Difference between revisions of "Brass Beast"

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| type            = weapon
 
| type            = weapon
 
| image            = Brass_Beast.png
 
| image            = Brass_Beast.png
 +
| 3d-image-1      = Brass Beast
 +
| 3d-image-2      = Brass Beast Festivized
 +
| 3d-button-1      = default
 +
| 3d-button-2      = colored_pair
 +
| 3d-viewname-1    = Default
 +
| 3d-viewname-2    = Festivized
 
| used-by          = [[Heavy]]
 
| used-by          = [[Heavy]]
 
| slot            = primary
 
| slot            = primary
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==Bugs==
 
==Bugs==
* The damage resistance while spun up is not affected by [[Critical Hit|critical hits]], causing the Heavy to receive full damage instead.
+
* The damage resistance while spun up is not affected by [[Critical Hit|critical hit]]s, causing the Heavy to receive full damage instead.
 
* During deployment, the sound of the weapon will pause for a brief second before resuming at a louder volume.
 
* During deployment, the sound of the weapon will pause for a brief second before resuming at a louder volume.
 
* Whilst firing, the bullets will seem to originate from the right of the weapon in client view.
 
* Whilst firing, the bullets will seem to originate from the right of the weapon in client view.
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<gallery>
 
<gallery>
 
File:Brass Beast 1st person.png|First-person view.
 
File:Brass Beast 1st person.png|First-person view.
 +
File:Brass Beast First Person Festivized Variant RED.png|[[RED]] [[Festivizer|Festivized]] variant.
 +
File:Brass Beast First Person Festivized Variant BLU.png|[[BLU]] Festivizer variant.
 
File:Theshowdown42.jpg|Brass Beast, featured in [[The Showdown]] comic along with 3 other miniguns: [[Minigun]], [[Tomislav]] and [[Huo-Long Heater]].
 
File:Theshowdown42.jpg|Brass Beast, featured in [[The Showdown]] comic along with 3 other miniguns: [[Minigun]], [[Tomislav]] and [[Huo-Long Heater]].
 
</gallery>
 
</gallery>

Revision as of 09:39, 8 July 2019

I feel bigger. *Laughs* Good.
The Heavy on higher-caliber bullets

The Brass Beast is a community-created primary weapon for the Heavy. It is an antique mini-gun made almost entirely of brass, bearing resemblance to the original 1862 Gatling gun made by Richard J. Gatling with a number of modifications.

This weapon deals 20% more damage than the default Minigun and, like Natascha, it gives the Heavy 20% damage resistance while it is spun-up and the player is below 50% health (both conditions have to occur simultaneously for it to work). However, this comes at the cost of a 50% slower spin-up time and 60% slower movement speed compared to the default Minigun while it is spun-up.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 16.2 / per bullet
Base damage 100% 10.8 / per bullet
Maximum fall-off 52.8% 5.4 / per bullet
Point blank 60-65 / per 1 ammo
600-650 / per second
Medium range 6-36 / per 1 ammo
60-360 / per second
Long range 6-12 / per 1 ammo
60-120 / per second
Critical 32 / per bullet
Mini-crit 15-22 / per bullet
Function times
Attack interval 0.1 s
Wind-up time 1.31 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Hibernating Bear
Backpack The Hibernating Bear Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Natascha Brass Beast
Item icon Reclaimed Metal.png + Item icon Natascha.png = Item icon Brass Beast.png
Class Token - Heavy Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png Item icon Tomislav.png Item icon Huo-Long Heater.png
Item icon Panic Attack.png

As a crafting ingredient

Reclaimed Metal Brass Beast Tomislav
Item icon Reclaimed Metal.pngx2 + Item icon Brass Beast.png = Item icon Tomislav.png

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.


Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.
Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.

Update history

December 17, 2010 Patch (Australian Christmas)
  • The Brass Beast was added to the game.

December 21, 2010 Patch

January 7, 2011 Patch

  • The Brass Beast was given a unique kill icon.
  • [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.

February 3, 2011 Patch

  • Updated sounds for the Brass Beast.
  • Updated model with optimizations and LODs.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

March 15, 2011 Patch

  • The crafting cost of the weapon was changed from 2 Reclaimed Metal and a Natascha to 1 Reclaimed Metal and a Natascha.
  • All Brass Beasts crafted before this patch were upgraded to Vintage quality.

June 3, 2011 Patch

  • Added community contributed response rules to the Brass Beast.

June 23, 2011 Patch

  • [Undocumented] The Brass Beast was added to the crafting blueprint for the Tomislav.

June 28, 2011 Patch

  • Tuned Brass Beast recoil to have less of an impact on your aiming reticle.

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "+20% damage done" to "+20% damage bonus".

October 25, 2011 Patch

  • [Undocumented] Added Strange Quality.

October 28, 2011 Patch

  • [Undocumented] Modified the phong of the Brass Beast.

December 15, 2011 Patch

  • [Undocumented] Re-implemented the Community phong boost on the Brass Beast.

November 12, 2013 Patch

June 18, 2014 Patch

  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.

July 8, 2014 Patch

  • Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty.

February 11, 2015 Patch #1

  • Fixed not being able to switch away from the Minigun while spinning down.

July 2, 2015 Patch (Gun Mettle Update)

  • Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
  • Changed attribute:
    • Added 20% damage resistance while spun up.

July 7, 2016 Patch (Meet Your Match Update)

  • 20% damage resistance now only applies when spun up and below 50% max health.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Updated sounds for the Brass Beast.
  • The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
  • Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • The damage resistance while spun up is not affected by critical hits, causing the Heavy to receive full damage instead.
  • During deployment, the sound of the weapon will pause for a brief second before resuming at a louder volume.
  • Whilst firing, the bullets will seem to originate from the right of the weapon in client view.
  • In some instances, it can appear as if the gun is shooting in a different direction to where it actually is. This can be encountered when a Heavy is shooting below him whilst on a ledge.

Trivia

  • The Brass Beast is called "Oksana" by Heavy, which can be seen in The Showdown comic. [1] Oksana (Russian: Оксана) is a popular Russian girl's name of Ukrainian and ultimately Greek origin.

Gallery

References

See also