Difference between revisions of "Crusader's Crossbow"

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m (Undo edit by Hinaomi (Talk) (2458269) It mentions "Festive variant", not "Festivized variant". It's not like there's 2 festive versions, only a festivized version)
 
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{{Item infobox
+
{{Item infobox
| type             = weapon
+
| type               = weapon
| team-colors     = yes
+
| 3d-image-1        = Crusaders Crossbow
| skin-image-red   = RED_Crusader's_Crossbow.png
+
| 3d-image-3        = Syringe
| skin-image-blu   = BLU_Crusader's_Crossbow.png
+
| 3d-image-5        = Crusaders Crossbow Festive
| kill-icon-1     = crusader's crossbow
+
| 3d-image-7        = Crusader's Crossbow Projectile Festive
| used-by         = [[Medic]]
+
| 3d-image-9        = Crusaders Crossbow Festivized
| slot             = primary
+
| 3d-button-1        = colored_pair
| contributed-by   = {{Backpack Item Link|76561197998264485|228277426}}
+
| 3d-button-3        = colored_pair
| released         = [[Australian Christmas]]
+
| 3d-button-5        = colored_pair
| availability     = {{avail|drop|craft|purchase|crate11|crate26-strange|collectors}}
+
| 3d-button-7        = colored_pair
| trade           = yes
+
| 3d-button-9        = colored_pair
| gift             = yes
+
| 3d-viewname-1      = Default
| craft           = yes
+
| 3d-viewname-3      = Projectile
| rename           = yes
+
| 3d-viewname-5      = Festive
| numbered         = no
+
| 3d-viewname-7      = Festive Projectile
| medieval         = yes
+
| 3d-viewname-9      = Festivized
| ammo-loaded     = 1
+
| team-colors       = yes
| ammo-carried     = 38
+
| skin-image-red     = RED Crusader's Crossbow.png
| reload           = Single
+
| skin-image-blu     = BLU Crusader's Crossbow.png
| loadout         = yes
+
| kill-icon-1       = crusader's crossbow
   | loadout-prefix = none
+
| used-by           = [[Medic]]
   | level         = Level 15 Crossbow
+
| slot               = primary
   | att-1-positive = Fires special bolts that heal teammates and deal damage based on distance traveled
+
| weapon-script      = tf_weapon_crossbow
   | att-2-negative = No headshots
+
| contributed-by     = {{Backpack Item Link|76561197998264485|228277426}}
   | att-3-negative = -75% max primary ammo on wearer
+
| released           = {{Patch name|12|17|2010}}<br />([[Australian Christmas]])
 +
| availability       = {{avail|drop|craft|purchase|crate11|crate26-strange|crate78-festive|collectors|warpaint}}
 +
| trade             = yes
 +
| gift               = yes
 +
| craft             = yes
 +
| rename             = yes
 +
| numbered           = no
 +
| medieval           = yes
 +
| ammo-loaded       = 1
 +
| ammo-carried       = 38
 +
| reload             = Single
 +
| loadout           = yes
 +
   | loadout-prefix   = none
 +
  | item-kind        = Crossbow
 +
   | level           = 15
 +
   | item-description = Fires special bolts that heal teammates and deals damage<br>based on distance traveled<br>This weapon will reload automatically when not active
 +
   | att-1-negative   = No headshots
 +
   | att-2-negative   = -75% max primary ammo on wearer
 
}}
 
}}
 +
 
{{Quotation|'''Crusader's Crossbow''' publicity blurb|This thing might look like an old crossbow of before. However, it's nothing more than a regular syringe gun!}}
 
{{Quotation|'''Crusader's Crossbow''' publicity blurb|This thing might look like an old crossbow of before. However, it's nothing more than a regular syringe gun!}}
The '''Crusader's Crossbow''' is a [[Steam Workshop|community-made]] [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. The Crusader's Crossbow is a wooden crossbow with a metal barrel attached to a canister which houses a syringe until it is fired. The Medic's icon is present on both the canister and the frame of the Crusader's Crossbow. 
 
