2010년 4월 28일 패치

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< April 28, 2010 Patch
Revision as of 18:26, 31 May 2011 by Jarari (talk | contribs) (added korean translation, gone to bed while translating)
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패치 노트

엔진

  • "snd_show" 명령어를 치트로 간주합니다

팀 포트리스 2

  • 커뮤니티 맵 cp_freight를 추가하였습니다.
  • 몇몇 아이템의 물리 모델을 복구하였습니다.
  • 샘&맥스 아이템과 버프 배너에 지글본을 추가하였습니다.
  • 크리-어-콜라를 추가하였습니다.
  • 데디케이티드 서버
    • 리눅스 설정.
    • 마스터 서버가 재시작된 후 부터 리눅스 서버가 다시 서버 목록에 올라가지 않던 문제를 수정하였습니다.
    • 서버에 자리만 차지하는 "유령" 플레이어가 생기던 버그를 수정하였습니다.
  • Flamethrower direct damage reduced 20%.
  • Burn duration reduced (10 -> 6 seconds).
  • Airblast re-fire delay reduced by 25%.
  • Airblast ammo usage reduced by 20%.
  • All reflected rockets/grenades/arrows now Mini-Crit.
  • Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
  • Minigun spin-up/down time reduced by 25%
  • Minigun firing movement speed increased to just under half-normal (from 80 to 110).
  • Throwing a Sandvich to a teammate now earns a full bonus point (was half a point).
  • Bonk! changes
    • Post-use movement penalty removed.
    • Now has a re-use cooldown time, like The Sandman.
  • The Chargin' Targe changes
    • Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
    • Capped the turn rate from +left and +right while charging.
  • The Huntsman changes
    • Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
    • Bow can now be lowered without losing the lit arrow.
    • Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
    • Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
  • Moved Crafting button out to the root class/backpack selection panel.
  • Dragging and dropping items in your backpack now makes appropriate sounds.
  • Bot changes
    • Bots don't retreat to gather health as readily if they are in combat.
    • Bots no longer retreat when moving to block a point capture.
    • Bots should now equip an appropriate combat weapon and fight while moving to collect health.
    • Bots who are roaming the map and hunting now chase down their victims, following them around corners.
    • Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
    • Soldiers bots now switch to their Shotgun after firing all four rockets when engaging an enemy.
    • Added a few more bot names from community suggestions.
    • Fixed a behavior loop with Engineer metal gathering.
  • Sandman change
    • Added a slight speed reduction to stunned players.
  • Community requests
    • Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
    • log_verbose_enable default: 0
    • log_verbose_interval default: 3 secs
    • "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback).
  • Fixed a case where Gunboats didn't apply their damage reduction properly.
  • The amount count in the HUD now flashes red when you're low on ammo.
  • Extinguishing a burning teammate now earns a full bonus point (was half a point).
  • Fixed a permanent overheal exploit involving Dispensers.
  • Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
  • Fixed bug with disguised Spy sometimes seeing his own name in the disguise status HUD.
  • Fixed a client crash that could result from players with arrows embedded in them.
  • Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
  • Added missing map prefixes to server browser game types.
  • Killing yourself with your own Sentry Gun no longer increments the Sentry Gun's kill counter.
  • Fixed dropped hats sometimes having the wrong team color.
  • Fixed Crit-boosted players not getting Critical hits if their weapon has custom no-Crit behavior.
  • Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
  • Fixed Spies disguised as Medics hearing the autocaller sound.