Carbonado Botkiller Rocket Launcher Mk.I/tr

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Bu makalenin ele aldığı konu: the Soldier's stock primary weapon. Görmek istediğiniz konu other rocket launchers ise, buraya da bakınız: Rocket Launcher (disambiguation).
I joined this team just to kill maggots like you.
The Soldier

The Rocket Launcher is the default primary weapon for the Soldier. It is a stylized rocket-launching device with wooden grips, a large front sight, and a wide exhaust port.

The Rocket Launcher holds up to four rockets, firing them as projectiles at a speed of around 1100 Hammer units per second (roughly 76 km/h or 47 mph). Rockets travel in a straight line, unaffected by gravity, exploding on contact with any surface or player. Rocket explosions deal damage in a set radius; damage inflicted decreases the further the distance from the center of the explosion, with a player taking only 50% of the normal damage at the very edge of the blast radius. Rockets also have damage falloff over long distances. Players killed by rockets explode into gibs if they take 10 damage more than their current health.

As the explosion from rockets causes knockback, an experienced player can launch opponents into the air by aiming at their feet, causing them to take fall damage or potentially pushing them into environmental hazards. The player can also use the knockback in order to perform a rocket jump by firing at the ground beneath themselves, catapulting themselves vertically and/or horizontally. Crouching during the explosion increases the height and length of the jump while also decreasing the self-inflicted damage. This technique can be used to reach areas inaccessible to other classes, quickly advance, or escape from a bad situation.

Damage and function times

Ayrıca bakınız: Hasar
Hasar ve işlev süreleri
Atış türü Projectile
Hasar türü Explosive
Cephaneli mi yakın dövüş mü? Ranged
Hasar
Azami sınır 125% 112
Ana hasar 100% 90
Azami dağılım 52.8% 48
Sıfır mesafe 105-112
Orta mesafe 50-90
Uzak mesafe 24-48
Kritik 270
Mini kritik 122-151
Hasar çapı
Asgari çap 50% 2.8m
Hasar azaltımı 1% / 2.88
Kişisel hasar 27-89
Kişisel hasar (roket zıplaması) 27-46
İşlev süreleri
Saldırı gecikmesi 0.8 s
Doldurma (ilk) 0.92 s
Doldurma (ard arda) 0.8 s
Değerler topluluk testlerinde kaydedilmiştir ve yaklaşık değerlerdir.

Tanıtım videosu

EmbedVideo received the bad id "[[:Template:Dictionary/demonstrations/carbonado botkiller rocket launcher mk.i]]" for the service "youtube".

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Yiyorsa Bunu Da Püskürt
Yiyorsa Bunu Da Püskürt
Son 10 saniye içinde roketlerinden birini püskürtmüş olan bir Pyro'yu öldür.


Şanslı Roketler
Şanslı Roketler
2 kritik roketi rastgele arka arkaya at.


Yükseklerden Gelen Ölüm
Yükseklerden Gelen Ölüm
Roketle zıpla ve yere inmeden 2 düşman öldür.


Mecburi Hizmet
Mecburi Hizmet
Roket zıplaması yaptıktan sonra inmeden önce veya indikten hemen sonra Dengeleyici ile bir düşmanı öldür.
Fişek Bağımlıları İçin
Fişek Bağımlıları İçin
Bir rakibi roket ile havaya fırlat ve yere düşmeden önce av tüfeğinle öldür.


Karşılıklı Öldürme
Karşılıklı Öldürme
Seni öldüren Sniper'ın az önce attığın roketle ölmesini sağla.


Bir Taşla Üç Kuş
Bir Taşla Üç Kuş
Tek bir kritik roketle 3 düşmanı öldür.


Kartalların Cesareti
Kartalların Cesareti
Zıplayıp çömelerek mümkün olan en yüksek roket zıplamayı yap.


Leaderboard class pyro.png Pyro

Sıcak Atış
Sıcak Atış
Bir Soldierpüskürtülmüş kritik roketle öldür.
Pilot Işığı
Pilot Işığı
Roket zıplaması yapmış bir Soldier'ı havadayken tutuştur.


Leaderboard class heavy.png Heavy

Kritik Engeli
Kritik Engeli
Kritik bir roket ile vurulduğun halde hayatta kal.


