Difference between revisions of "Blue Moon Pack"

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m
m (Various improvements. Flamethrower is a nerf since maximum damage remains equal, damage before ramp-max is reduced.)
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=== Cosmetics ===
 
=== Cosmetics ===
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
 
{| class="wikitable collapsible" cellpadding=2 style="text-align:center;"
| width="60px" style="background:#404e91;" rowspan = 3| {{icon class|Scout}}<br/>'''[[Scout|<span style="color: white;">Scout</span>]]'''
+
| width="60px" style="background:#404e91;" rowspan = 3| {{icon class|Scout}}<br/>'''[[Scout{{if lang}}|<span style="color: white;">Scout</span>]]'''
 
| align="center" style="background: #4d568e;" | {{Icon item|Blizzard Britches|75px}}
 
| align="center" style="background: #4d568e;" | {{Icon item|Blizzard Britches|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Blizzard Britches}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Blizzard Britches}}'''
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| style="background:#b0b3b7;" | '''{{Item link|Wipe Out Wraps}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Wipe Out Wraps}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 3| {{icon class|Soldier}}<br/>'''[[Soldier|<span style="color: white;">Soldier</span>]]'''
+
| width="60px" style="background:#404e91;" rowspan = 3| {{icon class|Soldier}}<br/>'''[[Soldier{{if lang}}|<span style="color: white;">Soldier</span>]]'''
 
| align="center" style="background: #4d568e;" | {{Icon item|Private Maggot Muncher|75px}}
 
| align="center" style="background: #4d568e;" | {{Icon item|Private Maggot Muncher|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Private Maggot Muncher}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Private Maggot Muncher}}'''
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| style="background:#b0b3b7;" | '''{{Item link|Veterans Attire}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Veterans Attire}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 2| {{icon class|Pyro}}<br/>'''[[Pyro|<span style="color: white;">Pyro</span>]]'''
+
| width="60px" style="background:#404e91;" rowspan = 2| {{icon class|Pyro}}<br/>'''[[Pyro{{if lang}}|<span style="color: white;">Pyro</span>]]'''
 
| align="center" style="background: #4d568e;" | {{Icon item|Burning Question|75px}}
 
| align="center" style="background: #4d568e;" | {{Icon item|Burning Question|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Burning Question}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Burning Question}}'''
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| style="background:#b0b3b7;" | '''{{Item link|Hot Case}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Hot Case}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 1| {{icon class|Demoman}}<br/>'''[[Demoman|<span style="color: white;">Demoman</span>]]'''
+
| width="60px" style="background:#404e91;" rowspan = 1| {{icon class|Demoman}}<br/>'''[[Demoman{{if lang}}|<span style="color: white;">Demoman</span>]]'''
 
| align="center" style="background: #4d568e;" | {{Icon item|Frag Proof Fragger|75px}}
 
| align="center" style="background: #4d568e;" | {{Icon item|Frag Proof Fragger|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Frag Proof Fragger}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Frag Proof Fragger}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 2| {{icon class|Heavy}}<br/>'''[[Heavy|<span style="color: white;">Heavy</span>]]'''
+
| width="60px" style="background:#404e91;" rowspan = 2| {{icon class|Heavy}}<br/>'''[[Heavy{{if lang}}|<span style="color: white;">Heavy</span>]]'''
 
| align="center" style="background: #4d568e;" | {{Icon item|Starboard Crusader|75px}}
 
| align="center" style="background: #4d568e;" | {{Icon item|Starboard Crusader|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Starboard Crusader}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Starboard Crusader}}'''
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| style="background:#b0b3b7;" | '''{{Item link|Tsar Platinum}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Tsar Platinum}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 1| {{icon class|Engineer}}<br/>'''[[Engineer|<span style="color: white;">Engineer</span>]]'''
+
| width="60px" style="background:#404e91;" rowspan = 1| {{icon class|Engineer}}<br/>'''[[Engineer{{if lang}}|<span style="color: white;">Engineer</span>]]'''
 
| align="center" style="background: #4d568e;" | {{Icon item|Cold Case|75px}}
 
| align="center" style="background: #4d568e;" | {{Icon item|Cold Case|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Cold Case}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Cold Case}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 1| {{icon class|Medic}}<br/>'''[[Medic|<span style="color: white;">Medic</span>]]'''
+
| width="60px" style="background:#404e91;" rowspan = 1| {{icon class|Medic}}<br/>'''[[Medic{{if lang}}|<span style="color: white;">Medic</span>]]'''
 
| align="center" style="background: #4d568e;" | {{Icon item|Scourge of the Sky|75px}}
 
