Difference between revisions of "Classic"

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m (Bugs: Adding even more info.)
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| slot            = primary
 
| slot            = primary
 
| released        = {{Patch name|6|18|2014}}<br />([[Love & War Update]])
 
| released        = {{Patch name|6|18|2014}}<br />([[Love & War Update]])
| availability    = {{avail|drop|craft|purchase|collectors|strangifier-crate-85}}
+
| availability    = {{avail|drop|craft|purchase|collectors}}
 
| trade            = yes
 
| trade            = yes
 
| gift            = yes
 
| gift            = yes
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| reload          = No Reload
 
| reload          = No Reload
 
| loadout          = yes
 
| loadout          = yes
   | loadout-prefix = none
+
   | item-kind      = Sniper Rifle
   | level          = Level 1-100 Sniper Rifle
+
   | level          = 1-100
  | loadout-name  = The Classic
 
 
   | att-1-positive = Charge and fire shots independent of zoom
 
   | att-1-positive = Charge and fire shots independent of zoom
 
   | att-2-negative = No headshots when not fully charged
 
   | att-2-negative = No headshots when not fully charged
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}}
 
}}
  
{{quotation|'''The Sniper'''|Everything above your neck is going to be a fine red mist!|sound=Sniper_taunts22.wav}}
+
{{quotation|'''The Sniper''' on clouds of blood|Everything above your neck is going to be a fine red mist!|sound=Sniper_taunts22.wav}}
 
The '''Classic''' is a [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a rifle based on the [[Sniper Rifle (Classic)|Sniper Rifle]] from ''[[Team Fortress Classic]]'' that is in turn based on the [[w:Heckler & Koch G36|H&K G36]], but fitted with a longer barrel and a laser sight.  
 
The '''Classic''' is a [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a rifle based on the [[Sniper Rifle (Classic)|Sniper Rifle]] from ''[[Team Fortress Classic]]'' that is in turn based on the [[w:Heckler & Koch G36|H&K G36]], but fitted with a longer barrel and a laser sight.  
  
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If the fire key is released while in midair, the weapon does not fire, and the shot is simply cancelled. The player can jump and release the key or switch to another weapon in order to intentionally cancel a shot.
 
If the fire key is released while in midair, the weapon does not fire, and the shot is simply cancelled. The player can jump and release the key or switch to another weapon in order to intentionally cancel a shot.
  
Players killed by a charged shot will be [[gib]]bed, and will also leave behind a cloud of blood where the player was standing, which quickly fades away.
+
Players killed by the Classic can be [[gib]]bed, leaving behind a cloud of blood which quickly fades away.
  
 
== Damage and function times ==
 
== Damage and function times ==
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   | att-2-negative = No headshots when not fully charged
 
   | att-2-negative = No headshots when not fully charged
 
   | att-3-negative = -10% damage on body shot
 
   | att-3-negative = -10% damage on body shot
 +
| can deal damage = yes
 
  | can deal critical damage = no
 
  | can deal critical damage = no
 
  | can headshot = yes
 
  | can headshot = yes
 
  | can deal long range damage = yes
 
  | can deal long range damage = yes
 +
| can deal gib damage = yes
 
}}
 
}}
  
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== Update history ==
 
== Update history ==
 +
{{Update history |
 
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 
* The Classic was added to the game.
 
* The Classic was added to the game.
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'''{{Patch name|2|11|2015}} #1'''
 
'''{{Patch name|2|11|2015}} #1'''
* Fixed the Explosive Headshot [[Upgrade Station|upgrade]] in [[Mann vs. Machine]] not applying to The Classic.
+
* Fixed the Explosive Headshot [[Upgrade Station|upgrade]] in [[Mann vs. Machine]] not applying to the Classic.
* Fixed The Classic zooming-in when the Sniper teleports while charging a shot.
+
* Fixed the Classic zooming-in when the Sniper teleports while charging a shot.
 +
 
 +
'''{{Patch name|4|25|2016}}'''
 +
* Fixed the Classic leaving laser particles in the world.
 +
 
 +
'''{{Patch name|11|7|2017}}'''
 +
* Fixed not being able to jump after zooming with the Classic.
 +
}}
  
