Difference between revisions of "User:SofiPandaRights/Custom Weapons"

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{{Quotation|'''The Heavy'''.|Yes. I like this new weapon.|sound=Heavy_specialweapon09.wav}}
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'''Custom Weapons''', also known as '''Custom TF2 Weapons''' and '''CTF2W''', is a [[SourceMod]] server plugin which adds "new" weapons to ''Team Fortress 2'' and was developed by [http://steamcommunity.com/profiles/76561198044020790/ MasterOfTheXP]. It is currently maintained by [http://steamcommunity.com/profiles/76561198043554063/ Chdata], [http://steamcommunity.com/profiles/76561198049994177/ Crafting], [http://steamcommunity.com/profiles/76561197994668996/ Cool Porygon], and [http://steamcommunity.com/profiles/76561197993151595/ CHAWLZ]. Unlike [[Advanced Weaponiser]], there is no loadout viewer nor a drop system because all weapons are available to the public.
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== Official Server List ==
 
[steam://connect/192.223.26.28:27015 Custom Weapons | USA]<br />
 
[steam://connect/192.223.26.28:27016 Custom Weapons x10 | USA]<br />
 
[steam://connect/192.223.26.28:27017 Custom Weapons MvM | USA]<br />
 
[steam://connect/185.107.96.197:27015 Custom Weapons | EU]<br />
 
[steam://connect/185.107.96.197:27016 Custom Weapons x10 | EU]<br />
 
[steam://connect/185.107.96.197:27017 Custom Weapons MvM | EU]<br />
 
 
 
== List of active weapons ==
 
=== Available on all official servers ===
 
<br>
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="5" class="header" | Scout Custom Weapons
 
|-
 
! class="header" width="7.5%" | Class
 
! class="header" width="7.5%" | Weapon
 
! class="header" width="15%" | Download Link
 
! class="header" width="35%" | Stats
 
! class="header" width="35%" | x10 Stats
 
|-
 
<!-- SCOUT HERE -->
 
| align="center" rowspan="13" | {{Icon class|class=Scout|link=Scout}}<br>[[Scout]]
 
| align="center" | [[File:boston_bulldog.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Boston Bulldog'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=505777716/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On kill: Gain a resistance shield that blocks 30% of all incoming damage and the shield is destroyed when the user takes 30 damage or more from a single attack<br>
 
{{Pro}}25% life-leech, up to 150% overhealed health<br>
 
{{Pro}}Overheal does not decay<br>
 
{{Con}}No health from packs or from any healing source on wearer<br>
 
{{Con}}-25 max health on wearer<br>
 
{{Con}}Disables double jump on wearer<br>
 
|
 
{{Pro}}On kill: Gain a resistance shield that blocks 60% of all incoming damage and the shield is destroyed when the user takes 60 damage or more from a single attack<br>
 
{{Pro}}100% life-leech, up to 750 overhealed health<br>
 
{{Pro}}Overheal does not decay<br>
 
{{Con}}No health from packs or from any healing source on wearer<br>
 
{{Con}}-250 max health on wearer<br>
 
{{Con}}Disables double jump on wearer<br>
 
|-
 
| align="center" | [[File:Condiment_Cannon.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Condiment Cannon'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=496607460/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On wearer: +50% debuff damage dealt on wearer<br>
 
{{Neutral}}Based on the current shot when you hit a target and how close you are, applies a certain debuff for up to 8 seconds<br>
 
* 1st shot - Mad Milk<br>
 
* 2nd shot - Bleed<br>
 
* 3rd shot - Jarate<br>
 
* 4th shot - Fire<br>
 
{{Con}}Reloading resets the combo<br>
 
{{Con}}50% slower reload (HIDDEN)<br>
 
{{Con}}No direct damage<br>
 
{{Neutral}}The maximum range is 900 hammer units<br>
 
|
 
{{Pro}}On wearer: +100% debuff damage dealt on wearer<br>
 
{{Pro}}Shots penetrate all enemies<br>
 
{{Neutral}}Based on the current shot when you hit a target and how close you are, applies a certain debuff for up to 8 seconds<br>
 
* 1st shot - Mad Milk<br>
 
* 2nd shot - Bleed<br>
 
* 3rd shot - Jarate<br>
 
* 4th shot - Fire<br>
 
{{Con}}Reloading resets the combo<br>
 
{{Con}}50% slower reload (HIDDEN)<br>
 
{{Con}}No direct damage<br>
 
{{Neutral}}The maximum range is 900 hammer units<br>
 
|-
 
| align="center" | [[File:scatterstrike.png |100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Scatterstrike'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=619755827/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Weapon damage increases as health decreases, up to 25%<br>
 
{{Con}}Weapon spread increases as health decreases, up to 100%<br>
 
{{Con}}Reload and fire rate decreases as health decreases, up to 25%<br>
 
|
 
{{Pro}}Weapon damage increases as health decreases, up to 100%<br>
 
{{Con}}Weapon spread increases as health decreases, up to 400%<br>
 
{{Con}}Reload and fire rate decreases as health decreases, up to 25%<br>
 
|-
 
| align="center" | [[File:Solid_Slugger.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Solid Slugger'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=121889937/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On hit: Recharges all rechargeable weapons on wearer by up to 25%<br>
 
{{Pro}}Using a rechargeable weapon will automatically reload 1 shot for this weapon<br>
 
{{Con}}-25% recharge rate on all rechargeable weapons on wearer<br>
 
{{Con}}25% less accurate<br>
 
|
 
{{Pro}}On hit: Recharges all rechargeable weapons on wearer by up to 100%<br>
 
{{Pro}}Using a rechargeable weapon will automatically reload 1 shot for this weapon<br>
 
{{Con}}-100% recharge rate on all rechargeable weapons on wearer<br>
 
{{Con}}100% less accurate<br>
 
|-
 
| align="center" | [[File: Super_Fighting_Gauntlets.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Super Fighting Gauntlets'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=635046266/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}While your melee weapon is out, -10% damage taken from the front<br>
 
{{Pro}}Damage dealt with your primary weapon increases melee damage and requires 300 damage dealt with your primary for up to +100%<br>
 
{{Pro}}+50% overall weapon switching<br>
 
{{Con}}On hit with your melee: Removes 10% bonus melee damage<br>
 
|
 
{{Pro}}While your melee weapon is out, -20% damage taken from the front<br>
 
{{Pro}}Damage dealt with your primary weapon increases melee damage and requires 3000 damage dealt with your primary for up to +1000%<br>
 
{{Pro}}+100% overall weapon switching<br>
 
{{Con}}On hit with your melee: Removes 10% bonus melee damage<br>
 
|-
 
| align="center" | [[File:Super_Sliders.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Super Sliders'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=635047438/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Jump height increases as the user becomes injured, up to +100%<br>
 
{{Pro}}+250% air control on wearer<br>
 
{{Pro}}Deals falling damage to the player you land on and and each stomp increases the damage by +100% up to 3 times<br>
 
{{Neutral}}User will do a bonus large jump after you land on an enemy, but can't double jump until you land on the ground<br>
 
{{Neutral}}The stomp combo is reset once you land on the ground<br>
 
|
 
{{Pro}}Jump height increases as the user becomes injured, up to +1000%<br>
 
{{Pro}}Full air control on wearer<br>
 
{{Pro}}Deals falling damage to the player you land on and and each stomp increases the damage by +100% up to 3 times<br>
 
{{Neutral}}User will do a bonus large jump after you land on an enemy, but can't double jump until you land on the ground<br>
 
{{Neutral}}The stomp combo is reset once you land on the ground<br>
 
|-
 
| align="center" | [[File:conventional.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Conventional'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=476914244/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Minimal damage falloff<br>
 
{{Pro}}No bullet spread<br>
 
{{Con}}-50% clip size<br>
 
{{Con}}20% damage vulnerability while active<br>
 
|
 
{{Pro}}Minimal damage falloff<br>
 
{{Pro}}No bullet spread<br>
 
{{Pro}}+50% clip size<br>
 
{{Con}}200% damage vulnerability while active<br>
 
|-
 
| align="center" | [[File:Prototype_Punch.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Prototype Punch'''
 
| align="center" |
 
[http://www.tf2mods.net/mod.php?id=519/ Download Link]<br />
 
|
 
{{Pro}}On drink: Fully heal yourself over a short period of time (8 seconds)<br>
 
{{Con}}Health regeneration is reduced by 50% if user has been recently damaged<br>
 
{{Neutral}}Healing duration is based on current missing health<br>
 
{{Neutral}}15 second recharge once used<br>
 
|
 
{{Pro}}On drink: Fully heal yourself over a short period of time (4 seconds)<br>
 
{{Con}}Health regeneration is reduced by 100% if user has been recently damaged<br>
 
{{Neutral}}Healing duration is based on current missing health<br>
 
{{Neutral}}7.5 second recharge once used<br>
 
|-
 
| align="center" | [[File:Six_Point_Shuriken.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Six Point Shuriken'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=480946026/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On hit with your melee: Refills 2 Shurikens, up to 10 can be held<br>
 
{{Pro}}Mini-crits when fired target's back from close range<br>
 
{{Con}}No recharge rate<br>
 
|
 
{{Pro}}On hit with your melee: Refills 10 Shurikens, up to 50 can be held<br>
 
{{Pro}}Mini-crits when fired target's back from close range<br>
 
{{Con}}No recharge rate<br>
 
|-
 
| align="center" | [[File:Tiki_Tonic.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Tiki Tonic'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=165890685/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}While under the effects: You are reduced 25% in size and receive a speed boost for 15 seconds<br>
 
