Difference between revisions of "Borneo"
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== Update history == | == Update history == | ||
− | {{Changelog| | + | {{Changelog| |
+ | ===RC4 Changelog=== | ||
− | + | * Removed side entrance in the forward defensive holding building at 1st. | |
− | + | * Removed 3rd story entrance into the 3rd point house. | |
− | + | * Cut off part of the 3rd story level in the 3rd point house. (It does not overlook the left entry anymore.) | |
− | + | * Added covered walkway up to the defensive highground on the right side of the final point. | |
− | + | === RC3 Changelog === | |
− | + | * Expanded the space in the yard after the 1st. | |
− | + | * Removed the large pillar in the interior flank route after 1st. | |
− | + | * Added more doorways lining the tunnel after 2nd opening up the space more. | |
− | + | * Completely reconstructed the building housing the 3rd point, added in a third floor, expanded the space, etc. | |
− | + | * Removed roof flank route that went over 3rd building. | |
− | + | * Reconstructed the left entryway into final building, the entrance is now further to the side of the building. | |
− | + | * Widened the right doorway into final building. | |
− | + | * Removed the window that allowed defense to see the right entry into final. | |
− | + | * Expanded the space of the right entryway into final. | |
− | + | * Reconstructed some of the geometry next to the final point. | |
− | + | * Removed the pillars in final. | |
− | + | ===RC2 Changelog=== | |
− | + | * Changed the shack building in 1st into a watch tower, players can no longer go on top of the building. | |
− | + | * Added more stairs to the side route in in 2nd, so blue has more options. | |
− | + | * Moved red's forward spawn to a different location further back from 2nd point. | |
− | + | * Opened up the space around the cart tracks in yard before 3rd. | |
− | + | * Moved blue's final forward spawn further up. | |
− | + | * Opened up the space in the yard right before the final building interior. | |
− | + | * Modified the placement of health and ammo packs in general. | |
− | + | ===RC1 Changelog=== | |
For this update we redid a lot of the map. Basically, we opened up a lot of the areas because it was too restrictive before. We also made many areas more interesting, by adding highground, more routes, etc. It's pretty much a different map than it was before. | For this update we redid a lot of the map. Basically, we opened up a lot of the areas because it was too restrictive before. We also made many areas more interesting, by adding highground, more routes, etc. It's pretty much a different map than it was before. | ||
Line 59: | Line 60: | ||
Here's a general description of the changes: | Here's a general description of the changes: | ||
− | + | * Moved blue spawn at 1st back, so there's now a lot more open space in the area. | |
− | + | * Added a route behind the left building in 1st | |
− | + | * Made more space on the cliff highground in 1st | |
− | + | * Added a route behind the 1st capture point building and knocked out some of the walls | |
− | + | * Added a drop down route in 2nd that avoids Snipers | |
− | + | * Moved the terrain wall back in the flank route in 2nd so there's more space | |
− | + | * Widened the tunnel | |
− | + | * Redid the bunker area inbetween 2nd and 3rd entirely, there's now a second floor and a lot more space | |
− | + | * Added a highground area in the middle of the yard before 3rd | |
− | + | * Added a route to the highground area from the bunker in 3rd | |
− | + | * Added a roof flanking route around 3rd building | |
− | + | * Redid 3rd building so there's a lot more space and more highground | |
− | + | * Redid the yard before final so there's more space. | |
− | + | * Raised the ceiling in final | |
− | + | * Made final a lot bigger with more routes}} | |
== External links == | == External links == |
Revision as of 19:02, 5 July 2015
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Borneo | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Jungle |
Setting: | Daylight, overcast |
Map Overview | |
Borneo is a Jungle-themed Payload map, made by Heyo and Vhalin. A portion of the money made from the sales of the Gun Mettle Campaign Pass goes to the authors of the map.
Contents
Update history
Changelog:
RC4 Changelog
- Removed side entrance in the forward defensive holding building at 1st.
- Removed 3rd story entrance into the 3rd point house.
- Cut off part of the 3rd story level in the 3rd point house. (It does not overlook the left entry anymore.)
- Added covered walkway up to the defensive highground on the right side of the final point.
RC3 Changelog
- Expanded the space in the yard after the 1st.
- Removed the large pillar in the interior flank route after 1st.
- Added more doorways lining the tunnel after 2nd opening up the space more.
- Completely reconstructed the building housing the 3rd point, added in a third floor, expanded the space, etc.
- Removed roof flank route that went over 3rd building.
- Reconstructed the left entryway into final building, the entrance is now further to the side of the building.
- Widened the right doorway into final building.
- Removed the window that allowed defense to see the right entry into final.
- Expanded the space of the right entryway into final.
- Reconstructed some of the geometry next to the final point.
- Removed the pillars in final.
RC2 Changelog
- Changed the shack building in 1st into a watch tower, players can no longer go on top of the building.
- Added more stairs to the side route in in 2nd, so blue has more options.
- Moved red's forward spawn to a different location further back from 2nd point.
- Opened up the space around the cart tracks in yard before 3rd.
- Moved blue's final forward spawn further up.
- Opened up the space in the yard right before the final building interior.
- Modified the placement of health and ammo packs in general.
RC1 Changelog
For this update we redid a lot of the map. Basically, we opened up a lot of the areas because it was too restrictive before. We also made many areas more interesting, by adding highground, more routes, etc. It's pretty much a different map than it was before.
Here's a general description of the changes:
- Moved blue spawn at 1st back, so there's now a lot more open space in the area.
- Added a route behind the left building in 1st
- Made more space on the cliff highground in 1st
- Added a route behind the 1st capture point building and knocked out some of the walls
- Added a drop down route in 2nd that avoids Snipers
- Moved the terrain wall back in the flank route in 2nd so there's more space
- Widened the tunnel
- Redid the bunker area inbetween 2nd and 3rd entirely, there's now a second floor and a lot more space
- Added a highground area in the middle of the yard before 3rd
- Added a route to the highground area from the bunker in 3rd
- Added a roof flanking route around 3rd building
- Redid 3rd building so there's a lot more space and more highground
- Redid the yard before final so there's more space.
- Raised the ceiling in final
- Made final a lot bigger with more routes
External links
Screenshots
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