Difference between revisions of "Brickyard"

From Team Fortress Wiki
Jump to: navigation, search
(Gallery: I think?)
m (Gallery: minor correction)
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{Map infobox
 
{{Map infobox
   | developer                = Valve, Bad Robot, Escalation Studios
+
   | developer                = [[Valve{{if lang}}|Valve]]<br />[http://www.badrobot.com/ Bad Robot]<br />[http://www.escalation.com/ Escalation Studios]
 
   | game-type                = PASS Time
 
   | game-type                = PASS Time
 
   | file-name                = pass_brickyard
 
   | file-name                = pass_brickyard
Line 16: Line 16:
 
'''Brickyard''' (previously '''Warehouse''') is an official [[PASS Time]] map created by Valve in conjunction with Escalation Studios, released in the {{Patch name|8|18|2015}}. As every other PASS Time map, it contains three goals for each team — one shoot-in goal, one walk-in goal, and a bonus goal.
 
'''Brickyard''' (previously '''Warehouse''') is an official [[PASS Time]] map created by Valve in conjunction with Escalation Studios, released in the {{Patch name|8|18|2015}}. As every other PASS Time map, it contains three goals for each team — one shoot-in goal, one walk-in goal, and a bonus goal.
  
The map takes place in a city warehouse area with speed boosts and jump pads scattered around.
+
The map takes place in a city warehouse district with speed boosts and jump pads scattered around.
  
 
[[Image:Pass brickyard overview.png|thumb|top|Overview of Brickyard. (Exteriors)]]
 
[[Image:Pass brickyard overview.png|thumb|top|Overview of Brickyard. (Exteriors)]]
Line 23: Line 23:
 
== Locations ==
 
== Locations ==
 
=== Team Goals ===
 
=== Team Goals ===
* '''Spawn''': Each team's central spawn is a long room with three separate exits. One exit by the team's goals, one by the jumppads, and one in the team's oriented warehouse.
+
* '''Spawn''': Each team's central spawn is a long room with three separate exits. One exit by the team's goals, one by the jump pads, and one in the team's oriented warehouse.
 
* '''Goal Areas''': The side goals are located right above the spawn exit near the goals. The End Zone goals are located in the center of the wall on the rear of the base in an open area. There is also a secondary resupply on the opposite side of the spawn exit. The secret goals are located on water towers located near the middle of the goal areas. The only way to reach them is to use two jump pads located on the two opposite sides from the goal.
 
* '''Goal Areas''': The side goals are located right above the spawn exit near the goals. The End Zone goals are located in the center of the wall on the rear of the base in an open area. There is also a secondary resupply on the opposite side of the spawn exit. The secret goals are located on water towers located near the middle of the goal areas. The only way to reach them is to use two jump pads located on the two opposite sides from the goal.
* '''Jump Pads''': Each Goal zone has three jump pads for quick movement, and for making reaching the bonus goal possible. The first is on top of the cargo containers leading to the roof of the team's warehouse. The two other are located on two opposite sides of the bonus goal, one on the roof of the building, the second one on the path leading to the side goal, located near the warehouse spawn exit.
+
* '''Jump Pads''': Each Goal zone has three jump pads for quick movement, and for making reaching the bonus goal possible. The first is on top of the cargo containers leading to the roof of the team's warehouse. The other two are located on opposite sides of the bonus goal, one on the roof of the building, the second one on the path leading to the side goal, located near the warehouse spawn exit.
  
 
<gallery>
 
<gallery>
Line 61: Line 61:
  
 
== Strategy ==
 
== Strategy ==
 +
{{Community strategy stub link}}
 
{{main|Community Brickyard strategy}}
 
{{main|Community Brickyard strategy}}
  
Line 131: Line 132:
 
<gallery>
 
<gallery>
 
File:Pass brickyard Secret room.png|The secret room.
 
File:Pass brickyard Secret room.png|The secret room.
File:Pass brickyard TV closeup.png|A close-up of the TV in the secret room, with a Rocket Launcher nearby, and [[Halloween Spell|Halloween Spells]] on the table.
+
File:Pass brickyard TV closeup.png|A close-up of the TV in the secret room, with a Rocket Launcher nearby, and Halloween Spells on the table.
 
File:Brickyard secret room teleporters.png|The teleporters seen at the back of the room.
 
File:Brickyard secret room teleporters.png|The teleporters seen at the back of the room.
 
File:Pass brickyard fishead closeup.png|A fish head seen inside of a bag in the secret room
 
File:Pass brickyard fishead closeup.png|A fish head seen inside of a bag in the secret room

Revision as of 10:51, 28 February 2019

Brickyard
Pass brickyard.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Urban City
Setting: Daylight (sunset), Sunny

Brickyard (previously Warehouse) is an official PASS Time map created by Valve in conjunction with Escalation Studios, released in the August 18, 2015 Patch. As every other PASS Time map, it contains three goals for each team — one shoot-in goal, one walk-in goal, and a bonus goal.

The map takes place in a city warehouse district with speed boosts and jump pads scattered around.