{{Con}}All damage taken is mini-crits while under the effects and 5 seconds after the duration<br>
 
{{Con}}Wearer cannot carry the intelligence<br>
 
{{Con}}30 second recharge once used<br>
 
|
 
{{Pro}}While under the effects: You are reduced 25% in size and receive a speed boost for 15 seconds<br>
 
{{Con}}All damage taken is mini-crits while under the effects and 5 seconds after the duration<br>
 
{{Con}}Wearer cannot carry the intelligence<br>
 
{{Con}}3 second recharge once used<br>
 
|-
 
| align="center" | [[File:handymann.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Handymann'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=255267774/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}All damage charges the *Handiness* meter, alt-fire (while active) to gain a speed boost, 75% reduction in push force taken from damage or airblasts, 75% sentry bullet damage resistance, and +100% damage vs buildings for 10 seconds<br>
 
{{Con}}Cannot switch away when *Handiness* meter is active<br>
 
{{Con}}+50% damage taken from melee sources while weapon is active<br>
 
|
 
{{Pro}}All damage charges the *Handiness* meter, alt-fire (while active) to gain a speed boost, 100% reduction in push force taken from damage or airblasts, 100% sentry bullet damage resistance, and +1000% damage vs buildings for 10 seconds<br>
 
{{Con}}Cannot switch away when *Handiness* meter is active<br>
 
{{Con}}+100% damage taken from melee sources while weapon is active<br>
 
|-
 
| align="center" | [[File:Silent_Slicer.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Silent Slicer'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=235559963/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}While your melee weapon is out, -20% damage taken from the front<br>
 
{{Pro}}On kill: Gain a speed boost for 5 seconds<br>
 
{{Pro}}Always critical hit from behind<br>
 
{{Pro}}Silent killer: No death noise from kills<br>
 
{{Con}}-33% damage against enemies that have more than 50% health<br>
 
|
 
{{Pro}}While your melee weapon is out, -40% damage taken from the front<br>
 
{{Pro}}On kill: Gain a speed boost for 10 seconds<br>
 
{{Pro}}Always critical hit from behind<br>
 
{{Pro}}Silent killer: No death noise from kills<br>
 
{{Con}}-33% damage against enemies that have more than 50% health<br>
 
|-
 
| align="center" | [[File:Slugger_Face_Off.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Slugger's Face-Off'''
 
| align="center" |
 
CURRENTLY NO PUBLIC LINK
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}+30% fire rate<br>
 
{{Pro}}On hit: +15% evasiveness<br>
 
{{Con}}Every 2 non-melee damage is taken, 1% evasiveness is removed<br>
 
{{Con}}Every 3 melee damage is taken, 1% evasiveness is removed<br>
 
{{Con}}Minimal damage<br>
 
{{Neutral}}Evasiveness is the chance to auto-dodge any damage taken<br>
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}+60% fire rate<br>
 
{{Pro}}On hit: +30% evasiveness<br>
 
{{Con}}Every 2 non-melee damage is taken, 1% evasiveness is removed<br>
 
{{Con}}Every 3 melee damage is taken, 1% evasiveness is removed<br>
 
{{Con}}Minimal damage<br>
 
{{Neutral}}Evasiveness is the chance to auto-dodge any damage taken<br>
 
|-
 
|}
 
 
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="5" class="header" | Soldier Custom Weapons
 
|-
 
! class="header" width="7.5%" | Class
 
! class="header" width="7.5%" | Weapon
 
! class="header" width="15%" | Download Link
 
! class="header" width="35%" | Stats
 
! class="header" width="35%" | x10 Stats
 
|-
 
<!-- SOLDIER HERE -->
 
| align="center" rowspan="13" | {{Icon class|class=Soldier|link=Soldier}}<br>[[Soldier]]
 
| align="center" | [[File:Battering_Cannon.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Battering Cannon'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=521288092/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}25% push force against both enemy players and the user<br>
 
{{Con}}-25% projectile speed<br>
 
{{Con}}-15% explosion radius<br>
 
|
 
{{Pro}}250% push force against both enemy players and the user<br>
 
{{Pro}}Wearer never takes falling damage<br>
 
{{Con}}-50% projectile speed<br>
 
{{Con}}-30% explosion radius<br>
 
|-
 
| align="center" | [[File: Follower.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Follower'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=262559558/ TF2 Workshop Link]<br />
 
|
 
{{Neutral}}While active:<br>
 
{{Neutral}}Rockets are full controllable and can be toggled by alt-fire<br>
 
{{Con}}-25% explosion radius<br>
 
{{Con}}+50% falloff damage penalty<br>
 
|
 
{{Neutral}}While active:<br>
 
{{Neutral}}Rockets are full controllable and can be toggled by alt-fire<br>
 
|-
 
| align="center" | [[File: Splitfire.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Splitfire'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=864871012/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Deals mini-crits on direct hits while explosive jumping<br>
 
{{Pro}}+50% projectile speed while explosive jumping<br>
 
{{Con}}User is marked for death while explosive jumping<br>
 
{{Con}}-25% clip size<br>
 
|
 
{{Pro}}Crits whenever it would normally mini-crit<br>
 
{{Pro}}Deals mini-crits on direct hits while explosive jumping<br>
 
{{Pro}}+150% projectile speed while explosive jumping<br>
 
{{Con}}User is marked for death while explosive jumping<br>
 
{{Con}}-50% clip size<br>
 
|-
 
| align="center" | [[File: Steel_Slayer.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Steel Slayer'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=284306326/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}20% bonus max primary ammo on wearer<br>
 
{{Pro}}On hit: +1 stack, On kill: +2 stacks<br>
 
{{Neutral}} Each stack grants +5% fire rate, +2.5% reload speed, +7.5% projectile speed, but loses -5% explosion radius<br>
 
{{Neutral}} These can stacked up to 10 times and start to decay 5 seconds without damaging or killing an enemy with a 2.5 second interval<br>
 
{{Con}}-25% damage on non-direct hits<br>
 
{{Con}}+25% falloff damage penalty (including mini-crits and critical hits)<br>
 
|
 
{{Pro}}200% bonus max primary ammo on wearer<br>
 
{{Pro}}On hit: +1 stack, On kill: +2 stacks<br>
 
{{Neutral}} Each stack grants +7.5% fire rate, +5% reload speed, +15% projectile speed, but loses -5% explosion radius<br>
 
{{Neutral}} These can stacked up to 10 times and start to decay 10 seconds without damaging or killing an enemy with a 5 second interval<br>
 
{{Con}}-50% damage on non-direct hits<br>
 
{{Con}}+50% falloff damage penalty (including mini-crits and critical hits)<br>
 
|-
 
| align="center" | [[File: Busted_Booster.png |100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Busted Booster'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=3025/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}10% ammo regenerated every 5 seconds on wearer<br>
 
{{Pro}}Dealing damage builds up *Ammo* and will dispense ammo to nearby teammates (450 hammer units)<br>
 
{{Pro}}When used: The user and teammates are given a +25% fire rate and reload speed with any weapons while within the radius for 10 seconds<br>
 
{{Neutral}}Requires 480 damage dealt to charge<br>
 
|
 
{{Pro}}100% ammo regenerated every 5 seconds on wearer<br>
 
{{Pro}}Dealing damage builds up *Ammo* and will dispense ammo to nearby teammates (900 hammer units)<br>
 
{{Pro}}When used: The user and teammates are given a +25% fire rate and reload speed with any weapons while within the radius for 20 seconds<br>
 
{{Neutral}}Requires 240 damage dealt to charge<br>
 
|-
 
| align="center" | [[File: Gunner_Goody_Bag.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Gunner’s Goody Bag'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=720370262/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}10% damage taken by teammates in a large radius (450 hammer units) applies to you that can charge your *Rage* meter<br>
 
{{Pro}}All damage dealt and taken charges the *Rage* meter, alt-fire with your primary out to activate several buffs once at 100%<br>
 
{{Pro}}This provides you with mini-crits, speed boost, full knockback resistance, and 50% damage resistance for 8 seconds<br>
 
{{Con}}While the *Rage* is active, user can't be healed by any source<br>
 
{{Neutral}}This requires 600 damage dealt and/or taken to charge<br>
 
|
 
{{Pro}}20% damage taken by teammates in a very large radius (900 hammer units) applies to you that can charge your *Rage* meter<br>
 
{{Pro}}All damage dealt and taken charges the *Rage* meter, alt-fire with your primary out to activate several buffs once at 100%<br>
 
{{Pro}}This provides you with mini-crits, speed boost, full knockback resistance, and 50% damage resistance for 8 seconds<br>
 
{{Con}}While the *Rage* is active, user can't be healed by any source<br>
 
{{Neutral}}This requires 300 damage dealt and/or taken to charge<br>
 
|-
 
| align="center" | [[File: Merasmus_Private_Stash.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Merasmus' Private Stash'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=322306699/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On kill with any weapon: A small health pack is dropped<br>
 
{{Pro}}When used: User gains a random Mannpower powerup for 10 seconds<br>
 
{{Neutral}}Requires 600 damage dealt to charge 1 powerup<br>
 
{{Neutral}}User can hold up to 3, but can't have multiple powerups active at once<br>
 
