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Byre | |
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資訊 | |
種類: | 競技場模式 |
檔案名稱: | arena_byre
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釋出時間: | 2015年10月6日更新 (外星入侵社群更新) |
開發者: | Ian "Idolon" Spadin Gavin "Equinoxo" Sawford Guy "Gerbil" Ross HellJumper Kevin "Ravidge" Brook Matt "Boylee" Boyle Sebastian "Seba" Grus Umbratile The Ronin |
地圖資料 | |
所處地區: | Farmland/construction |
環境設定: | Daylight, sunny |
深水坑: | 不可 |
地圖物品 | |
補血包: | ×2 |
彈藥盒: | ×2 |
地圖郵票 | |
贊助者排行榜 |
“ | The mercenaries can't even finish building a barn. Let's see if they can finish a fight.
— Invasion Update
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Byre is a community-created Arena map. It was added to the game with the Invasion Community Update.
The goal is to eliminate the entire enemy team or capture the two control points.
Byre won 3rd place in the 2014 TF2Maps.net Major Mapping Contest #11, "Mercs vs. Aliens".
Byre was contributed to the Steam Workshop.
內容
Locations
- Death Ray: The center of the map is separated by a death ray. On both sides of the ray are the two control points.
- Team Barns: To the sides are the team-colored barns holding Control Point A & B respectively. Each barn has three entrances from a rear plank, the side opening, and the front opening. On the rear plank is a small ammo kit.
- Tool Sheds: In front of each spawn is an unfinished toolshed. To the left of the shed is their team's corresponding barn.
- Ditches: On side of each team's spawn is a small ditch that can lead to their corresponding barn. Inside the ditch is a small health kit.
Strategy
主條目: 社群 Byre 策略
“孫子可沒說到這個部分!” 這張地圖的社群策略(英語)頁面僅是一個存根。因此內容是不完整的。 你可以通過擴展它來為絕地要塞維基的社群戰術盡一份心力。 註記: 無註記 |
Control point timing
控制點模式 | 玩家人數 | 秒 | ||
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佔領控制點 | ×1 |
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×2 |
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×3 |
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×4 |
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Changelog
This is the changelog of the map before it was added to the game.
更新日誌:
b4
- some more detail
- a lot more optimization
- clipping
- cubemaps
- added ufo that goes boom when you win
- added a small ammo on both sides
- all classes can get on the shack roofs now
i forgot to make a changelog entry for b3 and im not sure what i actually changed, if anything
b2
- lotsa detail changes and additions
- added hole in barns' roofs
- changed attic platform to planks to make people more vulnerable
b1
- detail
- added another attic route to the barns
- added Overtime
- tried to add a 10 second unlock period but arena doesn't seem to like that
a3
- added ufo and laser finale thing (its dumb)
- will get stalemates working properly later, sorry
- r.i.p. cool dog screenshot
a2
- map is now 2cp arena
- removed final
- redid entire layout to be less cramped and flow better, but same general concept and buildings
a1
- first version
Update history
2015年10月6日更新 (Invasion Community Update)
- [未記載] Added Byre to the game.
- [未記載] Added the Invasion Community Update maps to regular quickplay lists.
Bugs
- Players can sometimes get stuck in the gates to their spawn when they open at the start of the round while touching them.
- Killing all enemy players after the match has already ended by capturing both control points will trigger the finale cinematic twice.
Trivia
- Byre originally started as a symmetrical 4cp map, where teams had to capture both middle points before attacking the final point.
- A total of 15 different sounds are triggered during the finale laser cinematic.
Gallery
External links
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