Difference between revisions of "Community Asteroid strategy"
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** If it looks like the enemy is getting close to 300 points then steal their Reactor Core and bring it back to your Reactor Core location (your Reactor Core doesn't need to be present to capture the enemy Reactor Core) and all of the enemy's points will be deleted. | ** If it looks like the enemy is getting close to 300 points then steal their Reactor Core and bring it back to your Reactor Core location (your Reactor Core doesn't need to be present to capture the enemy Reactor Core) and all of the enemy's points will be deleted. | ||
− | * Defend your Reactor Core. If the enemy carries your Reactor Core back to their Reactor Core then you will lose all of your points. When they steal your Reactor Core there will be a Player Running icon showing how many points are in the core. | + | * Defend your Reactor Core. If the enemy carries your Reactor Core back to their Reactor Core then you will lose all of your points. When they steal your Reactor Core there will be a Player Running icon showing how many points are in the core. You temporarily lose those points while the Reactor Core is in enemy possession. If the enemy manages to take your Reactor Core to their Reactor Core location then all of those points will be permanently lost. |
− | * Defend your B & C robots. | + | * Defend your B & C robots. These are worth more points than the A robots. Watch for the A robot icon to change to the B robot indicator in the status area. |
==Class-specific strategy== | ==Class-specific strategy== |
Revision as of 05:02, 12 July 2014
Asteroid (Robot Destruction) strategy.
Community Asteroid strategy | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Map Info | |
Environment: | Space Station |
Setting: | Outer Space |
Map Photos | |
Contents
General (All Classes)
- Attack the enemy robots. Each robot drops Power Cores which increases the team score when you collect them. First team to reach 300 points wins the game.
- Attack and destroy both A robots and collect the 2x5=10 Power Cores that they drop. Then proceed up to the left for health & ammo along the way and move through the A door which opened up as a result of destroying the A robots. ** You will arrive above the B robots...destroy them and collect the 2x10=20 Power Cores that they drop. Move to the right along the walkway and through the B door which opened up as a result of destroying the B robots.
- Destroy the C robots and collect the 2x25=50 Power Cores that they drop. Your team will now have 10 + 20 + 50 = 80 points on the board. By the time you destroy both C robots the A robots will have re-spawned (60 seconds), so you can move back to the enemy A robots and repeat.
- If it looks like the enemy is getting close to 300 points then steal their Reactor Core and bring it back to your Reactor Core location (your Reactor Core doesn't need to be present to capture the enemy Reactor Core) and all of the enemy's points will be deleted.
- Defend your Reactor Core. If the enemy carries your Reactor Core back to their Reactor Core then you will lose all of your points. When they steal your Reactor Core there will be a Player Running icon showing how many points are in the core. You temporarily lose those points while the Reactor Core is in enemy possession. If the enemy manages to take your Reactor Core to their Reactor Core location then all of those points will be permanently lost.
- Defend your B & C robots. These are worth more points than the A robots. Watch for the A robot icon to change to the B robot indicator in the status area.
Class-specific strategy
Scout
- Work as a team of two Scouts. One Scout enters the enemy Reactor Core area through the right gate and the other Scout keeps the gate open so the Scout with the enemy Reactor Core can get out without going through the lasers or the crawlspace.
Soldier
- Soldiers work best attacking the robots, or if necessary escorting Scouts.
Pyro
- Pyros can either attack the robots, or if necessary escorting Scouts. But, they are also valuable defending the Engineers against Spies.
Demoman
- Demomen seem to be most valuable destroying enemy Sentry Guns or sticky trapping the Reactor Core area.
Heavy
- Heavies seem to be most valuable on area defense...around the robots when they are being attacked, or around their Reactor Core if it gets stolen or is in jeopardy of being stolen.
Engineer
- At least one Engineer should build a Sentry Gun somewhere in front of the lasers to defend the Reactor Core. If there are two Engineers then the 2nd one should place a Sentry Gun guarding the B robots (since they are more valuable than the A robots). The second Engineer might also want to place a Teleporter exit in the enemy base...under their water area is an ideal location.
Medic
- Medics should be flexible and be where their team is getting hurt the most...either with a Soldier or Heavy, or perhaps a Pyro.
- The Kritzkrieg seems to work well on this map.
- It is not yet clear whether an invulnerable Medic and their target can stop the capture of their Reactor Core by the enemy...needs to be tested.
Sniper
- There are many good sniping locations. Here's a few:
- The battlements.
- The underground tunnels.
- The ramparts in the middle of the base (where the C robots prowl).
Spy
- Spies work well on this map as both attack support by sapping Sentry Guns and back stabbing Engineers and as defensive Spies back stabbing enemies which are focusing their attention on destroying robots.