{{Neutral}}While under the effects of a powerup: User can't gain charge for a new powerup<br>
 
|
 
{{Pro}}On kill with any weapon: A small health pack is dropped<br>
 
{{Pro}}When used: User gains a random Mannpower powerup for 20 seconds<br>
 
{{Neutral}}Requires 300 damage dealt to charge 1 powerup<br>
 
{{Neutral}}User can hold up to 6, but can't have multiple powerups active at once<br>
 
{{Neutral}}While under the effects of a powerup: User can't gain charge for a new powerup<br>
 
|-
 
| align="center" | [[File: Winter_Warmth.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Winter Warmth'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=111377933/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}-50% duration from all debuffs on wearer<br>
 
{{Pro}}When used: All nearby allies (including yourself) gain immunity from all debuffs for 10 seconds<br>
 
{{Pro}}When used: Heals the user 30 hp for every teammate that was in the radius (including yourself)<br>
 
{{Neutral}}Requires 480 damage dealt to charge<br>
 
{{Con}}No banner duration<br>
 
|
 
{{Pro}}-75% duration from all debuffs on wearer<br>
 
{{Pro}}When used: All nearby allies (including yourself) gain immunity from all debuffs for 20 seconds<br>
 
{{Pro}}When used: Heals the user 60 hp for every teammate that was in the radius (including yourself)<br>
 
{{Neutral}}Requires 240 damage dealt to charge<br>
 
{{Con}}No banner duration<br>
 
|-
 
| align="center" | [[File: American_Eagle.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''American Eagle'''
 
| align="center" |
 
[http://www.tf2mods.net/mod.php?id=216/ Download Link]<br />
 
|
 
{{Pro}}Deals mini-crits while explosive jumping<br>
 
{{Pro}}+30% fire rate while explosive jumping<br>
 
{{Pro}}This weapon holsters 30% faster<br>
 
{{Con}}-34% clip size<br>
 
|
 
{{Pro}}Deals crits while explosive jumping<br>
 
{{Pro}}+100% fire rate while explosive jumping<br>
 
{{Pro}}This weapon holsters 100% faster<br>
 
{{Con}}-66% clip size<br>
 
|-
 
| align="center" | [[File: Chains_Command.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Chains of Command'''
 
| align="center" |
 
[http://tf2mods.net/mod.php?id=329/ Download Link]<br />
 
|
 
{{Pro}}+30% fire rate<br>
 
{{Pro}}+66% clip size<br>
 
{{Pro}}+100% bullets per shot<br>
 
{{Neutral}}25% less accurate<br>
 
{{Con}}On miss: Decreases fire rate by 20%, up to 100%<br>
 
{{Con}}25% slower reload<br>
 
{{Con}}-50% damage<br>
 
{{Neutral}}Fire rate can only be reset on death or resupply<br>
 
|
 
{{Pro}}+60% fire rate<br>
 
{{Pro}}+666% clip size<br>
 
{{Pro}}+200% bullets per shot<br>
 
{{Neutral}}50% less accurate<br>
 
{{Con}}On miss: Decreases fire rate by 100%, up to 500%<br>
 
{{Con}}50% slower reload<br>
 
{{Con}}-66% damage<br>
 
{{Neutral}}Fire rate can only be reset on death or resupply<br>
 
|-
 
| align="center" | [[File: Catacomb_Cleanser.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Catacomb Cleanser'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=182657306/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On kill with any weapon OR assist kill: Enemy players killed drop cursed gibs that heals any player<br>
 
{{Con}}User cannot pick up ammo packs dropped by players<br>
 
{{Con}}-10% max primary and secondary ammo on wearer<br>
 
|
 
{{Pro}}On kill with any weapon: Heals you for 20% of the enemy's maximum health (You can overheal yourself)<br>
 
{{Pro}}On kill with any weapon OR assist kill: Enemy players killed drop cursed gibs that heals any player (Players can't overheal from gibs)<br>
 
{{Con}}User cannot pick up ammo packs dropped by players<br>
 
{{Con}}-50% max primary and secondary ammo on wearer<br>
 
|-
 
| align="center" | [[File: Grim_Charger.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Grim Charger'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=771675367/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On kill with any weapon: Stores one *buffs* stack, up to 5<br>
 
{{Pro}}While active: Alt-fire to activate a speed boost and gain +20% melee damage for 5 seconds<br>
 
{{Con}}-10% move speed on wearer<br>
 
{{Neutral}}This weapon has a large melee range and deploys/holsters slower<br>
 
|
 
{{Pro}}On kill with any weapon: Stores one *buffs* stack, up to 10<br>
 
{{Pro}}While active: Alt-fire to activate a speed boost and gain +200% melee damage for 10 seconds<br>
 
{{Con}}-20% move speed on wearer<br>
 
{{Neutral}}This weapon has a large melee range and deploys/holsters slower<br>
 
|-
 
| align="center" | [[File: Mighty_Mallet.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Mighty Mallet'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=479455929/ TF2 Workshop Link]<br />
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}User performs an earthquake (350 hammer units) after landing an explosive jump to knockback and damage enemies (up to 50 damage)<br>
 
{{Pro}}The closer you are to enemies the more knockback and damage you will deal<br>
 
{{Con}}-25% fire rate<br>
 
{{Con}}-25% damage<br>
 
{{Neutral}}Fall damage and falling speed are increased<br>
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}User performs a large earthquake (700 hammer units) after landing an explosive jump to knockback and damage enemies (up to 50 damage)<br>
 
{{Pro}}The closer you are to enemies the more knockback and damage you will deal<br>
 
{{Con}}-250% fire rate<br>
 
{{Con}}-99% damage<br>
 
{{Neutral}}Fall damage and falling speed are increased<br>
 
|-
 
|}
 
 
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="5" class="header" | Pyro Custom Weapons
 
|-
 
! class="header" width="7.5%" | Class
 
! class="header" width="7.5%" | Weapon
 
! class="header" width="15%" | Download Link
 
! class="header" width="35%" | Stats
 
! class="header" width="35%" | x10 Stats
 
|-
 
<!-- PYRO HERE -->
 
| align="center" rowspan="12" | {{Icon class|class=Pyro|link=Pyro}}<br>[[Pyro]]
 
| align="center" | [[File: Afterburner.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Afterburner'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=93466319/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}+25% flame distance<br>
 
{{Pro}}+100% afterburn damage<br>
 
{{Con}}-75% damage vs players<br>
 
{{Neutral}}Extinguishing teammates restores 10 health<br>
 
|
 
{{Pro}}+50% flame distance<br>
 
{{Pro}}+200% afterburn damage<br>
 
{{Con}}-99% damage vs players<br>
 
{{Neutral}}Extinguishing teammates restores 20 health<br>
 
|-
 
| align="center" | [[File: Improvised_Imblazer.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Improvised Imblazer'''
 
| align="center" |
 
[https://steamcommunity.com/sharedfiles/filedetails/?id=290655903/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}+25% flamethrower damage if enemy is higher than 1/2 health<br>
 
{{Con}}-25% flamethrower damage if enemy is lower than 1/2 health<br>
 
{{Con}}-25% flame distance<br>
 
|
 
{{Pro}}+100% flamethrower damage if enemy is higher than 1/2 health<br>
 
{{Con}}-100% flamethrower damage if enemy is lower than 1/2 health<br>
 
{{Con}}-50% flame distance<br>
 
|-
 
| align="center" | [[File: Push_Over.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Push Over'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=140234409/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Reflected projectiles are full crit instead of mini-crit<br>
 
{{Pro}}Extinguishing teammates restores 50% health<br>
 
{{Pro}}30% reduced damage from ranged sources while active<br>
 
{{Pro}}100% reduction in push force taken from damage and airblasts while active<br>
 
{{Con}}Cannot primary attack<br>
 
{{Con}}-50% airblast speed<br>
 
|
 
{{Pro}}Reflected projectiles are full crit instead of mini-crit<br>
 
{{Pro}}Extinguishing teammates restores 100% health<br>
 
{{Pro}}90% reduced damage from ranged sources while active<br>
 
{{Pro}}100% reduction in push force taken from damage and airblasts while active<br>
 
{{Con}}Cannot primary attack<br>
 
{{Con}}-100% airblast speed<br>
 
|-
 
| align="center" | [[File: Pearce_75.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Pearce 75'''
 
| align="center" |
 
[http://gamebanana.com/skins/140768/ Gamebanana Link]<br />
 
|
 
{{Pro}}On hit: Reset enemy afterburn duration<br>
 
{{Pro}}Shotgun and afterburn damage scales up to +66% if the enemy has been burning up to 15 seconds<br>
 
{{Con}}-20% fire rate<br>
 
{{Con}}-34% clip size<br>
 
{{Con}}+50% falloff damage penalty<br>
 
|
 
{{Pro}}On hit: Reset enemy afterburn duration<br>
 
{{Pro}}Shotgun and afterburn damage scales up to +132% if the enemy has been burning up to 30 seconds<br>
 
{{Con}}-40% fire rate<br>
 
{{Con}}-66% clip size<br>
 
{{Con}}+100% falloff damage penalty<br>
 
|-
 
| align="center" | [[File: Calefactor.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Calefactor'''
 
| align="center" |
 
[https://steamcommunity.com/sharedfiles/filedetails/?id=148521367/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}100% mini-crits vs burning players<br>
 
{{Pro}}+10% damage bonus<br>
 
{{Pro}}+25% more accurate<br>
 
{{Con}}This weapon deploys 40% slower<br>
 
{{Con}}On hit burning target: Decrease afterburn duration by 1 second for each bullet that hits<br>
 
