Difference between revisions of "Community Capture the Flag strategy/zh-hans"

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=== {{class link|Soldier}} ===
 
=== {{class link|Soldier}} ===
士兵作为一个十分强劲的进攻兵种,在夺旗中,他能做的事情有很多。士兵[[Jumping#Rocket jump/zh-hans
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士兵作为一个十分强劲的进攻兵种,在夺旗中,他能做的事情有很多。士兵[[Jumping/zh-hans#基础火箭跳|火箭跳]]的能力,再搭配上[[Escape Plan/zh-hans|逃生计划镐]],可以大幅度提高士兵的机动性,使其可以通过一些常人通不过去的地方。而且,士兵还可以用他的火箭发射器单手解决敌方工程师以及他的步哨枪,接着拿下他们的情报。在防守时,他的溅射伤害可以有效阻止对面的情报携带者。所以说,士兵是一个具有多变性的兵种。他可以既用作进攻,也可用作于防守情报。
|火箭跳]] 的能力,再搭配上[[Escape Plan/zh-hans|逃生计划镐]],可以大幅度提高士兵的机动性,使其可以通过一些常人通不过去的地方。而且,士兵还可以单手解决敌方工程师以及他的步哨枪,接着拿下他们的情报。在防守时,他的溅射伤害可以有效阻止对面的情报携带者。所以说,士兵是一个具有多变性的兵种。他可以既用作进攻,也可用作于防守情报。
 
  
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===

Revision as of 04:45, 11 August 2022

本篇文章主要介绍关于 社区夺旗战术

总战术

  • 一个优秀的团队,往往会平均地,正确地分配好进攻与防守的职责。在大多数游戏中,必须要有两三个玩家负责守护情报, 鉴于大多数兵种都不能很好的两头兼顾(即既进攻又防守),所以说,要与团队的其他队员打好交流,当敌人进行进攻时,使用聊天框或其他方式呼叫队友守护情报。同样的, 在进攻时,倘若始终无法向前推进,可以呼叫队友配合进攻。在你获得对方的情报时,可以呼叫队友协助以帮助你将情报带出对方控制区。所以说,团队协作是该模式必不可少的部分。
  • 许多团队极度依赖工程师守护情报。不可否认的是,工程师虽然在守护情报上起到了关键的作用,但千万不能错误的认为工程师们能独自守情报。步哨枪是不可能守住敌人的大规模进攻的,就算放对点位也没用。工程师固然很有用(在防守上),建议派出几个队友协助工程师(如协助他们间谍检查等等)。
  • 千万不要带着队友们一拥而上地去抢情报。一般来讲, 敌人的防守固然十分坚固,抢情报也固然很难, 这么做只能白送人头。而敌人也可以趁机攻击你们。
  • 阻止敌人越快, 你们的情报也有更小几率被二次抢走,一直等到时间刷新后情报重新归位。
  • 夺旗地图决定了团队战术的布置。比如 2Fort处于易守难攻, 然而, Double Cross有许多条路可以通向情报室, 对于进攻性的团队而又提供了许多机会。
  • 每一个夺旗地图都会有结构上的相似点,总会有几条直接通向情报室的路线: 第一种是对于所有兵种而言可以直接到达的路线(但十分危险,因为敌人也会去重点防守它), 同样的,也会有几条专门为某些兵种而准备的路线。比如,2Fort有三条通向情报室的路线。通过“阳台”、格栅室和后院。 在Turbine中, 也有三个方向可以进入情报室。如直接通过左侧大门进入情报室,或者穿过敌方重生点,也可以钻二楼的管道。
  • 在大多数地图,中心区域都是十分开放的,大部分狙击手都会在此架点。所以,这里就变成了必争之地,基本上每一个队伍都会尝试控制中心区域。玩家在此可以选择进攻或者是防守, 因为这是通往敌人(还有你们)情报的必经之处。
  • 善用暴击奖励!通常,暴击奖励可以让你的队伍成功拿取敌方情报后再去拿一次对面的情报。当然,当敌人拥有这个暴击奖励时,暂时先躲起来等待对面的暴击结束。如果你准备夺取情报时,通知你的队友准备发动攻击。在局势非常紧急之时,你可以将情报丢给负责守你们情报的队友,这样可以把握好暴击奖励的时间。
  • 侦察兵与间谍可能是唯二兵种可以在敌方守护情报时将其夺回的。就算他们在几秒后被秒了,但是这样可以重置情报的掉落时间,为后面的进攻打下一定的基础。后面的队友就可以与对面进行抢夺情报的作战。同时,侦察兵与间谍也是渗入对方情报室的最佳人选。他们可以至少将情报带出情报室。当你遇到比较谨慎的队伍时,你可以叫上队伍中的其他人帮助你(不是全部人)。如果你想要将其完好无损地带回己方情报室,那么你就可能需要队友的协助。如果你作为应对这个父子阵容的防守方,切记不要给他们任何进入情报室的机会,否则他们会得寸进尺。
  • Pyro的压缩气爆可以有效地阻止敌方将你们的情报带走,或者是阻止敌方重新捡起你的情报。至少1个火焰兵来防守友方的掉落情报。
  • 当你正在携带情报时,如果遇到敌方使用压缩气爆企图阻止你的时候,在他们将你的努力全部白费的之前丢下情报,周旋过后可以配合队友攻抢情报。
  • 当你拾取着情报时,如果附近有一个机动性较高的队友(比如侦察兵),将情报丢下了给他。这样可以大大确保情报能够带回基地。
  • 一般来讲,拾取情报所得的分可以决定一支队伍的打法。如果一支队伍成功夺取了一次情报,那么对面就会动用所有力量来守护住自己的情报直到拖到骤死战或者僵局。领先的队伍的打法会相对比较激进,但是敌方可以趁防御空虚来夺回一次情报。所以,就算己方的局势十分的糟糕,也应该有人坚持去尝试抢对面的情报,没有别的原因,只有这样,敌方才会分配更多人手在防守情报上。
  • 赢得夺旗对局胜利的关键是平衡好进攻与防守。将你的团队分为进攻与防守两大部分,各司其职,多加沟通,这才是最有效的方法。

