Difference between revisions of "Concussion Grenade (Classic)"

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The '''Concussion Grenade''' or '''Conc Grenade''' is a [[Grenade (Classic)|grenade]] in the classic Team Fortress games. When the timer goes off, the grenade explodes releasing a blast of energy that pushes anyone in the blast radius away without dealing damage and applying a short-lived disorientation effect. The disorientation effect causes the aim of affected players to sway in a figure-8.
 
  
The explosion has inverted force, meaning that the farther out in the blast you are, the more knockback you experience.
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The '''Concussion Grenade''', or '''Conc Grenade''', is a [[Weapons_(Classic)#Primary grenades|primary grenade]] for the the [[Medic (Classic)|Medic]] and [[Scout (Classic)|Scout]] in the ''[[Team Fortress]]'' classic series of games.
  
It is used by the [[Scout (Classic)|Scout]] and [[Medic (Classic)|Medic]].
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When the timer goes off, the grenade explodes with a release of energy – dealing no damage –  that pushes anyone in the blast radius away and applies a short-lived disorientation effect. This disorientation effect causes the aim of affected players to sway in a figure-8. The explosion has an inverted force, meaning that the further from the center of the blast radius you are, the more [[knock back]] you will experience. While intended as a distraction weapon, it has evolved into a tool for faster movement – something that is vital for [[Capture the Flag|flag]]-runners.  
 
 
While intended as a distraction weapon, it has evolved into a tool for faster movement that is almost vital for [[Capture the Flag|flag]]-runners.  
 
  
 
==Damage==
 
==Damage==
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==Strategy==
 
==Strategy==
*The Concussion Grenade has two purposes: it can be used to "[[Concussion Grenade (Classic)#Conc Jumping|conc jump]]", allowing the player to traverse great distances quickly, or (confusingly, more rarely) for its intended purpose of disorienting enemies. The concussion effect causes the victim's camera to sway around wildly, making it very difficult to aim.
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*The Concussion Grenade has two purposes: it can be used for [[Concussion Grenade (Classic)#Conc jumping|conc jumping]], allowing the player to traverse great distances quickly, or (confusingly, more rarely) for its intended purpose of disorienting enemies. The concussion effect causes the victim's camera to sway around wildly, making it very difficult to aim.
*Used offensively, it's most effective against the Sniper and Heavy, since their ability to aim their main weapons gets particularly hindered by the concussion effect.
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*Used offensively, it is most effective against the [[Heavy Weapons Guy (Classic)|Heavy Weapons Guy]] and [[Sniper (Classic)|Sniper]] since their ability to aim their main weapons gets particularly hindered by the concussion effect.
*Even though it's not easy, it's still possible to control your aiming when you're under the effects of a Concussion Grenade. You need to take two things in consideration:
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*Even though it is not easy, it is still possible to control your aiming when you are under the effects of a Concussion Grenade. You need to take two things into consideration:
**You'll shoot in the direction your weapon is aiming at, so use the weapon's model as a basic orientation
+
**You will be shooting in the direction your weapon is aiming at, therefore use the weapon's model as a basic orientation.
**The camera doesn't move around randomly, its pattern is exactly the same every time and resembles a figure 8 that shrinks over time.
+
**The camera does not move around randomly; the camera's pattern is exactly the same every time and resembles a figure 8 that shrinks over time.
*As a heavy, you actually have a good chance of regaining control of your aim if you use the assault cannon's tracers as a visual guide.
+
*As a Heavy Weapons Guy, you actually have a good chance of regaining control of your aim if you use the [[Assault Cannon (Classic)|Assault Cannon]]'s tracers as a visual guide.
*Remember that your enemies get affected by the grenade's push as well - even though this won't be useful in so many situations, it's still good to keep in mind.
+
*Remember, your enemies are affected by the grenade's push as well - though this will not be useful in many situations, it is still a good thing to keep in mind.
  
==Conc Jumping==
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==Conc jumping==
The Concussion Grenade can be used to perform a "conc jump" - an incredibly useful (when done right) technique which makes the Scout and Medic very agile. A conc jump can be performed in one of two ways:
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The Concussion Grenade can be used for '''conc jumping''' - an incredibly useful (when done correctly) technique which makes the Scout and Medic very agile. Conc jumping can be performed in one of two ways:
*By throwing the grenade on the ground and jumping over it right as it goes off. This is usually easier to perform - just remember that the power of a concussion blast increases as the distance from the grenade decreases - so it's strongest right at the very edge of the explosion.
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*By throwing the grenade onto the ground and jumping over it right as it explodes. This is usually easier to perform, but remember that the power of a concussion blast increases as the distance from the center of the blast radius increases, therefore being strongest right at the very edge of the blast radius.
*You can also prime the Concussion Grenade (hold down your Secondary Grenade key) and let it go while simultaneously jumping at the correct moment. This type of conc jump can be slightly more difficult to do, and is also more dependent on your ping.
+
*By priming the Concussion Grenade (hold down your secondary grenade key) and letting it go, while simultaneously jumping at the correct moment. This type of conc jumping can be slightly more difficult to do, and is also more dependent on your ping.
  
