|
Article unavailable in your language
This page is not currently available in your language. As a result, the English version is being displayed instead.
|
A
RED-owned Control Point.
Control Points (also known as capture points or simply points) are used as the main objective in Control Point, Territorial Control, and King of the Hill maps, a secondary objective in Arena maps, and a similar variant appears in Payload maps. In appearance, they are circular metallic platforms with a team-colored light in the center with their team logo hologrammed above it (neutral points have a white light and a question mark above them).
Gameplay
There are three statuses for a Control Point:
Neutral: The Control Point can be taken by either team (usually the central point in a standard CP map).
Captured: The Control Point is currently owned by the RED team, but can be retaken by the BLU team.
Locked: The Control Point is currently owned by the RED team and cannot be retaken by the BLU team.
Offense
Control Points are captured by standing on top of them. The speed at which a Control Point is captured depends on how many players from the capturing team are present on the point: two BLU players capturing a RED point capture that point faster than only one BLU player would. Scouts count as two players, as do Soldiers and Demomen wielding the Pain Train. There is a limit on how fast a Control Point can be captured (see Control Point timing). A Spy is allowed to capture a point while disguised as a friendly player.
Defense
If players from both teams are on the same, unlocked Control Point, that point is said to be contested, which means no progress is made toward the point changing team control. When players from the offensive team are removed from the point, all of their progress is lost gradually over time, not immediately.
Reverting a capture
When a Control Point is neutral and both teams are trying to capture it, captures can be reverted. If a team begins, but does not finish, to capture a neutral point and then is driven off, when the other team begins to capture that point, they first have to "revert" the progress that the first team made before they can begin to make progress of their own. The revert rate increases in speed with more players of the second team standing on the point.
Limitations
- Disguised Spies cannot block a capture if they are disguised as the team capturing the point, and cannot capture a point if they are disguised as the enemy team.
- Cloaked Spies can not defend or capture a Control Point.
- ÜberCharged players cannot capture points, but can block enemy captures. Note that Kritzkrieg and Vaccinator ÜberCharged players can capture points.
- Scouts under the effects of Bonk! Atomic Punch can neither block enemy captures nor capture points themselves.
- The Rocket Jumper and Sticky Jumper do not block point capture, they only prevent the wielder from carrying the intelligence.
Gallery
A neutral Control Point on Granary.
A RED-owned Control Point on Granary.
A BLU-owned Control Point on Granary.
Related achievements
|
Défense impénétrable Défendez avec succès Dustbowl sans perdre une capture.
|
|
Défense impossible Défendez avec succès Gravel Pit sans perdre une capture.
|
|
|
|
Infraction imparable Emparez-vous de hydro sans perdre une capture.
|
|
|
Essai Transformé Lancez 10 prises de point se concluant par des captures.
|
|
|
|
Vif comme l'éclair Lancez la prise d'un point de capture dans la seconde qui suit le moment où il devient disponible.
|
|
|
Fort Alamo Défendez 30 fois un même point.
|
|
|
|
|
Si près du but En une seule vie, tuez 3 ennemis sur le point d'atteindre un objectif.
|
|
|
|
|
Qui va à la chasse perd sa place Lancez la prise d'un point de capture dans la seconde qui suit le moment où il devient disponible.
|
|
Vainqueur aux points Tuez 15 ennemis qui restent sur un point de contrôle qu'ils possèdent.
|
|
|
|
|
Retour en force Remportez une manche dans laquelle l'équipe adverse a tenté de capturer votre point de contrôle final.
|
|
|
|
Ex-æquo Jouez tout le long d'une bataille de va-et-vient comportant 15 captures de points de contrôle.
|
|
Le 5e vite fait, bien fait Capturez le point de contrôle final dans les cinq secondes qui suivent la capture du point de contrôle précédent par votre équipe.
|
|
|
L'équilibre du pouvoir Remportez une manche dans laquelle l'équipe adverse a tenté de capturer votre point de contrôle final.
|
|
Panne de courant Tuez 15 ennemis alors qu'ils capturent un point.
|
|
|
|
Contre-la-montre Capturez le point de contrôle final dans les 15 secondes qui suivent la capture du point de contrôle précédent par votre équipe.
|
|
Update history
Patch du 29 avril 2008 (Gold Rush Update)
- Spies disguised as their own team can now capture Control Points
- Fixed rare client crash on level change during Control Point capturing
Patch du 1 mars 2012
- Fixed a case where capturing a point in Overtime would end the round before time could be added
Patch du 29 novembre 2012
- Fixed missing materials in the Control Point HUD on attack/defend maps
Patch du 17 décembre 2015 (Tough Break Update)
- Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.
Patch du 12 avril 2018
- Fixed being able to capture Control Points during setup time.
Trivia
- Despite not contributing to the progress of capturing a point, ÜberCharged players and Disguised Spies still gain credit for capping the Control Point if they are on it when the capture completes.
See also