Difference between revisions of "Capture the Flag"

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[[Image:CTF DoubleCross RedBase.png|thumb|right|300px|The bridge area over the crevasse on [[Double Cross]].]]
 
[[Image:CTF DoubleCross RedBase.png|thumb|right|300px|The bridge area over the crevasse on [[Double Cross]].]]
  
{{Quotation|'''The Scout''' capturing the Intelligence|I got it, I got it, I got it!|sound=Scout_autocappedintelligence03.wav}}
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{{Quotation|'''The Scout''' capturing the Intelligence|omg im find secret dr dre homosexual ahh wtf|sound=Scout_autocappedintelligence03.wav}}
 
 
'''Capture the Flag''' ('''CTF''') is a [[game modes|game mode]] which features both [[RED]] and [[BLU]] teams with their own [[Capture the Flag#Intelligence|Intelligence]] briefcase (known as the flag). The goal for both teams is to capture their enemy's Intelligence continuously until they have reached the game's capture limit (default limit is 3) whilst preventing their enemy from achieving the same.  If no team completes the capture limit before time runs out, the match will enter [[Sudden Death]] mode (unless either Intelligence has been taken and is still in play, in which case [[Overtime]] occurs until both teams' Intelligence are secured again).
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'''Capture the Flag''' ('''CTF''') is a game mode where team are defend intel that dr dre homosexual and that easter egg from other team by not let capature and try get intel from enemy briefacese
  
 
== Intelligence ==
 
== Intelligence ==
 
[[File:Carried Intel.png|thumb|220px|right|A RED [[Scout]] carrying the Intelligence.]]
 
[[File:Carried Intel.png|thumb|220px|right|A RED [[Scout]] carrying the Intelligence.]]
  
The Intelligence, also known as the "{{botignore|intel}}," "flag," or "briefcase," is the eponymous flag and objective of the Capture the Flag game mode. It is a team-colored briefcase sporting a complicated numbered lock pad on the front and papers protruding out of its joints. Once picked up by an enemy, the case begins to glow in the carrier's team color and will emit paper particles and a long team-colored trail.
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if playa look into the briefcase with paper and secret he die instantly and pc shut off satan come fuck him in asshole and he be like NOOOOOOOOOOOO ahhhhh
  
 
== Gameplay ==
 
== Gameplay ==
During a Capture the Flag round, each team is given their own Intelligence located within their section of the map.  It must be retrieved from this location by the opposite team and returned to a defined point, usually the opposing team's capture zone where their Intelligence is stored.
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just play game not hard
 
 
The Intelligence can be taken by any enemy player that walks up onto it, but can not be interfered or moved by a friendly player. It will then appear on their back and the [[Announcer]] will notify both teams that the Intelligence has been taken. The Intelligence indicator located on the [[HUD]] will then point in the direction of the carrier who must make their way out of the enemy base and back to their own. Carriers are visible to their respective team players as they emit a green, yellow or red glow (based on their current health) that can be seen through walls.
 
 
 
While carrying the Intelligence, players become more vulnerable. Additionally, certain conditions may result in the player being unable to pick up and carry the Intelligence.
 
* Intelligence carriers cannot use [[Teleporter]]s.
 
* The [[Medic]]'s stock [[Medi Gun]]'s [[ÜberCharge]] cannot be used on the Intelligence carrier, nor can a player pick up the Intelligence while ÜberCharged and thus invulnerable. This also applies to the [[Quick-Fix]] as well. (The charges from all other Medi Guns can be activated and work on both the Medic and the patient even if one of them is carrying the Intelligence.)
 
* [[Scout]]s are unable to drink [[Bonk! Atomic Punch]] while holding the Intelligence, and may not pick it up while under its effects.
 
* [[Soldier]]s equipped with the [[Rocket Jumper]] and [[Demoman|Demomen]] equipped with the [[Sticky Jumper]] are unable to carry the Intelligence.
 
* [[Spy|Spies]] are unable to carry the Intelligence while [[Cloak]]ed, but can pick it up while in [[disguise]], removing their disguise. They cannot disguise or Cloak while carrying the Intelligence.
 
* The Intelligence is dropped if the carrier is killed or enters a [[resupply area]].
 
