Difference between revisions of "August 21, 2012 Patch"

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(Changed "after" patch to 23rd instead of 24th)
 
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| month        = august
 
| month        = august
 
| year        = 2012
 
| year        = 2012
| after        =  
+
| after        = {{Patch name|8|23|2012}}
 
| source-title = Team Fortress 2 Update Released
 
| source-title = Team Fortress 2 Update Released
 
| source      = http://store.steampowered.com/news/8696/
 
| source      = http://store.steampowered.com/news/8696/
| notes        =  
+
| notes        = === Team Fortress 2 ===
=== Team Fortress 2 ===
+
*Fixed matchmaking sending players to out-of-date [[servers]]
*Fixed matchmaking sending players to out-of-date servers
+
*Fixed the [[server browser]] showing an incorrect player count in [[Mann vs. Machine (game mode)|MvM]] games
*Fixed the server browser showing an incorrect player count in MvM games
+
*Fixed a crash that could occur on map change if another player was being healed by the [[dispenser]] or [[payload cart]]
*Fixed a crash that could occur on map change if another player was being healed by the dispenser or payload cart
+
*Fixed a rare server crash when firing [[hitscan]] weapons
*Fixed a rare server crash when firing hitscan weapons
 
 
*Fixed MvM intro video not playing on some Macs
 
*Fixed MvM intro video not playing on some Macs
 
*Fixed the sound precache string table being nearly full in non-MvM games
 
*Fixed the sound precache string table being nearly full in non-MvM games
 
**This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors
 
**This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors
 +
 +
=== Undocumented changes ===
 +
* Updated the [[backpack]] icons for [[Archimedes]] and [[Battery Bandolier]].
 +
* Fixed the [[Boston Boom-Bringer]] not playing sounds when in MvM.
 
}}
 
}}

Latest revision as of 01:11, 24 August 2012

Patch notes

Team Fortress 2

  • Fixed matchmaking sending players to out-of-date servers
  • Fixed the server browser showing an incorrect player count in MvM games
  • Fixed a crash that could occur on map change if another player was being healed by the dispenser or payload cart
  • Fixed a rare server crash when firing hitscan weapons
  • Fixed MvM intro video not playing on some Macs
  • Fixed the sound precache string table being nearly full in non-MvM games
    • This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors

Undocumented changes

Files changed

Note: The changelog below is generated from a diff of two revisions of the game. This data may be incomplete or inconsistent.
Revision changes
Modified: team fortress 2 client content.gcf/tf/bin/client.dll
Modified: team fortress 2 client content.gcf/tf/bin/client.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.dll
Modified: team fortress 2 content.gcf/tf/bin/server.dylib
Modified: team fortress 2 content.gcf/tf/bin/server.so
Modified: team fortress 2 content.gcf/tf/media/mvm_intro.mov
Modified: team fortress 2 materials.gcf/tf/models/bots/gibs/sniperbot_gib_head.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/gibs/sniperbot_gib_head.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/gibs/sniperbot_gib_head.mdl
Modified: team fortress 2 materials.gcf/tf/models/bots/gibs/sniperbot_gib_head.phy
Modified: team fortress 2 materials.gcf/tf/models/bots/gibs/sniperbot_gib_head.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/gibs/sniperbot_gib_head.vvd
Modified: team fortress 2 materials.gcf/tf/models/bots/gibs/spybot_gib_head.dx80.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/gibs/spybot_gib_head.dx90.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/gibs/spybot_gib_head.mdl
Modified: team fortress 2 materials.gcf/tf/models/bots/gibs/spybot_gib_head.phy
Modified: team fortress 2 materials.gcf/tf/models/bots/gibs/spybot_gib_head.sw.vtx
Modified: team fortress 2 materials.gcf/tf/models/bots/gibs/spybot_gib_head.vvd