| align="center" style="background: #4d568e;" | {{Icon item|Scourge of the Sky|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Scourge of the Sky}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Scourge of the Sky}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 2| {{icon class|Spy}}<br/>'''[[Spy|<span style="color: white;">Spy</span>]]'''
+
| width="60px" style="background:#404e91;" rowspan = 2| {{icon class|Spy}}<br/>'''[[Spy{{if lang}}|<span style="color: white;">Spy</span>]]'''
 
| align="center" style="background: #4d568e;" | {{Icon item|Aristotle|75px}}
 
| align="center" style="background: #4d568e;" | {{Icon item|Aristotle|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Aristotle}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Aristotle}}'''
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| style="background:#b0b3b7;" | '''{{Item link|Head Hedge}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Head Hedge}}'''
 
|-
 
|-
| width="60px" style="background:#404e91;" rowspan = 2| {{icon class|All Classes}}<br/>'''[[Classes|<span style="color: white;">All Classes</span>]]'''
+
| width="60px" style="background:#404e91;" rowspan = 2| {{icon class|All Classes}}<br/>'''[[Classes{{if lang}}|<span style="color: white;">All Classes</span>]]'''
 
| align="center" style="background: #4d568e;" | {{Icon item|Robin Walkers|75px}}
 
| align="center" style="background: #4d568e;" | {{Icon item|Robin Walkers|75px}}
 
| style="background:#b0b3b7;" | '''{{Item link|Robin Walkers}}'''
 
| style="background:#b0b3b7;" | '''{{Item link|Robin Walkers}}'''
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! style="background: #404e91;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
 
! style="background: #404e91;" rowspan=11 | {{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white;">{{class name|pyro}}</span>]]
 
! rowspan =2 | {{Icon item|Flamethrower|icon-size=75px}} <br /> {{item link|Flamethrower}}
 
! rowspan =2 | {{Icon item|Flamethrower|icon-size=75px}} <br /> {{item link|Flamethrower}}
| {{c|=|Changed:}} Flame damage per second now ramps up based on density of flame encountered, up to 200%
+
| {{c|-|Changed:}} Flame damage per second now ramps up based on density of flame encountered, up to 200%
 
|-
 
|-
| {{c|=|Changed:}} Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged <!-- I feel like it's neutral, because max damage is the same, but im not sure... -->
+
| {{c|-|Changed:}} Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged
 
|-
 
|-
 
! rowspan = 2 | {{Icon item|Dragon's Fury|icon-size=75px}} <br /> {{item link|Dragon's Fury}}
 
! rowspan = 2 | {{Icon item|Dragon's Fury|icon-size=75px}} <br /> {{item link|Dragon's Fury}}
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|-
 
|-
 
! rowspan = 1 |{{Icon item|Thermal Thruster|icon-size=75px}} <br /> {{item link|Thermal Thruster}}
 
! rowspan = 1 |{{Icon item|Thermal Thruster|icon-size=75px}} <br /> {{item link|Thermal Thruster}}
| {{c|+|Changed:}} Holster time reduced to 0.8 seconds (from 1.1)
+
| {{c|+|Changed:}} Holster time reduced to 0.8 seconds (from 1.1).
 
|-
 
|-
 
! style="background: #404e91;" rowspan=1 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
 
! style="background: #404e91;" rowspan=1 | {{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white;">{{class name|engineer}}</span>]]
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! style="background: #404e91;" rowspan=3| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}]]
 
! style="background: #404e91;" rowspan=3| {{icon class|Sniper}}<br/>[[Sniper{{if lang}}|<span style="color: white;">{{class name|sniper}}]]
 
! rowspan=3 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
 
! rowspan=3 | {{Icon item|Sydney Sleeper|icon-size=75px}} <br /> {{item link|Sydney Sleeper}}
| {{c|-|Changed:}} Fully-charged body shots and headshots no longer splash Jarate on players around the target
+
| {{c|-|Changed:}} Fully-charged body shots and headshots no longer splash Jarate on players around the target.
 
|-
 
|-
| {{c|-|Changed:}} Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds)
+
| {{c|-|Changed:}} Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds).
 
|-
 
|-
| {{c|+|Changed:}} Added: "Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second"
+
| {{c|+|Changed:}} Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
 
|-
 
|-
 
! style="background: #404e91;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white">{{class name|engineer}}</span>]]
 
! style="background: #404e91;" rowspan=2 | {{icon class|Soldier}}<br/>[[Soldier{{if lang}}|<span style="color: white">{{class name|soldier}}</span>]] <br />{{icon class|Pyro}}<br/>[[Pyro{{if lang}}|<span style="color: white">{{class name|pyro}}</span>]] <br />{{icon class|Heavy}}<br/>[[Heavy{{if lang}}|<span style="color: white">{{class name|heavy}}</span>]] <br />{{icon class|Engineer}}<br/>[[Engineer{{if lang}}|<span style="color: white">{{class name|engineer}}</span>]]
 
