Classic/ar

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This article is about the primary weapon for the Sniper. For other uses, see Classic (disambiguation).
Everything above your neck is going to be a fine red mist!
The Sniper on clouds of blood

The Classic is a primary weapon for the Sniper. It is a visual recreation of the Sniper Rifle from Team Fortress Classic and uses a remastered version of the Classic Sniper Rifle's firing sound.

Unlike other sniper rifles, the Classic does not automatically charge shots while the player is scoped in. Instead, charging shots is done manually by holding down primary fire (default key: MOUSE1), with the shot being fired when the key is released. As a result, charging shots and scoping/unscoping can be done independently from each other. Charging a shot applies the same movement speed reduction and effects as any other rifle that is scoped and charging; subsequently, being scoped without charging does not reduce speed at all.

Headshots can be performed regardless of whether or not the scope is being used, but only when a shot is fully charged. In addition, bodyshots do 10% less damage compared to the default Sniper Rifle.

If the fire key is released while in midair, the weapon does not fire, and the shot is simply cancelled. The player can jump and release the key or switch to another weapon in order to intentionally cancel a shot.

Players killed by the Classic can be gibbed, leaving behind a cloud of blood which quickly fades away. Like normal weapons, the Classic gibs when the finishing blow's damage is greater than or equal to the target's remaining health plus 10, or when the damage dealt is mini-crits or crits (including headshots). This does not depend on if the player is scoped in or not.

Damage and function times

:مواضيع متعلقة الضرر
الضرر و أوقات العمل
نوع الطلقة Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
الضرر
الضرر قاعدي 100%
0%:
45 - 50
100%:
135 - 150
البوديشوت
0%:
45
100%:
135
كريتيكال
0%:
135 - 150
100%:
405 - 450
الميني كريت
0%:
61 - 68
100%:
182 - 203
أوقات العمل
Attack interval 1.5 s
أقصى فترة الشحن 3.3 s
القيم تقاس مقربة وتحدد بإختبارات الكوميونتي

العرض

Crafting

:مواضيع متعلقة Crafting

Blueprint

Reclaimed Metal Huntsman Bazaar Bargain Classic
Item icon Reclaimed Metal.png + Item icon Huntsman.png + Item icon Bazaar Bargain.png = Item icon Classic.png
Class Token - Sniper Slot Token - Primary Scrap Metal النتائج المحتملة
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

Strange variant


Related achievements

Achieved.png General achievements

جري ماتر
جري ماتر
أحصد خمس وعشرين هيدشوت مع سنايبر.
بانشينج باج
بانشينج باج
أقتل 10 من السنايبر مستعملا الكلاسيك


Leaderboard class pyro.png المشعل

فيرواتش
فيرواتش
اشعال 10 سنيبير بينما كانوا يبحثون داخل نطاق قناص بهم.


Leaderboard class sniper.png القناص

بي إيفشأنت
بي إيفشأنت
حصل على ٣ يقتل مع السنايبر رايفل في عداد المفقودين دون رصاصة واحدة.


دروببيد ديد
دروببيد ديد
قتل السكاوت في الجو مع السنايبر ريفيل الخاص أو الهونتسمان.


Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope, headshot.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.


Hipshot
Hipshot
While using The Classic, kill 10 enemies with a full charge, no-scope headshot.
جومبير ستومبير
جومبير ستومبير
قتل العدو قفز الصاروخ او العدو قفز الجريناد في الجو مع السنايبر ريفيل الخاص أو الهانتسمن.


بارتينج شوط
بارتينج شوط
هيدشوت لاعب العدو في الوقت الذي لا يقهر له تنفد.


Prime Cuts
Prime Cuts
While using The Classic, gib all 9 classes during a single round.


ث لاست ويفي
ث لاست ويفي
تقديم عدو مع صورة فرييزكام منكم يدك يلوح لهم.


ترست يور فييلينجس
ترست يور فييلينجس
حصول على 5 يقتل مع السنايبر ريفيل دون نطاق قناص الخاص.

Update history

التصحيحات البرنامج 2014 18 يونيو (Love & War Update)
  • The Classic was added to the game.

التصحيحات البرنامج 2014 19 يونيو

  • Fixed the Classic automatically zooming in after going through a teleporter while charging.

التصحيحات البرنامج 2014 20 يونيو

  • Fixed the Classic scope not being drawn correctly in DirectX 8.

التصحيحات البرنامج 2014 26 يونيو

  • Removed the shot effect for the Classic in DirectX 8.

التصحيحات البرنامج 2014 13 أغسطس

التصحيحات البرنامج 2014 21 أغسطس

  • The Classic can now accept Enemies Gibbed strange parts.

التصحيحات البرنامج 2015 11 فبراير #1

  • Fixed the Explosive Headshot upgrade in Mann vs. Machine not applying to the Classic.
  • Fixed the Classic zooming-in when the Sniper teleports while charging a shot.

التصحيحات البرنامج 2016 25 أبريل

  • Fixed the Classic leaving laser particles in the world.

التصحيحات البرنامج 2017 7 نوفمبر

  • Fixed not being able to jump after zooming with the Classic.

Bugs

  • The laser sight visual that is triggered upon charging a shot is an independent entity that is not fully linked to the rifle itself, and as a result has delayed reaction time to the player's actions.
    • As a result, if the player starts charging a shot while moving, the laser is misplaced as if lagging behind the player's motion at the time.
    • Since it is an independent entity, it occasionally may not follow the rifle and stay where the Sniper previously was.
      • This causes the laser to hover where the weapon previously was upon inspecting the Classic.
      • If the player holds down the fire key during a taunt and continues to hold it down, the sight laser appears at where the player was aiming at the end of the taunt, and freezes in place until the player either shoots or cancels the shot. The laser dot itself is unaffected.
      • It is also occasionally positioned incorrectly at where the laser sight's intended spot should be.
  • Standing on top of an opponent's head and firing causes the fire sound to not be played, the bullet decals to not be generated, the firing animation to not always play, and the sound the Classic makes when it cannot be fired to be triggered.

Gallery

See also