Difference between revisions of "4v4"

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(it might be worth making a weapon ban list page just for 4v4 or adding it to the normal ban list page idk)
 
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4v4 is a new type of competitive Team Fortress. It features a 4 on 4 scenario with a limit of one of each class on various [[King of the Hill]] maps. It is more fast paced and DM focused than standard [[6v6]] competitive play.  
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'''4v4''' is a new format of ''Team Fortress 2'' competitive play. It features a 4-on-4 scenario with a limit of one of each class on various [[King of the Hill]] maps. It is more fast paced and deatmatch-focused than standard [[6v6]] competitive play.  
  
 
==Overview==
 
==Overview==
4v4 forces one of each class with the only exception being you cannot run [[Heavy]] and [[Medic]] at the same time. Beyond this any class composition is allowed. Because of this and it's sparse weapon ban list, the number of strategies and team make ups that a 4v4 team can employ is immense.  
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4v4 forces one of each class with the only exception being you cannot run [[Heavy]] and [[Medic]] at the same time. Beyond this any class composition is allowed. Because of this and its sparse weapon ban list, the number of strategies and team make ups that a 4v4 team can employ is immense.  
  
 
The standard line up tends to be
 
The standard line up tends to be
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*1 [[Demoman (competitive)|Demo]]
 
*1 [[Demoman (competitive)|Demo]]
  
The medic is usually a constant, and is only switched for a heavy when the situation is dire. The Demoman gets much more flexibility for offclasses than he does in 6s, but is still usually run full time. The scout and soldier however, can switch class every life. Pyro and Sniper are very popular and can do a great deal of work when the enemy isn't expecting them.  
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The Medic is usually a constant, and is only switched for a Heavy when the situation is dire. The Demoman gets much more flexibility for offclasses than he does in 6s, but is still usually run full time. The Scout and Soldier, however, can switch class every life. Pyro and Sniper are very popular and can do a great deal of work when the enemy isn't expecting them.  
  
 
==Maps==
 
==Maps==
4v4 is currently only run in UGC, and as such only has one list of maps. The current maps being played for 4v4 are
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4v4 is currently only run in UGC, and as such only has one list of maps. The current maps being played for 4v4 are:
 
*[[Badlands (King of the Hill)|Badlands]]
 
*[[Badlands (King of the Hill)|Badlands]]
 
*Arctic
 
*Arctic
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*[[Viaduct]]
 
*[[Viaduct]]
  
==Weapons==
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==Weapon restrictions==
The following weapons are currently banned in UGC 4v4
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The following weapons are currently banned in UGC 4v4:
8[[Axetinguisher]]
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*[[Axtinguisher]]
 
*[[Gunslinger]]
 
*[[Gunslinger]]
 
*[[Crit-a-Cola]]
 
*[[Crit-a-Cola]]

Revision as of 18:04, 1 March 2014

4v4 is a new format of Team Fortress 2 competitive play. It features a 4-on-4 scenario with a limit of one of each class on various King of the Hill maps. It is more fast paced and deatmatch-focused than standard 6v6 competitive play.

Overview

4v4 forces one of each class with the only exception being you cannot run Heavy and Medic at the same time. Beyond this any class composition is allowed. Because of this and its sparse weapon ban list, the number of strategies and team make ups that a 4v4 team can employ is immense.

The standard line up tends to be

The Medic is usually a constant, and is only switched for a Heavy when the situation is dire. The Demoman gets much more flexibility for offclasses than he does in 6s, but is still usually run full time. The Scout and Soldier, however, can switch class every life. Pyro and Sniper are very popular and can do a great deal of work when the enemy isn't expecting them.

Maps

4v4 is currently only run in UGC, and as such only has one list of maps. The current maps being played for 4v4 are:

Weapon restrictions

The following weapons are currently banned in UGC 4v4: