Difference between revisions of "April 30, 2010 Patch"
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{{Patch layout | {{Patch layout | ||
− | | notes = | + | | before = {{Patch name|4|29|2010}} |
− | ===Team Fortress 2=== | + | | day = 30 |
+ | | month = april | ||
+ | | year = 2010 | ||
+ | | after = {{Patch name|5|5|2010}} | ||
+ | | source-title = Team Fortress 2 Update Released | ||
+ | | source = http://store.steampowered.com/news/3781/ | ||
+ | | notes = ===Team Fortress 2=== | ||
*Added further [[PropHunt]] mode support. | *Added further [[PropHunt]] mode support. | ||
**Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default). | **Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default). | ||
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*Fixed the [[Gunboats]] not properly applying the damage reduction when Spectators are nearby. | *Fixed the [[Gunboats]] not properly applying the damage reduction when Spectators are nearby. | ||
*Fixed post-processing bug which could cause tone mapping to become stuck at highest setting. | *Fixed post-processing bug which could cause tone mapping to become stuck at highest setting. | ||
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Latest revision as of 04:04, 3 April 2012
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Source: Team Fortress 2 Update Released
Patch notes
Team Fortress 2
- Added further PropHunt mode support.
- Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default).
- Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model.
- Fixed the Engineer being able to build more than 1 of each type of building.
- Fixed old Engineer build keybinds not working with the new system.
- Fixed a client crash on shutdown.
- Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby.
- Fixed post-processing bug which could cause tone mapping to become stuck at highest setting.