Difference between revisions of "Brickyard"

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(updating since TV room's purpose is now known)
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Players must carry a ball from the center of the map to the opposing team's goal.
 
Players must carry a ball from the center of the map to the opposing team's goal.
  
[[Image:Pass warehouse overview.png|thumb|top|Overview of Brickyard. (Exteriors)]]
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[[Image:Pass brickyard overview.png|thumb|top|Overview of Brickyard. (Exteriors)]]
[[Image:Pass warehouse overview interiors.png|thumb|top|Overview of Brickyard. (Interiors)]]
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[[Image:Pass brickyard overview interiors.png|thumb|top|Overview of Brickyard. (Interiors)]]
  
 
== Locations ==
 
== Locations ==
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<gallery>
 
<gallery>
File:Warehouse_blu_goal.jpg|The BLU Team's Goal.
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File:Brickyard_blu_goal_area.png|The BLU Team's Goal area.
File:Warehouse_blu_spawn1_left.jpg|The BLU Spawn. (Left Side)
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File:Brickyard_blu_spawn1_left.png|The BLU Spawn. (Left Side)
File:Warehouse_blu_spawn1_right.jpg|The BLU Spawn. (Right Side)
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File:Brickyard_blu_spawn1_right.png|The BLU Spawn. (Right Side)
File:Warehouse_blu_spawn2.jpg|The BLU Goal Resupply.
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File:Brickyard_blu_spawn2.jpg|The BLU Goal Resupply.
File:Warehouse_red_goal.jpg|The RED Team's Goal.
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File:Brickyard_red_goal.png|The RED Team's Goal area.
File:Warehouse_red_spawn1_left.jpg|The RED Spawn. (Left Side)
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File:Brickyard_red_spawn1_left.png|The RED Spawn. (Left Side)
File:Warehouse_red_spawn1_right.jpg|The RED Spawn. (Right Side)
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File:Brickyard_red_spawn1_right.png|The RED Spawn. (Right Side)
File:Warehouse_red_spawn2.jpg|The RED Goal Resupply.
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File:Brickyard_red_spawn2.jpg|The RED Goal Resupply.
File:Warehouse Jump Pads.png|The RED jump pad area.
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File:Brickyard Jump Pads.png|The RED jump pad area.
 
</gallery>
 
</gallery>
  
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<gallery>
 
<gallery>
File:Warehouse_blu_mid.jpg|The BLU Team Warehouse area.
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File:Brickyard_blu_mid.png|The BLU Team Warehouse area.
File:Warehouse_red_mid.jpg|The RED Team Warehouse area.
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File:Brickyard_red_mid.png|The RED Team Warehouse area.
File:Warehouse Roof.png|The RED team Warehouse roof.
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File:Brickyard RED warehouse Roof.png|The RED team Warehouse roof.
 
</gallery>
 
</gallery>
  
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<gallery>
 
<gallery>
File:Warehouse Tower.png|The BLU Team's side tower.
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File:Brickyard Tower.png|The BLU Team's side tower.
File:Pass warehouse.png|The Center Field.
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File:Pass brickyard.png|The Center Field.
 
</gallery>
 
</gallery>
  
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== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Pass warehouse Secret room.jpg|The secret room.
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File:Pass brickyard Secret room.png|The secret room.
File:Pass warehouse TV closeup.jpg|A close-up of the TV in the secret room, with a Rocket Launcher nearby, and [[Halloween Spell|Halloween Spells]] on the table.
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File:Pass brickyard TV closeup.png|A close-up of the TV in the secret room, with a Rocket Launcher nearby, and [[Halloween Spell|Halloween Spells]] on the table.
File:Warehouse secret room teleporter.jpg|A RED teleporter seen in the back of the room.
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File:Brickyard secret room teleporters.png|The teleporters seen at the back of the room.
File:Pass warehouse fishead closeup.png|A fish head seen inside of a bag in the secret room
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File:Pass brickyard fishead closeup.png|A fish head seen inside of a bag in the secret room
 
File:Brickyard blu spawn secretroom.jpg|The BLU Spawn's secret room.
 
File:Brickyard blu spawn secretroom.jpg|The BLU Spawn's secret room.
 
File:Brickyard red spawn secretroom.jpg|The RED Spawn's secret room.
 
File:Brickyard red spawn secretroom.jpg|The RED Spawn's secret room.

Revision as of 23:50, 9 July 2016

Brickyard
Pass brickyard.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Urban City
Setting: Daylight (sunset), Sunny

Brickyard (previously Warehouse) is an official PASS Time map created by Valve in conjunction with Escalation Studios, released in the August 18, 2015 Patch.

