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“Azokat a cuccokat előre kéne vinni!” Ez a szócikk elavult dolgokat tartalmazhat. Segíthetsz ennek a szócikknek a javításában a tartalom aktualizálásával, ha kell. Olvasd át a wikistílus-irányelveit! Notes: Content hasn't been updated since 2015. |
A bodygroup is a feature of the Source Engine that enables specific sections of a model to be enabled or disabled, popularly allowing for different models to take their place. In Team Fortress 2, bodygroups are used in the models of several items to show or hide specific player or weapon models when needed; for example, most cosmetic items manipulate bodygroups to remove the default headgear present on the player model to allow room for the newer cosmetic model.
Bodygroups do not alter hitboxes; like jigglebones, they are a purely cosmetic feature.
Tartalomjegyzék
Bodygroups
Player models
Weapons
List of weapons with bodygroup | |||||
---|---|---|---|---|---|
Osztály | Slot | Fegyver | Group name | Use | |
Másodlagos | Shell | The projectile | |||
Jelzőpisztoly | Detonátor | ||||
Odapörkölő | |||||
Elsődleges | Reload | The projectile | |||
Gránátvető | Loch-Nesze-Szörny | ||||
Elszabadult Ágyú | Vas Bombázó | ||||
Másodlagos | Bite | To add a bite mark | |||
Szendvics | Dalokohs Szelet | ||||
Bivaly Bélszín Szendvics | Robo-Szendvics | ||||
Másodlagos | Hose | To remove the hose on death | |||
Gyógypuska | Kritzkrieg | ||||
Gyorsbeavatkozás | Beoltó | ||||
Elsődleges | Arrow | The projectile | |||
Levadász | Felcsigázó | ||||
Megjegyzés |
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Update history
- [Nem dokumentált] Added hand bodygroup to the Heavy model.
2009. Május 21-i Javítás (Sniper vs. Spy Update)
- [Nem dokumentált] Added arrow bodygroup to the Sniper model.
2009. Augusztus 13-i Javítás (Classless Update)
- [Nem dokumentált] Added hat bodygroups to the Scout, Soldier, Engineer and Sniper models.
- [Nem dokumentált] Added headset bodygroup to the Scout model.
- [Nem dokumentált] Added medal bodygroup to the Soldier model.
2010. Július 8-i Javítás (Engineer Update)
- [Nem dokumentált] Added right arm bodygroup to the Engineer model.
- [Nem dokumentált] Added grenade bodygroup to the Soldier model.
2010. Szeptember 30-i Javítás (Mann-Conomy Update)
- [Nem dokumentált] Added bullet bodygroup to the Sniper model.
- [Nem dokumentált] Added head and grenade bodygroups to the Pyro model.
- [Nem dokumentált] Added shoes and socks bodygroup to the Scout model.
2011. Április 14-i Javítás (Hatless Update)
- [Nem dokumentált] Added hose bodygroup to the Medi Gun model.
- [Nem dokumentált] Added dogtag bodygroup to the Scout model.
- [Nem dokumentált] Added leg bodygroup to the Demoman model.
2011. Június 23-i Javítás (Über Update)
- [Nem dokumentált] Added backpack bodygroup to the Medic model.
2011. Augusztus 18-i Javítás (Manno-Technology Bundle)
- [Nem dokumentált] Fixed Heavy's fist bodygroup not being removed when equipped with certain melee weapons.
- [Nem dokumentált] Added backpack bodygroup to the Pyro.
- Fixed body groups not hiding correctly on ragdolls.
2012. Október 26-i Javítás (Spectral Halloween Special)
- [Nem dokumentált] Fixed a bug that would make certain body groups will fail to activate when required. For example, the Soldier's 'rocket' and Demoman's 'smile' during certain taunts.
- [Nem dokumentált] Fixed the Spooky Shoes not hiding the socks and shoes bodygroup.
- [Nem dokumentált] Fixed the Coffin Kit hiding the backpack bodygroup.
- [Nem dokumentált] Corrected bodygroups for Snow Sleeves.
- Updated the bodygroup settings for Screamin' Eagle, North Polar Fleece, Bomber's Bucket Hat, Fur-lined Fighter, Insulated Inventor and Snow Stompers.
- Fixed AE_CL_BODYGROUP_SET_VALUE animation events not working properly.
- Fixed The Bootenkhamuns not hiding the correct bodygroup when equipped.
- Fixed weapon attachments casting shadows at the wrong time.
Unused content
- The Pyromancer's Mask has a bodygroup that features an alternative set of horns.
Bugs
- Items that turn off specific bodygroups do not cast a shadow.
- Occasionally, bodygroups disappear, leaving empty space on the model.
- Occasionally, items fail to turn off the default bodygroup, leading to the original group clipping into the replacement model.
- Items that replace a removed group do not disappear when the player is backstabbed by Your Eternal Reward.
- If a cosmetic that partially covers a bodygroup and a cosmetic that disables that same bodygroup (e.g. the Bottle Cap, which adds custom dog tags partially over the Scout's default ones, and the Bigg Mann on Campus, which entirely removes the default dog tags) are equipped at the same time, the part covering the bodygroup remains visible.
External links
- $bodygroup a Valve Developer Community – technical explanation of
$bodygroup