Difference between revisions of "Classes"

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(Class speed comparison)
(Class speed comparison: Drop in the new speed table)
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=== Class speed comparison ===
 
=== Class speed comparison ===
{| class="wikitable grid" align="Left" style="text-align: center;margin-bottom: 10px"
+
{{Class speed table}}
! class="header" | Class
 
! class="header" | Forward
 
! class="header" | (abs)
 
! class="header" | (real world)
 
! class="header" | Backward
 
! class="header" | (abs)
 
! class="header" | Crouched
 
! class="header" | (abs)
 
! class="header" | Underwater
 
! class="header" | (abs)
 
|-
 
 
 
|align="left"|{{Class link|Scout}}
 
<small>([[Baby Face's Blaster]] with Boost at 0%)</small><br>
 
<small>(Baby Face's Blaster with Boost at 100%)</small><br>
 
<small>(under the effects of [[Crit-a-Cola]])</small><br>
 
|133%
 
<small>
 
86%
 
<br>
 
172%
 
<br>
 
166.67%
 
|400v
 
<small>
 
260v
 
<br>
 
517.5v
 
<br>
 
500v
 
|17.0 mph
 
<small>
 
11.1 mph
 
<br>
 
22.1 mph
 
<br>
 
21.3 mph
 
|120%
 
<small>
 
78%
 
<br>
 
156%
 
<br>
 
150%
 
|360v
 
<small>
 
234v
 
<br>
 
468v
 
<br>
 
450v
 
|44.4%
 
<small>
 
32.7%
 
<br>
 
65.5%
 
<br>
 
55.5%
 
|133.33v
 
<small>
 
86.67v
 
<br>
 
173.33v
 
<br>
 
166.67v
 
|106.7%
 
<small>
 
69.33%
 
<br>
 
138.67%
 
<br>
 
133%
 
|320v
 
<small>
 
208v
 
<br>
 
416v
 
<br>
 
400v
 
|-
 
 
 
|align="left"|{{Class link|Soldier}}<br>
 
<small>([[Escape Plan]] with 121-160 HP)</small><br>
 
<small>(Escape Plan with 81-120 HP)</small><br>
 
<small>(Escape Plan with 41-80 HP)</small><br>
 
<small>(Escape Plan with 1-40 HP)</small><br>
 
<small>(charging with [[Cow Mangler 5000]])</small>
 
|80%
 
<small>
 
88%
 
<br>
 
96%
 
<br>
 
112%
 
<br>
 
128%
 
<br>
 
26.7%
 
|240v
 
<small>
 
264v
 
<br>
 
288v
 
<br>
 
336v
 
<br>
 
384v
 
<br>
 
80v
 
|10.2 mph
 
<small>
 
11.3 mph
 
<br>
 
12.3 mph
 
<br>
 
14.3 mph
 
<br>
 
16.4 mph
 
<br>
 
3.4 mph
 
|72%
 
<small>
 
79%
 
<br>
 
86%
 
<br>
 
101%
 
<br>
 
115%
 
<br>
 
26.7%
 
|216v
 
<small>
 
238v
 
<br>
 
259v
 
<br>
 
302v
 
<br>
 
346v
 
<br>
 
80v
 
|26.7%
 
<small>
 
29.3%
 
<br>
 
32%
 
<br>
 
37.3%
 
<br>
 
42.7%
 
<br>
 
1.3%
 
|80v
 
<small>
 
88v
 
<br>
 
96v
 
<br>
 
112v
 
<br>
 
128v
 
<br>
 
26,7v
 
|64%
 
<small>
 
70.4%
 
<br>
 
76.8%
 
<br>
 
89.6%
 
<br>
 
102.4%
 
<br>
 
21.36%
 
|192v
 
<small>
 
211.2v
 
<br>
 
230.4v
 
<br>
 
268.8v
 
<br>
 
307.2v
 
<br>
 
64v
 
|-
 
 
 
|align="left"|{{Class link|Pyro}}<br>
 
<small>([[Gas Jockey's Gear]] set equipped)</small>
 
|100%
 
<small>110%
 
|300v
 
<small>330v
 
|12.8 mph
 
<small>14.1 mph
 
|90%
 
<small>99%
 
|270v
 
<small>297v
 
|33.3%
 
<small>36.7%
 
|100v
 
<small>110v
 
|80%
 
<small>88%
 
|240
 
<small>264
 
|-
 
 
 
|align="left"|{{Class link|Demoman}}<br>
 
<small>(charging with [[Chargin' Targe]] or [[Splendid Screen]])</small><br>
 
<small>([[Eyelander]], [[Horseless Headless Horsemann's Headtaker|HHHH]], or [[Nessie's Nine Iron]] and 1 head)</small><br>
 
