Difference between revisions of "C.A.P.P.E.R"

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When fired, the bullets from the C.A.P.P.E.R have a unique style and particle effect that make it look to be shooting team-colored lasers, rather than traveling bullets, and a unique sound effect to match its looks.
 
When fired, the bullets from the C.A.P.P.E.R have a unique style and particle effect that make it look to be shooting team-colored lasers, rather than traveling bullets, and a unique sound effect to match its looks.
  
Enemies killed by the C.A.P.P.E.R suffer a distinctive death by incineration, where they disintegrate into smoldering orange cinders that quickly fade away.
+
Enemies killed by the C.A.P.P.E.R suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.
  
 
This weapon functions identically to the [[Pistol]].
 
This weapon functions identically to the [[Pistol]].

Revision as of 09:07, 13 October 2020

It's the Captain's Advanced Pulsetron Particle Electromagnetic Raygun! As seen in the movie, and only slightly altered with alien power sources!
C.A.P.P.E.R publicity blurb

The C.A.P.P.E.R is a community-created secondary weapon for the Scout and Engineer. It is a ray gun with team-colored fins and a well-worn, team-colored body (Orange for RED & Light Blue for BLU), implying extensive use. It has a small antenna protruding from the front of the gun, and a long silver wire down the lower half of the gun leading to a small rocket exhaust. The C.A.P.P.E.R. uses AA batteries as ammunition instead of the standard magazine.

When fired, the bullets from the C.A.P.P.E.R have a unique style and particle effect that make it look to be shooting team-colored lasers, rather than traveling bullets, and a unique sound effect to match its looks.

Enemies killed by the C.A.P.P.E.R suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.

This weapon functions identically to the Pistol.

The C.A.P.P.E.R was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Identical to: Pistol, Lugermorph
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Critical 45
Mini-crit 20 - 30
Function times
Attack interval 0.15 s
Reload Engineer: 1.36 s
Scout: 1.25 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Update history

October 6, 2015 Patch (Invasion Community Update)

  • The C.A.P.P.E.R was added to the game.

Bugs

  • The Killstreak sheens for the C.A.P.P.E.R travel upwards towards the top fin of the weapon instead of towards the front like standard weapons.
  • The C.A.P.P.E.R lacks the description "Team Colored Weapon", and their BLU team variants cannot be viewed in the backpack unless playing on BLU team.

Trivia

  • This item's name is an acronym, meaning "Captain's Advanced Pulsetron Particle Electromagnetic Raygun".[1]
  • This is the same weapon used by the 'captain' of the space movie BLU watches in the Invasion Update trailer.
  • "Capping" is a euphemism for the act of shooting someone.
  • The C.A.P.P.E.R's design is based off of common ray gun designs used in Classic science fiction shows and films, such as in, but not specifically, Flash Gordon.

Gallery

References

See also