  
The Crusader's Crossbow fires a [[Projectiles|syringe]] that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, the syringes cannot score [[headshot]]s. Syringes fired from the Crusader's Crossbow will [[damage]] enemies and heal teammates, allowing a sharpshooting player to deal damage to an enemy or heal a teammate from a great distance. Any player hit with an syringe fired from the Crusader's Crossbow will appear to have a syringe sticking out of their body, a mere cosmetic effect.  
+
The '''Crusader's Crossbow''' is a [[Steam Workshop|community-created]] [[Weapons#medicprimary|primary weapon]] for the [[Medic]]. The Crusader's Crossbow is a wooden crossbow with a metal barrel attached to a canister which houses a syringe until it is fired. The Medic's icon is present on both the canister and the frame of the Crusader's Crossbow. 
 +
 
 +
The Crusader's Crossbow fires a [[Projectiles|syringe]] that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, the syringes cannot score [[headshot]]s. Syringes fired from the Crusader's Crossbow will [[damage]] enemies and heal teammates, allowing a sharpshooting player to deal damage to an enemy or heal a teammate from a great distance. Any player hit with a syringe fired from the Crusader's Crossbow will appear to have a syringe sticking out of their body, a mere cosmetic effect. The sound effect from hitting a teammate is different to that of hitting an enemy, indicating what the result of that bolt was to the player.
  
Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage it will deal or health it will heal. The amount of health replenished is not affected by whether the teammate has been [[Medi Gun#Healing rate|recently damaged]]. Healing teammates with an syringe fired from the Crusader's Crossbow does not contribute to the Medic's [[ÜberCharge]] meter.  
+
Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage it will deal or health it will heal. The amount of health replenished is not affected by whether the teammate has been [[Medi Gun#Healing rate|recently damaged]]. Healing teammates with a syringe fired from the Crusader's Crossbow will contribute a small amount of {{botignore|charge}} to the Medic's [[ÜberCharge]] meter. Critical hits do not affect the amount of healing done or amount of {{botignore|charge}} gained. ÜberCharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is; that is, it is based on the last time the target was in combat. The ÜberCharge gain rate is reduced by a third when between 1 to 10 seconds outside of combat, and scales back to normal over 10 to 15 seconds.
  
A [[Pyro]] can [[Compression Blast|deflect]] a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. Disguised enemy [[Spy|Spies]] will be damaged by reflected syringes, rather than healed.
+
Unlike other types of the syringe, a [[Pyro]] can [[Compression Blast|deflect]] a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. Disguised enemy [[Spy|Spies]] are damaged by reflected syringes, rather than healed. It also cannot destroy [[stickybomb]]s.
  
The kill icon for the Crusader's Crossbow was contributed by {{Steam profile link|76561197976113694}}.
+
The kill icon for the Crusader's Crossbow was contributed by {{Steamid|76561197976113694}}.
  
 
== Damage, healing and function times ==
 
== Damage, healing and function times ==
 
{{Damage table
 
{{Damage table
| type              =  
+
| type              = Projectile
 +
| damagetype        = Bullet
 +
| rangetype          = Ranged
  
 
| damage            = yes
 
| damage            = yes
point blank      = {{tooltip|25|16.7 / s}}
+
base        = {{tooltip|38|Point blank}} - {{tooltip|75|Long range}}
|  medium range      = {{tooltip|50|24.7 / s}}
+
crit              = {{tooltip|113|Point blank}} - {{tooltip|225|Long range}}
long range        = {{tooltip|75|33.3 / s}}
+
|  minicrit          = {{tooltip|51|Point blank}} - {{tooltip|101|Long range}}
|  crit              = {{tooltip|75|Point blank}} - {{tooltip|150|Medium range}} - {{tooltip|225|Long range}}
 
|  minicrit          = 34 - 83 - 124
 
  
 
| healing            = yes
 
| healing            = yes
|  heal amt          = {{tooltip|50|33.3 / s}} - {{tooltip|72|50.4 / s}} - {{tooltip|100|66.6 / s}}
+
|  heal amt          = {{tooltip|75|Point blank}} - {{tooltip|150|Long range}}
  
 
| function times    = yes
 
| function times    = yes
attack interval   = 1.5 s
+
reload   = 1.6 s
 +
| charge fill speed  = {{tooltip|16|Out of combat}} - {{tooltip|48|In combat}} {{tooltip|<small>HP/%</small>|Healing amount per 1%}}
 
