Difference between revisions of "Background01"

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(Notes)
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* Since this map was intended to only be used as a background and not to be played on, it has many odd features.
 
* Since this map was intended to only be used as a background and not to be played on, it has many odd features.
 
** Most of the geometry of the map has been removed, leaving only what the camera should see.
 
** Most of the geometry of the map has been removed, leaving only what the camera should see.
** Behind the camera, models of all the playable classes, as well as some common entities and props can be seen, some models missing, this is used for precaching.
+
** Behind the camera, models of all the playable classes, as well as some common entities and props can be seen, some models missing. This is used for precaching of assets for faster loading.
 
** Unlike most maps, the skybox and main map are connected. This results in the underside of the main map being visible when looking up.
 
** Unlike most maps, the skybox and main map are connected. This results in the underside of the main map being visible when looking up.
 
* The camera position differs from the playable map's spectator camera.
 
* The camera position differs from the playable map's spectator camera.

Revision as of 01:16, 23 September 2020

Background01
Mapbackground01.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Desert
Setting: Daylight, sunny
Ohh, this ain't good.
The Scout falling out of the map

Background01 is a version of Dustbowl's Stage 3, Point B edited to function as a background map. Although this feature is unused in the PC version, it can still be seen in its intended form by going into the Developer Console and typing startupmenu or map_background background01.

Notes

  • Since this map was intended to only be used as a background and not to be played on, it has many odd features.
    • Most of the geometry of the map has been removed, leaving only what the camera should see.
    • Behind the camera, models of all the playable classes, as well as some common entities and props can be seen, some models missing. This is used for precaching of assets for faster loading.
    • Unlike most maps, the skybox and main map are connected. This results in the underside of the main map being visible when looking up.
  • The camera position differs from the playable map's spectator camera.

Gallery