Difference between revisions of "Art Pass Contest"

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[[File:Artpass_title.png|x200px|center|link=http://artpass.tf2maps.net/]]
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[[Image:Artpass_title.png|x200px|center|link=http://artpass.tf2maps.net/]]
 
  
The '''Art Pass Contest''' was a mapping contest hosted by TF2Maps.net. Announced to the community on the [[TF2 Official Blog]] on {{bl|July 16, 2010}} and with the competition closing and the winners being announced on {{bl|October 14, 2010}}. Participants were asked to take an [[Control Point#Attack/Defend|attack/defend]] map created by [[Valve]], texture and detail it, and then submit it for the chance to have it included in the next major [[Team Fortress 2]] update.
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The '''Art Pass Contest''' was a mapping contest hosted by TF2Maps.net. Participants were asked to take an [[Control Point (game mode)|Attack/Defend]] map created by [[Valve]], texture and detail it while maintaining the original layout, and then submit it for the chance to have it included in a ''[[Team Fortress 2]] ''update. The competition was announced to the community on the [[TF2 Official Blog]] on [http://www.tf2.com/post.php?id=4083 July 16, 2010]; it ended on September 25th, 2010, and the winners were announced on [http://www.tf2.com/post.php?id=4489 October 14, 2010].
  
 
== Guidelines and Deadline ==
 
== Guidelines and Deadline ==
Various guidelines and rules had been drawn out, such as no advertisements, collaborations, or use of other artists' content without permission. Maps were to be submitted by September 25 2010 at 11:00am UTC. A complete list of guidelines can be viewed [http://artpass.tf2maps.net/rules.html here].
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Various guidelines and rules had been drawn out, such as no advertisements, collaborations, or use of other artists' content without permission. Maps were to be submitted by September 25, 2010 11:00AM UTC. A complete list of guidelines can be viewed [http://artpass.tf2maps.net/rules.html here].
  
 
== Prizes ==
 
== Prizes ==
The only prize mentioned for the artpass contest was the map's inclusion into the game, however, it has been revealed that all participants (people who submitted a finished map) are going to be awarded an [[Mapper's Medallion|in-game item, The Mapper's Medallion]].
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The prize for the Art Pass Contest was the map's inclusion into the game. All participants (people who submitted a finished map) were awarded an in-game item, the [[Map Maker's Medallion]].
  
 
== History ==
 
== History ==
The Artpass contest was not originally going to be a full map to detail. It was just going to be a mini-contest; Mappers would get an out of bounds area of a unfinished map and would detail it. They would then give it back to Valve, who would include it in an update. Dario Casali (Level designer at Valve), liked the idea which was proposed to him by ZPQ (Former Staff of tf2maps.net), which led ZPQ to begin organising the contest, trying to overcome legal issues such as having mappers having to give total rights of the map to Valve.  
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The Art Pass Contest was not originally going to involve creating a map from scratch. Mappers would be given an out-of-bounds area of an unfinished map and would be allowed to detail it. They would then give it back to Valve, who decided if any were good enough to become official. [[w:Casali_brothers|Dario Casali]] (level designer at Valve) liked the idea which was proposed to him by ZPQ (former staff of TF2Maps), which led ZPQ to begin organizing the contest and trying to overcome legal issues such as having mappers having to give total rights of the map to Valve.  
  
On the 21st of January 2010, Valve claimed they thought the idea of a detailing contest would be a good idea, but said that they did not have a suitable map for it. This meant it was not on the list of prorities as Valve were busy working on the Engineer Update.  
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On January 21, 2010, Valve claimed that while they thought the idea of a detailing contest would be a good idea, they did not have a suitable map for it. The contest preparation may have been overshadowed by work on the [[Engineer Update]].  
  
Robin Walker emailed ZPQ on the 29th of January, informing him that Valve had an old map which they hadn't worked on for a while, which they didn't have time to do an artpass (detail) on. He asked ZPQ if Tf2maps would run a contest where Valve gave the mappers a VMF (Map file) to work on and compete for the best looking art-passed version. If the end result was good, it would be shipped as an official map. <ref>[http://forums.tf2maps.net/showthread.php?t=14794]</ref>
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Robin Walker e-mailed ZPQ on January 29, 2010 informing him that Valve had an old map which they hadn't worked on for a while, and hadn't had the time to do an art pass (detail) on. He asked ZPQ if TF2Maps would run a contest where Valve gave the mappers a VMF (map file) to work on, and compete for the best looking art-passed version. If the end result was good, it would be shipped as an official map.<ref>"[http://forums.tf2maps.net/showthread.php?t=14794 How the Art Pass Contest came to be.]", post by [http://forums.tf2maps.net/member.php?u=2555 zpqrei] on TF2Maps.net, August 21, 2010.</ref>
  
The final two winners were added as a part of the [[Scream Fortress]] update
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The two winner's maps were added to the game as a part of the [[Scream Fortress Update]].
  