}}
 
}}
  
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{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
+
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
+
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Scrap Metal
 
| ingredient-1 = Scrap Metal
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  | item-type = Crossbow
 
  | item-type = Crossbow
 
  | rankson = kills
 
  | rankson = kills
   | att-1-positive = Fires special bolts that heal teammates and deal damage based on distance traveled
+
   | att-1-negative   = No headshots
   | att-2-negative = No headshots
+
   | att-2-negative   = -75% max primary ammo on wearer
   | att-3-negative = -75% max primary ammo on wearer
+
  | item-description = Fires special bolts that heal teammates and deals damage<br>based on distance traveled<br>This weapon will reload automatically when not active
 +
| festive = yes
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can deal gib damage = no
 
  | can deal gib damage = no
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  | can deal posthumous damage = yes
 
  | can deal posthumous damage = yes
 
  | can extinguish = no
 
  | can extinguish = no
 +
| can heal allies = yes
 +
| can deal long range damage = yes
 
  | notes =
 
  | notes =
 
}}
 
}}
  
 
== Related achievements ==
 
== Related achievements ==
=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements|General]] ===
+
=== [[Image:Achieved.png|20px|link=Achievements]] [[achievements|General]] ===
 
{{Achievement table
 
{{Achievement table
 
|1 = {{Show achievement|General|Team Doctor}}
 
|1 = {{Show achievement|General|Team Doctor}}
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'''{{Patch name|12|21|2010}}'''
 
'''{{Patch name|12|21|2010}}'''
* This weapon was added to the [[Mann Co. Store]], made craftable, and included in [[item drop system|random drops]].
+
* The Crusader's Crossbow was added to the [[Mann Co. Store]], made craftable, and included in [[item drop system|random drops]].
  
 
'''{{Patch name|12|23|2010}}'''
 
'''{{Patch name|12|23|2010}}'''
* {{Undocumented}} Updated the textures of this weapon.
+
* {{Undocumented}} Updated the textures of the Crusader's Crossbow.
  
 
'''{{Patch name|1|7|2011}}'''
 
'''{{Patch name|1|7|2011}}'''
* This weapon was given a unique [[kill icon]].
+
* The Crusader's Crossbow was given a unique [[kill icon]].
  
 
'''{{Patch name|1|19|2011}}'''
 
'''{{Patch name|1|19|2011}}'''
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'''{{Patch name|2|14|2011}}'''
 
'''{{Patch name|2|14|2011}}'''
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
+
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the {{cvar|item_whitelist.txt}} file.
  
 
'''{{Patch name|2|22|2011}}'''
 
'''{{Patch name|2|22|2011}}'''
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'''{{Patch name|3|15|2011}}'''
 
'''{{Patch name|3|15|2011}}'''
* The crafting cost of the weapon was changed from 2 Reclaimed Metal and a Huntsman to 2 Scrap Metal and a Huntsman.
+
* The crafting cost of the Crusader's Crossbow was changed from 2 Reclaimed Metal and a Huntsman to 2 Scrap Metal and a Huntsman.
 
* All Crusader's Crossbows crafted before this patch were upgraded to [[Vintage]] quality.
 
* All Crusader's Crossbows crafted before this patch were upgraded to [[Vintage]] quality.
  
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'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
* This weapon now uses the [[Syringe Gun]]'s taunt.
+
* The Crusader's Crossbow now uses the [[Syringe Gun]]'s taunt.
  
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
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'''{{Patch name|10|29|2013}}''' ([[Scream Fortress 2013]])
 
'''{{Patch name|10|29|2013}}''' ([[Scream Fortress 2013]])
 
* Medic's Crusader's Crossbow now silently reloads when unholstered, similar to Pyro's [[Flare Gun]].
 
