Community Erebus strategy

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Community Erebus strategy
Cp ambush event.png
Basic Information
Developer(s): {{{map-developer}}}
Map Info
Environment: Halloween
Setting: Night
Hazards: Pumpkin bombs, Pitfalls,
Skeletons
Map Photos
Loading screen photos.
Map Stamp
[[File:Item icon Map Stamp - Template:Dictionary/common strings/map name community erebus strategy.png|170px|link=Map Stamp]]
Supporters Leaderboard

This article is about Community Erebus strategy.

Note: It is recommended to read the main Erebus article first to become familiar with the names of key map locations used in this article.

General strategy

See also: Community Attack/Defend strategy
See also: Community Skeletons strategy

This Halloween map features pumpkin bombs and Halloween pumpkins; see Community Halloween maps strategy.

Offense

Stage 1

Capture Point A

  • The best way to quickly take over the Lumber Yard would be to attack it from the Tree Stumps and the Lower area at the same time, thus overwhelming the defenders protecting it.

Capture Point B

  • After the Capture Point A is secured, a portal to the Underworld will open up and give any players entering it numerous benefits, which can be used when attacking the next point.
  • If traversing through the Sawmill proves to be too hard, the Blu team can make use of the surrounding Mines serving as excellent flank routes.
  • Due to the Control Point's B exceedingly fast capture rate, it might be possible to simply ignore the Red team entirely and go straight for the point itself.

Stage 2

Capture Point A

  • Once the Blu team exits their spawn, they should try to immediately secure the Cliffs, as they are the fastest route to the Capture Point A available. If this is not possible, the Blu team can make use of the Cave.
  • The Ravine is at a height disadvantage when compared to the said Cliff, making it an inferior avenue to take.

Capture Point B

  • This particular section of the map is very friendly towards the attacking team, due to there being a lot of ways from which the Capture Point B can be approached from.
    • The Sniper Deck's long sightlines can be used to harass and put constant pressure on the defenders from a far.
    • With the help of the appropriately named Left Flank, the Blu team can pull of many ambushes and sneak attacks aimed at the Church
    • Although the Shed's lack of elevation makes it the worst path of the three, it still has some niches going in its favour

Stage 3

Capture Point A

  • The fastest and the most direct route to Capture Point A, on this stage at least, would be through the Building 237. However, this does not mean that every single Blu member should pill up inside the aforementioned building, since doing that will leave them exposed to explosive damage.
  • Those preferring a flank-oriented playstyle can make heavy use of the Yard, which allows them to sneak behind the enemies up on the Elevation.

Capture Point B

Defense

Stage 1

Capture Point A

  • Majority of the attackers are going to pour out of the Right spawn exit and into the Lower Area, so make sure to primarily concentrate on that. However, the Red team should also not forget about the Tree Stumps, which could be easily exploited by any flankers.

Capture Point B

  • Sawmill's tight corridors and hallways make it an excellent holding place for stopping the Blu's advance.
  • At least one person needs to be on the point at all times, due to the control point's B very fast capture rate.

Stage 2

Capture Point A

  • Try to establish control of the Cave, as it can be used to pull of ambush attacks and deny the attackers an important shortcut.
  • Red teammates should also focus on defending the Cliff, since without it, they are at a high ground disadvantage.

Capture Point B

  • Rather the clumping up inside the cramped Church and allowing themselves to be slowly grinded down, the defenders should instead spread out and cover every possible route, thus establishing a "buffer zone" in front of the control point

Stage 3

Capture Point A

Capture Point B

  • It is important to prevent the Computer Room from falling into Blu hands, as it the most direct route to the final checkpoint and offers significant High ground advantage.

Class-specific strategy

Scout

Soldier

Pyro

Demoman

Heavy

Engineer

Medic

Sniper

Spy