Difference between revisions of "Audio cues"
(Horrible grammar. Does not fall into the defintion of an Audio cue as these are short sounds in order to warn or notify players. Should be moved to a separate page for background music.) |
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[[File:Call for a Coach.png|right|256px|Coaching]] | [[File:Call for a Coach.png|right|256px|Coaching]] | ||
− | '''Audio cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[ | + | '''Audio cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[Dueling]] and [[Trading]]. Most audio cues will be accompanied by a small [[Alerts|alert]] window that pops up in the player's [[HUD]] or a visual effect of some sort. |
== Coaching == | == Coaching == | ||
Line 19: | Line 19: | ||
== Duelling cues == | == Duelling cues == | ||
{{main|Dueling Mini-Game}} | {{main|Dueling Mini-Game}} | ||
− | These sound effects are | + | These sound effects are used when using Dueling Mini-Games and are accompanied by on-screen [[alerts]]. |
− | * [[Media:Duel challenge.wav|Unrestricted duel initiated.]]<sup> | + | * [[Media:Duel challenge.wav|Unrestricted duel initiated.]]<sup>1</sup> |
− | * [[Media:Duel challenge with restriction.wav|Class restricted duel initiated.]]<sup> | + | * [[Media:Duel challenge with restriction.wav|Class restricted duel initiated.]]<sup>1</sup> |
* [[Media:Duel challenge accepted.wav|Duel challenge has been accepted.]] | * [[Media:Duel challenge accepted.wav|Duel challenge has been accepted.]] | ||
* [[Media:Duel challenge accepted with restriction.wav|Class restricted duel challenge has been accepted.]] | * [[Media:Duel challenge accepted with restriction.wav|Class restricted duel challenge has been accepted.]] | ||
− | * [[Media:Duel challenge rejected.wav|Duel challenge has been declined.]]<sup> | + | * [[Media:Duel challenge rejected.wav|Duel challenge has been declined.]]<sup>1</sup> |
− | * [[Media:Duel challenge rejected with restriction.wav|Class restricted duel challenge has been declined.]]<sup> | + | * [[Media:Duel challenge rejected with restriction.wav|Class restricted duel challenge has been declined.]]<sup>1</sup> |
* [[Media:Duel event.wav|Duel challenge score has been updated.]] | * [[Media:Duel event.wav|Duel challenge score has been updated.]] | ||
* [[Media:Duel score behind.wav|Duel challenge score has been updated, where you are behind.]] | * [[Media:Duel score behind.wav|Duel challenge score has been updated, where you are behind.]] | ||
− | |||
== General cues == | == General cues == | ||
− | * [[Media:Notification_alert.wav|You have a new notification.]] This plays for any general | + | * [[Media:Notification_alert.wav|You have a new notification.]] This plays for any general alerts without a specific sound effect. |
− | * [[Media:Hud_warning.wav|Building | + | * [[Media:Hud_warning.wav|Building is damaged.]] This is the sound that accompanies the warning on the [[Engineer]]'s or [[Spy]]'s [[HUD]] if his building is damaged or [[Sentry Gun]] needs ammunition. |
− | * [[Media:Medic_alert.wav|Medic Auto Call.]] This is the sound that accompanies the Medic's Auto-call feature enabled in advanced multiplayer | + | * [[Media:Medic_alert.wav|Medic Auto Call.]] This is the sound that accompanies the Medic's Auto-call feature enabled in [[Multiplayer Options#Advanced multiplayer options|advanced multiplayer options]]. |
− | * [[Media:Marked_for_death_Indicator.wav|Marked for death.]] This is the sound is heard when you have been marked for death by the [[Fan O'War]]. | + | * [[Media:Marked_for_death_Indicator.wav|Marked for death.]] This is the sound is heard when you have been [[Mechanics#MarkedForDeath|marked for death]] by the [[Fan O'War]], Or the timer expires while carrying the Intelligence in Mannpower.. |
− | * [[Media:Achievement_earned.wav|Achievement Earned.]] Accompanied by a [[:File:Achieved.png|trophy symbol]] above the achievement | + | * [[Media:Achievement_earned.wav|Achievement Earned.]] Accompanied by a [[:File:Achieved.png|trophy symbol]] above the [[achievement]] earner's head. |
