Difference between revisions of "Assault Cannon (Classic)"

From Team Fortress Wiki
Jump to: navigation, search
m (Filtered Assault Cannon (Classic): [], infoboxFilter (Review RC#311715))
m
Line 23: Line 23:
 
* Fixed problem with looping Assault Cannon sound getting stuck.
 
* Fixed problem with looping Assault Cannon sound getting stuck.
 
* Fixed problem with Assault Cannon never dry firing.
 
* Fixed problem with Assault Cannon never dry firing.
 +
 +
==Trivia==
 +
*The ''Team Fortress Classic'' incarnation of this weapon allows the user to jump while firing.
  
 
==See Also==
 
==See Also==
 
*[[Minigun]], the ''[[Team Fortress 2]]'' equivalent of this weapon.
 
*[[Minigun]], the ''[[Team Fortress 2]]'' equivalent of this weapon.
 
==Trivia==
 
*The ''Team Fortress Classic'' incarnation of this weapon allows the user to jump while firing.
 
 
{{Classic_Weapons_nav}}
 
{{Classic_Weapons_nav}}
 
{{Classic_Heavy_nav}}
 
{{Classic_Heavy_nav}}

Revision as of 17:23, 17 January 2011

The Assault Cannon is a weapon in the classic Team Fortress games and is only used by the Heavy Weapons Guy. It is an automatic weapon that fires bursts of bullets, which are similar to the spread of pellets fired by the Single-Barrel Shotgun. When the user holds down the fire key, the gun must wind up a second before firing, which can be a problem if the target is fast. It uses shells as ammo and does not need to be reloaded.

There are a few important differences between the Quake Team Fortress and Team Fortress Classic incarnations of this weapon. In QWTF, winding up the Assault Cannon will automatically use ten cells and the gun will automatically stop firing (but keep spinning) if the user moves while the gun is firing. In TFC, the Assault Cannon does not use cells and the gun will still fire if the user moves while it is firing.

Damage

Deals a low amount of damage per bullet, but the very fast fire rate and multiple bullets fired per shot can quickly inflict major damage in short or mid range combat.

Update history

January 16, 2003 Patch (Classic)

  • Fixed problem with looping Assault Cannon sound getting stuck.
  • Fixed problem with Assault Cannon never dry firing.

Trivia

  • The Team Fortress Classic incarnation of this weapon allows the user to jump while firing.

See Also