Difference between revisions of "April 30, 2010 Patch"

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==Team Fortress 2==
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{{Patch layout
*Added further PropHunt mode support
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| before      = {{Patch name|4|29|2010}}
**Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
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| day          = 30
**Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
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| month        = april
*Fixed the Engineer being able to build more than 1 of each type of building
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| year        = 2010
*Fixed old Engineer build keybinds not working with the new system
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| after        = {{Patch name|5|5|2010}}
*Fixed a client crash on shutdown
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| source-title = Team Fortress 2 Update Released
*Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
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| source      = http://store.steampowered.com/news/3781/
*Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
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| notes        = ===Team Fortress 2===
 
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*Added further [[PropHunt]] mode support.
 
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**Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default).
{{Patch|SOURCE=http://store.steampowered.com/news/3781/}}
+
**Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model.
 
+
*Fixed the [[Engineer]] being able to build more than 1 of each type of building.
{{Succession box
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*Fixed old Engineer build keybinds not working with the new system.
|before=[[April 29, 2010 Patch]]
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*Fixed a client crash on shutdown.
|title=[[Patches]]
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*Fixed the [[Gunboats]] not properly applying the damage reduction when Spectators are nearby.
|after=[[May 5, 2010 Patch]]
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*Fixed post-processing bug which could cause tone mapping to become stuck at highest setting.
 
}}
 
}}
 
{{Languages}}
 
 
[[Category:Every page]]
 

Latest revision as of 04:04, 3 April 2012

Patch notes

Team Fortress 2

  • Added further PropHunt mode support.
    • Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default).
    • Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model.
  • Fixed the Engineer being able to build more than 1 of each type of building.
  • Fixed old Engineer build keybinds not working with the new system.
  • Fixed a client crash on shutdown.
  • Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby.
  • Fixed post-processing bug which could cause tone mapping to become stuck at highest setting.