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RED-owned Control Point.
Bu makalenin ele aldığı konu: the game objective. Görmek istediğiniz konu the game mode ise, buraya da bakınız:
Control Point (game mode).
Control Points (also known as capture points or simply points) are used as the main objective in Control Point, Territorial Control, and King of the Hill maps, a secondary objective in Arena maps, and a similar variant appears in Payload maps. In appearance, they are circular metallic platforms with a team-colored light in the center with their team logo hologrammed above it (neutral points have a white light and a question mark above them).
Gameplay
There are three statuses for a Control Point:
Neutral: The Control Point can be taken by either team (usually the central point in a standard CP map).
Captured: The Control Point is currently owned by the RED team, but can be retaken by the BLU team.
Locked: The Control Point is currently owned by the RED team and cannot be retaken by the BLU team.
Offense
Control Points are captured by standing on top of them. The speed at which a Control Point is captured depends on how many players from the capturing team are present on the point: two BLU players capturing a RED point capture that point faster than only one BLU player would. Scouts count as two players, as do Soldiers and Demomen wielding the Pain Train. There is a limit on how fast a Control Point can be captured (see Control Point timing). A Spy is allowed to capture a point while disguised as a friendly player.
Defense
If players from both teams are on the same, unlocked Control Point, that point is said to be contested, which means no progress is made toward the point changing team control. When players from the offensive team are removed from the point, all of their progress is lost gradually over time, not immediately.
Reverting a capture
When a Control Point is neutral and both teams are trying to capture it, captures can be reverted. If a team begins, but does not finish, to capture a neutral point and then is driven off, when the other team begins to capture that point, they first have to "revert" the progress that the first team made before they can begin to make progress of their own. The revert rate increases in speed with more players of the second team standing on the point.
Limitations
- Disguised Spies cannot block a capture if they are disguised as the team capturing the point, and cannot capture a point if they are disguised as the enemy team.
- Cloaked Spies can not defend or capture a Control Point.
- ÜberCharged players cannot capture points, but can block enemy captures. Note that Kritzkrieg and Vaccinator ÜberCharged players can capture points.
- Scouts under the effects of Bonk! Atomic Punch can neither block enemy captures nor capture points themselves.
- The Rocket Jumper and Sticky Jumper do not block point capture, they only prevent the wielder from carrying the intelligence.
Gallery
A neutral Control Point on Granary.
A RED-owned Control Point on Granary.
A BLU-owned Control Point on Granary.
Related achievements
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Aşılamaz Savunma Dustbowl'u kontrol noktası vermeden başarıyla savun.
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İmkânsız Savunma Gravel Pit'i nokta kaptırmadan başarıyla savun.
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Acımasız Saldırı Hiçbir nokta kaptırmadan Hydro'yu kazan.
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Oyun Kurucu Başarıya ulaşan 10 nokta ele geçirme girişiminde bulun.
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Hamburger Tepesi Kontrol noktasını 30 kere savun.
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Gorky Parkı Takımına ait noktada durmaktayken 25 düşmanı öldür.
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Tasfiye Takımına ait bir noktayı ele geçirmeye çalışan 15 düşmanı öldür.
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Tarafsız Bölge Bir noktayı ele geçirmeye çalışan 25 düşman oyuncuyu taretin ile öldür.
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Çılgın Bir Silahşör Değilim, Baba Hiç ölmeden, hedeflerini başaran 3 düşmanı öldür.
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Hızlı ve Gizli Kapış Kontrol noktasını erişebilir olduğu anda ele geçirmeye başla.
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Nokta Kırıcı Kendilerine ait bir kontrol noktasında duran 15 düşmanı öldür.
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Sence Güvenli Mi? Kontrol noktası ele geçirmekte olan 50 düşmanı sırtlarından bıçakla .
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Geri Dönüş Rakip takımın son kontrol noktanızı ele geçirmeye çalıştığı bir raundu kazan.
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İşgalci Işınlandıktan sonraki 12 saniye içerisinde bir kontrol noktası ele geçir.
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En Uzun Beş Saniye Takımın bir önceki kontrol noktasını ele geçirdikten sonraki 5 saniye içerisinde son kontrol noktasını ele geçir.
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Güç Dengesi Düşman takımının son kontrol noktanızı ele geçirmeye çalıştığı bir raundu kazan.
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Güç Kesildi Bir bölgeyi ele geçirmekte olan 15 düşman öldür.
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Güç Gezisi Son kontrol noktasını takımının bir önceki kontrol noktasını ele geçirmesinden sonraki 15 saniye içinde ele geçir
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Update history
29 Nisan 2008 Yaması (Gold Rush Update)
- Spies disguised as their own team can now capture Control Points
- Fixed rare client crash on level change during Control Point capturing
1 Mart 2012 Yaması
- Fixed a case where capturing a point in Overtime would end the round before time could be added
29 Kasım 2012 Yaması
- Fixed missing materials in the Control Point HUD on attack/defend maps
17 Aralık 2015 Yaması (Tough Break Update)
- Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.
12 Nisan 2018 Yaması
- Fixed being able to capture Control Points during setup time.
Trivia
- Despite not contributing to the progress of capturing a point, ÜberCharged players and Disguised Spies still gain credit for capping the Control Point if they are on it when the capture completes.
See also