{{Con}}-50% clip size<br>
 
|
 
{{Pro}}100% mini-crits vs burning players<br>
 
{{Pro}}+100% damage bonus<br>
 
{{Pro}}+100% more accurate<br>
 
{{Con}}This weapon deploys 400% slower<br>
 
{{Con}}On hit burning target: Decrease afterburn duration by 1 second for each bullet that hits<br>
 
{{Con}}-83% clip size<br>
 
|-
 
| align="center" | [[File: Spitfire.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Spitfire'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=93466752/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Shoots 4 extra flares<br>
 
{{Pro}}+100% max secondary ammo on wearer<br>
 
{{Con}}7.5 degrees random projectile deviation<br>
 
{{Con}}-33% direct damage<br>
 
{{Con}}-50% projectile speed<br>
 
{{Con}}Per shot: -5 ammo<br>
 
|
 
{{Pro}}Shoots 9 extra flares<br>
 
{{Pro}}+200% max secondary ammo on wearer<br>
 
{{Con}}15 degrees random projectile deviation<br>
 
{{Con}}-33% direct damage<br>
 
{{Con}}-50% projectile speed<br>
 
{{Con}}Per shot: -10 ammo<br>
 
|-
 
| align="center" | [[File: Wreck_Ignition.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Wreck-Ignition'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=632867835/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}100% mini-crit hit vs burning players<br>
 
{{Pro}}Gain a speed boost on hit for 5 seconds<br>
 
{{Con}}Unable to flare jump<br>
 
{{Con}}-25% damage<br>
 
|
 
{{Pro}}100% mini-crit hit vs burning players<br>
 
{{Pro}}Gain a speed boost on hit for 25 seconds<br>
 
{{Con}}Unable to flare jump<br>
 
{{Con}}-99% non-critical damage<br>
 
|-
 
| align="center" | [[File: Sharp_Shooter_Secondary.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Sharp Shooter - Secondary'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=530159447/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}+50% switch speed to your melee from this weapon<br>
 
{{Pro}}Gain a speed boost for 4 seconds on kill<br>
 
{{Pro}}On kill: Gain crits for your melee for 4 seconds<br>
 
{{Con}}-20% damage<br>
 
{{Con}}-33% clip size<br>
 
{{Neutral}}The critical timer starts when you switch to your melee<br>
 
|
 
{{Pro}}+100% switch speed to your melee from this weapon<br>
 
{{Pro}}Gain a speed boost for 20 seconds on kill<br>
 
{{Pro}}On kill: Gain crits for your melee for 20 seconds<br>
 
{{Con}}-40% damage<br>
 
{{Con}}-66% clip size<br>
 
{{Neutral}}The critical timer starts when you switch to your melee<br>
 
|-
 
| align="center" | [[File: Sharp_Shooter_Secondary.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Sharp Shooter - Melee'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=530159447/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}+50% switch speed to your secondary from this weapon<br>
 
{{Pro}}Gain a speed boost for 4 seconds on kill<br>
 
{{Pro}}On kill: Gain mini-crits for your secondary for 4 seconds<br>
 
{{Con}}-25% damage<br>
 
{{Con}}-15% fire rate<br>
 
{{Neutral}}The mini-crit timer starts when you switch to your secondary<br>
 
|
 
{{Pro}}+100% switch speed to your secondary from this weapon<br>
 
{{Pro}}Gain a speed boost for 20 seconds on kill<br>
 
{{Pro}}On kill: Gain mini-crits for your secondary for 20 seconds<br>
 
{{Con}}-50% damage<br>
 
{{Con}}-30% fire rate<br>
 
{{Neutral}}The mini-crit timer starts when you switch to your secondary<br>
 
|-
 
| align="center" | [[File: Baleful_Beacon.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Baleful Beacon'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=250/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On hit: Generate +25% souls<br>
 
{{Pro}}On hit burning enemy: Generate +50% souls<br>
 
{{Pro}}Souls increase all fire damage on wearer by up to 225%<br>
 
{{Con}}On hit burning enemy: Extinguish them<br>
 
{{Con}}Souls begin to drain slowly if user hasn't damaged a enemy within 20 seconds<br>
 
{{Con}}-25% fire damage on wearer<br>
 
|
 
{{Pro}}On hit: Generate +50% souls<br>
 
{{Pro}}{{Con}}On hit burning enemy: Generate +100% souls<br>
 
{{Pro}}Souls increase all fire damage on wearer by up to 350%<br>
 
{{Con}}On hit burning enemy: Extinguish them<br>
 
{{Con}}Souls begin to drain slowly if user hasn't damaged a enemy within 40 seconds<br>
 
{{Con}}-50% fire damage on wearer<br>
 
|-
 
| align="center" | [[File: Merry_Go_Round.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Merry-Go-Round'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=433881453/ TF2 Workshop Link]<br />
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}+37% melee range<br>
 
{{Pro}}Melee damage charges the *Rampage* meter and requires 325 to charge<br>
 
{{Pro}}Once charged, taunt while active to gain 75% damage resistance, full knockback resistance, and a large speed boost for 10 seconds<br>
 
{{Con}}During *Rampage*: No capture rate, cannot switch away, blocks Medic healing, and -25% melee damage<br>
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}+37% melee range<br>
 
{{Pro}}Melee damage charges the *Rampage* meter and requires 325 to charge<br>
 
{{Pro}}Once charged, taunt while active to gain 85% damage resistance, immunity to all critical hits, full knockback resistance, and a massive speed boost for 20 seconds<br>
 
{{Con}}During *Rampage*: No capture rate, cannot switch away, blocks Medic healing, and -50% melee damage<br>
 
|-
 
| align="center" | [[File: Ice_Breaker.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Ice Breaker'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=113310453/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On hit: Freezes target for 5 seconds and decreases movement speed by 40%<br>
 
{{Con}}Any damage taken while active freezes the user for 5 seconds<br>
 
|
 
{{Pro}}On hit: Freezes target for 10 seconds and decreases movement speed by 80%<br>
 
{{Con}}Any damage taken while active freezes the user for 10 seconds<br>
 
|-
 
|}
 
 
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="5" class="header" | Demoman Custom Weapons
 
|-
 
! class="header" width="7.5%" | Class
 
! class="header" width="7.5%" | Weapon
 
! class="header" width="15%" | Download Link
 
! class="header" width="35%" | Stats
 
! class="header" width="35%" | x10 Stats
 
|-
 
<!-- DEMOMAN HERE -->
 
| align="center" rowspan="13" | {{Icon class|class=Demoman|link=Demoman}}<br>[[Demoman]]
 
| align="center" | [[File: Clodhoppers.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Clodhoppers'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=100640382/ TF2 Workshop Link]<br />
 
|
 
{{Neutral}}On wearer:<br>
 
{{Pro}}+20% move speed<br>
 
{{Pro}}+40% jump height<br>
 
{{Pro}}+500% air control when sticky jumping<br>
 
{{Pro}}Never take fall damage<br>
 
{{Con}}-50 max health<br>
 
{{Neutral}}25% increased in push force taken from damage and airblasts<br>
 
|
 
{{Neutral}}On wearer:<br>
 
{{Pro}}+200% move speed<br>
 
{{Pro}}+400% jump height<br>
 
{{Pro}}Full air control when sticky jumping<br>
 
{{Pro}}Never take fall damage<br>
 
{{Con}}-500 max health<br>
 
{{Neutral}}250% increased in push force taken from damage and airblasts<br>
 
|-
 
| align="center" | [[File: Glasgow_Greaves.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Glasgow Greaves'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=351626901/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}User performs a earthquake after landing an explosive jump to damage enemies (up to 33 damage) and pulls enemies towards you<br>
 
{{Pro}}Deals 2x falling damage to the player you land on<br>
 
{{Pro}}40% reduction in push force taken from damage and airblasts<br>
 
{{Pro}}-30% blast damage taken from sticky jumps<br>
 
|
 
{{Pro}}User performs a earthquake after landing an explosive jump to damage enemies (up to 66 damage) and pulls enemies towards you<br>
 
{{Pro}}Deals 4x falling damage to the player you land on<br>
 
{{Pro}}80% reduction in push force taken from damage and airblasts<br>
 
{{Pro}}-60% blast damage taken from sticky jumps<br>
 
|-
 
| align="center" | [[File: Drunkard_Wrath.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Drunkard’s Wrath'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=430935694/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}+50% clip size<br>
 
{{Neutral}}Press your "Special Attack" key to switch between 2 modes<br>
 
{{Neutral}}Trigger Mode: Deploys 25% faster, holsters 25% faster, +50% projectile speed, and launched bombs shatter on surfaces<br>
 
{{Neutral}}Hammer Mode: +25% fire rate, +15% reload speed, -20% damage, and -20% move speed while active<br>
 
|
 
{{Pro}}+100% clip size<br>
 
{{Neutral}}Press your "Special Attack" key to switch between 2 modes<br>
 
{{Neutral}}Trigger Mode: Deploys 50% faster, holsters 50% faster, +100% projectile speed, and launched bombs shatter on surfaces<br>
 
