C.A.P.P.E.R

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Revision as of 23:45, 7 October 2015 by Esky (talk | contribs) (Corrected erroneous text, added Damage and Function Times table. If you keep copying and pasting content without updating them, I will bust a C.A.P.P.E.R in yo' posterior!)
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The C.A.P.P.E.R is a community-created secondary weapon for the Scout and Engineer. It is a handheld team-colored ray gun.

Enemies killed by the C.A.P.P.E.R suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.

This weapon functions identically to the Pistol.

The C.A.P.P.E.R was contributed to the Steam Workshop under the same name.

Damage and function times

See also: Damage
Identical to: Pistol
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Critical 45
Mini-crit 20 - 30
Function times
Attack interval 0.17 s
Reload Engineer: 1.36 s
Scout: 1.25 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Update history

October 6, 2015 Patch (Invasion Community Update)

  • The C.A.P.P.E.R was added to the game.

Trivia

  • This item's name is an acronym, meaning "Captain's Advanced Pulsetron Particle Electromagnetic Raygun".[1]

Gallery

References

See also