Difference between revisions of "Bodygroup"

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| rowspan="4" | {{class link|Scout}}
 
| rowspan="4" | {{class link|Scout}}
 
| Hat
 
| Hat
| [[Scout#Hats|All Hats]], except [[Batter's Helmet]].
+
| A style for the [[Bonk Boy]], [[Scout#Hats|All Hats]], except [[Batter's Helmet]].
 
|-
 
|-
 
| Headset
 
| Headset
| All hats, except [[Batter's Helmet]], the [[Spiral Sallet]], and a style of the [[Backwards Ballcap]].
+
| A style for the [[Bonk Boy]], all hats, except [[Batter's Helmet]], the [[Spiral Sallet]], and a style of the [[Backwards Ballcap]].
 
|-
 
|-
 
| Shoes and socks
 
| Shoes and socks
| [[Essential Accessories]], [[Flip-Flops]], [[Futankhamun]], [[Ball-Kicking Boots]] and [[Bootie Time]].
+
| [[Essential Accessories]], [[Flip-Flops]], [[Futankhamun]], [[Ball-Kicking Boots]], [[Bootie Time]] and [[Teufort Tooth Kicker]].
 
|-
 
|-
 
| Dog tags
 
| Dog tags
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|-
 
|-
 
| Medal
 
| Medal
| [[Soldier#Hats|Many Miscellaneous items]]
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| [[Gentle Manne's Service Medal]]
 
|-
 
|-
 
| rowspan="3" | {{class link|Pyro}}
 
| rowspan="3" | {{class link|Pyro}}
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|-
 
|-
 
| Shoes
 
| Shoes
| [[Ali Baba's Wee Booties]], the [[Bootlegger]], and the [[Pickled Paws]]
+
| [[Ali Baba's Wee Booties]], the [[Bootlegger]], the [[Pickled Paws]], and the [[Teufort Tooth Kicker]]
 
|-
 
|-
 
| Grenades
 
| Grenades
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| rowspan="1" | {{class link|Medic}}
 
| rowspan="1" | {{class link|Medic}}
 
| Backpack
 
| Backpack
| The [[Quick-Fix]]'s backpack.
+
| The [[Quick-Fix]]'s backpack, and the [[Scrap Pack]].
 
|-
 
|-
 
| rowspan="3" | {{class link|Sniper}}
 
| rowspan="3" | {{class link|Sniper}}
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|-
 
|-
 
| Bullets
 
| Bullets
| [[Sydney Sleeper]] and [[Silver Bullets]].
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| [[Sydney Sleeper]].
 
|-
 
|-
 
| rowspan="1" | {{class link|Spy}}
 
| rowspan="1" | {{class link|Spy}}

Revision as of 18:29, 22 April 2012

Bodygroup.png

A bodygroup is a feature of the Source Engine that enables specific sections of a model to be enabled or disabled, allowing for different models to take their place. In Team Fortress 2, bodygroups are used in the models of several items to show or hide specific player or weapon models when needed; for example, most hats manipulate bodygroups to remove the default headgear present on the player model to allow room for the newer hat model.

Bodygroups do not alter hitboxes, they are merely a cosmetic feature.