{{Neutral}}Hammer Mode: +50% fire rate, +30% reload speed, -40% damage, and -40% move speed while active<br>
 
|-
 
| align="center" | [[File: Iron_Boarder.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Iron Boarder'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=618813577/ TF2 Workshop Link]<br />
 
|
 
{{Neutral}}When a shield is equipped:<br>
 
{{Pro}}On hit: Recharge equipped shield by 20%<br>
 
{{Pro}}+10% move speed on wearer<br>
 
{{Con}}Launched bombs shatter on surfaces<br>
 
<br>
 
{{Neutral}}When a shield is not equipped:<br>
 
{{Pro}}On hit: Gain up to 25 HP per attack<br>
 
{{Con}}15% slower reload speed<br>
 
{{Con}}Launched bombs shatter on surfaces<br>
 
|
 
{{Neutral}}When a shield is equipped:<br>
 
{{Pro}}On hit: Recharge equipped shield by 40%<br>
 
{{Pro}}+20% move speed on wearer<br>
 
{{Con}}Launched bombs shatter on surfaces<br>
 
<br>
 
{{Neutral}}When a shield is not equipped:<br>
 
{{Pro}}On hit: Gain up to 50 HP per attack<br>
 
{{Con}}30% slower reload speed<br>
 
{{Con}}Launched bombs shatter on surfaces<br>
 
|-
 
| align="center" | [[File: Ultimatum.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Ultimatum'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=100639814/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On direct hit: User's direct hits against that enemy deal +75% damage for the next 3 seconds<br>
 
{{Con}}-20% damage vs players<br>
 
{{Con}}-40% explosion radius<br>
 
|
 
{{Pro}}On direct hit: User's direct hits against that enemy deal +225% damage for the next 6 seconds<br>
 
{{Con}}-40% damage vs players<br>
 
{{Con}}-80% explosion radius<br>
 
|-
 
| align="center" | [[File: Assault_Battering_Ram.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Assault and Battering Ram'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=107856442/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}While charging: 75% damage resistance and full knockback resistance<br>
 
{{Pro}}50% melee damage resistance on wearer<br>
 
{{Con}}No turning control while charging<br>
 
|
 
{{Pro}}While charging: 90% damage resistance, full critical resistance, and full knockback resistance<br>
 
{{Pro}}100% melee damage resistance on wearer<br>
 
{{Con}}No turning control while charging<br>
 
|-
 
| align="center" | [[File: Scottish_Wargear.PNG|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Scottish Wargear'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=591504194/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}While charging: Grants invisibility against enemy players and enemy sentries<br>
 
{{Pro}}+400% increase in turning control while charging<br>
 
{{Pro}}0.5 sec increase in charge duration<br>
 
{{Con}}No damage boosting with charge<br>
 
{{Con}}No charge impact damage<br>
 
|
 
{{Pro}}Attacking doesn't cancel your charge<br>
 
{{Pro}}While charging: Grants invisibility against enemy players and enemy sentries<br>
 
{{Pro}}While charging: Full turning control<br>
 
{{Pro}}5 sec increase in charge duration<br>
 
{{Con}}No damage boosting with charge<br>
 
{{Con}}No charge impact damage<br>
 
|-
 
| align="center" | [[File: Vanguard.PNG|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Vanguard'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=10644/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}This shield blocks 10 damage from attacks that deal 40 damage or more<br>
 
{{Pro}}This shield gives user and all nearby teammates 10% lifesteal (450 hammer units radius)<br>
 
{{Pro}}On kill with any weapon: Gain 1 *Bloodpact* stack and each stack grants you 1 health regen per second, up to 6 stacks<br>
 
{{Pro}}On death: Heal all teammates based on the number of *Bloodpact* stacks x6, regardless of distance<br>
 
{{Con}}1/4 sec decrease in charge duration<br>
 
|
 
{{Pro}}This shield blocks 15 damage from attacks that deal 60 damage or more<br>
 
{{Pro}}This shield gives user and all alive teammates 10% lifesteal (2250 hammer units radius)<br>
 
{{Pro}}On kill with any weapon: Gain 1 *Bloodpact* stack and each stack grants you 5 health regen per second, up to 30 stacks<br>
 
{{Pro}}On death: Heal all teammates based on the number of *Bloodpact* stacks x30, regardless of distance<br>
 
{{Con}}1/2 sec decrease in charge duration<br>
 
|-
 
| align="center" | [[File: Big_Man.PNG|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Big Man'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=491896701/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Up to +100% explosion radius based on charge<br>
 
{{Pro}}+50% max secondary ammo on wearer<br>
 
{{Pro}}Instant arm time<br>
 
{{Con}}-50% damage vs buildings<br>
 
{{Con}}-25% damage vs players<br>
 
{{Con}}-50% clip size<br>
 
{{Neutral}}Stickybomb model increases in size based on charge<br>
 
|
 
{{Pro}}Up to +1000% explosion radius based on charge<br>
 
{{Pro}}+500% max secondary ammo on wearer<br>
 
{{Pro}}Instant arm time<br>
 
{{Con}}-50% damage vs buildings<br>
 
{{Con}}-25% damage vs players<br>
 
{{Con}}-88% clip size<br>
 
{{Neutral}}Stickybomb model increases in size based on charge<br>
 
|-
 
| align="center" | [[File: Groundbreaker.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Groundbreaker'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=100639340/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}When a stickybomb explodes (or when destroyed), it spawns 3 *Iron Bomber* grenades<br>
 
{{Pro}}Instant charge rate<br>
 
{{Con}}-3 max stickybombs out<br>
 
{{Con}}-15% stickybomb damage<br>
 
{{Con}}-30% stickybomb explosion radius<br>
 
{{Neutral}}Each *Iron Bomber* grenade splits the damage between the 3 grenades<br>
 
|
 
{{Pro}}When a stickybomb explodes (or when destroyed), it spawns 15 *Iron Bomber* grenades<br>
 
{{Pro}}Instant charge rate<br>
 
{{Con}}-7 max stickybombs out<br>
 
{{Con}}-88% clip size<br>
 
{{Neutral}}Each *Iron Bomber* grenade splits the damage between the 15 grenades<br>
 
|-
 
| align="center" | [[File: Drunken_Grail.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Drunken Grail'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=438542671/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}When you pick up a health pack, receive 1 glass of Wine<br>
 
{{Pro}}When missing any health, taunting while active will restore 35 health per glass<br>
 
{{Pro}}On hit: Apply Jarate and disorientate the target for 2 seconds<br>
 
{{Con}}On miss: Hit, Jarate, and disorientate yourself for 2 seconds<br>
 
|
 
{{Pro}}When you pick up a health pack, receive 1 glass of Wine<br>
 
{{Pro}}When missing any health, taunting while active will restore 35 health per glass<br>
 
{{Pro}}While drinking Wine, you take no damage<br>
 
{{Pro}}On hit: Apply Jarate and disorientate the target for 4 seconds<br>
 
{{Con}}On miss: Hit, Jarate, and disorientate yourself for 4 seconds<br>
 
|-
 
| align="center" | [[File: Highlander.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Highlander'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=706663274/ TF2 Workshop Link]<br />
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}On kill: Store 1 head, up to 4<br>
 
{{Pro}}When below 1/3 health: You automatically use one head to fully restore your health and gain a speed boost<br>
 
{{Con}}When a head is used: You can't use another head, can't switch away, marked for death, and unable to damage enemies for the next 5 seconds<br>
 
{{Neutral}}This weapon has a large melee range and deploys/holsters slower<br>
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}On kill: Store 1 head, up to 40<br>
 
{{Pro}}When below 1/3 health: You automatically use one head to fully restore your health and gain a speed boost<br>
 
{{Con}}When a head is used: You can't use another head, can't switch away, marked for death, and unable to damage enemies for the next 2.5 seconds<br>
 
{{Neutral}}This weapon has a large melee range and deploys/holsters slower<br>
 
|-
 
| align="center" | [[File: Landsknecht_Long_Knife.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Landsknecht's Long-Knife'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=490695419/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On kill: Gain a 5 second speed boost<br>
 
{{Pro}}Each kill (up to 4) increases your melee fire rate, up to +50%<br>
 
{{Con}}Each kill (up to 4) decreases your melee damage, up to -40%<br>
 
{{Neutral}}This weapon has a large melee range and deploys/holsters slower<br>
 
|
 
{{Pro}}On hit: Gain a 5 second speed boost<br>
 
{{Pro}}Each kill (up to 4) increases your melee fire rate, up to +75%<br>
 
{{Con}}Each kill (up to 4) decreases your melee damage, up to -60%<br>
 
{{Neutral}}This weapon has a large melee range and deploys/holsters slower<br>
 
|-
 
|}
 
 
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="5" class="header" | Heavy Custom Weapons
 
|-
 
! class="header" width="7.5%" | Class
 
! class="header" width="7.5%" | Weapon
 
! class="header" width="15%" | Download Link
 
! class="header" width="35%" | Stats
 
! class="header" width="35%" | x10 Stats
 
|-
 
<!-- HEAVY HERE -->
 
| align="center" rowspan="10" | {{Icon class|class=Heavy|link=Heavy}}<br>[[Heavy]]
 
| align="center" | [[File: Bio_Breaker.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Bio Breaker'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=515624474/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}While spun up: Receive no move speed penalty and gain a +15% move speed bonus<br>
 
{{Pro}}While spun up: Deals 20 damage per tick at close range in-front of user<br>
 
{{Con}}Weapon can only be mini-crit boosted<br>
 
{{Con}}Cannot primary attack<br>
 
{{Neutral}}While spun up: 10 ammo consumed per second<br>
 
|
 
{{Pro}}While spun up: Receive no move speed penalty and gain a +30% move speed bonus<br>
 
{{Pro}}While spun up: Deals 40 damage per tick at close range in-front of user<br>
 
