Difference between revisions of "B.A.S.E. Jumper"
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== Bugs == | == Bugs == | ||
<!-- Do NOT add about never fall when on fire while active B.A.S.E. Jumper, it's in the main paragraph.--> | <!-- Do NOT add about never fall when on fire while active B.A.S.E. Jumper, it's in the main paragraph.--> | ||
− | + | <!-- This is a demoman Secondary, thus crafting it with a Demo and a Secondary token is INTENDED. --!> | |
* If a player dies with a deployed parachute, the parachute will float in the ground, using the same animation as falling. | * If a player dies with a deployed parachute, the parachute will float in the ground, using the same animation as falling. | ||
Revision as of 00:46, 3 February 2015
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“ | Fall in, men!
Click to listen
— The Soldier on preparing the mercenaries to parachute out of a plane
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” |
The B.A.S.E. Jumper is a secondary weapon for the Soldier and a primary weapon for the Demoman. It is a parachuting backpack with a spade decal, a sewn-on patch with a parachute logo, a red release handle, and a tag attached to a piece of rope, with the tag reading "#64". The parachute itself is greyish white, with various holes and rips on top.
This weapon allows the wearer to, whilst in midair, press the jump key (default key: Spacebar) to activate a parachute, slowing and capping their vertical descent to 112 Hammer units (roughly 37.3% of normal speed or 4.8 mph) and allowing them to better control their ability to strafe. Pressing the jump key again will deactivate the parachute, allowing players to fall normally. The player can then reactivate the parachute in midair, as many times as they want. Players can attack with any of their weapons while the parachute is deployed.
The B.A.S.E. Jumper can be deployed whenever the player is in the air, whether by jumping, explosive jumping, or knockback. Soldiers using the B.A.S.E. Jumper can successfully use the Market Gardener to land critical hits on players, regardless of how many times the parachute has been deployed in mid-air, as long as the original jump was an explosive jump.
If the B.A.S.E. Jumper is deployed whilst the player is on fire, the player will not lose altitude.
The B.A.S.E. Jumper was contributed to the Steam Workshop under the name "Troop Chute".
Contents
Demonstration
Crafting
Blueprint
Reclaimed Metal | Buff Banner | Sticky Jumper | B.A.S.E. Jumper | |||
+ | + | = |
Class Token - Soldier | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Class Token - Demoman | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Related achievements
General
Nose Dive Kill 10 parachuting players. |
Soldier
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Demoman
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Sniper
Flight Cancelled Kill 25 parachuting players with a critical headshot. |
Update history
June 18, 2014 Patch (Love & War Update)
- The B.A.S.E. Jumper was added to the game.
- Fixed a client crash related to the B.A.S.E. Jumper.
- Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine.
- Fixed a client crash related to the B.A.S.E. Jumper.
- Fixed an exploit related to the B.A.S.E. Jumper and supply cabinets.
- Updated the B.A.S.E. Jumper backpack to use an open model when the parachute is deployed.
- [Undocumented] Corrected the B.A.S.E. Jumper backpack icon to go dark when it cannot be equipped.
Notes
- This item cannot be worn with the Gaelic Golf Bag, Horsemann's Hand-Me-Down, King of Scotland Cape, Liquor Locker or Scrumpy Strongbox, as they occupy the same equip region.