<small>(Eyelander, HHHH Nessie's Nine Iron and 2 heads)</small><br>
 
<small>(Eyelander, HHHH Nessie's Nine Iron and 3 heads)</small><br>
 
<small>(Eyelander, HHHH Nessie's Nine Iron and 4+ heads)</small><br>
 
<small>([[Scotsman's Skullcutter]])</small><br>
 
|93%<br/>
 
<small>250%<br/>
 
101%<br/>
 
108%<br/>
 
116%<br/>
 
123%<br/>
 
79%</small>
 
|280v<br/>
 
<small>750v<br/>
 
302v<br/>
 
324v<br/>
 
347v<br/>
 
369v<br/>
 
238v</small>
 
|11.9 mph
 
<small>32.0 mph<br/>
 
12.9 mph<br/>
 
13.8 mph<br/>
 
14.8 mph<br/>
 
15.7 mph<br/>
 
10.1 mph</small>
 
|84%
 
<small>N/A<br/>
 
91%<br/>
 
97%<br/>
 
104%<br/>
 
111%<br/>
 
71%</small>
 
|252v
 
<small>N/A<br/>
 
272v<br/>
 
292v<br/>
 
312v<br/>
 
332v<br/>
 
214v<br/>
 
|31.1%
 
<small>N/A<br/>
 
34%<br/>
 
36%<br/>
 
39%<br/>
 
41%<br/>
 
26%<br/>
 
|93.33v
 
<small>N/A<br/>
 
101v<br/>
 
108v<br/>
 
116v<br/>
 
123v<br/>
 
79v<br/>
 
|74.4%
 
<small>
 
200%
 
<br>
 
80.8%
 
<br>
 
86.4%
 
<br>
 
92.8%
 
<br>
 
98.4%
 
<br>
 
63.2%
 
|224v
 
<small>
 
600v
 
<br>
 
241.6v
 
<br>
 
259.2v
 
<br>
 
277.6v
 
<br>
 
295.2v
 
<br>
 
190.4v
 
|-
 
 
 
|align="left"|{{Class link|Heavy}}<br>
 
<small>([[Minigun]], [[Natascha]], or [[Tomislav]] spinning)</small><br>
 
<small>([[Brass Beast]] spinning)</small><br>
 
<small>([[G.R.U.]] drawn)</small><br>
 
<small>([[Buffalo Steak Sandvich]] for 15 seconds)</small><br>
 
|77%<br>
 
<small>37%<br>
 
14.67%<br>
 
99.67%<br>
 
104%<br>
 
|230v<br>
 
<small>110v<br>
 
44v<br>
 
299v<br>
 
311v<br>
 
|9.8 mph<br>
 
<small>4.7 mph<br>
 
1.9 mph<br>
 
12.7 mph<br>
 
13.3 mph<br>
 
|69%<br>
 
<small>33%<br>
 
13.2%<br>
 
89.7%<br>
 
93%<br>
 
|207v<br>
 
<small>99v<br>
 
39.6v<br>
 
269.1v<br>
 
279.5v<br>
 
|25.5%<br>
 
<small>0%<br>
 
0%<br>
 
33.2%<br>
 
34.5%<br>
 
|76.67v<br>
 
<small>0v<br>
 
0v<br>
 
99.67v<br>
 
103.5v<br>
 
|61.6%
 
<small>
 
29.6%
 
<br>
 
11.74%
 
<br>
 
79.74%
 
<br>
 
83.2%
 
|184v
 
<small>
 
88v
 
<br>
 
35.2v
 
<br>
 
239.2v
 
<br>
 
248.8v
 
|-
 
 
 
