Difference between revisions of "Bazaar Bargain"

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The '''Bazaar Bargain''' is a [[Steam Workshop|community-made]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a long ornately carved rifle with a small circular sight attached to a long rod, secured with golden straps. It has a curved stock with a golden recoil pad and a laser sight attached under the barrel.
 
The '''Bazaar Bargain''' is a [[Steam Workshop|community-made]] [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a long ornately carved rifle with a small circular sight attached to a long rod, secured with golden straps. It has a curved stock with a golden recoil pad and a laser sight attached under the barrel.
  
This weapon features a specific bonus attuned to [[headshot]]s. At the bottom-right of the screen, there is a head counter very similar to the [[Demoman]]'s [[Eyelander]]. Upon spawning, the headshot counter is set to 0. As such, the zoomed charge rate of the weapon is 20% less than that of the [[Sniper Rifle]]. Upon the player successfully scoring a headshot, the charge rate of the next shot taken will be 10% faster. Subsequent headshots will increase the charge rate by 10% increments, until the bonus caps out at 7 consecutive headshots, at which the weapon will have a 50% faster charge rate than the default Sniper Rifle. Should the player deliver a scoped body shot or miss while scoped in, however, the headshot counter will decrease by one and the charge rate will decrease by 10%. Unscoped shots taken with the weapon will not affect the charge rate. Hitting an [[Engineer]]'s [[building]] while scoped in counts as a "miss".
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This weapon features a specific bonus attuned to [[headshot]]s. At the bottom-right of the screen, there is a head counter very similar to the [[Demoman]]'s [[Eyelander]]. Upon spawning, the headshot counter is set to 0. As such, the zoomed charge rate of the weapon is 20% less than that of the [[Sniper Rifle]]. Upon the player successfully scoring a headshot, the charge rate of the next shot taken will be 10% faster. Headshots do not necessarily have to kill the enemy in order to increase the counter.
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Subsequent headshots will increase the charge rate by 10% increments, until the bonus caps out at 7 consecutive headshots, at which the weapon will have a 50% faster charge rate than the default Sniper Rifle. Should the player deliver a scoped body shot or miss while scoped in, however, the headshot counter will decrease by one and the charge rate will decrease by 10%. Unscoped shots taken with the weapon will not affect the charge rate. Hitting an [[Engineer]]'s [[building]] while scoped in counts as a "miss".
  
 
This item was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]] as the [[Beta Sniper Rifle 1]].
 
This item was previously tested in the [[Team Fortress 2 Beta|''Team Fortress 2'' Beta]] as the [[Beta Sniper Rifle 1]].

Revision as of 08:18, 20 March 2012

Can you believe the Sniper found an old bolt action rifle, a long piece of metal, some bolts, one half of a binocular and a military grade laser sight, ALL for just under three dinars?
Bazaar Bargain publicity blurb

The Bazaar Bargain is a community-made primary weapon for the Sniper. It is a long ornately carved rifle with a small circular sight attached to a long rod, secured with golden straps. It has a curved stock with a golden recoil pad and a laser sight attached under the barrel.

This weapon features a specific bonus attuned to headshots. At the bottom-right of the screen, there is a head counter very similar to the Demoman's Eyelander. Upon spawning, the headshot counter is set to 0. As such, the zoomed charge rate of the weapon is 20% less than that of the Sniper Rifle. Upon the player successfully scoring a headshot, the charge rate of the next shot taken will be 10% faster. Headshots do not necessarily have to kill the enemy in order to increase the counter.

Subsequent headshots will increase the charge rate by 10% increments, until the bonus caps out at 7 consecutive headshots, at which the weapon will have a 50% faster charge rate than the default Sniper Rifle. Should the player deliver a scoped body shot or miss while scoped in, however, the headshot counter will decrease by one and the charge rate will decrease by 10%. Unscoped shots taken with the weapon will not affect the charge rate. Hitting an Engineer's building while scoped in counts as a "miss".

