Difference between revisions of "Audio cues"

From Team Fortress Wiki
Jump to: navigation, search
m (General cues)
(Horrible grammar. Does not fall into the defintion of an Audio cue as these are short sounds in order to warn or notify players. Should be moved to a separate page for background music.)
(26 intermediate revisions by 17 users not shown)
Line 1: Line 1:
 
[[File:Call for a Coach.png|right|256px|Coaching]]
 
[[File:Call for a Coach.png|right|256px|Coaching]]
'''Audio cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[Duelling]] and [[Trading]]. Most audio cues will be accompanied by a small [[Alerts|alert]] window that pops up in the player's [[HUD]] or a visual effect of some sort.
+
'''Audio cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[Dueling]] and [[Trading]]. Most audio cues will be accompanied by a small [[Alerts|alert]] window that pops up in the player's [[HUD]] or a visual effect of some sort.
  
 
== Coaching ==
 
== Coaching ==
Line 19: Line 19:
 
== Duelling cues ==
 
== Duelling cues ==
 
{{main|Dueling Mini-Game}}
 
{{main|Dueling Mini-Game}}
These sound effects are part of a Duelling [[alerts]].
+
These sound effects are used when using Dueling Mini-Games and are accompanied by on-screen [[alerts]].
* [[Media:Duel challenge.wav|Unrestricted duel initiated.]]<sup></sup>
+
* [[Media:Duel challenge.wav|Unrestricted duel initiated.]]<sup>1</sup>
* [[Media:Duel challenge with restriction.wav|Class restricted duel initiated.]]<sup></sup>
+
* [[Media:Duel challenge with restriction.wav|Class restricted duel initiated.]]<sup>1</sup>
 
* [[Media:Duel challenge accepted.wav|Duel challenge has been accepted.]]
 
* [[Media:Duel challenge accepted.wav|Duel challenge has been accepted.]]
 
* [[Media:Duel challenge accepted with restriction.wav|Class restricted duel challenge has been accepted.]]
 
* [[Media:Duel challenge accepted with restriction.wav|Class restricted duel challenge has been accepted.]]
* [[Media:Duel challenge rejected.wav|Duel challenge has been declined.]]<sup></sup>
+
* [[Media:Duel challenge rejected.wav|Duel challenge has been declined.]]<sup>1</sup>
* [[Media:Duel challenge rejected with restriction.wav|Class restricted duel challenge has been declined.]]<sup></sup>
+
* [[Media:Duel challenge rejected with restriction.wav|Class restricted duel challenge has been declined.]]<sup>1</sup>
 
* [[Media:Duel event.wav|Duel challenge score has been updated.]]
 
* [[Media:Duel event.wav|Duel challenge score has been updated.]]
 
* [[Media:Duel score behind.wav|Duel challenge score has been updated, where you are behind.]]
 
* [[Media:Duel score behind.wav|Duel challenge score has been updated, where you are behind.]]
<sup>‡</sup> indicates the audio cue is accompanied by a [[Responses#Class responses|class response]].
 
  
 