 
== Bugs ==
 
== Bugs ==
* On occasion, the laser sight will misplace while charging a shot, usually while you are moving.
+
* The laser sight visual that is triggered upon charging a shot is an independent entity that is not fully linked to the rifle itself, and as a result has delayed reaction time to the player's actions.  
* With the option "Play a sound when rifle is fully charged" enabled, it makes a bleep when fully charged, and a second bleep when you ''fire'' the fully charged shot.
+
** As a result, if the player starts charging a shot while moving, the laser will be misplaced as if lagging behind the player's motion at the time.
* Holding down the fire key and then switching the primary Sniper weapon via the loadout screen, or switching loadout slots that contains a different weapon, will keep the laser sight floating on the map. Others players are able to see the floating laser sights.
+
** Since it is an independent entity, it occasionally may not follow the rifle and stay where the Sniper previously was.
** The same thing will happen if the player touches a [[resupply cabinet]] after switching the primary Sniper weapon.
+
*** This will cause the laser to hover where the weapon previously was upon inspecting the Classic.
* When a player is [[Critical hits#Crit boost|Crit boosted]], the headshot icon will appear if the player deals a headshot, independent of being fully charged or not.
+
*** It will also occasionally be positioned incorrectly at where the laser sight's intended spot should be.
 +
 
 +
== Trivia ==
 +
* The Classic's design appears to be resembled to a [[w:Heckler & Koch G36|Heckler & Koch G36]] with ZF 3×4° dual optical sight.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 22:58, 21 September 2019

Everything above your neck is going to be a fine red mist!
The Sniper on clouds of blood

The Classic is a primary weapon for the Sniper. It is a rifle based on the Sniper Rifle from Team Fortress Classic that is in turn based on the H&K G36, but fitted with a longer barrel and a laser sight.

Unlike other sniper rifles, the Classic does not automatically charge shots while the player is scoped in. Instead, charging shots is done manually by holding down the fire key, followed by releasing it to fire the shot. As a result, charging shots and scoping/unscoping are completely independent from each other. Charging a shot applies the same movement speed reduction and effects as any other rifle that is scoped and charging; being scoped without charging does not reduce speed.

In addition to its separation of charge and zoom, the Classic deals 10% less damage on bodyshots and does not force the player to unscope when fired. It is also capable of headshots without having to be scoped, but it cannot headshot unless fully charged.

If the fire key is released while in midair, the weapon does not fire, and the shot is simply cancelled. The player can jump and release the key or switch to another weapon in order to intentionally cancel a shot.

Players killed by the Classic can be gibbed, leaving behind a cloud of blood which quickly fades away.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100%
0%:
45 - 50
100%:
135 - 150
Bodyshot
0%:
38-52
100%:
115-155
Critical
0%:
135 - 150
100%:
405 - 450
Mini-crit
0%:
52-70
100%:
155-210
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Huntsman Bazaar Bargain Classic
Item icon Reclaimed Metal.png + Item icon Huntsman.png + Item icon Bazaar Bargain.png = Item icon Classic.png


Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

Strange variant


Related achievements

Achieved.png General

Grey Matter
Grey Matter
Get 25 Headshots as a Sniper.


Punching Bag
Punching Bag
Melee kill 10 Snipers using The Classic.

Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.

Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope, headshot.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.


Hipshot
Hipshot
While using The Classic, kill 10 enemies with a full charge, no-scope headshot.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.


Prime Cuts
Prime Cuts
While using The Classic, gib all 9 classes during a single round.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Triple Prey
Triple Prey
In a single round, get a kill with 3 different weapons.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.

Update history

June 18, 2014 Patch (Love & War Update)
  • The Classic was added to the game.

June 19, 2014 Patch

  • Fixed the Classic automatically zooming in after going through a teleporter while charging.

June 20, 2014 Patch

  • Fixed the Classic scope not being drawn correctly in DirectX 8.

June 26, 2014 Patch

  • Removed the shot effect for the Classic in DirectX 8.

August 13, 2014 Patch

August 21, 2014 Patch

  • The Classic can now accept Enemies Gibbed strange parts.

February 11, 2015 Patch #1

  • Fixed the Explosive Headshot upgrade in Mann vs. Machine not applying to the Classic.
  • Fixed the Classic zooming-in when the Sniper teleports while charging a shot.

April 25, 2016 Patch

  • Fixed the Classic leaving laser particles in the world.

November 7, 2017 Patch

  • Fixed not being able to jump after zooming with the Classic.

Bugs

  • The laser sight visual that is triggered upon charging a shot is an independent entity that is not fully linked to the rifle itself, and as a result has delayed reaction time to the player's actions.
    • As a result, if the player starts charging a shot while moving, the laser will be misplaced as if lagging behind the player's motion at the time.
    • Since it is an independent entity, it occasionally may not follow the rifle and stay where the Sniper previously was.
      • This will cause the laser to hover where the weapon previously was upon inspecting the Classic.
      • It will also occasionally be positioned incorrectly at where the laser sight's intended spot should be.

Trivia

  • The Classic's design appears to be resembled to a Heckler & Koch G36 with ZF 3×4° dual optical sight.

Gallery

See also