This item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Rifle 1.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Base damage 100%
0%:
50
100%:
150
Bodyshot
0%:
43-57
100%:
128-172
Critical
0%:
150
100%:
450
Mini-crit
0%:
67.5
100%:
202.5
Function times
Attack interval 1.5 s
Maximum charge time
0 heads:
5.26 s
7 heads:
1.78 s
Zoom-in charging delay 1 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
Lawrence of Australia
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Sydney Sleeper Eyelander Bazaar Bargain
Item icon Reclaimed Metal.png + Item icon Sydney Sleeper.png + Item icon Eyelander.png = Item icon Bazaar Bargain.png
Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

As a crafting ingredient

Bazaar Bargain Refined Metal Desert Marauder
Item icon Bazaar Bargain.png + Item icon Refined Metal.pngx4 = Item icon Desert Marauder.png

Related achievements

Achieved.png General

Grey Matter
Grey Matter
Get 25 Headshots as a Sniper.

Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.

Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.
The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.


Shoot the Breeze
Shoot the Breeze
Kill a fully invisible Spy in a single hit.


Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.

Update history

April 26, 2011 Patch (Beta)
  • The item was added with the following stats:
    • On Hit: Rifle charge rate increased by 35%
    • On Miss: Rifle charge rate decreased by 65%

April 28, 2011 Patch (Beta)

  • Bonus structure changed
    • 25% charge rate bonus on bodyshot
    • 45% charge rate bonus on headshot
    • 65% charge rate penalty on miss
  • The charge rate now resets to default upon death
  • The charge rate is now unaffected by shots fired while unzoomed

June 23, 2011 Patch (Über Update)

  • The Bazaar Bargain was added to the main game.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update

August 18, 2011 Patch

  • Added a bell when the Bazaar Bargain is fully charged
    • Toggled in the Adv. Options dialog

October 18, 2011 Patch

  • Fixed a problem where the rifle wouldn't damage sticky bombs

October 20, 2011 Patch

  • [Undocumented] The Bazaar Bargain no longer clears the head bonus upon a miss; instead, one head is deducted from the current total.

January 11, 2012 Patch

  • The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted.
  • [Undocumented] Added Strange Quality.

Bugs

  • Although the headshot counter appears to max out at seven, it actually continues to count headshots beyond seven. Additional headshots will not grant any further increase in charging speed, but will allow the player to score several bodyshots without the charge speed and the visible counter falling, as long as the headshot counter is at seven or above.
  • The headshot counter won't show up in minimal HUD mode unless the Jarate is equipped.
  • This weapon lacks team-colored critical boost textures, and will only surge with lightning to represent a critical boost.
  • If an Eyelander wielding Demoman kills a Sniper with headshots on the counter, the headshots will be transferred over to the Demoman's head count.
  • Scoring a headshot against either a Scout under the influence of Bonk! Atomic Punch or an Übercharged enemy will raise the headshot counter, even though no damage is dealt.
  • This weapon can't explode Pumpkin bombs. This refers to all Snipers Rifles.
  • Attempting to scope while returning to the client view after taunting will cause the Sniper to scope, but there will appear to be no laser sight. Enemies will still be able to see the laser; this only affects the client. This refers to all Sniper Rifles.

Unused content

  • There is a sound in the GCF labeled as sniper_bazaarbargain_shoot.wav, which is the Sydney Sleeper firing sound under a different name.

Trivia

  • The Bazaar Bargain is based on the Template:W, a type of musket that was commonly used in the Middle East. While the quality and manufacture of such weapons differed widely, a common feature of these weapons lay in their use of rifled barrels and a heavily curved stock, the former of which gave them a great advantage in range and accuracy over the smoothbore firearms that were commonly used up until the mid-19th century.
  • "Template:W" is a Persian word for a large market where goods are sold. Bazaars can be found across the world, though they are most common in the Middle East, primarily in Iran, Turkey, Saudi Arabia, and Egypt.

Gallery

See also