* Medic's Crusader's Crossbow now silently reloads when unholstered, similar to Pyro's [[Flare Gun]].
* {{undocumented}} Increased the size of the Crusader's Crossbow projectile.
+
* {{Undocumented}} Increased the size of the Crusader's Crossbow projectile.
  
 
'''{{Patch name|11|1|2013}}'''
 
'''{{Patch name|11|1|2013}}'''
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'''{{Patch name|11|21|2013}}'''
 
'''{{Patch name|11|21|2013}}'''
 
* Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance.
 
* Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance.
 +
 +
'''{{Patch name|12|20|2013}}''' ([[Smissmas 2013]])
 +
* {{Undocumented}} Added [[Festive]] variant.
 +
 +
'''{{Patch name|1|9|2014}}'''
 +
* Fixed not being able to use the Festive Crusader's Crossbow in [[Medieval mode]].
 +
 +
'''{{Patch name|3|5|2014}}'''
 +
* Updated the Crusader's Crossbow and the Festive Crusader's Crossbow to use the same crosshair as the Huntsman.
 +
 +
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
 +
* {{Undocumented}} Removed bolts stat for Crusader's Crossbow.
 +
** This only removed the stat from appearing in the loadout, the weapon's function is unchanged.
 +
 +
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 +
* Updated description to better detail the weapon's features.
 +
 +
'''{{Patch name|12|17|2015}}''' ([[Tough Break Update]])
 +
* Changed attribute:
 +
** Healing a player with a syringe now grants a small amount of ÜberCharge.
 +
 +
'''{{Patch name|2|29|2016}}'''
 +
* Updated the shoot sound.
 +
* Updated the impact/heal sound when a teammate is healed.
 +
 +
'''{{Patch name|3|1|2016}}'''
 +
* Fixed the updated Crusader's Crossbow sounds not working on the Festive Crusader's Crossbow.
 +
* Fixed missing Crusader's Crossbow crit sound.
 +
 +
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
 +
* Changed attribute:
 +
** Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.
 +
*** Reduced by a third when 1-10 seconds outside of combat, and scales up to normal over 10-15 seconds.
 +
 +
'''{{Patch name|12|21|2017}}''' ([[Smissmas 2017]])
 +
* Added [[Festivizer|Festivized]] variant.
 
}}
 
}}
  
==Bugs==
+
== Bugs ==
 
* When crouching, the bolts are fired from above the crossbow's actual location.
 
* When crouching, the bolts are fired from above the crossbow's actual location.
 
+
* [[Reflect]]ed bolts may retain the particle effect team color of the Medic's team.
==Trivia==
+
* The Crossbow's projectiles can pass through teammates at close range.
* The lathe of the Crusader's Crossbow appears to be entirely cosmetic - no string is drawn and the lathe is not bent as part of the firing motion.
+
== Trivia ==
 +
* The lath of the Crusader's Crossbow appears to be entirely cosmetic - no string is drawn and the lath is not bent as part of the firing motion.
  
 
==Gallery==
 
==Gallery==
<gallery>
+
<gallery>  
File:Crusader's Crossbow 1st person red.png|RED first-person view.
+
File:Crusader's Crossbow 1st person red.png|[[RED]] first-person view.
File:Crusader's Crossbow 1st person blu.png|BLU first-person view.
+
File:Crusader's Crossbow 1st person blu.png|[[BLU]] first-person view.
 +
File:Festive Crusader's Crossbow 1st Person RED.png|RED [[Festive weapons|Festive]] variant.
 +
File:Festive Crusader's Crossbow 1st Person BLU.png|BLU Festive variant.
 +
File:Crusader's Crossbow Festivized RED 1st Person.png|RED [[Festivizer|Festivized]] variant.
 +
File:Crusader's Crossbow Festivized BLU 1st Person.png|BLU Festivized variant.
 
File:RED Syringe Gun Ammo.png|RED syringe projectile, recycled from the [[Syringe Gun]].
 