− | * [[Media:System_message_alert.wav|You have a new system notification.]] Used for official Valve messages usually | + | * [[Media:System_message_alert (New).wav|You have a new system notification.]] Used for official Valve messages usually when the item system is being taken down for maintenance. |
+ | * [[Media:Happy birthday.wav|You have a new party notification.]] Used when a [[Secret Saxton]] or [[Pile o' Gifts]] is given out. Also used when the player's [[Strange]] weapons rank up. | ||
− | == Trading cues == | + | == Mann Vs. Machine == |
+ | {{main|Mann vs. Machine}} | ||
+ | * [[Media:mvm_bomb_warning.wav|The bomb has entered the alarm area.]] | ||
+ | * [[Media:mvm_bought_in.wav|A player has bought himself back in the game.]]<sup>2</sup> | ||
+ | * [[Media:mvm_player_died.wav|A player has died.]] | ||
+ | * [[Media:mvm_warning.wav|The bomb carrier has upgraded.]] | ||
+ | * [[Media:mvm_sentrybuster_intro.wav|A Sentry Buster has appeared.]] | ||
+ | * [[Media:mvm_used_powerup.wav|A Power Up Canteen has been used.]]<sup>2</sup> | ||
+ | * [[Media:mvm_tank_start.wav|A tank has appeared.]] | ||
+ | * [[Media:mvm_tank_end.wav|A tank has been destroyed.]] | ||
+ | * [[Media:mvm_lost_wave.wav|The wave was lost.]] | ||
+ | |||
+ | == Special event == | ||
+ | These cues were active during the [[Scream Fortress]] update. | ||
+ | * [[Media:halloween_boss_summoned_fx.wav|Headless Horseless Horsemann has spawned]]<sup>3</sup> | ||
+ | * [[Media:halloween_boss_chosen_it.wav|You have been tagged as 'it'.]] | ||
+ | * [[Media:halloween_boss_tagged_other_it.wav|Another player has been tagged as 'it'.]] | ||
+ | * [[Media:halloween_boss_defeated_fx.wav|Headless Horseless Horsemann has been defeated.]]<sup>3</sup> | ||
+ | * [[Media:halloween_loot_spawn.wav|The hidden gift has spawned.]]<sup>3</sup> | ||
+ | * [[Media:halloween_loot_found.wav|The hidden gift has been found.]]<sup>3</sup> | ||
+ | |||
+ | These cues were active during the [[Very Scary Halloween Special]] update. | ||
+ | * [[Media:Halloween_boss_escape_sixty.wav|MONOCULUS! leaves in 60 seconds.]]<sup>2</sup> | ||
+ | * [[Media:Halloween_boss_escape_ten.wav|MONOCULUS! leaves in 10 seconds.]]<sup>2</sup> | ||
+ | * [[Media:Halloween_boss_escape.wav|MONOCULUS! has left]]<sup>3</sup> | ||
+ | * [[Media:Halloween_boss_summoned.wav|MONOCULUS! appears]]<sup>3</sup> | ||
+ | * [[Media:Halloween_boss_player_becomes_it.wav|A player has escaped the Underworld or the Loot Island.]]<sup>3</sup> | ||
+ | |||
+ | These cues were active during the [[Spectral Halloween Special]] update. | ||
+ | * [[Media:hwn_wheel_of_fate.wav|The Wheel of Fate spins.]] | ||
+ | * [[Media:hwn_dance_loop.wav|The Dance off fate has been chosen.]] | ||
+ | * [[Media:Halloween_boss_escape_sixty.wav|Merasmus leaves in 60 seconds.]]<sup>2</sup> | ||
+ | * [[Media:Halloween_boss_escape_ten.wav|Merasmus leaves in 10 seconds.]]<sup>2</sup> | ||
+ | * [[Media:Halloween_boss_escape.wav|Merasmus has left]]<sup>3</sup> | ||
+ | * [[Media:Halloween_boss_summoned.wav|Merasmus appears]]<sup>3</sup> | ||
+ | |||
+ | == Voting == | ||
+ | {{main|Voting}} | ||
+ | These are accompanied by the voting panel on the HUD | ||
+ | * [[Media:Vote started.wav|A vote was started.]] | ||
+ | * [[Media:Vote yes.wav|A player has voted yes.]] | ||
+ | * [[Media:Vote no.wav|A player has voted no.]] | ||
+ | * [[Media:Vote success.wav|Vote passed successfully.]] | ||
+ | * [[Media:Vote failure.wav|Vote failed to pass.]] | ||
+ | |||
+ | == Unused content == | ||
+ | === Trading cues === | ||
+ | These cues were used before trading was handled through the Steam interface. | ||
* [[Media:Trade_changed.wav|Items in the trade have changed.]] | * [[Media:Trade_changed.wav|Items in the trade have changed.]] | ||
* [[Media:Trade_failure.wav|The trade was cancelled.]] | * [[Media:Trade_failure.wav|The trade was cancelled.]] | ||
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* [[Media:Trade_sucess.wav|Trade complete.]] | * [[Media:Trade_sucess.wav|Trade complete.]] | ||
− | == | + | === Coaching === |
− | + | * [[Media:Coach student died.wav|Unused sound file thought to accompany the Coaching alert for when your student dies.]] | |
− | * [[Media: | + | |
