Difference between revisions of "Chargin' Targe"

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m (Strange variant)
(Damage: clarification on damage midway)
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{{See also|Damage}}
 
{{See also|Damage}}
 
Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.
 
Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.
* Charge Damage: 50 (if shield connects with enemy at the end of the charge) + 10 per [[Eyelander|head]] (up to 5 heads).
+
* Charge Damage: 50 (if shield connects with enemy at the end of the charge - 0 otherwise) + 10 per [[Eyelander|head]] (up to 5 heads).  
 
** The shield damage is affected by weapon damage spread, it is not a constant number.
 
** The shield damage is affected by weapon damage spread, it is not a constant number.
 
* Charge Speed: 750 [[Hammer unit]]s/sec (Approximately 2.5 times faster than 'Base' Speed).
 
* Charge Speed: 750 [[Hammer unit]]s/sec (Approximately 2.5 times faster than 'Base' Speed).

Revision as of 15:41, 20 May 2012

“If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.”
The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death.
Close Combat Kit publicity blurb

The Chargin' Targe is an unlockable secondary weapon for the Demoman. It is an antique, blood-stained wooden shield with a painted yellow cross, an iron rim with bolts and a deadly center spike. A portion of the shield is missing and splintered.

Equipping this weapon provides 50% damage resistance to fire and 40% damage resistance to explosions - not including self-imposed explosive damage. The main attribute of the weapon, however, is its Charge ability. Pressing the alternate fire button initiates a charge attack; the player will move forward at an extremely fast pace, but will be unable to change direction (unless using Ali Baba's Wee Booties or Bootlegger, though the player will turn slowly). Attacking at any time during a charge with a melee weapon will immediately end the charge. If the player bumps into an enemy at the end of the charge, the impact will knock them back and deal 50 damage, with an additional 10 damage for each head collected by the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron, if the player has one of them equipped. It is possible to charge even whilst airborne or underwater.

The strength of the charge is indicated in a meter in the HUD which changes color as it depletes. Using a melee weapon in conjunction with the charge will provide extra damage potential. For example, when the meter is white or green, a melee attack will only do normal damage. At the yellow color, essentially half of the charge distance, striking will add mini-crit damage. Finally, moving the full distance and attacking at red will give it a full-power critical hit. While charging, any enemy in the direct path will be bashed by the Chargin' Targe provided the player does not end the charge prematurely by attacking.

The Targe cannot replenish its charge meter using ammo crates; however, it can be replenished through respawn and resupply cabinets. When charging with a Grenade Launcher or Loch-n-Load, the glowing effect will occur as with a melee weapon, but it will only do normal damage upon firing and will not cancel the charge. A Chargin' Targe dropped on death does not provide ammunition.

The Chargin' Targe is automatically given to any player who obtains 5 Demoman achievements.

Damage

See also: Damage

Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.

  • Charge Damage: 50 (if shield connects with enemy at the end of the charge - 0 otherwise) + 10 per head (up to 5 heads).
    • The shield damage is affected by weapon damage spread, it is not a constant number.
  • Charge Speed: 750 Hammer units/sec (Approximately 2.5 times faster than 'Base' Speed).
    • Charge Speed: 637.5 Hammer units/sec with Scotsman's Skullcutter equipped (Approximately 2.1 times faster than 'Base' Speed).

Function times

  • Charge Interval: 12 seconds

Times are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Demoman Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Demoman.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Scottish Resistance.png Item icon Chargin' Targe.png Item icon Sticky Jumper.png Item icon Splendid Screen.png
Item icon Tide Turner.png Item icon Quickiebomb Launcher.png Item icon B.A.S.E. Jumper.png

As a crafting ingredient

Chargin' Targe Razorback Gunboats
Item icon Chargin' Targe.png + Item icon Razorback.png = Item icon Gunboats.png
Chargin' Targe Homewrecker Claidheamh Mòr
Item icon Chargin' Targe.png + Item icon Homewrecker.png = Item icon Claidheamh Mòr.png
Chargin' Targe Reclaimed Metal Splendid Screen
Item icon Chargin' Targe.png + Item icon Reclaimed Metal.pngx2 = Item icon Splendid Screen.png

Strange variant


Related achievements

Leaderboard class demoman.png Demoman

The Targe Charge
The Targe Charge
Charge and kill someone with your shield bash.
Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.