各兵种战术

Leaderboard class scout.png 侦察兵

侦察兵的速度与机动性让其成为了夺旗中偷情报的最佳人选。原子能饮料自然之力睡魔是一套适合偷情报的侦察兵的搭配。这套搭配可以让侦察兵的渗透敌方防御的能力达到最大化。侦察兵可以利用好缺乏防守的道路,配合睡魔,打晕路上那些企图阻止自己的人。除了去偷情报外,侦察兵也还可以去尝试骚扰一下对面的狙击手,喝下原子能饮料,侦察兵就可以成为一个集火点,帮你的队友挡伤害(尤其是来自于敌方步哨枪)。必要时,侦察兵也可以兼顾进攻与防守的职责。

Leaderboard class soldier.png 士兵

士兵作为一个十分强劲的进攻兵种,在夺旗中,他能做的事情有很多。士兵火箭跳的能力,再搭配上逃生计划镐,可以大幅度提高士兵的机动性,使其可以通过一些常人通不过去的地方。而且,士兵还可以用他的火箭发射器单手解决敌方工程师以及他的步哨枪,接着拿下他们的情报。在防守时,他的溅射伤害可以有效阻止对面的情报携带者。所以说,士兵是一个具有多变性的兵种。他可以既用作进攻,也可用作于防守情报。

Leaderboard class pyro.png 火焰兵

毫无疑问,在夺旗中,火焰兵是防守方面的好手。他的火焰喷射器可以快速有效地检查间谍。在大多数对局中,火焰兵同时也是工程师的最佳助手,当友方工程师遭遇对面的进攻时,火焰兵可以做到削弱对方的进攻或者用压缩气爆来干扰敌方的ÜberCharges部署。当间谍企图瘫痪工程师的建筑时,火焰兵可以用拆迁者或者破坏锤来砸掉电子工兵。注意:务必要好好使用压缩气爆这一功能。它可以阻止敌方情报携带者,也可以为己方情报携带者开辟一条道路,为你的队友争取到时间。在守护情报的时候,你也可以用压缩气爆来阻止情报被捡起。综上所述,夺旗中,少不了火焰兵这一个重要角色。

Leaderboard class demoman.png 爆破手

爆破手除了对敌人打出大量伤害以及偷袭对面的步哨枪外,在夺旗中爆破手也还可以做许多有意思的事情。比如说,你可以在局势相对较保守的情况下,选择使用苏格兰长剑,其斩首后可以为你带来速度上和生命值上的加成。苏格兰防御者可以有效地封锁多条前往情报室的路线。在进攻时,你也可以用它来破坏对面爆破手的粘弹。或者,你也可以将粘弹部署在情报箱下面,可以有效阻止对面偷情报。同时也要注意对面的侦察兵的原子能饮料以及间谍的死亡之铃,他们会打乱你的部署,使你提前引爆粘弹。

Leaderboard class heavy.png 机枪手

While the middle of many CTF maps are often a no-man’s land for the Heavy due to Sniper cover, the team bases are usually much more claustrophobic and a talented Heavy supported by a Medic can become an almost unstoppable force in these locations. Heavies are excellent for spearheading an assault to capture an Intelligence briefcase that has been partially brought out of a base by another, faster teammate, since going all the way to the enemy Intelligence room takes a long time both going in and coming out and requires plowing through a lot of resistance. Always defer to a teammate in picking up the Intelligence unless you are the only choice. On defense, the Heavy can be quite an effective Spy-checker and can use his high health to block doorways or other routes to prevent the escape or entrance of enemies going after the Intelligence. The Natascha is great for slowing down Intelligence carriers and making them easier targets.