* [[Engineer]]s that use the [[Eureka Effect]] can teleport via the weapon's taunt, but the Intelligence will drop at the spot the Engineer teleported from.
 
 
 
Once the Intelligence is returned to a capture point, the successful team will gain one point shown in the Intelligence indicator, and will receive ten seconds of [[crit boost]]. There is no need for the capturing team's own Intelligence to be on their capture point at the time of the capture.
 
 
 
The Intelligence can be dropped manually if the player carrying it presses the drop-item button ([[Default key]]: {{Key|L}}). Once dropped, a clock-like timer ring will appear over the Intelligence. When the default 60 seconds have passed without an ally picking it up again, it is automatically returned to its original position in the team's base. If an ally picks up and subsequently drops the intelligence, this timer will reset. Teams are required to defend the dropped Intelligence during this period or face losing it.
 
 
 
If the Intelligence carrier is killed by certain environmental hazards that prevent the dropped Intelligence from being touched, like the bottomless pits on [[Double Cross]], it will be forcibly returned to its original position. This functionality is inherent to the map's code and not the intelligence itself, and thus has to be added to the map manually by its creator. While [[Valve]] [[List of maps|official maps]] all share this for specific bottomless hazards, not all [[custom maps]] may utilize this function.
 
 
 
 
== Strategy ==
 
== Strategy ==
{{main|Community Capture the Flag strategy}}
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stargey get enigneer build sentry for defence attacker with scout and killer demoman all attack all all go defend heavy and pyro make for hapy and have very fun very fun building sentry defence
 
 
{{anchor|CTF maps|Capture the Flag maps|maps}}
 
  
 
== Maps ==
 
== Maps ==
{{main|List of maps}}
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all
Capture the Flag maps carry the '''ctf_''' prefix; community maps are identified with italic font.
 
 
 
{| class="wikitable" cellpadding=2 style="text-align:center;"
 
|- style="height: 20px;"
 
! class="header"  |Name
 
! class="header"  |Picture
 
! class="header"  |File name
 
|-
 
|style="background-color:#F9D483;" |'''[[2Fort]]'''
 
| [[File:Ctf 2fort bridge ss.png|160px|link=2fort]]
 
| width="60px" |{{code|ctf_2fort}}
 
|-
 
|style="background-color:#F9D483;" |'''''[[2Fort Invasion]]'''''
 
| [[File:Ctf 2fort invasion.png|160px|link=2fort Invasion]]
 
| width="60px" |{{code|ctf_2fort_invasion}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Double Cross]]'''
 
| [[File:CTF DoubleCross RedBase.png|160px|link=Double Cross]]
 
| width="60px" |{{code|ctf_doublecross}}
 
|-
 
|style="background-color:#F9D483;" |'''''[[Landfall]]'''''
 
| [[File:Ctf landfall rc0005.jpg|160px|link=Landfall]]
 
| width="60px" |{{code|ctf_landfall}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Sawmill (Capture the Flag)|Sawmill<br>(Capture the Flag)]]'''
 
| [[File:CTF Sawmill Center.png|160px|link=Sawmill (Capture the Flag)]]
 
| width="60px" |{{code|ctf_sawmill}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Turbine]]'''
 
| [[File:CTF Turbine Center.png |160px|link=Turbine]]
 
| width="60px" |{{code|ctf_turbine}}
 
|-
 
|style="background-color:#F9D483;" |'''[[Well (Capture the Flag)|Well<br>(Capture the Flag)]]'''
 
| [[File:Ctfwell04.png|160px|link=Well (Capture the Flag)]]
 
| width="60px" |{{code|ctf_well}}
 
|}
 
  
 
== Related achievements ==
 
== Related achievements ==
==={{Class link|Scout}}===
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if you try
{{Achievement table
 
| 1 = {{Show achievement|Scout|Belittled Beleauger}}
 
      {{Show achievement|Scout|Round Tripper}}
 
| 2 = {{Show achievement|Scout|No Hitter}}
 
      {{Show achievement|Scout|Triple Steal}}
 
}}
 
 
 
==={{Class link|Pyro}}===
 
{{Show achievement|Pyro|Cooking the Books|width=50%}}
 
 
 
==={{Class link|Heavy}}===
 
{{Show achievement|Heavy|Crime and Punishment|width=50%}}
 
 
 
==={{Class link|Engineer}}===
 
{{Show achievement|Engineer|Trade Secrets|width=50%}}
 
 
 
==={{Class link|Sniper}}===
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Have a Plan}}
 
| 2 = {{Show achievement|Sniper|Robbin' Hood}}
 
}}
 
  
 
== Update history ==
 
== Update history ==
{{Update history |'''{{Patch name|10|8|2007}}''' (Pre-Released)
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1 october: add capture flag
* Sudden Death only starts in CTF mode if both flags are at home.
 
