Difference between revisions of "Brass Beast"

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{{Item infobox
 
{{Item infobox
 
| type            = weapon
 
| type            = weapon
| image            = Brass_Beast.png
+
| image            = Brass Beast.png
 +
| 3d-image-1      = Brass Beast
 +
| 3d-image-2      = Brass Beast Festivized
 +
| 3d-button-1      = default
 +
| 3d-button-2      = colored_pair
 +
| 3d-viewname-1    = Default
 +
| 3d-viewname-2    = Festivized
 
| used-by          = [[Heavy]]
 
| used-by          = [[Heavy]]
 
| slot            = primary
 
| slot            = primary
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| released        = {{Patch name|12|17|2010}}<br />([[Australian Christmas]])
 
| released        = {{Patch name|12|17|2010}}<br />([[Australian Christmas]])
 
| availability    = {{avail|drop|craft|purchase|crate12|Crate32-strange|collectors|warpaint}}
 
| availability    = {{avail|drop|craft|purchase|crate12|Crate32-strange|collectors|warpaint}}
 +
| marketable      = yes
 
| craft            = yes
 
| craft            = yes
 
| numbered        = no
 
| numbered        = no
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   | att-4-negative = -60% slower move speed while deployed
 
   | att-4-negative = -60% slower move speed while deployed
 
}}
 
}}
 +
{{Quotation|'''The Heavy''' on higher-caliber bullets|I feel bigger. *Laughs* '''Good.'''|sound=Heavy_mvm_get_upgrade03.wav}}
  
{{Quotation|'''The Heavy''' on higher-caliber bullets|I feel bigger. *Laughs* '''Good.'''|sound=Heavy_mvm_get_upgrade03.wav}}
+
The '''Brass Beast''' is a [[Steam Workshop|community-created]] [[Weapons#heavyprimary|primary weapon]] for the [[Heavy]], which he has named "'''Oksana'''".<ref>[http://www.teamfortress.com/theshowdown/#f=42 The Showdown comic page 42.]</ref> It is an antique mini-gun made almost entirely of brass, bearing resemblance to the original 1862 [[w:File:Gatling gun 1865.jpg| Gatling gun]] made by [[w:Richard J. Gatling|Richard J. Gatling]] with a number of modifications.
The '''Brass Beast''' is a [[Steam Workshop|community-created]] [[Weapons#heavyprimary|primary weapon]] for the [[Heavy]]. It is an antique mini-gun made almost entirely of brass, bearing resemblance to the original 1862 [[w:File:Gatling gun 1865.jpg| Gatling gun]] made by [[w:Richard J. Gatling|Richard J. Gatling]] with a number of modifications.
 
  
 
This weapon deals 20% more damage than the [[Minigun|default Minigun]] and, like [[Natascha]], it gives the Heavy 20% damage resistance while it is spun-up and the player is below 50% health (both conditions have to occur simultaneously for it to work). However, this comes at the cost of a 50% slower spin-up time and 60% slower [[Speed|movement speed]] compared to the default Minigun while it is spun-up.
 
This weapon deals 20% more damage than the [[Minigun|default Minigun]] and, like [[Natascha]], it gives the Heavy 20% damage resistance while it is spun-up and the player is below 50% health (both conditions have to occur simultaneously for it to work). However, this comes at the cost of a 50% slower spin-up time and 60% slower [[Speed|movement speed]] compared to the default Minigun while it is spun-up.
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| damage            = yes
 