Overview of Brickyard. (Exteriors)
Overview of Brickyard. (Interiors)

Locations

Team Goals

  • Spawn: Each team's central spawn is a long room with three separate exits. One exit by the team's goals, one by the jump pads, and one in the team's oriented warehouse.
  • Goal Areas: The side goals are located right above the spawn exit near the goals. The End Zone goals are located in the center of the wall on the rear of the base in an open area. There is also a secondary resupply on the opposite side of the spawn exit. The secret goals are located on water towers located near the middle of the goal areas. The only way to reach them is to use two jump pads located on the two opposite sides from the goal.
  • Jump Pads: Each Goal zone has three jump pads for quick movement, and for making reaching the bonus goal possible. The first is on top of the cargo containers leading to the roof of the team's warehouse. The other two are located on opposite sides of the bonus goal, one on the roof of the building, the second one on the path leading to the side goal, located near the warehouse spawn exit.

Battlement Warehouses

  • Cargo Floor: The main floor is separated by two massive cargo container stacks. On both sides in between the containers are speed boosters.
  • Second Floor Catwalks: The second floor is an area of catwalks overlooking the warehouse. It contains a landing platform for those using the jump pads.
  • Roof: The roof of each warehouse contains a jump pad to the second floor of the other team's warehouse. The roof can be accessed by the goal jump pad, and from the towers.

Center Field

  • Jack Spawn: In the center of the field the Jack will drop overhead onto a control point like platform.
  • Towers: The towers serve as a vantage point over the center field. Access to them is achieved from jump lifts on the bottom.
  • Side Speed Boosts: On the sides of center field are speed boosts leading into the warehouse catwalks.

Strategy

Main article: Community Brickyard strategy

Related achievements

See also: Obtaining PASS Time achievements

Brickyard has 1 map-specific achievement.

Tune Merasmus's Multi-Dimensional Television
Tune Merasmus's Multi-Dimensional Television
Reveal the mystery of the PASS Time TV Room.

Reward: Military Grade JACK Hat, PASS Time Miniature Half JACK


Update history

August 18, 2015 Patch #1
  • [Undocumented] Added Warehouse to the game.

August 18, 2015 Patch #2

  • Fixed players getting into enemy spawn rooms
  • Fixed the Jack being thrown into spawn rooms
  • Fixed being able to build in the goals

August 19, 2015 Patch

  • Fixed a hole near the RED goal
  • Fixed some props where the jack could get stuck
  • Changed some small health kits to medium

August 27, 2015 Patch

  • Fixed issue with jack getting stuck behind props
  • Fixed exploit of jack getting stuck in dropper
  • Fixed issue with unbalanced ammo and health kits
  • Moved resupply closets further from the doors
  • Added plank walkway to central warehouses on top of the containers

September 10, 2015 Patch

  • Updated pass_warehouse to fix some spots where the jack could get stuck
  • [Undocumented] Added a TV to the hidden room in Warehouse

October 21, 2015 Patch

  • Removed jump pads from the second floor of the warehouse
  • Added more spectator cameras
  • Added lateral jump pads to the middle arena
  • [Undocumented] Added Halloween Spell models to the hidden room in Warehouse.
  • [Undocumented] Added scrolls outside of team spawns in Warehouse.

November 25, 2015 Patch

  • [Undocumented] Updated the secret room on pass_warehouse.

July 7, 2016 Patch #1 (Meet Your Match Update)

  • No longer in beta.
  • Renamed pass_warehouse to pass_brickyard.
  • [Undocumented] Added one-way Teleporters to secret rooms in spawns.

Trivia

Spectrogram of tv1.wav
  • PASSTime developer LuckyLance revealed that they created an elaborate process to obtain the map-specific achievement due to a "love of TF2's past updates' hidden pages and the like, not to mention Bad Robot's propensity to include mystery in their storytelling".[1]
    • Obtaining it requires access to a secret room to the right of the Jack Spawn. It is hidden by steel paneling and a sealed-off door. Inside is a dim room containing a Rocket Launcher, a Sandvich, a television set with Merasmus' skull hat on top of it, Halloween Spell Bottles, a television guide, several camouflage pattern duffel bags, two team Teleporters, RED toolbox, and a Wrench, and in the center is 3 red chairs as well as an object with a strange pattern. One bag has a fish head in it.
    • The stain marks on the floor surrounding the television have named triggers: comillow, memagold, unissubs, subcla, enempose, irlenous, donked, finear, and amment.[2]
    • The developer also mentions a spectrogram hidden in the audio files. There are three audio files associated with the PASSTime TV. While the spectrogram of tv1.wav shows a television along with various symbols, it is unclear how this and the rest of the audio files translate to team color and class.
Tf pass time hat.png  TV audio files
  • Both teams' spawns feature rooms a door marked "PRIVATE" that can be opened in the process of obtaining the achievement. Inside are Teleporters to the TV room.
    • RED team's room contains a table with a Bread Ration on it.

Gallery

External links

References