Leaderboard class sniper.png Sniper

Kartal Gözü
Kartal Gözü
Klasik kullanırken, roket/bomba zıplayışı yapmış bir düşmanı havadayken tam şarjla, dürbünsüz tam kafasından vurarak öldür.
Zıplayanı Çivileme
Zıplayanı Çivileme
Roket veya bomba zıplaması yapan bir düşmanı havada Tüfeğin veya Avcınla öldür.


Tf snakewater salesman.png Snakewater başarımları

Karşılıklı Havada Öldürme
Karşılıklı Havada Öldürme
Roket zıplaması yaparken, aynı anda roket zıplaması yapan ve seni öldüren bir düşmanı öldür.

Update history

25 Ekim 2007 Yaması
  • Fixed rocket explosions being able to impart damage through thin ceilings.

20 Aralık 2007 Yaması

  • Fixed Rocket trail effects sometimes existing permanently in world.

28 Şubat 2008 Yaması

  • Reduced Soldier's maximum rocket reserve ammo from 36 to 16.

1 2008 Mart Yaması (Xbox)

  • Fixed exploit with rockets explosions being able to impart damage through thin ceilings.

6 Mart 2008 Yaması

  • Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended.

2 Şubat 2009 Yaması

  • Increased Soldier's primary ammo count from 16 to 20.

7 Ocak 2011 Yaması

22 Şubat 2011 Yaması

  • [Belgelenmemiş] Several particle effects, including critical rockets, pipes, and stickies, were altered to appear brighter. These changes do not apply to ATI graphics card users and some others.

23 Haziran 2011 Yaması

  • [Belgelenmemiş] Added Strange quality.

28 Haziran 2011 Yaması

  • Refined all Rocket Launcher recoil forces to feel more true to recoil animation.

15 Aralık 2011 Yaması (Australian Christmas 2011)

19 Aralık 2011 Yaması

  • Festive Rocket Launchers can now be gifted.

15 Ağustos 2012 Yaması (Mann vs. Makine Güncellemesi)

  • [Belgelenmemiş] Added Silver and Gold Botkiller variants.

9 Ekim 2012 Yaması

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

20 Aralık 2012 Yaması (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

13 Mayıs 2013 Yaması

  • Fixed the Botkiller Rocket Launcher using incorrect team materials for the arms.

21 Kasım 2013 Yaması (Two Cities Update)

18 Haziran 2014 Yaması (Love & War Update)

  • Converted the Rocket Launcher models to use the c_models system.

25 Eylül 2014 Yaması

  • [Belgelenmemiş] Corrected the iron sight for the Rocket Launcher.

5 Ocak 2023 Yaması

  • Fixed entities being considered static props after long server times.
    • Fixed rockets occasionally being solid.

Unused content

  • In the VPK's w_rocketlauncher folder, there exists the worldmodel texture of the old TFC Rocket Launcher. The texture is listed as new_worldrpg_combo.
  • Another alternate Rocket Launcher texture is included in the VPK, being just Ambient Occlusion. It is in a folder listed as W_RPG, with the texture is listed as w_rocketlauncher01. It's also worth noting that there is a rocket on the texture sheet, implying that this could presumably be a texture for an earlier incarnation of Soldier's Rocket Launcher, as the Club and Branding Iron appear with similar textures.
  • There is yet another Rocket Launcher in the game files. It is in a folder listed as v_rocketlauncher; all the files except v_rocket, v_rocketlauncher01.vtf and v_rocketlauncher01_gold.vtf are unused. These textures are from Team Fortress Classic.

Bugs

  • While reloading, the Rocket Launcher occasionally appears to load an extra rocket.
  • Sometimes, the player stays stuck in the reload position. This can be fixed by switching weapons.
  • Rockets fired underwater that leave the water retain their trail of bubbles instead of using the regular flame particles used on land.

Trivia

  • Despite the Rocket Launcher's animation indicating high recoil, real rocket launchers have no recoil at all, as the reaction force is released through the exhaust port.
  • The Rocket Launcher was originally single-rocket loaded, much like its Team Fortress Classic counterpart. An animation of this still exists in the game files.
  • The Soldier's Rocket Launcher was usable by Megabeth in Super Monday Night Combat as part of a cross-promotion.
  • The Rocket Launcher, along with the Rainblower and Stock Flame Thrower were obtainable in Saints Row IV by pre-ordering the game on Steam.

Gallery

See also