Difference between revisions of "Boston Basher"

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(Undo edit by MajorZax (Talk) (512406) That's not a bug, it's just caused by the momentum addition of the self damage.)
(Little addition on jumping with it.)
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The self-damage effect is not applied if the player hits a teammate or any solid object such as a wall, floor or prop. Missing with a critical swing causes the [[Critical hits|critical hit]] sound effect, though only normal damage is inflicted. While under the effects of a [[Medic]]'s [[ÜberCharge]], missing causes no damage to the player.
 
The self-damage effect is not applied if the player hits a teammate or any solid object such as a wall, floor or prop. Missing with a critical swing causes the [[Critical hits|critical hit]] sound effect, though only normal damage is inflicted. While under the effects of a [[Medic]]'s [[ÜberCharge]], missing causes no damage to the player.
  
The weapon can serve as a means of quickly charging up a Medic's Übercharge.
+
Despite it's main damage dealing purpose, the Boston Basher can also serve as a means of quickly charging up a Medic's [[Übercharge]] and if correctly timed, can also provide the [[Scout]] with a third or fourth jump, also known as a triple or quad jump. These types of jumps can help assist a Scout to reach higher or further distant areas or ledges, set up ambushes and make escapes not normally possible without the use of the [[Force-A-Nature]] and the knock back effect it provides.
  
 
The weapon was originally created for the [[Fancy vs. Nasty Update]] as a replacement for the [[Sandman]], and has since been officially added to the game.
 
The weapon was originally created for the [[Fancy vs. Nasty Update]] as a replacement for the [[Sandman]], and has since been officially added to the game.

Revision as of 23:49, 17 May 2011

Delinquents all over the country have been harassing old ladies while you were stuck in your nearby generic desert-industrial environment. You missed out on all the extreme elderly-pestering action! No worries, though! With this handmade bat, you can still vent your frustration elsewhere.
Fancy Vs. Nasty update description

The Boston Basher is a community-made melee weapon for the Scout. It is a bloodstained wooden club covered with spikes and reinforced with metal bands.

This weapon inflicts a five-second bleed effect upon hitting an enemy. Missing the hit, however, applies the damage and bleed effect to the wearer instead; therefore, careful precision is required when attacking up close, particularly with the added risk from the Scout's movement speed.

The self-damage effect is not applied if the player hits a teammate or any solid object such as a wall, floor or prop. Missing with a critical swing causes the critical hit sound effect, though only normal damage is inflicted. While under the effects of a Medic's ÜberCharge, missing causes no damage to the player.

Despite it's main damage dealing purpose, the Boston Basher can also serve as a means of quickly charging up a Medic's Übercharge and if correctly timed, can also provide the Scout with a third or fourth jump, also known as a triple or quad jump. These types of jumps can help assist a Scout to reach higher or further distant areas or ledges, set up ambushes and make escapes not normally possible without the use of the Force-A-Nature and the knock back effect it provides.

The weapon was originally created for the Fancy vs. Nasty Update as a replacement for the Sandman, and has since been officially added to the game.

Damage and function times

See also: Damage
Damage and function times
Damage
Base damage 100% 35
Point blank 30-40
Critical 105
Mini-crit 40-54
Bleeding 8 / s
40 total
Bleeding (mini-crit) 10.8 / s
54 total
Self-damage 13 + bleeding
53 total
Function times
Attack interval 0.5 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Sandman Tribalman's Shiv Boston Basher
Item icon Sandman.png + Item icon Tribalman's Shiv.png = Item icon Boston Basher.png
Class Token - Scout Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Sandman.png Item icon Holy Mackerel.png Item icon Boston Basher.png Item icon Candy Cane.png
Item icon Sun-on-a-Stick.png Item icon Fan O'War.png Item icon Three-Rune Blade.png Item icon Atomizer.png
Item icon Unarmed Combat.png Item icon Wrap Assassin.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png

As a Crafting Ingredient

Boston Basher Reclaimed Metal Sun-on-a-Stick
Item icon Boston Basher.png + Item icon Reclaimed Metal.pngx2 = Item icon Sun-on-a-Stick.png

Update history

December 17, 2010 Patch (Australian Christmas)

  • The Boston Basher was added to the game.

December 21, 2010 Patch

January 7, 2011 Patch

February 14, 2011 Patch

  • Fixed this weapon's melee attack not destroying remote detonation pipes (Stickybombs).

March 1, 2011 Patch

Bugs

  • The weapon uses the Bat's metallic sounds.
  • The base of the weapon clips with the Scout's hand.
  • If equipped with Crit-a-Cola, the weapon can inflict bleeding Mini-crit damage, while only dealing normal melee damage. To do this, you must first hit a target with the Boston Basher, and then immediately switch to and use Crit-a-Cola. After consuming the drink, the rest of the bleed damage inflicted towards the target will be converted into Mini-crits.

Trivia

  • The Boston Basher resembles a Template:W, a Japanese club typically covered in iron spikes or studs.

Gallery

See also