Leaderboard class engineer.png 工程师

The Engineer provides a vital first line of defense against the easiest offensive tactic in CTF – the Scout. Even modestly well-placed Sentry Guns can completely deny Scout capture attempts, and unlike human players Sentry Guns never get bored of waiting for enemies. Boredom however can be common for Engineers on CTF maps, especially during stretches where the enemy team might not be trying particularly hard to capture your Intelligence. This can be the biggest pitfall of CTF for Engineers however, since often your team assumes that you have the Intelligence under guard, and if you fail to be vigilant, there is actually very little standing in the way of the first person who finally decides to steal your Intelligence. While many players try to relieve their Engineer boredom by building bases in forward locations or even in the enemy base, the wisest course is to build near your own Intelligence. CTF maps are usually never big enough to really require a Teleporter to ferry your team, and Teleporters can actually be detrimental if they divert your team away from your base. The Sentry Gun is usually best placed within range of your Intelligence, otherwise Bonk! Scouts can bypass it, though if there are other Engineers on your team you can gain more freedom to build in other areas of your territory. Never build a Sentry right on top of your Intelligence, since Spies can sap it and start escaping with the Intelligence without being shot down. Staying close to home has the advantage of being near a Resupply Locker, and you can even retreat there carrying a Building during moments of extreme danger and rebuild once the coast is clear. While an Engineer base can protect the Intelligence from many threats and most single enemies, call for help if it looks like you’re being seriously attacked. Medics or Spies accompanying other classes can overrun you very fast, so fight for time while calling for help. On many maps it is possible to use your Sentry and Dispenser to block access through doorways and hallways. Finally, always remember to move or rebuild your Buildings where your Intelligence has dropped. A Dispenser as well as a Sentry is important to allow your teammates to keep defending the Intelligence without having to leave to refill on ammo.

Leaderboard class medic.png 医生

Many players know how vital Medics are for sustaining any kind of offense in enemy territory. Not everyone realizes that they are equally important for maintaining their team’s defenses in their own territory as well. Aside from being near Resupply Lockers and perhaps friendly Engineers and their Dispensers, there is no real advantage to fighting in your own territory compared to fighting in enemy territory when you're face-to-face with an enemy attack. Without Medics to provide immediate healing and overhealing buffs, the enemy team can easily overpower your team’s defenders for just long enough to steal and get away with the Intelligence. Simply because you get to respawn when you die doesn’t help defend in a critical situation, and preventing his teammates from dying is just what the good Doctor ordered. When playing as a Medic, it’s fairly easy to remain alive to build up an ÜberCharge if you don’t leave your team’s territory, though if you aren’t healing wounded teammates this will be a slow process. Things get a lot trickier if you plan to deploy an ÜberCharge in the enemy base. In most cases, enemy Snipers and Spies are your main worries, particularly if you cross the middle of the map. Depending on the situation, you should avoid Sniper territory entirely and try to take alternate routes to the enemy side such as through sewer tunnels. Once inside enemy territory, the ÜberCharge should ideally be used to break through Engineer positions to reach the Intelligence.

Leaderboard class sniper.png 狙击手

“走上狙击台然后狙爆敌人的头” 很好的概括了所有狙击手玩家的打法。虽然这么做并没有太大问题。但千万要记住,狙击手还可以做一些更有意义的事, 比如守情报。一些新手会忘记观察自己的情报位置。因为狙击手一般都是在自家附近,所以你要做好守护情报的责任。总的来说, 如果你不能提高警惕,多观察周围,你很容易成为间谍或者其他人的目标。瓶手道可以帮助你干爆那些死铃间谍,同时也能阻止他们偷情报, 猎人短弓 可以帮助你解决掉那些机枪手。最后,很多玩家认为,狙击手只能(也只会)待在城垛上对狙。但你也可以换一个点位来狙别人,比如2Fort的下水道。

Leaderboard class spy.png 间谍

There is a lot of room for creativity and deviousness for the Spy in CTF. In contrast to the time pressure of some game types such as Arena, CTF rounds can often be long enough to allow the Spy some time to get into great positions to cause all kinds of mischief. Using the Cloak and Dagger, the entire enemy base can become your chestnut, allowing you to infiltrate practically any location with enough time and patience, completely unbeknownst to your enemies. However, this can depend a lot on the enemy team’s level of skill and vigilance. If you get sloppy and get exposed and killed several times, you might find that no amount of patience gets you anywhere once several Pyros start sweeping everywhere. Random Spy-checking happens all the time, so never assume that you can hide in a location that is completely safe from discovery. Once you successfully infiltrate enemy territory, the real fun begins. You can relay information on enemy defenses to your allies, including the location of enemy Sentry Guns and Stickybomb traps. Skilled Spies can guide their team’s Scouts to the enemy Intelligence, sap Sentry Guns to allow them to grab it, and then help complete the capture on the way out if the Scout is killed. Spies are also excellent at resetting the Intelligence timer since they can reach it invisibly or from behind and uncloak right on it. The Dead Ringer is an especially useful tool for this purpose since it enables you to approach the enemy without fear of being immediately killed. Aside from causing havoc in the enemy base, Spies can also be excellent defenders by posing a serious threat to enemy Heavies and Medics that can otherwise run rampant in your territory. One excellent way to get easy stabs is to use your team’s own Sentry Guns as distractions.