Difference between revisions of "Audio cues"

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m (Filtered Audio Cues: Built-in filters (Review RC#461108))
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'''Audio Cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[Duelling]] and [[Trading]]. Most audio cues will be accompanied by a small [[Notification|notification]] window that pops up in the player's [[HUD]] or a visual effect of some sort.
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'''Audio Cues''', similar to [[Responses#Class Responses|class responses]], are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general [[Domination|dominations and revenge]] to [[Duelling]] and [[Trading]]. Most audio cues will be accompanied by a small [[notification]] window that pops up in the player's [[HUD]] or a visual effect of some sort.
  
 
== [[Coaching]] ==
 
== [[Coaching]] ==
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== General Cues ==
 
== General Cues ==
This plays for any general [[Notification|notification]] without a specific sound effect.
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This plays for any general [[notification]] without a specific sound effect.
 
*[[Media:Notification_alert.wav|You have a new notification.]]
 
*[[Media:Notification_alert.wav|You have a new notification.]]
  

Revision as of 13:21, 16 April 2011

Audio Cues, similar to class responses, are short sounds effects that play to alert a player to a certain event. The cues cover a wide variety of events covering general dominations and revenge to Duelling and Trading. Most audio cues will be accompanied by a small notification window that pops up in the player's HUD or a visual effect of some sort.

Coaching

These are accompanied by a HUD box with an arrow that points to the specified area, object or player.

Domination / Revenge

These sound effects are accompanied by a special line in the kill feed and a class response.

Duelling Cues

These sound effects are part of a Duelling Notification.

Accompanied by a class response.

General Cues

This plays for any general notification without a specific sound effect.

Trading Cues

Special Event

These cues were active during the Scream Fortress update.

Accompanied by a Notification Popup.