|align="left"|{{Class link|Engineer}}<br>
 
<small>(hauling any [[building]])</small>
 
|100%
 
<small>75%
 
|300v
 
<small>225v
 
|12.8 mph
 
<small>9.6 mph
 
|90%
 
<small>67.5%
 
|270v
 
<small>202.5v
 
|33.3%
 
<small>25%
 
|100v
 
<small>75v
 
|80%
 
<small>
 
60%
 
|240v
 
<small>
 
225v
 
|-
 
 
 
|align="left"|{{Class link|Medic}}
 
<small>([[Overdose]] drawn with 100% [[ÜberCharge]])</small><br>
 
<small>([[Quick-Fix]] drawn while healing a [[Scout]])</small><br>
 
<small>(Quick-Fix drawn while healing a Scout under the effects of Crit-a-Cola)</small><br>
 
|107%
 
<small>
 
117.33%
 
<br>
 
133%
 
<br>
 
166.67%
 
|320v
 
<small>
 
352v
 
<br>
 
400v
 
<br>
 
500v
 
|13.6 mph
 
<small>
 
15.0 mph
 
<br>
 
17.0 mph
 
<br>
 
21.3 mph
 
|96%
 
<small>
 
105.6%
 
<br>
 
120%
 
<br>
 
150%
 
|288v
 
<small>
 
316.8
 
<br>
 
360v
 
<br>
 
450v
 
|35.5%
 
<small>
 
39.11%
 
<br>
 
44.4%
 
<br>
 
55.5%
 
|106.67v
 
<small>
 
117.34v
 
<br>
 
133.33v
 
<br>
 
166.67v
 
|85.6%
 
<small>
 
93.86%
 
<br>
 
106.4%
 
<br>
 
133%
 
|256v
 
<small>
 
273.6v
 
<br>
 
320v
 
<br>
 
400v
 
|-
 
 
 
|align="left"|{{Class link|Sniper}}<br>
 
<small>([[Sniper Rifle]], [[Sydney Sleeper]], [[Bazaar Bargain]], or [[Machina]] zoomed)</small> <br>
 
<small>(Sniper Rifle, Sydney Sleeper, Bazaar Bargain, or Machina zoomed and [[Cozy Camper]] equipped)</small> <br>
 
<small>([[Huntsman]] drawn)</small> <br>
 
<small>(Huntsman drawn and Cozy Camper equipped)</small>
 
|100%<br>
 
<small>27%
 
<br>
 
5.4%
 
<br>
 
53%
 
<br>
 
10.6%
 
|300v <br>
 
<small>80v
 
<br>
 
16v
 
<br>
 
160v
 
<br>
 
32v
 
|12.8 mph<br>
 
<small>3.4 mph
 
<br>
 
0.6 mph
 
<br>
 
6.8 mph
 
<br>
 
1.4 mph
 
|90%<br>
 
<small>27%
 
<br>
 
5.4%
 
<br>
 
48%
 
<br>
 
10.6%
 
|270v <br>
 
<small>80v
 
<br>
 
16v
 
<br>
 
144v
 
<br>
 
32v
 
|33.3%<br>
 
<small>1.33%
 
<br>
 
0.26%
 
<br>
 
15%
 
<br>
 
3.4%
 
|100v<br>
 
<small>4v
 
<br>
 
0.8v
 
<br>
 
53.33v
 
<br>
 
10.66v
 
|80%
 
<small>
 
21.6%
 
<br>
 
4.32%
 
<br>
 
N/A
 
<br>
 
N/A
 
|240v
 
<small>
 
64v
 
<br>
 
12.8v
 
<br>
 
N/A
 
<br>
 
N/A
 
|-
 
 
 
|align="left"|{{Class link|Spy}}
 
|100%
 
|300v
 
|12.8 mph
 
|90%
 
|270v
 
|33.3%
 
|100v
 
|80%
 
|240v
 
|}
 
<br clear="all" />
 
''* Note'': '''abs''' = absolute figures in velocity units (v), or [[Hammer unit]]s per second.<br>
 
''* Note'': Direction of movement does not affect speed under water.
 