{{Con}}Weapon can only be mini-crit boosted<br>
 
{{Con}}Cannot primary attack<br>
 
{{Neutral}}While spun up: 20 ammo consumed per second<br>
 
|-
 
| align="center" | [[File: Bulletproof_Battery.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Bulletproof Battery'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=449333522/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}While spun up: 15% of the damage taken adds to a damage resistance meter up to +50%<br>
 
{{Con}}As damage resistance increases, damage penalty increases up to -25%<br>
 
{{Con}}While spun up: -50% health from health packs and dispensers<br>
 
{{Con}}While spun up: -75% health from Medic healing<br>
 
{{Con}}Cannot be overhealed on wearer<br>
 
{{Neutral}}Damage resistance and damage penalty are reset upon undeploying<br>
 
|
 
{{Pro}}While spun up: 25% of the damage taken adds to a damage resistance meter up to +75%<br>
 
{{Con}}As damage resistance increases, damage penalty increases up to -50%<br>
 
{{Con}}While spun up: No health from health packs, Dispensers, and Medic healing<br>
 
{{Con}}Cannot be overhealed on wearer<br>
 
{{Neutral}}Damage resistance and damage penalty are reset upon undeploying<br>
 
|-
 
| align="center" | [[File: Graphite_Perisher.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Graphite Perisher'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=693251393/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}This weapon deploys & holsters 25% faster<br>
 
{{Pro}}On melee kill: Gain mini-crits for your Minigun for 4 seconds<br>
 
{{Pro}}On secondary kill: Gain mini-crits for your Minigun for 2 seconds<br>
 
{{Con}}-25% non-critical damage<br>
 
{{Con}}-25% max primary ammo on wearer<br>
 
{{Neutral}}The mini-crit timer will not be used if the user is crit or mini-crit boosted from outside sources and only drains while spin up<br>
 
{{Neutral}}You can have a maximum of 6 seconds stored<br>
 
|
 
{{Pro}}This weapon deploys & holsters 100% faster<br>
 
{{Pro}}On melee kill: Gain mini-crits for your Minigun for 20 seconds<br>
 
{{Pro}}On secondary kill: Gain mini-crits for your Minigun for 10 seconds<br>
 
{{Con}}-95% non-critical damage<br>
 
{{Con}}-95% max primary ammo on wearer<br>
 
{{Neutral}}The mini-crit timer will not be used if the user is crit or mini-crit boosted from outside sources and only drains while spin up<br>
 
{{Neutral}}You can have a maximum of 30 seconds stored<br>
 
|-
 
| align="center" | [[File: Heavy_Artillery.PNG|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Heavy Artillery'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=229943267/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Damage dealt with this weapon generates rage, press the Special-Attack key when fully charged to activate knockback for a short duration.<br>
 
{{Pro}}Bullets penetrate all enemies<br>
 
{{Pro}}+300% bullets per shot<br>
 
{{Con}}While spun up, damage taken is increased every second, up to 33% within 20 seconds<br>
 
{{Con}}While spun up, accuracy is decreased every second, up to +100% within 20 seconds<br>
 
{{Con}}-70% damage<br>
 
{{Neutral}}Damage taken and accuracy stacks are reset after undeploying or running out of ammo<br>
 
|
 
{{Pro}}Damage dealt with this weapon generates rage, press the Special-Attack key when fully charged to activate knockback for a short duration.<br>
 
{{Pro}}Bullets penetrate all enemies<br>
 
{{Pro}}+600% bullets per shot<br>
 
{{Con}}While spun up, damage taken is increased every second, up to 66% within 10 seconds<br>
 
{{Con}}While spun up, accuracy is decreased every second, up to +200% within 10 seconds<br>
 
{{Con}}-85% damage<br>
 
{{Neutral}}Damage taken and accuracy stacks are reset after undeploying or running out of ammo<br>
 
|-
 
| align="center" | [[File: Tank_Goodness.PNG|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Tank Goodness'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=5002/ TF2 Workshop Link]<br />
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}All damage dealt & taken upgrades this weapon with 6 different levels<br>
 
* Level 1: +25% primary ammo on wearer<br>
 
* Level 2: +25 health restored on kill<br>
 
* Level 3: +25% bonus healing from all sources<br>
 
* Level 4: -50% reduction in push force taken from damage and airblasts<br>
 
* Level 5: Bullets destroy projectiles while in-flight<br>
 
* Level 6: Generate rage by dealing damage to activate knockback<br>
 
{{Pro}}After upgrading: Gain 75% damage resistance for a brief duration and slightly increases with each level<br>
 
{{Con}}Each level requires more damage taken to upgrade<br>
 
{{Con}}-50% damage<br>
 
{{Neutral}}25% damage taken by teammates in a small radius (225 hammer units) applies to you that can charge your upgrade meter<br>
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}All damage dealt & taken upgrades this weapon with 6 different levels<br>
 
* Level 1: +50% primary ammo on wearer<br>
 
* Level 2: +50 health restored on kill<br>
 
* Level 3: +50% bonus healing from all sources<br>
 
* Level 4: -100% reduction in push force taken from damage and airblasts<br>
 
* Level 5: Bullets destroy projectiles while in-flight<br>
 
* Level 6: Generate rage by dealing damage to activate knockback<br>
 
{{Pro}}After upgrading: Gain 75% damage resistance for a brief duration and slightly increases with each level<br>
 
{{Con}}Each level requires more damage taken to upgrade<br>
 
{{Con}}-75% damage<br>
 
{{Neutral}}25% damage taken by teammates in a small radius (225 hammer units) applies to you that can charge your upgrade meter<br>
 
|-
 
| align="center" | [[File: Survival_Gear.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Survival Gear'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=279399980/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}-15% damage taken from behind<br>
 
{{Pro}}30% headshot damage resistance on wearer<br>
 
{{Pro}}250 health lost on backstabs, instead of dying<br>
 
{{Con}}Cannot be overhealed on wearer<br>
 
|
 
{{Pro}}-30% damage taken from behind<br>
 
{{Pro}}60% headshot damage resistance on wearer<br>
 
{{Pro}}125 health lost on backstabs, instead of dying<br>
 
{{Con}}Cannot be overhealed on wearer<br>
 
|-
 
| align="center" | [[File: Full_Throttle.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Full Throttle'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=229432158/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On kill: Increase move speed on wearer, up to +60% after 5 kills<br>
 
{{Con}}On kill: -5% damage, up to -25% in total after 5 kills<br>
 
{{Con}}-50% damage for your primary weapon<br>
 
{{Con}}Wearer cannot carry the intelligence briefcase<br>
 
|
 
{{Pro}}On hit: Gain a 2 speed boost<br>
 
{{Pro}}On kill: Increase move speed on wearer, up to +60% after 5 kills<br>
 
{{Con}}On kill: -2.5% damage, up to -12.5% in total after 5 kills<br>
 
{{Con}}-75% damage for your primary weapon<br>
 
{{Con}}Wearer cannot carry the intelligence briefcase<br>
 
|-
 
| align="center" | [[File: Hydraulic_Hammers.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Hydraulic Hammers'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=708124388/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Your 3rd hit will always crit and can be stored until it's used<br>
 
{{Pro}}On hit: Applies knockback to your target<br>
 
{{Pro}}Critical hits appiles +100% knockback to your target<br>
 
{{Pro}}+25% fire rate<br>
 
{{Con}}-50% damage<br>
 
{{Neutral}}This weapon has a large melee range and deploys/holsters slower<br>
 
|
 
{{Pro}}Your 3rd hit will always crit and can be stored until it's used<br>
 
{{Pro}}On hit: Applies knockback to your target<br>
 
{{Pro}}Critical hits appiles +200% knockback to your target<br>
 
{{Pro}}+75% fire rate<br>
 
{{Con}}-75% damage<br>
 
{{Neutral}}This weapon has a large melee range and deploys/holsters slower<br>
 
|-
 
| align="center" | [[File: Jaws_Steel.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Jaws of Steel'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=7277/ TF2 Workshop Link]<br />
 
|
 
{{Con}}On Wearer: User cannot carry the intelligence<br>
 
<br>
 
{{Neutral}}While active:<br>
 
{{Pro}}If user is *wet*: Gain +25% move speed and +25% fire rate<br>
 
{{Pro}}If user is not *wet*: Lose -25% move speed and -25% fire rate<br>
 
{{Pro}}All melee damage charges the *Shark* meter, press your *Reload* key to gain the ability to swim in the air for 10 seconds<br>
 
{{Con}}Cannot switch away when *Shark* meter is active<br>
 
{{Con}}Wearer cannot carry the intelligence<br>
 
{{Neutral}}This requires 260 melee damage dealt to charge<br>
 
|
 
{{Con}}On Wearer: User cannot carry the intelligence<br>
 
<br>
 
{{Neutral}}While active:<br>
 
{{Pro}}If user is *wet*: Gain +75% move speed and +75% fire rate<br>
 
{{Pro}}If user is not *wet*: Lose -75% move speed and -75% fire rate<br>
 
{{Pro}}All melee damage charges the *Shark* meter, press your *Reload* key to gain the ability to swim in the air for 20 seconds<br>
 
