Difference between revisions of "Ambassador"

From Team Fortress Wiki
Jump to: navigation, search
m
Line 115: Line 115:
 
==Bugs==
 
==Bugs==
 
* This weapon does not have a modeled or textured barrel, which can be seen during the reload animation. Additionally, the cylinder does not rotate when fired and the bullets do not visibly exit the chamber, which is visible at a high viewmodel FOV setting, nor does its hammer move. This specific problem is also prevalent with the [[Big Kill]] and [[L'Etranger]].
 
* This weapon does not have a modeled or textured barrel, which can be seen during the reload animation. Additionally, the cylinder does not rotate when fired and the bullets do not visibly exit the chamber, which is visible at a high viewmodel FOV setting, nor does its hammer move. This specific problem is also prevalent with the [[Big Kill]] and [[L'Etranger]].
*Like the [[Diamondback]], [[Enforcer]], [[Big Kill]] and [[L'Etranger]] the Spy does not actually put any bullets in the barrel while reloading, nor do any bullets eject.
+
*Like the [[Diamondback]], [[Enforcer]], [[Big Kill]] and [[L'Etranger]] the Spy does not actually put any bullets in the cylinder while reloading, nor do any bullets eject.
  
 
== Unused content ==
 
== Unused content ==

Revision as of 20:48, 23 August 2011

There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.
— Ambassador publicity blurb

The Ambassador is an unlockable primary weapon for the Spy. It is a large-barreled revolver with a deep red rosewood grip. Inscribed on the barrel is the likeness of the Scout's mother.

The Ambassador does 15% less damage, does not apply random critical hits, and fires at a slower rate than the default Revolver. It does, however, deal critical hits on a headshot and has perfect accuracy for shots fired at slower intervals. A short period after firing, the weapon has greatly decreased accuracy, as indicated by an enlarged crosshair in the HUD, and does not headshot for critical damage even if the bullets make contact. The weapon is thus most appropriate for use in situations where the wielder can avoid damage after attacking, such as when finishing off enemies.

The Ambassador is automatically given to any player who obtains 5 Spy achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 51
Base damage 100% 34
Maximum fall-off 52% 18
Point blank 46-56
Medium range 31-37
Long range 15-19
Critical 102
Mini-crit 46
Function times
Attack interval 0.696 s
Reload 1.16 s
Spread recovery 0.95 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Spy Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Spy.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Ambassador.png Item icon L'Etranger.png Item icon Enforcer.png Item icon Diamondback.png

As a crafting ingredient

Ambassador Scrap Metal Southern Hospitality
Item icon Ambassador.png + Item icon Scrap Metal.png = Item icon Southern Hospitality.png

Related achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.


Diplomacy
Diplomacy
Kill 50 enemies with the Ambassador.
Skullpluggery
Skullpluggery
While using the Ambassador, kill 20 Snipers with a headshot.


Who's Your Daddy?
Who's Your Daddy?
Headshot 3 Scouts with the Ambassador.

Update history

May 21, 2009 Patch (Sniper vs. Spy Update)
  • The Ambassador was added to the game.

May 22, 2009 Patch

  • Fixed this weapon not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game.
  • Fixed this weapon shooting through gates.
  • Fixed this weapon not critting during the round win period.

May 26, 2009 Patch

  • This weapon now does full critical hits on headshots, instead of mini-crits.

May 29, 2009 Patch

  • Fixed this weapon not doing damage to buildings.

June 8, 2009 Patch

  • Fixed this weapon not shooting enemy sticky bombs.

June 23, 2009 Patch

  • This weapon now only crits when fully accurate (after cooldown) and no longer penetrates enemies.

July 8, 2010 Patch (The Engineer Update)

  • [Undocumented] This weapon was added in the crafting blueprint for the Southern Hospitality.
  • [Undocumented] This weapon's headshot kill icon was changed to match the Sniper Rifle's headshot kill icon.

February 3, 2011 Patch

  • Updated model with optimizations and new LODs.

March 15, 2011 Patch

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "-10% damage done" to "-10% damage penalty".

Bugs

  • This weapon does not have a modeled or textured barrel, which can be seen during the reload animation. Additionally, the cylinder does not rotate when fired and the bullets do not visibly exit the chamber, which is visible at a high viewmodel FOV setting, nor does its hammer move. This specific problem is also prevalent with the Big Kill and L'Etranger.
  • Like the Diamondback, Enforcer, Big Kill and L'Etranger the Spy does not actually put any bullets in the cylinder while reloading, nor do any bullets eject.

Unused content

  • A version of the Ambassador headshot icon appears in the game files, which was never used in-game.

Trivia

  • Two team-colored Ambassadors appear as the backpack icon for the Dueling Mini-Game.
  • The Russian translation of the Ambassador's page for the Sniper vs. Spy Update claims the Ambassador uses .50 caliber rounds.

Gallery

See also

External links