Update history

December 17, 2009 Patch (WAR! Update)
  • The Chargin' Targe was added to the game.

December 22, 2009 Patch

  • Fixed the Chargin' Targe's crit not working on servers with tf_weapon_criticals 0.

January 13, 2010 Patch

  • Reduced the explosive damage resistance on the Chargin' Targe to 50%. The explosive damage resistance was 65% prior to the update.

April 28, 2010 Patch

  • Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
  • Capped the turn rate from +left and +right while charging.

April 29, 2010 Patch (119th Update)

  • [Undocumented] Further reduction of the explosive damage resistance on the Chargin' Targe to 40%.
  • [Undocumented] Changed the Chargin' Targe colors from team-colored to yellow for easier identification.

May 12, 2010 Patch

  • [Undocumented] The Chargin' Targe was added to the crafting blueprint for the Gunboats.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Updated the kill icon for the Chargin' Targe

December 17, 2010 Patch (Australian Christmas)

  • [Undocumented] The Chargin' Targe no longer protects players against their own explosive damage.
  • [Undocumented] The Chargin' Targe was added to the crafting blueprint for the Claidheamh Mòr.

June 23, 2011 Patch (Über Update)

  • Added Strange Quality.
  • Fixed an exploit that allowed greater turning control than intentionally allowed.
  • [Undocumented] Demomen can now begin a charge while in midair.
  • [Undocumented] The charge meter is no longer fully depleted if the user is interrupted by a Compression Blast.
  • [Undocumented] The charge meter can now be refilled by resupply cabinets.

June 28, 2011 Patch

  • Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts)

August 23, 2011 Patch

  • Added simplistic bot behaviors for Chargin' Targe

September 15, 2011 Patch

  • [Undocumented] The physics of charging with a shield as a Demoman have been altered.

September 16, 2011 Patch

  • Fixed the Demoman not being able to charge while in the air

October 13, 2011 Patch (Manniversary Update & Sale)

  • Fixed Demoman weapons primary/secondary being backwards in the loadout screen.

Bugs

  • If the Demoman gets killed mid-charge, the yelling sound will continue to play.
  • Getting a kill with the Chargin' Targe shield bash while equipped with the Saxxy will cause the enemy ragdoll to turn into Australium.
  • The backpack icon still displays the team colors that were present on the item before the April 29, 2010 Patch, and not the updated yellow color the weapon features now.
  • Using an Xbox controller, one can turn at normal speed with both the Chargin' Targe and the Splendid Screen.
  • Due to how the shield bash is programmed, it is possible to deal full critical damage with a melee weapon without charging the required distance. Attacking right after a shield bash will ensure a critical hit.

Unused content

  • In the game files, there exists a texture for the blue Targe marked as "c_targe_blue". This is a leftover from the 119th Update where players complained about not being able to see the Demoman's Targe, forcing Valve to remove the team-coloring.

Trivia

  • The word Template:W generally refers to various types of infantry shields, often round in shape and notably used during the 17th and 18th centuries in the Template:W as the main means of personal defense in combat. It was decorated with designs possibly referring to the individual owner or their respective clan. Considering this, the front of the shield bears resemblance to the Team Fortress logo.
  • The Highlanders were famous for their Template:W. A single-handed claymore would be held in the right hand and used to stab the enemy, the targe would be strapped to the left arm and used to parry sword or bayonet blows, and a small dagger held reversed in the left hand and overlapping the targe would be used to slash.

Gallery

See also

External links