== Promotional flythrough video ==
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== Promotional fly-through video ==
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{{youtube|Abm5cswTKcg}}
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== Maps showcase ==
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{{youtube|BQGgMSDJAVc}}
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== Winners ==
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On October 14, 2010, Valve [http://www.tf2.com/post.php?id=4489 posted] on the [[TF2 Official Blog]] announcing the winners as:
  
{{youtube|Abm5cswTKcg}}
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* {{steamid|id|3Dnj|Valentin "3DNJ" Levillain}} - [[Mountain Lab]]
==Winners==
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* {{steamid|id|Y_M|Timothy "YM" Johnson}} - [[Mann Manor]]
On October 14, 2010, Valve posted on the [[TF2 Official Blog]] stating the winners.
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The winners were:
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Special mentions included:
*{{steamid|id|3Dnj|Valentin "3DNJ" Levillain}} - [[Mountain Lab]]
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* {{steamid|id|Acegikmo|Joachim "Acegikmo" Holmér}}
*{{steamid|id|Y_M|Timothy "YM" Johnson}} - [[Mann Manor]]
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* Gooba
Special mentions include:
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* {{steamid|id|honeymustard|Mark "honeymustard" Sinclair}}
*{{steamid|id|Acegikmo|Joachim "Acegikmo" Holmér}}
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* {{steamid|id|TerabyteST|Gabriele "TerabyteST" Cirulli}}
*Gooba
 
*{{steamid|id|honeymustard|Mark "honeymustard" Sinclair}}
 
*{{steamid|id|TerabyteST|Gabriele "TerabyteST" Cirulli}}
 
  
===Gallery===
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=== Gallery ===
<gallery perrow=4>
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<gallery perrow="4">
Image:Art_Pass_Winner_3DNJ.jpg|An image of 3DNJ's winning map, [[Mountain Lab]]
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File:Art_Pass_Winner_3DNJ.jpg|An image of 3DNJ's winning map, [[Mountain Lab]].
Image:Art_Pass_Winner_YM.jpg|An image of YM's winning map, [[Mann Manor]]
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File:Art_Pass_Winner_YM.jpg|An image of YM's winning map, [[Mann Manor]].
File:Artpass acegikmo.jpg|An image of Acegikmo's specially mentioned map
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File:Artpass acegikmo.jpg|An image of Acegikmo's specially-mentioned map.
File:Artpass gooba.jpg|An image of Gooba's specially mentioned map
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File:Artpass gooba.jpg|An image of Gooba's specially-mentioned map.
File:Artpass honeymustard.jpg|An image of honeymustard's specially mentioned map
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File:Artpass honeymustard.jpg|An image of honeymustard's specially-mentioned map.
File:Artpass terabytest.jpg|An image of TerabyteST's specially mentioned map
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File:Artpass terabytest.jpg|An image of TerabyteST's specially-mentioned map.
 
</gallery>
 
</gallery>
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== References ==
 
== References ==
 
<references />
 
<references />
  
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{{Community event nav}}
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{{Mapping nav}}
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[[Category:Mapping contests]]
 
[[Category:Community events]]
 
[[Category:Community events]]

Revision as of 14:40, 23 July 2018

Artpass title.png

The Art Pass Contest was a mapping contest hosted by TF2Maps.net. Participants were asked to take an Attack/Defend map created by Valve, texture and detail it while maintaining the original layout, and then submit it for the chance to have it included in a Team Fortress 2 update. The competition was announced to the community on the TF2 Official Blog on July 16, 2010; it ended on September 25th, 2010, and the winners were announced on October 14, 2010.

Guidelines and Deadline

Various guidelines and rules had been drawn out, such as no advertisements, collaborations, or use of other artists' content without permission. Maps were to be submitted by September 25, 2010 – 11:00AM UTC. A complete list of guidelines can be viewed here.

Prizes

The prize for the Art Pass Contest was the map's inclusion into the game. All participants (people who submitted a finished map) were awarded an in-game item, the Map Maker's Medallion.

History

The Art Pass Contest was not originally going to involve creating a map from scratch. Mappers would be given an out-of-bounds area of an unfinished map and would be allowed to detail it. They would then give it back to Valve, who decided if any were good enough to become official. Dario Casali (level designer at Valve) liked the idea which was proposed to him by ZPQ (former staff of TF2Maps), which led ZPQ to begin organizing the contest and trying to overcome legal issues such as having mappers having to give total rights of the map to Valve.

On January 21, 2010, Valve claimed that while they thought the idea of a detailing contest would be a good idea, they did not have a suitable map for it. The contest preparation may have been overshadowed by work on the Engineer Update.

Robin Walker e-mailed ZPQ on January 29, 2010 informing him that Valve had an old map which they hadn't worked on for a while, and hadn't had the time to do an art pass (detail) on. He asked ZPQ if TF2Maps would run a contest where Valve gave the mappers a VMF (map file) to work on, and compete for the best looking art-passed version. If the end result was good, it would be shipped as an official map.[1]

The two winner's maps were added to the game as a part of the Scream Fortress Update.

Promotional fly-through video

Maps showcase

Winners

On October 14, 2010, Valve posted on the TF2 Official Blog announcing the winners as:

Special mentions included:

Gallery

References

  1. "How the Art Pass Contest came to be.", post by zpqrei on TF2Maps.net, August 21, 2010.