File:RED Syringe Gun Ammo.png|RED syringe projectile, recycled from the [[Syringe Gun]].
File:BLU Syringe Gun Ammo.png|BLU syringe projectile, recycled from the [[Syringe Gun]].
+
File:BLU Syringe Gun Ammo.png|BLU syringe projectile, recycled from the Syringe Gun.
File:CrossbowCept.jpg|Crusader's Crossbow concept artwork
+
File:Festive Crusader's Crossbow Projectile RED.png|RED Festive variant projectile.
 +
File:Festive Crusader's Crossbow Projectile BLU.png|BLU Festive variant projectile.
 +
File:CrossbowCept.jpg|Crusader's Crossbow concept art.
 
File:RED Crossbow old.png|Old RED shaders.
 
File:RED Crossbow old.png|Old RED shaders.
 
File:BLU Crossbow old.png|Old BLU shaders.
 
File:BLU Crossbow old.png|Old BLU shaders.
Line 204: Line 270:
  
 
== See also ==
 
== See also ==
*[[Medic strategy#Crusader's Crossbow|Crusader's Crossbow strategy]]
+
* [[Medic strategy#Crusader's Crossbow + reskins|Crusader's Crossbow strategy]]
  
 
{{AustralianChristmasNav}}
 
{{AustralianChristmasNav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Medic Nav}}
 
{{Medic Nav}}

Latest revision as of 07:03, 5 September 2019

This thing might look like an old crossbow of before. However, it's nothing more than a regular syringe gun!
Crusader's Crossbow publicity blurb

The Crusader's Crossbow is a community-created primary weapon for the Medic. The Crusader's Crossbow is a wooden crossbow with a metal barrel attached to a canister which houses a syringe until it is fired. The Medic's icon is present on both the canister and the frame of the Crusader's Crossbow.

The Crusader's Crossbow fires a syringe that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, the syringes cannot score headshots. Syringes fired from the Crusader's Crossbow will damage enemies and heal teammates, allowing a sharpshooting player to deal damage to an enemy or heal a teammate from a great distance. Any player hit with a syringe fired from the Crusader's Crossbow will appear to have a syringe sticking out of their body, a mere cosmetic effect. The sound effect from hitting a teammate is different to that of hitting an enemy, indicating what the result of that bolt was to the player.

Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage it will deal or health it will heal. The amount of health replenished is not affected by whether the teammate has been recently damaged. Healing teammates with a syringe fired from the Crusader's Crossbow will contribute a small amount of charge to the Medic's ÜberCharge meter. Critical hits do not affect the amount of healing done or amount of charge gained. ÜberCharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, ÜberCharge build rate) is; that is, it is based on the last time the target was in combat. The ÜberCharge gain rate is reduced by a third when between 1 to 10 seconds outside of combat, and scales back to normal over 10 to 15 seconds.

Unlike other types of the syringe, a Pyro can deflect a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. Disguised enemy Spies are damaged by reflected syringes, rather than healed. It also cannot destroy stickybombs.

The kill icon for the Crusader's Crossbow was contributed by Psyke.

Damage, healing and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% 38 - 75
Critical 113 - 225
Mini-crit 51 - 101
Healing
Healing amount 75 - 150
Function times
Reload 1.6 s
Charge fill speed 16 - 48 HP/%
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Medieval Medic
Backpack The Medieval Medic Bundle.png
Crusader's Crossbow
Crusader's Crossbow
Effect

No effect

Demonstration

Note: This demonstration has been out of date since October 20, 2017 Patch.

Crafting

See also: Crafting

Blueprint

Scrap Metal Huntsman Crusader's Crossbow
Item icon Scrap Metal.pngx2 + Item icon Huntsman.png = Item icon Crusader's Crossbow.png
Class Token - Medic Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Blutsauger.png Item icon Crusader's Crossbow.png Item icon Overdose.png

As a crafting ingredient

Reclaimed Metal Gloves of Running Urgently Crusader's Crossbow Overdose
Item icon Reclaimed Metal.png + Item icon Gloves of Running Urgently.png + Item icon Crusader's Crossbow.png = Item icon Overdose.png

Strange variant


Related achievements

Achieved.png General

Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.