 
 
'''October 10, 2007''' ([[Team Fortress 2|Initial Game Release]])
 
* Added Capture the Flag mode.
 
* Added map: 2Fort.
 
 
 
'''{{Patch name|11|7|2007}}'''
 
* Fixed exploit that allowed players to teleport with the intelligence.
 
 
 
'''{{Patch name|11|20|2007}}'''
 
* Updated server log entries for flag captures to detail the number of captures and the  {{code|tf_flag_caps_per_round}} value.
 
 
 
'''{{Patch name|1|25|2008}}'''
 
* Added map: Well (Capture the Flag).
 
 
 
'''{{Patch name|3|20|2008}}'''
 
* Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else.
 
 
 
'''{{Patch name|6|19|2008}}''' ([[Pyro Update]])
 
* Added map: Turbine.
 
 
 
'''{{Patch name|2|24|2009}}''' ([[Scout Update]])
 
* Fixed obscure bug where spectators were able to carry the flag.
 
 
 
'''{{Patch name|4|20|2009}}'''
 
* Scouts now drop the Intelligence if they're carrying it when they start phasing.
 
 
 
'''{{Patch name|8|13|2009}}''' ([[Classless Update]])
 
* Added map: Sawmill (Capture the Flag).
 
* Capturing the flag in a CTF game mode now gives the entire capturing team 10 seconds of [[Critical Hit#Crit-boost|crit-boost]].
 
 
 
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 
* Added map: Double Cross.
 
 
 
'''{{Patch name|10|6|2010}}'''
 
* Your Eternal Reward no longer disguises the Spy if they are carrying the flag.
 
 
 
'''{{Patch name|1|19|2011}}'''
 
* Added a glow effect to the team intelligence entities when they’re not being carried.
 
 
 
'''{{Patch name|4|15|2011}}'''
 
* {{Undocumented}} Intelligence no longer appears on the backs of players who are carrying it.
 
 
 
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
 
* Fixed the briefcase not being drawn on players when it's being carried in CTF maps.
 
 
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
* Friendly players glow when carrying the flag.
 
* Fixed rare cases where flag could fall out of the world.
 
 
 
'''{{Patch name|7|25|2014}}'''
 
* Fixed a client crash related to the CTF HUD.
 
* Fixed the CTF HUD not updating properly.
 
 
 
'''{{Patch name|1|15|2015}} #1'''
 
* Fixed the [[Medic]] not being able to deploy a [[Quick-Fix]]/[[Vaccinator]] [[ÜberCharge|charge]] while carrying the flag.
 
 
 
'''{{Patch name|7|23|2015}} #1'''
 
* Fixed being able to carry the flag with the Rocket/Sticky Jumpers.
 
 
 
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]])
 
* Added map: 2Fort Invasion.
 
 
 
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 
* Added map: Landfall.
 
 
 
'''{{Patch name|3|28|2018}} #1'''
 
* Added {{code|[[Sawmill (Capture the Flag)|ctf_sawmill]]}}, {{code|[[Well (Capture the Flag)|ctf_well]]}}, {{code|[[2Fort Invasion|ctf_2fort_invasion]]}}, and {{code|[[Foundry (Capture the Flag)|ctf_foundry]]}} to Casual Mode
 
}}
 
  
 
== Bugs ==
 
== Bugs ==
* Occasionally, the status on the bottom center of the HUD will not change when a player takes or drops the Intelligence.
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ahhh there are cockroach :D (joke)
* Rarely some [[Mann vs Machine|bomb-related]] responses can be pronounced when a player carrying Intelligence is killed.
 
