Difference between revisions of "Audio cues"

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(Duelling cues)
(Horrible grammar. Does not fall into the defintion of an Audio cue as these are short sounds in order to warn or notify players. Should be moved to a separate page for background music.)
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[[File:Call for a Coach.png|right|256px|Coaching]]
 
[[File:Call for a Coach.png|right|256px|Coaching]]
'''Audio cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[Duelling]] and [[Trading]]. Most audio cues will be accompanied by a small [[Alerts|alert]] window that pops up in the player's [[HUD]] or a visual effect of some sort.
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'''Audio cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[Dueling]] and [[Trading]]. Most audio cues will be accompanied by a small [[Alerts|alert]] window that pops up in the player's [[HUD]] or a visual effect of some sort.
  
 
== Coaching ==
 
== Coaching ==
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* [[Media:Hud_warning.wav|Building is damaged.]] This is the sound that accompanies the warning on the [[Engineer]]'s or [[Spy]]'s [[HUD]] if his building is damaged or [[Sentry Gun]] needs ammunition.
 
* [[Media:Hud_warning.wav|Building is damaged.]] This is the sound that accompanies the warning on the [[Engineer]]'s or [[Spy]]'s [[HUD]] if his building is damaged or [[Sentry Gun]] needs ammunition.
 
* [[Media:Medic_alert.wav|Medic Auto Call.]] This is the sound that accompanies the Medic's Auto-call feature enabled in [[Multiplayer Options#Advanced multiplayer options|advanced multiplayer options]].
 
* [[Media:Medic_alert.wav|Medic Auto Call.]] This is the sound that accompanies the Medic's Auto-call feature enabled in [[Multiplayer Options#Advanced multiplayer options|advanced multiplayer options]].
* [[Media:Marked_for_death_Indicator.wav|Marked for death.]] This is the sound is heard when you have been marked for death by the [[Fan O'War]].
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* [[Media:Marked_for_death_Indicator.wav|Marked for death.]] This is the sound is heard when you have been [[Mechanics#MarkedForDeath|marked for death]] by the [[Fan O'War]], Or the timer expires while carrying the Intelligence in Mannpower..
 
* [[Media:Achievement_earned.wav|Achievement Earned.]] Accompanied by a [[:File:Achieved.png|trophy symbol]] above the [[achievement]] earner's head.
 
* [[Media:Achievement_earned.wav|Achievement Earned.]] Accompanied by a [[:File:Achieved.png|trophy symbol]] above the [[achievement]] earner's head.
* [[Media:System_message_alert.wav|You have a new system notification.]] Used for official Valve messages usually when the item system is being taken down for maintenance.
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* [[Media:System_message_alert (New).wav|You have a new system notification.]] Used for official Valve messages usually when the item system is being taken down for maintenance.
 
* [[Media:Happy birthday.wav|You have a new party notification.]] Used when a [[Secret Saxton]] or [[Pile o' Gifts]] is given out. Also used when the player's [[Strange]] weapons rank up.
 
* [[Media:Happy birthday.wav|You have a new party notification.]] Used when a [[Secret Saxton]] or [[Pile o' Gifts]] is given out. Also used when the player's [[Strange]] weapons rank up.
  

Revision as of 12:42, 21 August 2019

Coaching

Audio cues, similar to class responses, are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general dominations and revenge to Dueling and Trading. Most audio cues will be accompanied by a small alert window that pops up in the player's HUD or a visual effect of some sort.

Coaching

Main article: Coaching

These are accompanied by a HUD box with an arrow that points to the specified area, object or player.

Domination / Revenge

Main article: Domination

These sound effects are accompanied by a special line in the kill feed and a class response.

Duelling cues

Main article: Dueling Mini-Game

These sound effects are used when using Dueling Mini-Games and are accompanied by on-screen alerts.

General cues

Mann Vs. Machine

Main article: Mann vs. Machine

Special event

These cues were active during the Scream Fortress update.

These cues were active during the Very Scary Halloween Special update.

These cues were active during the Spectral Halloween Special update.

Voting

Main article: Voting

These are accompanied by the voting panel on the HUD

Unused content

Trading cues

These cues were used before trading was handled through the Steam interface.

Coaching

Notes

  • 1 indicates the audio cue is accompanied by a class response.
  • 2 Indicates the audio cue is accompanied by a message in the chatbar
  • 3 indicates the audio cue is accompanied by a alert popup.

See also