| damage            = yes
|  base              = 10.8 / per bullet
+
|  base              = 10.8 / bullet
|  fall off          = 5.4 / per bullet
+
|  fall off          = 5.7024 / bullet
|  ramp up          = 16.2 / per bullet
+
|  ramp up          = 16.2 / bullet
|  point blank      = {{tooltip|60-65 / per 1 ammo|130 / critical damage}}<br/>{{tooltip|600-650 / per second|1296 / critical damage}}
+
|  point blank      = {{tooltip|60-65 / 1 ammo|130 / critical damage}}<br/>{{tooltip|600-650 / second|1296 / critical damage}}
|  medium range      = {{tooltip|6-36 / per 1 ammo|32/65/97/130 / critical damage}}<br/>{{tooltip|60-360 / per second|648 / critical damage}}
+
|  medium range      = {{tooltip|6-36 / 1 ammo|32/65/97/130 / critical damage}}<br/>{{tooltip|60-360 / second|648 / critical damage}}
|  long range        = {{tooltip|6-12 / per 1 ammo|32/65 / critical damage}}<br/>{{tooltip|60-120 / per second|338 / critical damage}}
+
|  long range        = {{tooltip|6-12 / 1 ammo|32/65 / critical damage}}<br/>{{tooltip|60-120 / second|338 / critical damage}}
|  crit              = 32 / per bullet
+
|  crit              = 32.4 / bullet
|  minicrit          = 15-22 / per bullet
+
|  minicrit          = 15-22 / bullet
  
 
| function times    = yes
 
| function times    = yes
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=== {{class link|Heavy}} ===
 
=== {{class link|Heavy}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Heavy|Marxman}}
+
| 1 = {{Show achievement|Heavy|Heavy Industry}}
       {{Show achievement|Heavy|Heavy Industry}}
+
       {{Show achievement|Heavy|Marxman}}
| 2 =  
+
| 2 = {{Show achievement|Heavy|Permanent Revolution}}
       {{Show achievement|Heavy|Permanent Revolution}}
+
       {{Show achievement|Heavy|Rationing}}
 
}}
 
}}
  
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'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 
* Updated sounds for the Brass Beast.
 
* Updated sounds for the Brass Beast.
 +
* The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
 +
* Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
  
 
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
* Added [[Festive]] variant.
+
* Added [[Festivizer|Festivized]] variant.
 
}}
 
}}
  
==Bugs==
+
== Bugs ==
* The damage resistance while spun up is not affected by [[Critical Hit|critical hits]], causing the Heavy to receive full damage instead.
+
* The damage resistance while spun up is not affected by [[Critical Hit|critical hit]]s, causing the Heavy to receive full damage instead.
 
* During deployment, the sound of the weapon will pause for a brief second before resuming at a louder volume.
 
* During deployment, the sound of the weapon will pause for a brief second before resuming at a louder volume.
 
* Whilst firing, the bullets will seem to originate from the right of the weapon in client view.
 
* Whilst firing, the bullets will seem to originate from the right of the weapon in client view.
 
* In some instances, it can appear as if the gun is shooting in a different direction to where it actually is. This can be encountered when a Heavy is shooting below him whilst on a ledge.
 
* In some instances, it can appear as if the gun is shooting in a different direction to where it actually is. This can be encountered when a Heavy is shooting below him whilst on a ledge.
 +
* The attribute '''+20% damage resistance when below 50% health and spun up''' is incorrectly listed as '''-20% damage resistance when below 50% health and spun up'''.
  
 
== Trivia ==
 
== Trivia ==
* The Brass Beast is called "Oksana" by Heavy, which can be seen in [[The Showdown]] comic. <ref>[http://www.teamfortress.com/theshowdown/#f=42 The Showdown comic page]</ref> Oksana (Russian: Оксана) is a popular Russian girl's name of Ukrainian and ultimately Greek origin.
+
* Oksana (Russian: Оксана) is a popular Russian girl's name of Ukrainian and ultimately Greek origin.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Brass Beast 1st person.png|First-person view.
 
File:Brass Beast 1st person.png|First-person view.
 +
File:Brass Beast First Person Festivized Variant RED.png|[[RED]] [[Festivizer|Festivized]] variant.
 +
File:Brass Beast First Person Festivized Variant BLU.png|[[BLU]] Festivized variant.
 
File:Theshowdown42.jpg|Brass Beast, featured in [[The Showdown]] comic along with 3 other miniguns: [[Minigun]], [[Tomislav]] and [[Huo-Long Heater]].
 
File:Theshowdown42.jpg|Brass Beast, featured in [[The Showdown]] comic along with 3 other miniguns: [[Minigun]], [[Tomislav]] and [[Huo-Long Heater]].
 