Bodygroups

Player models

Class Group name Used by
Leaderboard class scout.png Scout Hat A style for the Bonk Boy, All Hats, except Batter's Helmet.
Headset A style for the Bonk Boy, all hats, except Batter's Helmet, the Spiral Sallet, and a style of the Backwards Ballcap.
Shoes and socks Essential Accessories, Flip-Flops, Futankhamun, Ball-Kicking Boots, Bootie Time and Teufort Tooth Kicker.
Dog tags Sign of the Wolf's School and B-ankh!
Leaderboard class soldier.png Soldier Hat All Hats, except Soldier's Stash and Exquisite Rack.
Grenades The Lumbricus Lid's grenades and the Ornament Armament.
Medal Gentle Manne's Service Medal
Leaderboard class pyro.png Pyro Head Foster's Facade, Apparition's Aspect, and Last Breath
Grenades Stockbroker's Scarf, Cremator's Conscience, Ornament Armament and Jingle Belt.
Backpack Scrap Pack
Leaderboard class demoman.png Demoman "Smile" Primary taunts.
Shoes Ali Baba's Wee Booties, the Bootlegger, the Pickled Paws, and the Teufort Tooth Kicker
Grenades A Whiff of the Old Brimstone and Ornament Armament.
Leaderboard class heavy.png Heavy Hands Heavy melee weapons except Fists, Warrior's Spirit and Eviction Notice.
Leaderboard class engineer.png Engineer Hat All Hats, except Mining Light and Industrial Festivizer.
Right Arm Gunslinger and Short Circuit.
Leaderboard class medic.png Medic Backpack The Quick-Fix's backpack, and the Scrap Pack.
Leaderboard class sniper.png Sniper Arrows Huntsman.
Hat All Hats, except the Trophy Belt.
Bullets Sydney Sleeper.
Leaderboard class spy.png Spy Mask Disguise Kit.

Weapons

Weapon Group name Use
Flare Gun
Flare Gun
Shell The projectile
Detonator
Detonator
Shell The projectile
Grenade Launcher
Grenade Launcher
Reload The projectile
Loch-n-Load
Loch-n-Load
Reload The projectile
Bottle
Bottle
Fragment When it breaks
Sandvich
Sandvich
Bite To add a bite mark
Dalokohs Bar
Dalokohs Bar
Bite To add a bite mark
Buffalo Steak Sandvich
Buffalo Steak Sandvich
Bite To add a bite mark
Medi Gun
Medi Gun
Hose Used to remove the hose on death
Huntsman
Huntsman
Arrow The projectile


Update history

August 19, 2008 Patch (A Heavy Update)
  • [Undocumented] Added new hand bodygroup to the Heavy model.

May 21, 2009 Patch (Sniper vs. Spy Update)

  • [Undocumented] Added new arrow bodygroup to the Sniper model.

August 13, 2009 Patch (Classless Update)

  • [Undocumented] Added new hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
  • [Undocumented] Added new headset bodygroup to the Scout model.
  • [Undocumented] Added new medal bodygroup to the Soldier model.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added new right arm bodygroup to the Engineer model.

August 25, 2010 Patch

  • [Undocumented] Added a new grenade bodygroup to the Soldier model.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Added a new bullet bodygroup to the Sniper model.

December 13, 2010 Patch

  • [Undocumented] Added new head and grenade bodygroups to the Pyro model.

January 24, 2011 Patch

  • [Undocumented] Added new shoes and socks bodygroup to the Scout model

April 14, 2011 Patch (Hatless Update)

  • [Undocumented] Added new hose bodygroup to the Medi Gun.

May 12, 2011 Patch

  • [Undocumented] Added a new dogtag bodygroup to the Scout model.

May 31, 2011 Patch

  • [Undocumented] Added a new leg bodygroup to the Demoman model

June 23, 2011 Patch (Über Update)

  • [Undocumented] Added new backpack bodygroup to the Medic model.

August 18, 2011 Patch (Manno-Technology Bundle)

  • [Undocumented] Fixed Heavy's fist bodygroup not being removed when equipped with certain melee weapons.

March 22, 2012 Patch

  • [Undocumented] Added backpack bodygroup to the Pyro

Unused content

  • The Pyromancer's Mask has a alternate style that changes the horn. This is accomplished via bodygroups.

Bugs

  • Items that turn off specific bodygroups will not cast a shadow.
  • Occasionally, bodygroups will disappear, leaving empty space on the model.
  • Occasionally, items will fail to turn off the default bodygroup, leading to the original group clipping into the replacement model.
  • Items that replace a removed group will not disappear when the player is backstabbed by Your Eternal Reward.
  • As of the December 9, 2011 Patch, certain body groups will fail to activate when required. For example, the Soldier's 'rocket' and Demoman's 'smile' during certain taunts.

External links