! rowspan=2 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
 
! rowspan=2 | {{Icon item|Panic Attack|icon-size=75px}} <br /> {{item link|Panic Attack}}
| {{c|+|Changed:}} Reduced worst-case shot pattern spread by 40%
+
| {{c|+|Changed:}} Reduced worst-case shot pattern spread by 40%.
 
|-
 
|-
| {{c|+|Changed:}} Reduced damage penalty to -20% (from -30%)
+
| {{c|+|Changed:}} Reduced damage penalty to -20% (from -30%).
 
|-
 
|-
 
|}
 
|}

Revision as of 12:50, 4 April 2018

This article is for content released in the update. For the patch itself, see March 28, 2018 Patch.

The Blue Moon Pack was the in-game release of several items that were selected by Valve for outstanding quality through the Steam Workshop. Released with the March 28, 2018 Patch, the update added a total of 19 new cosmetic items, which were available via opening Blue Moon Cosmetic Cases with the unique Blue Moon Cosmetic Keys.

Additions

Cosmetics

Leaderboard class scout.png
Scout
Blizzard Britches Blizzard Britches
Punk's Pomp Punk's Pomp
Wipe Out Wraps Wipe Out Wraps
Leaderboard class soldier.png
Soldier
Private Maggot Muncher Private Maggot Muncher
Sky High Fly Guy Sky High Fly Guy
Veterans Attire Veteran's Attire
Leaderboard class pyro.png
Pyro
Burning Question Burning Question
Hot Case Hot Case
Leaderboard class demoman.png
Demoman
Frag Proof Fragger Frag Proof Fragger
Leaderboard class heavy.png
Heavy
Starboard Crusader Starboard Crusader
Tsar Platinum Tsar Platinum
Leaderboard class engineer.png
Engineer
Cold Case Cold Case
Leaderboard class medic.png
Medic
Scourge of the Sky Scourge of the Sky
Leaderboard class spy.png
Spy
Aristotle Aristotle
Assassin's Attire Assassin's Attire
Leaderboard class scout.png Scout
Leaderboard class demoman.png Demoman
Leaderboard class engineer.png Engineer
Leaderboard class sniper.png Sniper
Antarctic Eyewear Antarctic Eyewear
Leaderboard class soldier.png Soldier
Leaderboard class sniper.png Sniper
Head Hedge Head Hedge
TF2 crosshair orange.png
All Classes
Robin Walkers Robin Walkers
Tundra Top Tundra Top

Tools

Blue Moon Cosmetic Case Blue Moon Cosmetic Case
Blue Moon Cosmetic Key Blue Moon Cosmetic Key

Tweaked weapons

Class Weapon Changes
Leaderboard class scout.png
Scout
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram minus.png Changed: Reduced maximum (close-range) per-hit heal amount to 3 (from 7)
Atomizer
Atomizer
Pictogram comment.png Changed: The weapon must now be fully deployed before a triple jump can be performed
Leaderboard class pyro.png
Pyro
Flamethrower
Flame Thrower
Pictogram minus.png Changed: Flame damage per second now ramps up based on density of flame encountered, up to 200%
Pictogram minus.png Changed: Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged
Dragon's Fury
Dragon's Fury
Pictogram minus.png Changed: The size/radius of the fireball has been reduced by 25%
Pictogram comment.png Changed: Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox
Axtinguisher
Axtinguisher
Pictogram minus.png Changed: Attacks mini-crit and then extinguish burning targets.
Pictogram plus.png Added: Receives a damage bonus based on the remaining duration of after-burn.
Pictogram plus.png Added: Sketchek's Bequest: Killing blows on burning players grant a speed boost.
Pictogram minus.png Added: Holster speed 35% slower.
Pictogram plus.png Removed: 20% Slower attack speed.
Pictogram plus.png Removed: 75% Slower switch-to speed.
Thermal Thruster
Thermal Thruster
Pictogram plus.png Changed: Holster time reduced to 0.8 seconds (from 1.1).
Leaderboard class engineer.png
Engineer
Short Circuit
Short Circuit
Pictogram comment.png Changed: Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball. Requires 65 metal.
Leaderboard class sniper.png
Sniper
Sydney Sleeper
Sydney Sleeper
Pictogram minus.png Changed: Fully-charged body shots and headshots no longer splash Jarate on players around the target.
Pictogram minus.png Changed: Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds).
Pictogram plus.png Changed: Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second.
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Leaderboard class heavy.png
Heavy
Leaderboard class engineer.png
Engineer
Panic Attack
Panic Attack
Pictogram plus.png Changed: Reduced worst-case shot pattern spread by 40%.
Pictogram plus.png Changed: Reduced damage penalty to -20% (from -30%).