* If a player has the Intelligence and then the map is reset, the next round will have the player who had the Intelligence continue to glow until another player has picked up the intelligence or that player has died.
 
  
 
== Notes ==
 
== Notes ==
* The Neutral Intelligence briefcase is a white-colored version of the standard briefcase that appears in the game files. It remains unused by Valve in [[list of maps|official maps]], however, it was included by them for use by Community developers in custom [[game modes]] (such as "Single Flag CTF", [[FortWars]], and "Achievement Servers"). Most recently, Valve employed a version of the neutral Intelligence case as the initial pickup for the new [[Special Delivery (Game Mode)|Special Delivery]] game mode: the intelligence remodeled into an explosive suitcase.
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secret
* As placeholders during early stages, Valve used modified versions of ''[[Team Fortress Classic]]'''s [[unused flags|flags]], which can be still be seen in the game files, featuring the faces of TF2's development team. The face that appears on the red flag is that of Robin Walker, the co-creator of the ''[[Team Fortress]]'' series, while the blue flag bears Charlie Brown.
 
* Some [[Achievements]] related to the Intelligence can be obtained in [[Doomsday]], a map for the game mode [[Special Delivery (Game Mode)|Special Delivery]].
 
* There is an option that allows servers to specify the length of a crit boost on a successful capture, or to disable it entirely ({{code|tf_ctf_bonus_time}}).
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery perrow=3>
 
<gallery perrow=3>
file:Intel red idle.png|The [[RED]] Intelligence briefcase.
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file:Intel sandman.png|secret tf2
file:Intel blu idle.png|The [[BLU]] Intelligence briefcase.
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file:Intel scrap metal.png|fuck ashole
file:Intel neutral idle.png|The neutral Intelligence briefcase.
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file:Intel steam.png|IM KILL NIGGER!
file:Intel red pickedup.png|The RED Intelligence briefcase (picked up).
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file:Intel 2fort.png|AAAAAAAAAAAAAAAAAA
 
file:Intel blu pickedup.png|The BLU Intelligence briefcase (picked up).
 
file:Intel blu pickedup.png|The BLU Intelligence briefcase (picked up).
 
file:Intel neutral pickedup.png|The neutral Intelligence briefcase (picked up).
 
file:Intel neutral pickedup.png|The neutral Intelligence briefcase (picked up).
file:Oldredflag.png|The old red team flag.
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file:machina.png|Thawhhgrwafgwerg.
file:Oldblueflag.png|The old blue team flag.
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file:scattergun.png|Tfawfwafwafwaf
file:Oldneutralflag.png|The old neutral flag.
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file:badlands.png|haregsgesgewavewvwevwevwevwevweawegweagrwehwehrh
File:Intel Carrier Glow.png|Carriers and Intelligence briefcases glow.
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File:Intel heavy.png|Carriers and Intelligence briefcases glow.
File:Intel_carried.png|Carriers will emit a stream of paper [[Particle effects#Gameplay effects|particles]].
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File:soldier.png|Carriers will emit a stream of paper [[Particle effects#Gameplay effects|particles]].
 
</gallery>
 
</gallery>
  
{{Maps nav}}
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who care
 
 
[[Category:Game modes]]
 
[[Category:Gameplay]]
 
[[Category:Strategy]]
 

Revision as of 16:58, 15 August 2019

The bridge area in the center of 2Fort.
The bridge area over the crevasse on Double Cross.
omg im find secret dr dre homosexual ahh wtf
The Scout capturing the Intelligence

Capture the Flag (CTF) is a game mode where team are defend intel that dr dre homosexual and that easter egg from other team by not let capature and try get intel from enemy briefacese

Intelligence

A RED Scout carrying the Intelligence.

if playa look into the briefcase with paper and secret he die instantly and pc shut off satan come fuck him in asshole and he be like NOOOOOOOOOOOO ahhhhh

Gameplay

just play game not hard

Strategy

stargey get enigneer build sentry for defence attacker with scout and killer demoman all attack all all go defend heavy and pyro make for hapy and have very fun very fun building sentry defence

Maps

all

Related achievements

if you try

Update history

1 october: add capture flag

Bugs

ahhh there are cockroach :D (joke)

Notes

secret

Gallery

who care