It's also possible to chain several consecutive conc jumps. Chaining two conc grenades can be very useful in actual gameplay, such as throwing one down then priming another one in hand. However, using more than two grenades has very little use in actual gameplay and is mostly used for completing "trick" maps.
+
It is also possible to chain several consecutive conc jumps. Chaining two Concussion Grenades can be very useful in actual gameplay, such as throwing one down and then priming another one in hand. Using more than two grenades has very little use in actual gameplay, and is mostly used for completing "trick" maps.
  
==Quake Team Fortress==
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== Team Fortress ==
In ''[[Quake Team Fortress]]'', a person affected by a Concussion Grenade will have their view randomly shaking and their body moving erratically.
+
In '''''Team Fortress''''', a person affected by a Concussion Grenade will have their view randomly shake and their body move erratically.
  
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
File:TFC_Conc_explosion.jpg|An exploding concussion grenade in Team Fortress Classic (TFC)
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File:TFC_Conc_explosion.jpg|An exploding Concussion Grenade in ''[[Team Fortress Classic]]''.
File:TFC_Conc_pattern.jpg|The pattern of a player's aim while under the effects of a concussion grenade
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File:TFC_Conc_pattern.jpg|The pattern of a player's aim while under the effects of a Concussion Grenade.
 
</gallery>
 
</gallery>
  
 +
==Trivia==
 +
*The [[Concussion Grenade]] was scheduled to appear in ''[[Team Fortress 2]]'', but was scrapped when grenades were removed as weapons. Unlike the ''Team Fortress'' classic series of games, the [[Scout]] would have been the only class able to use the Concussion Grenade. The Medic, on the other hand, would have been able to use the [[Heal Grenade]].
  
==Trivia==
 
*The [[Concussion Grenade]] was scheduled to appear in ''[[Team Fortress 2]]'', but was scrapped when grenades were removed. Unlike the classic Team Fortress games, only the [[Scout]] would have the Concussion Grenade; the [[Medic]] would've used the [[Heal Grenade]].
 
  
 
{{Classic_Weapons_nav}}
 
{{Classic_Weapons_nav}}
 +
{{Classic_Medic_nav}}
 
{{Classic_Scout_nav}}
 
{{Classic_Scout_nav}}
{{Classic_Medic_nav}}
+
 
 
[[Category:Grenades_(Classic)]]
 
[[Category:Grenades_(Classic)]]

Revision as of 07:52, 14 October 2011

The Concussion Grenade, or Conc Grenade, is a primary grenade for the the Medic and Scout in the Team Fortress classic series of games.

When the timer goes off, the grenade explodes with a release of energy – dealing no damage – that pushes anyone in the blast radius away and applies a short-lived disorientation effect. This disorientation effect causes the aim of affected players to sway in a figure-8. The explosion has an inverted force, meaning that the further from the center of the blast radius you are, the more knock back you will experience. While intended as a distraction weapon, it has evolved into a tool for faster movement – something that is vital for flag-runners.

Damage

None.

Strategy

  • The Concussion Grenade has two purposes: it can be used for conc jumping, allowing the player to traverse great distances quickly, or (confusingly, more rarely) for its intended purpose of disorienting enemies. The concussion effect causes the victim's camera to sway around wildly, making it very difficult to aim.
  • Used offensively, it is most effective against the Heavy Weapons Guy and Sniper since their ability to aim their main weapons gets particularly hindered by the concussion effect.
  • Even though it is not easy, it is still possible to control your aiming when you are under the effects of a Concussion Grenade. You need to take two things into consideration:
    • You will be shooting in the direction your weapon is aiming at, therefore use the weapon's model as a basic orientation.
    • The camera does not move around randomly; the camera's pattern is exactly the same every time and resembles a figure 8 that shrinks over time.
  • As a Heavy Weapons Guy, you actually have a good chance of regaining control of your aim if you use the Assault Cannon's tracers as a visual guide.
  • Remember, your enemies are affected by the grenade's push as well - though this will not be useful in many situations, it is still a good thing to keep in mind.

Conc jumping

The Concussion Grenade can be used for conc jumping - an incredibly useful (when done correctly) technique which makes the Scout and Medic very agile. Conc jumping can be performed in one of two ways:

  • By throwing the grenade onto the ground and jumping over it right as it explodes. This is usually easier to perform, but remember that the power of a concussion blast increases as the distance from the center of the blast radius increases, therefore being strongest right at the very edge of the blast radius.
  • By priming the Concussion Grenade (hold down your secondary grenade key) and letting it go, while simultaneously jumping at the correct moment. This type of conc jumping can be slightly more difficult to do, and is also more dependent on your ping.

It is also possible to chain several consecutive conc jumps. Chaining two Concussion Grenades can be very useful in actual gameplay, such as throwing one down and then priming another one in hand. Using more than two grenades has very little use in actual gameplay, and is mostly used for completing "trick" maps.

Team Fortress

In Team Fortress, a person affected by a Concussion Grenade will have their view randomly shake and their body move erratically.

Gallery

Trivia

  • The Concussion Grenade was scheduled to appear in Team Fortress 2, but was scrapped when grenades were removed as weapons. Unlike the Team Fortress classic series of games, the Scout would have been the only class able to use the Concussion Grenade. The Medic, on the other hand, would have been able to use the Heal Grenade.