</gallery>
 
</gallery>

Revision as of 20:55, 9 July 2020

I feel bigger. *Laughs* Good.
The Heavy on higher-caliber bullets

The Brass Beast is a community-created primary weapon for the Heavy, which he has named "Oksana".[1] It is an antique mini-gun made almost entirely of brass, bearing resemblance to the original 1862 Gatling gun made by Richard J. Gatling with a number of modifications.

This weapon deals 20% more damage than the default Minigun and, like Natascha, it gives the Heavy 20% damage resistance while it is spun-up and the player is below 50% health (both conditions have to occur simultaneously for it to work). However, this comes at the cost of a 50% slower spin-up time and 60% slower movement speed compared to the default Minigun while it is spun-up.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 16.2 / bullet
Base damage 100% 10.8 / bullet
Maximum fall-off 52.8% 5.7024 / bullet
Point blank 60-65 / 1 ammo
600-650 / second
Medium range 6-36 / 1 ammo
60-360 / second
Long range 6-12 / 1 ammo
60-120 / second
Critical 32.4 / bullet
Mini-crit 15-22 / bullet
Function times
Attack interval 0.1 s
Wind-up time 1.31 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Hibernating Bear
Backpack The Hibernating Bear Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Natascha Brass Beast
Item icon Reclaimed Metal.png + Item icon Natascha.png = Item icon Brass Beast.png
Class Token - Heavy Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png Item icon Tomislav.png Item icon Huo-Long Heater.png
Item icon Panic Attack.png

As a crafting ingredient

Reclaimed Metal Brass Beast Tomislav
Item icon Reclaimed Metal.pngx2 + Item icon Brass Beast.png = Item icon Tomislav.png

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.


Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.
Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.


Rationing
Rationing
Kill an enemy with your shotgun while you're out of minigun ammo.

Update history

December 17, 2010 Patch (Australian Christmas)
  • The Brass Beast was added to the game.

December 21, 2010 Patch

January 7, 2011 Patch

  • The Brass Beast was given a unique kill icon.
  • [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.

February 3, 2011 Patch

  • Updated sounds for the Brass Beast.
  • Updated model with optimizations and LODs.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

March 15, 2011 Patch

  • The crafting cost of the weapon was changed from 2 Reclaimed Metal and a Natascha to 1 Reclaimed Metal and a Natascha.
  • All Brass Beasts crafted before this patch were upgraded to Vintage quality.

June 3, 2011 Patch

  • Added community contributed response rules to the Brass Beast.

June 23, 2011 Patch

  • [Undocumented] The Brass Beast was added to the crafting blueprint for the Tomislav.

June 28, 2011 Patch

  • Tuned Brass Beast recoil to have less of an impact on your aiming reticle.

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "+20% damage done" to "+20% damage bonus".

October 25, 2011 Patch

  • [Undocumented] Added Strange Quality.

October 28, 2011 Patch

  • [Undocumented] Modified the phong of the Brass Beast.

December 15, 2011 Patch

  • [Undocumented] Re-implemented the Community phong boost on the Brass Beast.

November 12, 2013 Patch

June 18, 2014 Patch

  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.

July 8, 2014 Patch

  • Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty.

February 11, 2015 Patch #1

  • Fixed not being able to switch away from the Minigun while spinning down.

July 2, 2015 Patch (Gun Mettle Update)

  • Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
  • Changed attribute:
    • Added 20% damage resistance while spun up.

July 7, 2016 Patch (Meet Your Match Update)

  • 20% damage resistance now only applies when spun up and below 50% max health.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Updated sounds for the Brass Beast.
  • The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
  • Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • The damage resistance while spun up is not affected by critical hits, causing the Heavy to receive full damage instead.
  • During deployment, the sound of the weapon will pause for a brief second before resuming at a louder volume.
  • Whilst firing, the bullets will seem to originate from the right of the weapon in client view.
  • In some instances, it can appear as if the gun is shooting in a different direction to where it actually is. This can be encountered when a Heavy is shooting below him whilst on a ledge.
  • The attribute +20% damage resistance when below 50% health and spun up is incorrectly listed as -20% damage resistance when below 50% health and spun up.

Trivia

  • Oksana (Russian: Оксана) is a popular Russian girl's name of Ukrainian and ultimately Greek origin.

Gallery

References

See also