Difference between revisions of "Boston Basher"

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(Undo edit by Mardamien24 (Talk) (304804) Subjective, needs proof that they got inspiration from it)
(Since hitting stationary teammates does nothing, this is worth noting)
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This weapon will inflict a five-second [[Bleed]] effect upon hitting an enemy. Missing the hit however, will cause it to apply the damage and bleed effect to the player instead. Careful precision is therefore required when attacking up close, particularly with the added risk from the Scout's movement speed.
 
This weapon will inflict a five-second [[Bleed]] effect upon hitting an enemy. Missing the hit however, will cause it to apply the damage and bleed effect to the player instead. Careful precision is therefore required when attacking up close, particularly with the added risk from the Scout's movement speed.
  
The self-damage effect is not applied if the player hits any solid object such as a wall, floor or prop. Hitting a teammate on the other hand, will apply the self-damage, making this weapon a risky choice for [[spychecking]]. Missing with a Critical swing will cause the Critical hit sound effect, though only normal damage will be inflicted. When swinging the weapon in mid-air, the damage inflicts slight upwards [[knockback]], allowing for extra jumps at the expense of health. If under the effects of a [[Medic]]'s [[ÜberCharge]], missing will cause no damage the player.
+
The self-damage effect is not applied if the player hits any solid object such as a wall, floor or prop. Hitting a moving teammate on the other hand, will apply the self-damage, making this weapon a risky choice for [[spychecking]]. Missing with a Critical swing will cause the Critical hit sound effect, though only normal damage will be inflicted. When swinging the weapon in mid-air, the damage inflicts slight upwards [[knockback]], allowing for extra jumps at the expense of health. If under the effects of a [[Medic]]'s [[ÜberCharge]], missing will cause no damage the player.
  
 
The weapon was originally created for the [[Fancy vs. Nasty Update]] as a replacement for the [[Sandman]], and has since been officially added to the game.
 
The weapon was originally created for the [[Fancy vs. Nasty Update]] as a replacement for the [[Sandman]], and has since been officially added to the game.

Revision as of 09:40, 10 January 2011

Delinquents all over the country have been harassing old ladies while you were stuck in your nearby generic desert-industrial environment. You missed out on all the extreme elderly-pestering action! No worries, though! With this handmade bat, you can still vent your frustration elsewhere.
— Fancy Vs. Nasty update description

The Boston Basher is a melee weapon for the Scout. It appears as a bloodstained wooden club covered with spikes and reinforced with metal bands.

This weapon will inflict a five-second Bleed effect upon hitting an enemy. Missing the hit however, will cause it to apply the damage and bleed effect to the player instead. Careful precision is therefore required when attacking up close, particularly with the added risk from the Scout's movement speed.

The self-damage effect is not applied if the player hits any solid object such as a wall, floor or prop. Hitting a moving teammate on the other hand, will apply the self-damage, making this weapon a risky choice for spychecking. Missing with a Critical swing will cause the Critical hit sound effect, though only normal damage will be inflicted. When swinging the weapon in mid-air, the damage inflicts slight upwards knockback, allowing for extra jumps at the expense of health. If under the effects of a Medic's ÜberCharge, missing will cause no damage the player.

The weapon was originally created for the Fancy vs. Nasty Update as a replacement for the Sandman, and has since been officially added to the game.

Damage

  • Base: 35 (32 to 39 damage)
  • Mini-Crit: 47
  • Critical hit: 105
  • Bleed Damage: 4 damage per tick, 8 damage per second for 5 seconds (40 damage total)
  • Mini-Crit Bleed Damage: 5.40 damage per tick, 10.8 damage per second for 5 seconds (54 damage total)

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.5

All times are in seconds. Times are approximate and determined by community testing.

Blueprint

Sandman Tribalman's Shiv Boston Basher
Item icon Sandman.png + Item icon Tribalman's Shiv.png = Item icon Boston Basher.png

Update history

December 21, 2010 Patch

January 7, 2011 Patch

  • This weapon was given a unique kill icon.

Trivia

  • The Boston Basher resembles a morning star, a medieval club-like weapon which included one or more spikes, as well as a kanabō, a Japanese club typically covered in iron spikes or studs.

Gallery

See also