Difference between revisions of "Bonesaw"
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== Update history == | == Update history == | ||
− | ''' | + | '''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]]) |
* Added new swing animations. | * Added new swing animations. | ||
− | ''' | + | '''[[February 14, 2011 Patch]]''' |
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs). | * Fixed melee attacks not destroying remote detonation pipes (Stickybombs). | ||
− | ''' | + | '''[[August 18, 2011 Patch]]''' |
* {{Undocumented}} Added [[Item quality#Strange items|Strange]] Quality. | * {{Undocumented}} Added [[Item quality#Strange items|Strange]] Quality. | ||
Revision as of 02:23, 23 January 2012
“ | Ze healing leaves little time for ze hurting.
Click to listen
— The Medic
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” |
The Bonesaw is the default melee weapon for the Medic. It is a worn, large-toothed medical saw with a thick grey handle, similar to those that were once used during operations and amputations.
While similar to all melee weapons, the Bonesaw is especially useful for taking out Spies that may be attempting to backstab the player's healing target. Its critical hit animation is a swift forward thrust.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 55-75 | |
Critical | 195 | |
Mini-crit | 75-101 | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Medic
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|
Update history
April 29, 2008 Patch (Gold Rush Update)
- Added new swing animations.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- [Undocumented] Added Strange Quality.