Difference between revisions of "April 30, 2010 Patch"

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(Undo edit by Sniper-Combine (Talk) (429500))
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| source = http://store.steampowered.com/news/3781/
 
| source = http://store.steampowered.com/news/3781/
| source-title = 30 Apr 2010 - Team Fortress 2 Update Released
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| source-title = Team Fortress 2 Update Released
  
 
|before=[[April 29, 2010 Patch]]
 
|before=[[April 29, 2010 Patch]]

Revision as of 17:02, 28 March 2011

Patch notes

Team Fortress 2

  • Added further PropHunt mode support.
    • Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default).
    • Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model.
  • Fixed the Engineer being able to build more than 1 of each type of building.
  • Fixed old Engineer build keybinds not working with the new system.
  • Fixed a client crash on shutdown.
  • Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby.
  • Fixed post-processing bug which could cause tone mapping to become stuck at highest setting.