== General cues ==
 
== General cues ==
* [[Media:Notification_alert.wav|You have a new notification.]] This plays for any general [[Alerts|alert]] without a specific sound effect.
+
* [[Media:Notification_alert.wav|You have a new notification.]] This plays for any general alerts without a specific sound effect.
* [[Media:Hud_warning.wav|Building being sapped.]] This is the sound that accompanies the warning on the [[Engineer]]'s buildings [[HUD]] while one or more of his buildings are being [[Electro Sapper|sapped]].
+
* [[Media:Hud_warning.wav|Building is damaged.]] This is the sound that accompanies the warning on the [[Engineer]]'s or [[Spy]]'s [[HUD]] if his building is damaged or [[Sentry Gun]] needs ammunition.
* [[Media:Medic_alert.wav|Medic Auto Call.]] This is the sound that accompanies the Medic's Auto-call feature enabled in advanced multiplayer settings.
+
* [[Media:Medic_alert.wav|Medic Auto Call.]] This is the sound that accompanies the Medic's Auto-call feature enabled in [[Multiplayer Options#Advanced multiplayer options|advanced multiplayer options]].
* [[Media:Marked_for_death_Indicator.wav|Marked for death.]] This is the sound is heard when you have been marked for death by the [[Fan O'War]].
+
* [[Media:Marked_for_death_Indicator.wav|Marked for death.]] This is the sound is heard when you have been [[Mechanics#MarkedForDeath|marked for death]] by the [[Fan O'War]], Or the timer expires while carrying the Intelligence in Mannpower..
* [[Media:Achievement_earned.wav|Achievement Earned.]] Accompanied by a [[:File:Achieved.png|trophy symbol]] above the achievement earners head.
+
* [[Media:Achievement_earned.wav|Achievement Earned.]] Accompanied by a [[:File:Achieved.png|trophy symbol]] above the [[achievement]] earner's head.
* [[Media:System_message_alert.wav|You have a new system notification.]] Used for official Valve messages usually for the item system being taken down for maintenance.
+
* [[Media:System_message_alert (New).wav|You have a new system notification.]] Used for official Valve messages usually when the item system is being taken down for maintenance.
* [[Media:Happy birthday.wav.wav|You have new party notification.]] Used when a [[Secret Saxton]] or [[Pile o' Gifts]] is given out. Also used when [[Strange]] weapons rank-up.
+
* [[Media:Happy birthday.wav|You have a new party notification.]] Used when a [[Secret Saxton]] or [[Pile o' Gifts]] is given out. Also used when the player's [[Strange]] weapons rank up.
  
== Trading cues ==
+
== Mann Vs. Machine ==
* [[Media:Trade_changed.wav|Items in the trade have changed.]]
+
{{main|Mann vs. Machine}}
* [[Media:Trade_failure.wav|The trade was cancelled.]]
+
* [[Media:mvm_bomb_warning.wav|The bomb has entered the alarm area.]]
* [[Media:Trade_ready.wav|Both players have accepted the offer.]]
+
* [[Media:mvm_bought_in.wav|A player has bought himself back in the game.]]<sup>2</sup>
* [[Media:Trade_sucess.wav|Trade complete.]]
+
* [[Media:mvm_player_died.wav|A player has died.]]
 +
* [[Media:mvm_warning.wav|The bomb carrier has upgraded.]]
 +
* [[Media:mvm_sentrybuster_intro.wav|A Sentry Buster has appeared.]]
 +
* [[Media:mvm_used_powerup.wav|A Power Up Canteen has been used.]]<sup>2</sup>
 +
* [[Media:mvm_tank_start.wav|A tank has appeared.]]
 +
* [[Media:mvm_tank_end.wav|A tank has been destroyed.]]
 +
* [[Media:mvm_lost_wave.wav|The wave was lost.]]
  
 
== Special event ==
 
== Special event ==
 
These cues were active during the [[Scream Fortress]] update.
 
These cues were active during the [[Scream Fortress]] update.
* [[Media:halloween_boss_summoned_fx.wav|Halloween Boss has spawned]]<sup></sup>
+
* [[Media:halloween_boss_summoned_fx.wav|Headless Horseless Horsemann has spawned]]<sup>3</sup>
 
* [[Media:halloween_boss_chosen_it.wav|You have been tagged as 'it'.]]
 
* [[Media:halloween_boss_chosen_it.wav|You have been tagged as 'it'.]]
 
* [[Media:halloween_boss_tagged_other_it.wav|Another player has been tagged as 'it'.]]
 
* [[Media:halloween_boss_tagged_other_it.wav|Another player has been tagged as 'it'.]]
* [[Media:halloween_boss_defeated_fx.wav|Halloween Boss has been defeated.]]<sup></sup>
+
* [[Media:halloween_boss_defeated_fx.wav|Headless Horseless Horsemann has been defeated.]]<sup>3</sup>
* [[Media:halloween_loot_spawn.wav|The hidden gift has spawned.]]<sup></sup>
+
* [[Media:halloween_loot_spawn.wav|The hidden gift has spawned.]]<sup>3</sup>
* [[Media:halloween_loot_found.wav|The hidden gift has been found.]]<sup></sup>
+
* [[Media:halloween_loot_found.wav|The hidden gift has been found.]]<sup>3</sup>
<sup></sup> indicates the audio cue is accompanied by a [[Alerts|alert]] popup.
+
 