Leaderboard class medic.png Medic

Intern
Intern
Accumulate 7000 heal points in a single life.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.
Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.

Update history

December 17, 2010 Patch (Australian Christmas)
  • The Crusader's Crossbow was added to the game.

December 21, 2010 Patch

December 23, 2010 Patch

  • [Undocumented] Updated the textures of the Crusader's Crossbow.

January 7, 2011 Patch

  • The Crusader's Crossbow was given a unique kill icon.

January 19, 2011 Patch

  • Fixed being able to attack teammates using pumpkin bombs and arrows fired.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.txt file.

February 22, 2011 Patch

  • Fixed being able to heal players with the Equalizer as their active weapon.

March 15, 2011 Patch

  • The crafting cost of the Crusader's Crossbow was changed from 2 Reclaimed Metal and a Huntsman to 2 Scrap Metal and a Huntsman.
  • All Crusader's Crossbows crafted before this patch were upgraded to Vintage quality.

August 18, 2011 Patch

  • [Undocumented] Added Strange Quality.

September 15, 2011 Patch

  • Updated the shading on the Crusader's Crossbow.

October 13, 2011 Patch (Manniversary Update & Sale)

  • The Crusader's Crossbow now uses the Syringe Gun's taunt.

June 27, 2012 Patch (Pyromania Update)

  • Reload speed time reduced by +40%.

September 21, 2012 Patch

  • Added the ability to buy projectile penetration for the Crusader's Crossbow in Mann vs. Machine.

October 17, 2012 Patch

  • Fixed floating arrows on carried objects.

February 14, 2013 Patch

  • Fixed a teamkill exploit that used the Crusader's Crossbow.

July 10, 2013 Patch

  • Changed arrow projectile to a large syringe.
  • Changed trail effects.
  • Smoothed out reload animation (DPS unchanged).
  • Fixed being able to heal players that are using items that block healing.

September 16, 2013 Patch

October 29, 2013 Patch (Scream Fortress 2013)

  • Medic's Crusader's Crossbow now silently reloads when unholstered, similar to Pyro's Flare Gun.
  • [Undocumented] Increased the size of the Crusader's Crossbow projectile.

November 1, 2013 Patch

  • Fixed an exploit related to switching weapons.
  • Changed attributes:
    • Reduced damage from 75 to 50.
    • Lower reload time from 3 seconds to 1.5 seconds.

November 12, 2013 Patch

November 21, 2013 Patch

  • Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance.

December 20, 2013 Patch (Smissmas 2013)

  • [Undocumented] Added Festive variant.

January 9, 2014 Patch

  • Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode.

March 5, 2014 Patch

  • Updated the Crusader's Crossbow and the Festive Crusader's Crossbow to use the same crosshair as the Huntsman.

December 22, 2014 Patch (Smissmas 2014)

  • [Undocumented] Removed bolts stat for Crusader's Crossbow.
    • This only removed the stat from appearing in the loadout, the weapon's function is unchanged.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Healing a player with a syringe now grants a small amount of ÜberCharge.

February 29, 2016 Patch

  • Updated the shoot sound.
  • Updated the impact/heal sound when a teammate is healed.

March 1, 2016 Patch

  • Fixed the updated Crusader's Crossbow sounds not working on the Festive Crusader's Crossbow.
  • Fixed missing Crusader's Crossbow crit sound.

October 20, 2017 Patch (Jungle Inferno Update)

  • Changed attribute:
    • Ubercharge gain rate is reduced in the same way that the Medi Gun's healing (and therefore, Ubercharge build rate) is - it is based on the last time the target was in combat.
      • Reduced by a third when 1-10 seconds outside of combat, and scales up to normal over 10-15 seconds.

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • When crouching, the bolts are fired from above the crossbow's actual location.
  • Reflected bolts may retain the particle effect team color of the Medic's team.
  • The Crossbow's projectiles can pass through teammates at close range.

Trivia

  • The lath of the Crusader's Crossbow appears to be entirely cosmetic - no string is drawn and the lath is not bent as part of the firing motion.

Gallery

See also