The map takes place in a city warehouse area with speed boosts and jump pads scattered around the area.

Players must carry a ball from the center of the map to the opposing team's goal.

Overview of Brickyard. (Exteriors)
Overview of Brickyard. (Interiors)

Locations

Team Goals

  • Spawn: Each team's central spawn is a long room with three separate exits. One exit by the team's goal, one by the jumppads, and one in the team's oriented warehouse.
  • Goal Area: Each team's goal is at the rear of each base in an open area. There is a small piece of cover near the main spawn. There is also a secondary resupply next to the goal.
  • Jump Pads: Each Goal has two jump pads for quick movement. The first is on top of the cargo containers leading to the roof of the team's warehouse. The second is on the catwalks next to the warehouse.

Battlement Warehouses

  • Cargo Floor: The main floor is separated by two massive cargo container stacks. On both sides in between the containers are speed boosters.
  • Second Floor Catwalks: The second floor is an area of catwalks overlooking the warehouse. It contains a landing platform for those using the jump pads.
  • Roof: The roof of each warehouse contains a jump pad to the second floor of the other team's warehouse. The roof can be accessed by the goal jump pad, and from the towers.

Center Field

  • Jack Spawn: In the center of the field the Jack will drop overhead onto a control point like platform.
  • Towers: The towers serve as a vantage point over the center field. Access to them is achieved from jump lifts on the bottom.
  • Side Speed Boosts: On the sides of center field are speed boosts leading into the warehouse catwalks.

Strategy

Main article: Community Brickyard strategy

Related achievements

See also: Obtaining PASS Time achievements

Brickyard has 1 map-specific achievement.

[[File:Template:Dictionary/achievements/general/tune merasmus's multi-dimensional television-icon|64px|center|alt=Template:Dictionary/achievements/general/tune merasmus's multi-dimensional television-title]] Template:Dictionary/achievements/general/tune merasmus's multi-dimensional television-title
Template:Dictionary/achievements/general/tune merasmus's multi-dimensional television-desc


Update history

August 18, 2015 Patch #1
  • [Undocumented] Added Warehouse to the game.

August 18, 2015 Patch #2

  • Fixed players getting into enemy spawn rooms
  • Fixed the Jack being thrown into spawn rooms
  • Fixed being able to build in the goals

August 19, 2015 Patch

  • Fixed a hole near the RED goal
  • Fixed some props where the jack could get stuck
  • Changed some small health kits to medium

August 27, 2015 Patch

  • Fixed issue with jack getting stuck behind props
  • Fixed exploit of jack getting stuck in dropper
  • Fixed issue with unbalanced ammo and health kits
  • Moved resupply closets further from the doors
  • Added plank walkway to central warehouses on top of the containers

September 10, 2015 Patch

  • Updated pass_warehouse to fix some spots where the jack could get stuck
  • [Undocumented] Added a TV to the hidden room in Warehouse

October 21, 2015 Patch

  • Removed jump pads from the second floor of the warehouse
  • Added more spectator cameras
  • Added lateral jump pads to the middle arena
  • [Undocumented] Added Halloween Spell models to the hidden room in Warehouse.
  • [Undocumented] Added scrolls outside of team spawns in Warehouse.

November 25, 2015 Patch

  • [Undocumented] Updated the secret room on pass_warehouse.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • No longer in beta.
  • Renamed pass_warehouse to pass_brickyard.
  • [Undocumented] Added one-way Teleporters to secret rooms in spawns.

Trivia

  • The map-specific achievement requires access to a secret room to the right of the Jack Spawn. It is hidden by steel paneling and a sealed off door. Inside is a dim room containing a Rocket Launcher, a Sandvich, a television set with Merasmus' skull hat on top of it, Halloween Spell Bottles, a television guide, several camouflage pattern duffel bags, two team Teleporters, RED toolbox, and a Wrench, and in the center is 3 red chairs as well as an object with a strange pattern. One bag has a fish head in it.
    • The stain marks on the floor surrounding the television have named triggers: comillow, memagold, unissubs, subcla, enempose, irlenous, donked, finear, and amment.[1]
  • Both teams' spawns feature rooms a door marked "PRIVATE" that can be opened in the process of obtaining the achievement. Inside are Teleporters to the TV room.
    • RED team's room contains a table with a Bread Ration on it.
  • This map shares some similarities with the Team Fortress Classic map Push.

Gallery

External links

References