Community Asteroid strategy

From Team Fortress Wiki
Revision as of 09:14, 13 July 2014 by ISurvive (talk | contribs)
Jump to: navigation, search

Asteroid (Robot Destruction) strategy.

Community Asteroid strategy
Rdasteroid.jpg
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Space Station
Setting: Outer Space
Map Photos
Loading screen photos.

General (All Classes)

  • Attack the enemy robots. Each robot drops Power Cores which increases the team score when you collect them. First team to reach 300 points wins the game.
    • Attack and destroy both A robots and collect the 2x5=10 Power Cores that they drop. Then proceed up to the left for health & ammo along the way and move through the A door which opened up as a result of destroying the A robots. ** You will arrive above the B robots...destroy them and collect the 2x10=20 Power Cores that they drop. Move to the right along the walkway and through the B door which opened up as a result of destroying the B robots.
    • Destroy the C robots and collect the 2x25=50 Power Cores that they drop. Your team will now have 10 + 20 + 50 = 80 points on the board.
    • If it looks like the enemy is getting close to 300 points then steal their Reactor Core and bring it back to your Reactor Core location (your Reactor Core doesn't need to be present to capture the enemy Reactor Core) and all of the enemy's points will be added to your teams points.
  • Defend your Reactor Core. If the enemy carries your Reactor Core back to their Reactor Core then all of your team's points will be added to theirs. When they steal your Reactor Core there will be a Player Running icon showing how many points are in the core. You temporarily lose those points while the Reactor Core is in enemy possession. If the enemy manages to take your Reactor Core to their Reactor Core location then all of those points will be permanently lost and they will gain them.
  • Defend your B & C robots. These are worth more points than the A robots. Watch for the A robot icon to change to the B robot indicator in the status area.

Class-specific strategy

Leaderboard class scout.png Scout

  • Work as a team of two Scouts. One Scout enters the enemy Reactor Core area through the right gate and the other Scout keeps the gate open so the Scout with the enemy Reactor Core can get out without going through the lasers or the crawlspace.

Leaderboard class soldier.png Soldier

  • Soldiers work best attacking the robots, or if necessary escorting Scouts.

Leaderboard class pyro.png Pyro

  • Pyros can either attack the robots, or if necessary escorting Scouts. But, they are also valuable defending the Engineers against Spies.

Leaderboard class demoman.png Demoman

  • Demomen seem to be most valuable destroying enemy Sentry Guns or sticky trapping the Reactor Core area.

Leaderboard class heavy.png Heavy

  • Heavies seem to be most valuable on area defense...around the robots when they are being attacked, or around their Reactor Core if it gets stolen or is in jeopardy of being stolen.

Leaderboard class engineer.png Engineer

  • The attackers must destroy the first group of robots, so defending that group is critical to denying the enemy from scoring points. The ledge on the way to the door that opens when the first group is destroyed is a good spot, since it can cover all entrances to the entire base.
  • Protect the reactor core by placing a sentry in the thin corridor to the right of the core, it is difficult to take on a sentry in such a tight space and the area behind you can only be opened by someone from your own team, practically eliminating the risk of Spies sneaking up on you.
  • Sentry Guns will automatically attack enemy robots, and since the robots don't shoot back the Gunslinger becomes much more useful in Robot Destruction mode.

Leaderboard class medic.png Medic

  • Medics should be flexible and be where their team is getting hurt the most...either with a Soldier or Heavy, or perhaps a Pyro.
  • It is not yet clear whether an invulnerable Medic and their target can stop the capture of their Reactor Core by the enemy...needs to be tested.

Leaderboard class sniper.png Sniper

  • There are many good sniping locations. Here's a few:
    • The roof areas next to the bridge
    • The ledge between the B and C robot groups

Leaderboard class spy.png Spy

  • Spies work well on this map as both attack support by sapping Sentry Guns and back stabbing Engineers and as defensive Spies back stabbing enemies which are focusing their attention on destroying robots. Note that Sappers do not work on the robots.

See also