  
 
== Size ==
 
== Size ==

Revision as of 09:48, 22 August 2012

The official group picture from Valve, featuring the (from left to right): Pyro, Engineer, Spy, Heavy, Sniper, Scout, Soldier, Demoman, and the Medic

There are nine official classes that can be played in Team Fortress 2; they are as follows:

Official classes

Class roles

All nine classes are grouped into three specific combat types, offensive, defensive, and support, but all can be played outside their assigned role depending on the player's choice of strategy.

Offensive Leaderboard class scout.png Leaderboard class soldier.png Leaderboard class pyro.png

Tf2 offense.png

Offensive classes (Scout, Soldier, and Pyro) are the main attack force of the team. Whether it's assaulting Control Points or grabbing the Intelligence, these classes focus on mobility. Scouts have the ability to capture points twice as fast as any other class and can get there with their top-tier speed and double jumps. Soldiers pack a punch with their devastating Rocket Launchers, and can attack from unexpected directions by rocket jumping. Pyros can wreak fiery havoc in enemy ranks with a well timed ambush or extinguish their own burning friends, and offer the highest speed/health ratio of all classes (barring buffs or nonstandard equipment).

Defensive Leaderboard class demoman.png Leaderboard class heavy.png Leaderboard class engineer.png

Tf2 defense.png

Defensive classes (Demoman, Heavy, and Engineer) serve to inhibit enemy access and to hold enemies back from vital points on the map. Overall, the defensive group has the most firepower of all the groups. Demomen can safeguard areas with stickybombs that they can detonate when enemies come by. Heavies are great for mowing down incoming troops and pushing back forces. Heavies can also keep enemies in an area while whittling their health for teammates to finish off. Engineers can build Sentry Guns for effective area defense, as well as build Teleporters and Dispensers for logistical support of the team.

Support Leaderboard class medic.png Leaderboard class sniper.png Leaderboard class spy.png

Tf2 support.png

Support classes (Medic, Sniper, and Spy) cannot hold the fight on their own, but their specialized abilities can tip the balance in their team's favor. They offer the offensive and defensive classes an extra edge in battle and can help turn the tide of the game. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Medics offer a mobile means of healing for teammates, capable of overhealing them to 150% of their maximum health, and can provide a range of buffs such as invincibility, 100% critical hit rate, or 300% healing rate as well as immunity to movement impairing effects. Snipers can eliminate key targets from a distance and use Jarate to extinguish teammates on fire and increase the damage dealt to the enemy. Spies can infiltrate enemy lines undetected, disable buildings, and assassinate critical threats.

Health points

Class health points comparison

The "All class" portrait.
Class Base HP Overhealed
Leaderboard class scout.png Scout
(Sandman equipped)
(Pretty Boy's Pocket Pistol equipped)
(Sandman and Pretty Boy's Pocket Pistol equipped)
(Special Delivery pack equipped)
125
110
125
110
125
185
165
185
165
185
Leaderboard class soldier.png Soldier 200 300
Leaderboard class pyro.png Pyro 175 260
Leaderboard class demoman.png Demoman
(Eyelander, HHHH or Nessie's Nine Iron equipped, 0 heads)
(Eyelander, HHHH or Nessie's Nine Iron equipped, 1 head)
(Eyelander, HHHH or Nessie's Nine Iron equipped, 2 heads)
(Eyelander, HHHH or Nessie's Nine Iron equipped, 3 heads)
(Eyelander, HHHH or Nessie's Nine Iron equipped, 4+ heads)
(Claidheamh Mòr equipped)
(Ali Baba's Wee Booties or Bootlegger equipped)
(Ali Baba's Wee Booties or Bootlegger and the Eyelander, HHHH or Nessie's Nine Iron equipped, 0 heads)
(Ali Baba's Wee Booties or Bootlegger and the Eyelander, HHHH or Nessie's Nine Iron equipped, 1 head)
(Ali Baba's Wee Booties or Bootlegger and the Eyelander, HHHH or Nessie's Nine Iron equipped, 2 heads)
(Ali Baba's Wee Booties or Bootlegger and the Eyelander, HHHH or Nessie's Nine Iron equipped, 3 heads)
(Ali Baba's Wee Booties or Bootlegger and the Eyelander, HHHH or Nessie's Nine Iron equipped, 4+ heads)
(Ali Baba's Wee Booties or Bootlegger and the Claidheamh Mòr equipped)
175
150
165
180
195
210
175
200
175
190
205
220
235
200
260
225
245
270
290
315
260
300
260
285
305
330
350
300
Leaderboard class heavy.png Heavy
(Dalokohs Bar or Fishcake for 30 seconds)
(Warrior's Spirit equipped)
(Dalokohs Bar or Fishcake eaten and Warrior's Spirit equipped)
300
350
300
350
450
450
450
450
Leaderboard class engineer.png Engineer
(Gunslinger equipped)
125
150
185
225
Leaderboard class medic.png Medic
(Vita-Saw equipped)
150
140
225
210
Leaderboard class sniper.png Sniper
(Darwin's Danger Shield equipped)
125
125
185
185
Leaderboard class spy.png Spy
(Conniver's Kunai equipped)
(Maximum buff from Conniver's Kunai)
(Big Earner equipped)
125
70
N/A
100
185
105
210
150