− | + | == Notes == | |
− | + | * <sup>1</sup> indicates the audio cue is accompanied by a [[Responses#Class responses|class response]]. | |
− | * | + | * <sup>2</sup> Indicates the audio cue is accompanied by a message in the chatbar |
− | + | * <sup>3</sup> indicates the audio cue is accompanied by a [[Alerts|alert]] popup. | |
− | * | + | |
− | <sup> | + | == See also == |
+ | * [[Responses]] | ||
+ | * [[Voice commands]] | ||
[[Category:Audio]] | [[Category:Audio]] |
Revision as of 12:42, 21 August 2019
Audio cues, similar to class responses, are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general dominations and revenge to Dueling and Trading. Most audio cues will be accompanied by a small alert window that pops up in the player's HUD or a visual effect of some sort.
Contents
Coaching
These are accompanied by a HUD box with an arrow that points to the specified area, object or player.
Domination / Revenge
These sound effects are accompanied by a special line in the kill feed and a class response.
Duelling cues
These sound effects are used when using Dueling Mini-Games and are accompanied by on-screen alerts.
- Unrestricted duel initiated.1
- Class restricted duel initiated.1
- Duel challenge has been accepted.
- Class restricted duel challenge has been accepted.
- Duel challenge has been declined.1
- Class restricted duel challenge has been declined.1
- Duel challenge score has been updated.
- Duel challenge score has been updated, where you are behind.
General cues
- You have a new notification. This plays for any general alerts without a specific sound effect.
- Building is damaged. This is the sound that accompanies the warning on the Engineer's or Spy's HUD if his building is damaged or Sentry Gun needs ammunition.
- Medic Auto Call. This is the sound that accompanies the Medic's Auto-call feature enabled in advanced multiplayer options.
- Marked for death. This is the sound is heard when you have been marked for death by the Fan O'War, Or the timer expires while carrying the Intelligence in Mannpower..
- Achievement Earned. Accompanied by a trophy symbol above the achievement earner's head.
- You have a new system notification. Used for official Valve messages usually when the item system is being taken down for maintenance.
- You have a new party notification. Used when a Secret Saxton or Pile o' Gifts is given out. Also used when the player's Strange weapons rank up.
Mann Vs. Machine
- The bomb has entered the alarm area.
- A player has bought himself back in the game.2
- A player has died.
- The bomb carrier has upgraded.
- A Sentry Buster has appeared.
- A Power Up Canteen has been used.2
- A tank has appeared.
- A tank has been destroyed.
- The wave was lost.
Special event
These cues were active during the Scream Fortress update.
- Headless Horseless Horsemann has spawned3
- You have been tagged as 'it'.
- Another player has been tagged as 'it'.
- Headless Horseless Horsemann has been defeated.3
- The hidden gift has spawned.3
- The hidden gift has been found.3
These cues were active during the Very Scary Halloween Special update.
- MONOCULUS! leaves in 60 seconds.2
- MONOCULUS! leaves in 10 seconds.2
- MONOCULUS! has left3
- MONOCULUS! appears3
- A player has escaped the Underworld or the Loot Island.3
These cues were active during the Spectral Halloween Special update.
- The Wheel of Fate spins.
- The Dance off fate has been chosen.
- Merasmus leaves in 60 seconds.2
- Merasmus leaves in 10 seconds.2
- Merasmus has left3
- Merasmus appears3
Voting
These are accompanied by the voting panel on the HUD
- A vote was started.
- A player has voted yes.
- A player has voted no.
- Vote passed successfully.
- Vote failed to pass.
Unused content
Trading cues
These cues were used before trading was handled through the Steam interface.
- Items in the trade have changed.
- The trade was cancelled.
- Both players have accepted the offer.
- Trade complete.
Coaching
Notes
- 1 indicates the audio cue is accompanied by a class response.
- 2 Indicates the audio cue is accompanied by a message in the chatbar
- 3 indicates the audio cue is accompanied by a alert popup.