Difference between revisions of "April 30, 2010 Patch"

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{{Patch layout
 
{{Patch layout
| notes =  
+
| before      = {{Patch name|4|29|2010}}
===Team Fortress 2===
+
| day          = 30
 +
| month        = april
 +
| year        = 2010
 +
| after        = {{Patch name|5|5|2010}}
 +
| source-title = Team Fortress 2 Update Released
 +
| source      = http://store.steampowered.com/news/3781/
 +
| notes       = ===Team Fortress 2===
 
*Added further [[PropHunt]] mode support.
 
*Added further [[PropHunt]] mode support.
 
**Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default).
 
**Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default).
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*Fixed the [[Gunboats]] not properly applying the damage reduction when Spectators are nearby.
 
*Fixed the [[Gunboats]] not properly applying the damage reduction when Spectators are nearby.
 
*Fixed post-processing bug which could cause tone mapping to become stuck at highest setting.
 
*Fixed post-processing bug which could cause tone mapping to become stuck at highest setting.
 
 
| source = http://store.steampowered.com/news/3781/
 
| source-title = 30 Apr 2010 - Team Fortress 2 Update Released
 
 
|before=[[April 29, 2010 Patch]]
 
 
|after=[[May 5, 2010 Patch]]
 
 
}}
 
}}

Latest revision as of 04:04, 3 April 2012

Patch notes

Team Fortress 2

  • Added further PropHunt mode support.
    • Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default).
    • Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model.
  • Fixed the Engineer being able to build more than 1 of each type of building.
  • Fixed old Engineer build keybinds not working with the new system.
  • Fixed a client crash on shutdown.
  • Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby.
  • Fixed post-processing bug which could cause tone mapping to become stuck at highest setting.