A Medic with the Medi Gun or Kritzkrieg may overheal a teammate to 150% of their normal health maximum. The Quick-Fix cannot overheal but may maintain overhealed health created by the Medi Gun or Kritzkrieg. If hurt, a player can refill their health through a number of ways.

Speed

Escape Plan speed values vs. health

Speed is measured in-game using the command cl_showpos 1, measuring in velocity units (v.) The standard movement speed is 100% (that of the Spy, Sniper, Pyro, and Engineer.) Note forward speed is obtained by pressing the forward, left, or right keys, backward speed obtained by pressing the backward key, while crouching speed is found by pressing the crouch button. Backward speed is generally calculated by 90% of the class's forward speed, while crouching is at 33%. Forward and backward speeds are, however, the same when crouching or charging/zooming as a Sniper. During humiliation all classes on the winning team will move 10% faster and all on the losing team will move 10% slower.

All normal forward speeds are capped at 520v, or 173%; backwards capped at 468v, or 156%; crouched at 173.33v, or 58%; and swimming at 416v, or 139%.

For Spies, disguising as a slower class (Soldier, Demoman, or Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as, e.g. the Spy disguised as the Heavy will move to the speed of Heavy, and remain at that speed unless he undisguises or cloaks. Disguising as a faster class (Scout and Medic), however, will not make the Spy move faster and he will continue to move at 100% speed.

A Demoman wielding the Eyelander, Nessie's Nine Iron or the Horseless Headless Horsemann's Headtaker will gain approximately 8% on his speed with every kill or "head" taken with it. While charging with the Chargin' Targe or Splendid Screen equipped, he moves at 250% of the standard movement speed. The Soldier's speed while wielding the Escape Plan increases by 10% with every loss of 40 health below 200.

A Soldier who has hit a teammate within the last 4 seconds with the Disciplinary Action will allow the teammate and the Soldier himself to move at 140% of the speed they normally would.

A Medic who has the Quick-Fix equipped will be able to match the speed of a Scout while they are connected by the healing beam.

The Horseless Headless Horsemann is not a class, but is shown here for comparison.

