Difference between revisions of "August 17, 2012 Patch"

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{{Patch layout
 
{{Patch layout
| before       = {{Patch name|8|15|2012}}
+
| before       = {{Patch name|8|15|2012}}
| day         = 17
+
| day           = 17
| month       = august
+
| month         = august
| year         = 2012
+
| year         = 2012
| after       =  
+
| after         = {{Patch name|8|21|2012}}
| source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
+
| source-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
| source2-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
+
| source       = http://store.steampowered.com/news/8674/
| source       = http://store.steampowered.com/news/8674/
+
| notes         = == Patch 1 ==
| source2      = http://store.steampowered.com/news/8678/
 
| diff-1      = August 17, 2012 Patch
 
| diff-2      = August 17, 2012 Patch 2
 
| notes       =  
 
== Patch 1 ==
 
 
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===
 
=== Source Engine Changes (TF2, DoD:S, HL2:DM) ===
 
* Updated client rate value to default to 30000 to improve network performance for most players
 
* Updated client rate value to default to 30000 to improve network performance for most players
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* Fixed a client crash related to Mann vs. Machine stats
 
* Fixed a client crash related to Mann vs. Machine stats
 
* Fixed a crash related to server plug-ins spawning a Mann vs. Machine [[Tank Robot|Tank]] before the game is ready
 
* Fixed a crash related to server plug-ins spawning a Mann vs. Machine [[Tank Robot|Tank]] before the game is ready
* Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
+
* Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 {{cvar|maxplayers}}
* Fixed <code>mp_timelimit</code> causing Mann vs. Machine mode to not reset properly when the defenders lose
+
* Fixed {{cvar|mp_timelimit}} causing Mann vs. Machine mode to not reset properly when the defenders lose
 
* Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
 
* Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
 
* Fixed the Mann vs. Machine victory dialog getting stuck on the screen
 
* Fixed the Mann vs. Machine victory dialog getting stuck on the screen
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* Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
 
* Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
 
* Removed console spew related to missing movement warnings
 
* Removed console spew related to missing movement warnings
* Updated the matchmaking ConVar <code>tf_mm_strict</code>
+
* Updated the matchmaking ConVar {{cvar|tf_mm_strict}}
 
** A value of 2 will hide the server from the server browser but will still allow direct connections
 
** A value of 2 will hide the server from the server browser but will still allow direct connections
* Updated [[Mannworks|Mvm_Mannworks]]
+
* Updated [[Mannworks|Mvm_Mannworks]]
 
** Adjusted clipping on left side drop down where bots may become stuck
 
** Adjusted clipping on left side drop down where bots may become stuck
 
** Fixed lighting seam near base
 
** Fixed lighting seam near base
** Fixed vphysics prop error in console
+
** Fixed [[vdc:VPhysics|vphysics]] prop error in console
 
** Minor clipping pass on areas players may become hung up on
 
** Minor clipping pass on areas players may become hung up on
  
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=== Team Fortress 2 ===
 
=== Team Fortress 2 ===
* Fixed <code>tf_mm_strict</code> to work as documented
+
* Fixed {{cvar|tf_mm_strict}} to work as documented
 +
| source2-title = Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
 +
| source2      = http://store.steampowered.com/news/8678/
 
}}
 
}}

Revision as of 09:37, 22 May 2014

Patch notes

Patch 1

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Updated client rate value to default to 30000 to improve network performance for most players
    • Rate was previously set by Steam's Internet connection speed setting
  • Updated client rate value to be stored in the config.cfg file

Team Fortress 2

  • Fixed a crash caused by a string table overflow
  • Fixed a client crash related to the freeze panel
  • Fixed a client crash related to ragdolls
  • Fixed a client crash related to the Mann vs. Machine upgrade panel
  • Fixed a client crash related to Mann vs. Machine stats
  • Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
  • Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
  • Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
  • Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
  • Fixed the Mann vs. Machine victory dialog getting stuck on the screen
  • Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
  • Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
  • Updated upgrade icons to remove numbers
  • Fixed Sentry Busters picking disposable buildings as valid targets
  • Fixed an instance of the Sentry Buster sound looping endlessly
  • Updated the backpack image for Archimedes to fix an alpha channel problem
  • Updated the colors for The Battery Bandolier
  • Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
  • Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
  • Removed console spew related to missing movement warnings
  • Updated the matchmaking ConVar tf_mm_strict
    • A value of 2 will hide the server from the server browser but will still allow direct connections
  • Updated Mvm_Mannworks
    • Adjusted clipping on left side drop down where bots may become stuck
    • Fixed lighting seam near base
    • Fixed vphysics prop error in console
    • Minor clipping pass on areas players may become hung up on

Undocumented changes

Patch 2

Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser

Team Fortress 2

  • Fixed tf_mm_strict to work as documented

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes

Patch 1

Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.bsp
Modified: team fortress 2 content.gcf/tf/maps/mvm_mannworks.nav
Modified: team fortress 2 content.gcf/tf/sound/mvm/sentrybuster/mvm_sentrybuster_loop.wav
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/medic/archimedes.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/medic/archimedes_large.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/mvm_loot/demo/battery_grenade.vtf
Modified: team fortress 2 materials.gcf/tf/materials/backpack/player/items/mvm_loot/demo/battery_grenade_large.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demo_bot.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demo_bot_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demo_bot_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demobot_gib_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/demo/demobot_gib_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_gib_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_gib_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/pyro/pyro_bot_red.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier_blue.vtf
Added: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier_gibs_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/bot_soldier_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/soldierbot_gib_blue.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/bots/soldier/soldierbot_gib_red.vtf
Modified: team fortress 2 materials.gcf/tf/materials/models/player/items/mvm_loot/demo/battery_grenade.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_attackspeed.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_attackspeed_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_burn_duration.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_burn_duration_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_medigun_duration.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_medigun_duration_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_metalcapacity.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_metalcapacity_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_bullet.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_bullet_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_fire.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_resistance_fire_bw.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_teleporter.vtf
Added: team fortress 2 materials.gcf/tf/materials/vgui/mvm/upgradeicons/upgrade_teleporter_bw.vtf
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.mdl
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/player/items/mvm_loot/medic/fob_h_medigun.vvd

Patch 2

Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so