Blood Botkiller Sniper Rifle Mk.I/tr

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Bu makalenin ele aldığı konu: the stock weapon for the Sniper. Görmek istediğiniz konu other sniper rifles ise, buraya da bakınız: Sniper Rifle (disambiguation).
You'll be needin' another use for that neck!
The Sniper

The Sniper Rifle is the default primary weapon for the Sniper. It is a single-shot, bolt-action rifle with a wooden stock and a massive telescopic scope, with a laser sight attached underneath.

The rifle has no spread, no damage ramp-up or fall-off, and has a zoom sight like all of Sniper's other primaries (with the exception of the Huntsman and the Fortified Compound). The zoom display features a charge meter and a small, faded team-colored laser dot in the center. When zoomed in (scoped), the charge meter increases gradually from 0% to 100% over the course of 3.3 seconds; a higher charge percentage increases the damage done by a shot. The charge meter resets to 0% after a shot is fired or when exiting the scope without shooting. Firing the Sniper Rifle while unzoomed deals the same damage as a scoped bodyshot at 0% charge. When zoomed, the Sniper's movement speed is reduced to 27% and slows even further to 1.33% when crouching. Furthermore, zooming cannot be performed when the Sniper is jumping or falling after jumping; however, falling off a ledge without jumping or getting knocked into the air does not inhibit scoping.

The Sniper Rifle does not deliver random critical hits; however, if the player hits a headshot, a shot to an enemy's head while zoomed in, it is a guaranteed critical hit. Headshots cannot be hit while unscoped. Unlike other hitscan weapons, the Sniper Rifle and the Sniper's other primaries are able to penetrate friendly players.

While scoped, the Sniper Rifle projects a team-colored dot on walls or floors, serving as the laser sight for the Sniper. The dot becomes larger and clearer as the charge meter increases. As it is visible to enemy players, the dot can reveal the Sniper's position, making him easier to target and avoid. Resourceful Snipers can circumvent this problem by deliberately aiming at objects or other surfaces in the foreground to hide the laser from enemies.

Damage and function times

Ayrıca bakınız: Hasar
Hasar ve işlev süreleri
Atış türü Hitscan
Hasar türü Bullet
Cephaneli mi yakın dövüş mü? Ranged
Hasar
Ana hasar 100%
0%:
50
100%:
150
Kritik
0%:
150
100%:
450
Mini kritik
0%:
68
100%:
203
İşlev süreleri
Saldırı gecikmesi 1.5 s
Azami şarj süresi 3.3 s
Dürbün şarj gecikmesi 1.3 s
Dürbünle kafadan vuruş gecikmesi 0.2 s
Değerler topluluk testlerinde kaydedilmiştir ve yaklaşık değerlerdir.
Graph showing the damage done based on charge

Yanan tik sayısı Vücuttan vuruş hasarı Kafadan vuruş hasarı
3 50 yok
4 50 150
5 50 150
6 50 150
7 ~60 ~180
8 ~75 ~225
9 ~90 ~270
10 ~105 ~315
11 ~120 ~360
12 ~135 ~405
13 150 450
Değerler topluluk testlerinde kaydedilmiştir ve yaklaşık değerlerdir.

Tanıtım videosu

EmbedVideo received the bad id "[[:Template:Dictionary/demonstrations/blood botkiller sniper rifle mk.i]]" for the service "youtube".

Strange variant


Related achievements

Achieved.png Genel başarımlar

Beyin Delici
Beyin Delici
Sniper ile 25 kez kafadan vuruşla öldür.


Leaderboard class pyro.png Pyro

Yangını Seyret
Yangını Seyret
Dürbünden bakan 10 Sniperateşe ver.


Leaderboard class sniper.png Sniper

Etkili Ol
Etkili Ol
Tüfek ile hiç ıskalamadan 3 düşmanı öldür.


Ölü Düştü
Ölü Düştü
Havadaki bir Scout'u Nişancı Tüfeğin ya da Avcınla öldür.


Uçuş İptal
Uçuş İptal
25 paraşütle uçan oyuncuyu kafadan kritik vuruşla öldür.


Zıplayanı Çivileme
Zıplayanı Çivileme
Roket veya bomba zıplaması yapan bir düşmanı havada Tüfeğin veya Avcınla öldür.


Veda Atışı
Veda Atışı
Bir düşmanı ölümsüzlüğü bittiği anda kafadan vur.
Kendini İmha Safhası
Kendini İmha Safhası
10 düşman Sniper'ı kafalarından vur.


İçmek Yasak
İçmek Yasak
Düşman bir Demoman'i kafasından vur.


Son Dalga
Son Dalga
Düşmanın fotoğraf kamerasına el sallayarak poz ver.


Hislerine Güven
Hislerine Güven
Dürbününü kullanmadan Tüfek ile 5 düşmanı öldür.

Update history

21 Eylül 2007 Yaması
  • Fixed occasional Sniper zoom crash.

31 Aralık 2007 Yaması

  • Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times.

14 Ocak 2008 Yaması

  • Added an option for the Sniper Rifle to the advanced multiplayer options. If disabled, the Sniper Rifle won't re-zoom after firing a zoomed shot.

15 Ocak 2008 Yaması

  • Fixed being able to zoom too quickly after firing a zoomed shot.

14 Şubat 2008 Yaması

  • Added a small delay (200 ms) before a zoomed Sniper shot can get a critical hit.

1 2008 Mart Yaması (Xbox)

  • Fixed exploit allowing Snipers to fire faster than intended.

11 Aralık 2008 Yaması

2 Şubat 2009 Yaması

13 Ocak 2010 Yaması

  • Fixed this weapon not penetrating friendly players.

19 Ocak 2011 Yaması

  • Fixed the Sniper Rifle view model having RED skins while on the BLU team.

18 Ağustos 2011 Yaması

  • Added a bell when the Sniper Rifle is fully charged.
  • [Belgelenmemiş] Added Strange quality.

18 Ekim 2011 Yaması #2

  • Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs.

15 Aralık 2011 Yaması (Australian Christmas 2011)

19 Aralık 2011 Yaması

  • Festive Sniper Rifles can now be gifted.

23 Mart 2012 [Item schema güncellemesi]

  • Marked Sniper Rifle and Festive Sniper Rifle as usable with the Headshot Part.

15 Ağustos 2012 Yaması (Mann vs. Makine Güncellemesi)

  • [Belgelenmemiş] Added Silver and Gold Botkiller variants.

9 Ekim 2012 Yaması

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

20 Aralık 2012 Yaması (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

13 Mayıs 2013 Yaması

  • Fixed the Botkiller Sniper Rifle using incorrect team materials for the arms.

21 Kasım 2013 Yaması (Two Cities Update)

18 Haziran 2014 Yaması (Love & War Update)

  • Converted the Sniper Rifle models to use the c_models system.

30 Mart 2018 Yaması

  • Fixed a server crash related to the Sniper Rifle.

29 Temmuz 2022 Yaması

  • Fixed a server crash caused by Sniper trying to eat his gun (switching to Sniper while Heavy is eating a Sandvich).

Bugs

  • If the player scopes in and opens the main menu, the zoom display is removed, allowing the player to see as if they weren't scoped in while retaining their zoom and charge. Since the player is in the main menu, the player is unable to shoot or look around during this time.
    • The zoom display is brought back up once the player returns to the game.

Gallery

See also