Class speed comparison

Class Normal Backward Crouched Swimming
Leaderboard class scout.png Scout
133 %
120 %
44 %
107 %
Baby Face's Blaster at 0% boost
120 %
108 %
40 %
96 %
Baby Face's Blaster at 50% boost
147 %
132 %
49 %
117 %
Baby Face's Blaster at 100% boost
173 %
156 %
58 %
139 %
Leaderboard class soldier.png Soldier
80 %
72 %
27 %
64 %
Charging the Cow Mangler 5000
27 %
27 %
9 %
21 %
Wielding the Escape Plan over 160 Health
80 %
72 %
27 %
64 %
Wielding the Escape Plan between 160 and 121 Health
88 %
79 %
29 %
70 %
Wielding the Escape Plan between 120 and 81 Health
96 %
86 %
32 %
77 %
Wielding the Escape Plan between 80 and 41 Health
112 %
101 %
37 %
90 %
Wielding the Escape Plan below 41 Health
128 %
115 %
43 %
102 %
Leaderboard class pyro.png Pyro
100 %
90 %
33 %
80 %
Wielding the Powerjack
115 %
104 %
38 %
92 %
Leaderboard class demoman.png Demoman
93 %
84 %
31 %
75 %
With weapon slot boots and a shield equipped
103 %
92 %
34 %
82 %
With a head-taking melee weapon equipped with 0 heads
93 %
84 %
31 %
75 %
With a head-taking melee weapon equipped with 1 head
101 %
91 %
34 %
81 %
With a head-taking melee weapon equipped with 2 heads
108 %
97 %
36 %
87 %
With a head-taking melee weapon equipped with 3 heads
116 %
104 %
39 %
93 %
With a head-taking melee weapon equipped with 4 or more heads
123 %
111 %
41 %
99 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 0 heads
103 %
92 %
34 %
82 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 1 head
111 %
100 %
37 %
89 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 2 heads
119 %
107 %
40 %
95 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 3 heads
127 %
115 %
42 %
102 %
With weapon slot boots, a shield, and a head-taking melee weapon equipped with 4 or more heads
136 %
122 %
45 %
108 %
Wielding the Scotsman's Skullcutter
79 %
71 %
26 %
63 %
Wielding the Scotsman's Skullcutter with weapon slot boots and a shield equipped
87 %
79 %
29 %
70 %
Charging with a shield
250 %
N/A N/A
200 %
Charging with a shield and wielding the Scotsman's Skullcutter
213 %
N/A N/A
170 %
Charging with a shield and wielding the Scotsman's Skullcutter with weapon slot boots equipped
234 %
N/A N/A
187 %
Leaderboard class heavy.png Heavy
77 %
69 %
26 %
61 %
Any of the Heavy's Primary weapons spun up, except the Brass Beast
37 %
33 %
0 %
29 %
Brass Beast spun up
15 %
15 %
0 %
12 %
Under the effects of the Buffalo Steak Sandvich
104 %
93 %
35 %
83 %
Wielding the Gloves of Running Urgently
100 %
90 %
33 %
80 %
Wielding the Eviction Notice
88 %
79 %
29 %
71 %
Leaderboard class engineer.png Engineer
100 %
90 %
33 %
80 %
Hauling a building
90 %
81 %
30 %
72 %
Leaderboard class medic.png Medic
107 %
96 %
36 %
85 %
Wielding the Overdose at 100% ÜberCharge
128 %
115 %
43 %
102 %
Healing a Scout
133 %
120 %
44 %
107 %
Leaderboard class sniper.png Sniper
100 %
90 %
33 %
80 %
With any Rifle, except the Classic, zoomed in
27 %
27 %
9 %
21 %
Charging the Classic at either zoom level
27 %
27 %
9 %
21 %
With the Huntsman drawn
53 %
53 %
18 %
N/A
Leaderboard class spy.png Spy
107 %
96 %
36 %
85 %
Disguised as a Scout
107 %
96 %
36 %
85 %
Disguised as a Soldier
80 %
72 %
27 %
64 %
Disguised as a Pyro
100 %
90 %
33 %
80 %
Disguised as a Demoman
93 %
84 %
31 %
75 %
Disguised as a Heavy
77 %
69 %
26 %
61 %
Disguised as a Engineer
100 %
90 %
33 %
80 %
Disguised as a Medic
107 %
96 %
36 %
85 %
Disguised as a Sniper
100 %
90 %
33 %
80 %

Size

A height chart for all the classes.

All classes have varying height, with the Engineer being the shortest and the Heavy being the tallest of the classes. Classes also have various builds and general body sizes; each class has their own individual set of shaped hitboxes used for bullet-based attacks.

However, for the purposes of collisions with objects, players, melee attacks, and projectiles, all classes are considered to be the same width and height. This also means that no class has an advantage or disadvantage when it comes to navigating corners or tight spaces.

Update history

May 21, 2008 Patch

January 6, 2011 Patch (Beta)

January 13, 2011 Patch (Beta)

  • Player health increased 25% (over normal – not the previous 100% increase)

February 11, 2011 Patch (Beta)

  • Restored player health to normal values

June 27, 2012 Patch (Pyromania Update)

  • [Undocumented] Increased the running speed cap from 450HU/s to 520HU/s.