{{Con}}Cannot switch away when *Shark* meter is active<br>
 
{{Con}}Wearer cannot carry the intelligence<br>
 
{{Neutral}}This requires 130 melee damage dealt to charge<br>
 
|-
 
| align="center" | [[File: Terminal_Killocity.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Terminal Killocity'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=319953646/ TF2 Workshop Link]<br />
 
|
 
{{Con}}On Wearer: User cannot carry the intelligence<br>
 
<br>
 
{{Neutral}}While active:<br>
 
{{Pro}}+100% jump height<br>
 
{{Pro}}+200% air control on wearer<br>
 
{{Con}}This weapon deploys & holsters 50% slower (Cannot be bypassed)<br>
 
{{Con}}-50% move speed<br>
 
{{Neutral}}Slower falling speed<br>
 
|
 
{{Con}}On Wearer: User cannot carry the intelligence<br>
 
<br>
 
{{Neutral}}While active:<br>
 
{{Pro}}+1000% jump height<br>
 
{{Pro}}Full air control on wearer<br>
 
{{Pro}}Wearer never takes falling damage<br>
 
{{Con}}This weapon deploys & holsters 500% slower (Cannot be bypassed)<br>
 
{{Con}}-50% move speed<br>
 
{{Neutral}}Slower falling speed<br>
 
|-
 
|}
 
 
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="5" class="header" | Engineer Custom Weapons
 
|-
 
! class="header" width="7.5%" | Class
 
! class="header" width="7.5%" | Weapon
 
! class="header" width="15%" | Download Link
 
! class="header" width="35%" | Stats
 
! class="header" width="35%" | x10 Stats
 
|-
 
<!-- ENGINEER HERE -->
 
| align="center" rowspan="9" | {{Icon class|class=Engineer|link=Engineer}}<br>[[Engineer]]
 
| align="center" | [[File: Frontal_Lobe.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Frontal Lobe'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=43/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On hit friendly building: +15 upgrade and +15 repair<br>
 
{{Pro}}On hit friendly building: Restores 5% sentry ammo and 1 sentry rocket<br>
 
{{Pro}}Damage removes Sappers (But requires 4 hits)<br>
 
{{Con}}-25% metal from pickups or dispensers<br>
 
{{Con}}-25% damage<br>
 
{{Neutral}}20 shots in the clip, but only holds 20 shots<br>
 
{{Neutral}}Unable to upgrade friendly buildings unless at full health<br>
 
|
 
{{Pro}}On hit friendly building: +150 upgrade and +150 repair<br>
 
{{Pro}}On hit friendly building: Restores 10% sentry ammo and 2 sentry rocket<br>
 
{{Pro}}Damage removes Sappers (But requires 4 hits)<br>
 
{{Con}}No metal from pickups or dispensers<br>
 
{{Con}}-25% damage<br>
 
{{Neutral}}10 shots in the clip, but only holds 10 shots<br>
 
{{Neutral}}Unable to upgrade friendly buildings unless at full health<br>
 
|-
 
| align="center" | [[File: Lakeside_Pride.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Lakeside Pride'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=835350550/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On kill with any weapon: Gain 2 stacks<br>
 
{{Pro}}On sentry kill: Gain 1 stack<br>
 
{{Con}}-15% damage for all weapons on wearer<br>
 
{{Con}}-10% sentry damage on wearer<br>
 
{{Neutral}}Each stack increases max metal by +20 & decreases building cost by 2.5%, up to 10 stacks<br>
 
|
 
{{Pro}}On kill with any weapon: Gain 2 stacks<br>
 
{{Pro}}On sentry kill: Gain 1 stack<br>
 
{{Con}}-30% damage for all weapons on wearer<br>
 
{{Con}}-20% sentry damage on wearer<br>
 
{{Neutral}}Each stack increases max metal by +40 & decreases building cost by 5%, up to 10 stacks<br>
 
|-
 
| align="center" | [[File: Shellshock.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Shellshock'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=622928860/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Firing speed increases by 5% for each time your teleporter is used, up to +50% (Requires 10 uses for max fire rate)<br>
 
{{Con}}+25% metal cost when constructing or upgrading teleporters<br>
 
{{Con}}-20% damage<br>
 
{{Neutral}}Fire rate bonus is reset on death or if one of your Teleporters is destroyed<br>
 
|
 
{{Pro}}Firing speed increases by 10% for each time your teleporter is used, up to +100% (Requires 10 uses for max fire rate)<br>
 
{{Con}}+50% metal cost when constructing or upgrading teleporters<br>
 
{{Con}}-40% damage<br>
 
{{Neutral}}Fire rate bonus is reset on death or if one of your Teleporters is destroyed<br>
 
|-
 
| align="center" | [[File: Signal_Booster.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Signal Booster'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=656022532/ TF2 Workshop Link]<br />
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}The closer you are to your Sentry Gun, this increases your Sentry Gun's damage by up to +50%<br>
 
{{Con}}The closer you are to your Sentry Gun, the more damage you take from all sources by up to +20%<br>
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}The closer you are to your Sentry Gun, this increases your Sentry Gun's damage by up to +250%<br>
 
{{Con}}The closer you are to your Sentry Gun, the more damage you take from all sources by up to +200%<br>
 
|-
 
| align="center" | [[File: Swifty_Swiper.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''The Detector'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=1267/ TF2 Workshop Link]<br />
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}All enemies within the radius will take 10% more damage from all sources and 4 seconds after leaving the radius<br>
 
{{Pro}}All nearby enemy Spies are automatically de-cloaked and can't cloak while within the radius<br>
 
{{Con}}No metal from pickups or dispensers<br>
 
{{Con}}Drains 10 metal per second<br>
 
{{Neutral}}Does not stack with other *Swifty Swiper*s<br>
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}All enemies within the radius will take 20% more damage from all sources and 8 seconds after leaving the radius<br>
 
{{Pro}}All nearby enemy Spies are automatically de-cloaked and can't cloak while within the radius<br>
 
{{Con}}No metal from pickups or dispensers<br>
 
{{Con}}Drains 5 metal per second<br>
 
{{Neutral}}Does not stack with other *Swifty Swiper*s<br>
 
|-
 
| align="center" | [[File: Swifty_Swiper.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Swifty Swiper'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=1267/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Hold *Mouse 1* to utilize a *Attraction* meter to move ammo/health packs in a large radius towards you (675 hammer units)<br>
 
{{Neutral}}While using the *Attraction* meter, drains 20 metal per second. Attraction only last for 5 seconds and requires a 15 seconds cooldown.<br>
 
|
 
{{Pro}}Hold *Mouse 1* to utilize a *Attraction* meter to move ammo/health packs in a large radius towards you (1350 hammer units)<br>
 
{{Neutral}}While using the *Attraction* meter, drains 10 metal per second. Attraction only last for 10 seconds and requires a 7.5 seconds cooldown.<br>
 
|-
 
| align="center" | [[File: Welder_Gun.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Welder's Gun'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=1095893618/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On hit: Gain metal based on damage, up to 20<br>
 
{{Pro}}Mini-crits against targets your friendly Sentry Guns are firing at<br>
 
{{Pro}}+50% more accurate<br>
 
{{Con}}-50% clip size<br>
 
{{Con}}-200% fire rate<br>
 
{{Con}}-75% max secondary ammo on wearer<br>
 
|
 
{{Pro}}On hit: Gain metal based on damage, up to 200<br>
 
{{Pro}}Mini-crits against targets your friendly Sentry Guns are firing at<br>
 
{{Pro}}+100% more accurate<br>
 
{{Con}}-91.6% clip size<br>
 
{{Con}}-2000% fire rate<br>
 
{{Con}}-97.5% max secondary ammo on wearer<br>
 
|-
 
| align="center" | [[File: Magnetic_Horseshoe.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Magnetic Horseshoe'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=159764237/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}All damage dealt fills the *Building Upgrade* meter, press your *Special-Attack* key to upgrade all of your buildings to level 3<br>
 
{{Pro}}Using the *Building Upgrade* meter also heals all of your buildings if already level 3<br>
 
{{Pro}}10% of the damage dealt from your sentry will convert to your meter<br>
 
{{Con}}-30% construction speed for all buildings<br>
 
{{Con}}-20% repair rate<br>
 
{{Neutral}}Requires 500 damage dealt to use *Building Upgrade* meter<br>
 
|
 
{{Pro}}All damage dealt fills the *Building Upgrade* meter, press your *Special-Attack* key to upgrade all of your buildings to level 3<br>
 
{{Pro}}Using the *Building Upgrade* meter also heals all of your buildings if already level 3<br>
 
{{Pro}}50% of the damage dealt from your sentry will convert to your meter<br>
 
{{Con}}-60% construction speed for all buildings<br>
 
{{Con}}-40% repair rate<br>
 
{{Neutral}}Requires 500 damage dealt to use *Building Upgrade* meter<br>
 
|-
 
| align="center" | [[File: Old_Reliable.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Old Reliable'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=123679042/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Gains one critical hit for each Sapper removed<br>
 
{{Pro}}One hit destroys any sapper<br>
 
{{Pro}}+20% repair rate & upgrade rate<br>
 
{{Con}}Critical damage does the same as mini-crit damage<br>
 
{{Con}}-50% base move speed while hauling buildings<br>
 
{{Con}}-20% fire rate<br>
 
|
 
{{Pro}}Gains 10 critical hits for each Sapper removed<br>
 
{{Pro}}One hit destroys any sapper<br>
 
{{Pro}}+200% repair rate & upgrade rate<br>
 
{{Con}}Critical damage does the same as mini-crit damage<br>
 
{{Con}}-99% base move speed while hauling buildings<br>
 
{{Con}}-200% fire rate<br>
 
|-
 
|}
 
 
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="5" class="header" | Medic Custom Weapons
 
|-
 
! class="header" width="7.5%" | Class
 
! class="header" width="7.5%" | Weapon
 
! class="header" width="15%" | Download Link
 
! class="header" width="35%" | Stats
 
! class="header" width="35%" | x10 Stats
 
|-
 
<!-- MEDIC HERE -->
 
| align="center" rowspan="11" | {{Icon class|class=Medic|link=Medic}}<br>[[Medic]]
 
| align="center" | [[File: Lancer.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Lancer'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=634068461/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Deals up to +50% damage based on your current UberCharge<br>
 