 +
These cues were active during the [[Very Scary Halloween Special]] update.
 +
* [[Media:Halloween_boss_escape_sixty.wav|MONOCULUS! leaves in 60 seconds.]]<sup>2</sup>
 +
* [[Media:Halloween_boss_escape_ten.wav|MONOCULUS! leaves in 10 seconds.]]<sup>2</sup>
 +
* [[Media:Halloween_boss_escape.wav|MONOCULUS! has left]]<sup>3</sup>
 +
* [[Media:Halloween_boss_summoned.wav|MONOCULUS! appears]]<sup>3</sup>
 +
* [[Media:Halloween_boss_player_becomes_it.wav|A player has escaped the Underworld or the Loot Island.]]<sup>3</sup>
 +
 
 +
These cues were active during the [[Spectral Halloween Special]] update.
 +
* [[Media:hwn_wheel_of_fate.wav|The Wheel of Fate spins.]]
 +
* [[Media:hwn_dance_loop.wav|The Dance off fate has been chosen.]]
 +
* [[Media:Halloween_boss_escape_sixty.wav|Merasmus leaves in 60 seconds.]]<sup>2</sup>
 +
* [[Media:Halloween_boss_escape_ten.wav|Merasmus leaves in 10 seconds.]]<sup>2</sup>
 +
* [[Media:Halloween_boss_escape.wav|Merasmus has left]]<sup>3</sup>
 +
* [[Media:Halloween_boss_summoned.wav|Merasmus appears]]<sup>3</sup>
  
 
== Voting ==
 
== Voting ==
Line 61: Line 80:
 
* [[Media:Vote yes.wav|A player has voted yes.]]
 
* [[Media:Vote yes.wav|A player has voted yes.]]
 
* [[Media:Vote no.wav|A player has voted no.]]
 
* [[Media:Vote no.wav|A player has voted no.]]
* [[Media:Vote success.wav|Vote passed sucessfully.]]
+
* [[Media:Vote success.wav|Vote passed successfully.]]
 
* [[Media:Vote failure.wav|Vote failed to pass.]]
 
* [[Media:Vote failure.wav|Vote failed to pass.]]
 +
 +
== Unused content ==
 +
=== Trading cues ===
 +
These cues were used before trading was handled through the Steam interface.
 +
* [[Media:Trade_changed.wav|Items in the trade have changed.]]
 +
* [[Media:Trade_failure.wav|The trade was cancelled.]]
 +
* [[Media:Trade_ready.wav|Both players have accepted the offer.]]
 +
* [[Media:Trade_sucess.wav|Trade complete.]]
 +
 +
=== Coaching ===
 +
* [[Media:Coach student died.wav|Unused sound file thought to accompany the Coaching alert for when your student dies.]]
 +
 +
== Notes ==
 +
* <sup>1</sup> indicates the audio cue is accompanied by a [[Responses#Class responses|class response]].
 +
* <sup>2</sup> Indicates the audio cue is accompanied by a message in the chatbar
 +
* <sup>3</sup> indicates the audio cue is accompanied by a [[Alerts|alert]] popup.
 +
 +
== See also ==
 +
* [[Responses]]
 +
* [[Voice commands]]
  
 
[[Category:Audio]]
 
[[Category:Audio]]

Revision as of 12:42, 21 August 2019

Coaching

Audio cues, similar to class responses, are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general dominations and revenge to Dueling and Trading. Most audio cues will be accompanied by a small alert window that pops up in the player's HUD or a visual effect of some sort.

Coaching

Main article: Coaching

These are accompanied by a HUD box with an arrow that points to the specified area, object or player.

Domination / Revenge

Main article: Domination

These sound effects are accompanied by a special line in the kill feed and a class response.

Duelling cues

Main article: Dueling Mini-Game

These sound effects are used when using Dueling Mini-Games and are accompanied by on-screen alerts.

General cues

Mann Vs. Machine

Main article: Mann vs. Machine

Special event

These cues were active during the Scream Fortress update.

These cues were active during the Very Scary Halloween Special update.

These cues were active during the Spectral Halloween Special update.

Voting

Main article: Voting

These are accompanied by the voting panel on the HUD

Unused content

Trading cues

These cues were used before trading was handled through the Steam interface.

Coaching

Notes

  • 1 indicates the audio cue is accompanied by a class response.
  • 2 Indicates the audio cue is accompanied by a message in the chatbar
  • 3 indicates the audio cue is accompanied by a alert popup.

See also