{{Pro}}Arrow can headshot for +100% damage<br>
 
{{Con}}Doesn't gain UberCharge on hit<br>
 
{{Con}}Cannot heal teammates on hit<br>
 
{{Neutral}}Weapon uses normal damage falloff and headshot is also affected by damage falloff<br>
 
|
 
{{Pro}}Deals up to +100% damage based on your current UberCharge<br>
 
{{Pro}}Arrow can headshot for +100% damage<br>
 
{{Con}}Cannot heal teammates on hit<br>
 
{{Con}}Doesn't gain UberCharge on hit<br>
 
{{Neutral}}Weapon uses normal damage falloff and headshot is also affected by damage falloff<br>
 
|-
 
| align="center" | [[File: Maniac_Maschinenpistole.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Maniac's Maschinenpistole'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=500507665/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On hit: +5% Medi Gun healing rate, up to +50%<br>
 
{{Con}}-25% fire rate<br>
 
{{Con}}-50% clip size<br>
 
{{Neutral}}The bonus healing rate will decay when healing teammates, but not when overhealing<br>
 
|
 
{{Pro}}On hit: +50% Medi Gun healing rate, up to +500%<br>
 
{{Con}}-250% fire rate<br>
 
{{Con}}-88% clip size<br>
 
{{Neutral}}The bonus healing rate will decay when healing teammates, but not when overhealing<br>
 
|-
 
| align="center" | [[File: Blitzstorm.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Blitzstorm'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=439001431/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}5% of your damage dealt and 2.5% of your patient's damage dealt is converted to UberCharge<br>
 
{{Con}}-25% UberCharge rate<br>
 
{{Neutral}}ÜberCharge provides all 3 banner effects for yourself and patient only<br>
 
|
 
{{Pro}}25% of your damage dealt and 12.5% of your patient's damage dealt is converted to UberCharge<br>
 
{{Con}}-100% UberCharge rate<br>
 
{{Neutral}}ÜberCharge provides all 3 banner effects for yourself and patient only<br>
 
|-
 
| align="center" | [[File: Booster_Shot.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Booster Shot'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=487422055/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}+20% UberCharge rate<br>
 
{{Pro}}+500% overheal time<br>
 
{{Neutral}}UberCharge: Increases overheal cap by 50% and overheal build rate by 200%<br>
 
|
 
{{Pro}}+200% UberCharge rate<br>
 
{{Pro}}No overheal decay<br>
 
{{Neutral}}UberCharge: Increases overheal cap by 150% and overheal build rate by 200%<br>
 
|-
 
| align="center" | [[File: Critical_Transmission.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Critical Transmission'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=513923603/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}+20% UberCharge rate<br>
 
{{Pro}}While healing: User slowly becomes nearly fully transparent over 5 seconds<br>
 
{{Pro}}While healing: Grants transparency to any nearby allies or disguised Spies in a large radius (900 hammer units) and the amount is based how close your allies are to you<br>
 
{{Neutral}}UberCharge: Grants invisibility to your patient and yourself against enemy players. Grants invisibility against enemy Sentry Guns until your patient attacks.<br>
 
|
 
{{Pro}}+200% UberCharge rate<br>
 
{{Pro}}While healing: User slowly becomes VERY nearly fully transparent over 2.5 seconds<br>
 
{{Pro}}While healing: Grants transparency to any nearby allies or disguised Spies in a large radius (1800 hammer units) and the amount is based how close your allies are to you<br>
 
{{Neutral}}UberCharge: Grants invisibility to your patient and yourself against enemy players. Grants invisibility against enemy Sentry Guns until your patient attacks.<br>
 
|-
 
| align="center" | [[File: Der_Schmerzschild.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Der Schmerzschild'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=492151433/ TF2 Workshop Link]<br />
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}Passively regenerates 1/2% Ubercharge per second<br>
 
{{Pro}}Any damage taken (except for mini-crit or critical damage) is split between your charge (25%) and health (75%)<br>
 
{{Con}}Move speed decreases based on charge, up to -15%<br>
 
{{Neutral}}UberCharge: Automatically uses 30% charge when your patient goes below 20% health to restore 50% of their health and up to 10% of your health. UberCharge can be manually used without a patient to restore 20% of your health at the cost of 10% charge.<br>
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}Passively regenerates 1% Ubercharge per second<br>
 
{{Pro}}Any damage taken (except for mini-crit or critical damage) is split between your charge (75%) and health (25%)<br>
 
{{Con}}Move speed decreases based on charge, up to -30%<br>
 
{{Neutral}}UberCharge: Automatically uses 15% charge when your patient goes below 20% health to restore 75% of their health and up to 15% of your health. UberCharge can be manually used without a patient to restore 40% of your health at the cost of 5% charge.<br>
 
|-
 
| align="center" | [[File: Recycled_Replenisher.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Recycled Replenisher'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=106836491/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}+25% heal rate<br>
 
{{Neutral}}User is able to heal multiple patients based on a radius from your main patient, but healing is reduced somewhat on your your main patient and more on the extras<br>
 
{{Neutral}}Your extra patients being healed will only heal if not at full health and you can only overheal your main patient<br>
 
{{Neutral}}UberCharge: All nearby teammates gain +25% fire rate and reload speed. Your patient gains +60% fire rate, +60% reload speed, +100% clip size, and +75% move speed bonus.<br>
 
|
 
{{Pro}}+50% heal rate<br>
 
{{Neutral}}User is able to heal multiple patients based on a radius from your main patient, but healing is reduced somewhat on your your main patient and more on the extras<br>
 
{{Neutral}}Your extra patients being healed will only heal if not at full health and you can only overheal your main patient<br>
 
{{Neutral}}UberCharge: All nearby teammates gain +50% fire rate, +50% reload speed, +100% clip size, and +30% move speed. Your patient also gains additional +25% fire rate, +25% reload speed, speed bonus, and infinite air jumps.<br>
 
|-
 
| align="center" | [[File: Bio_Syringe.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Bio Syringe'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=151944240/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On hit: Target bleeds, slowed down by 15%, and you gain +6 health for 6 seconds<br>
 
{{Con}}-50% fire rate<br>
 
{{Con}}-75% damage<br>
 
|
 
{{Pro}}On hit: Target bleeds, slowed down by 75%, and you gain +30 health for 30 seconds<br>
 
{{Con}}-500% fire rate<br>
 
{{Con}}-99% damage<br>
 
|-
 
| align="center" | [[File: Hypodermic_Injector.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Hypodermic Injector'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=433097312/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Assists from your Medi Gun gains crits for this weapon, up to 10<br>
 
{{Con}}-25% damage<br>
 
{{Con}}-20% fire rate<br>
 
|
 
{{Pro}}Assists from your Medi Gun gains crits for this weapon, up to 100<br>
 
{{Con}}-100% non-critical damage<br>
 
{{Con}}-200% fire rate<br>
 
|-
 
| align="center" | [[File: Oathbreaker.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Oathbreaker'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=509880303/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Allows you to see teammates and their health through walls<br>
 
{{Pro}}Alt-fire to use your UberCharge in 8% increments for a 4 second speed boost<br>
 
{{Con}}Cannot switch away from your melee weapon while speed boosted<br>
 
{{Con}}-25% fire rate<br>
 
|
 
{{Pro}}Allows you to see teammates and their health through walls<br>
 
{{Pro}}Alt-fire to use your UberCharge in 4% increments for a 8 second speed boost<br>
 
{{Con}}Cannot switch away from your melee weapon while speed boosted<br>
 
{{Con}}-250% fire rate<br>
 
|-
 
| align="center" | [[File: UberSyringe.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''UberSyringe'''
 
| align="center" |
 
[http://gamebanana.com/skins/144706/ Gamebanana Link]<br />
 
|
 
{{Pro}}On hit: +25% UberCharge rate, up to +150%<br>
 
{{Con}}Two UberCharge stacks are lost when Uber is deployed<br>
 
{{Con}}On hit: -10% UberCharge<br>
 
|
 
{{Pro}}On hit: +250% UberCharge rate, up to +1500%<br>
 
{{Con}}One UberCharge stack is lost when Uber is deployed<br>
 
{{Con}}On hit: -100% UberCharge<br>
 
|-
 
|}
 
 
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="5" class="header" | Sniper Custom Weapons
 
|-
 
! class="header" width="7.5%" | Class
 
! class="header" width="7.5%" | Weapon
 
! class="header" width="15%" | Download Link
 
! class="header" width="35%" | Stats
 
! class="header" width="35%" | x10 Stats
 
|-
 
<!-- SNIPER HERE -->
 
| align="center" rowspan="14" | {{Icon class|class=Sniper|link=Sniper}}<br>[[Sniper]]
 
| align="center" | [[File: Bow_Double_Shot.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Bow of Double Shot'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=480956552/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Arrows can bounce up to 2 times<br>
 
{{Pro}}+25% damage for each time an arrow bounces<br>
 
{{Pro}}Arrows penetrates all enemies<br>
 
{{Con}}+25% falloff damage (including mini-crits and critical hits<br>
 
{{Con}}Mini-crits on headshots<br>
 
|
 
{{Pro}}Arrows can bounce up to 10 times<br>
 
{{Pro}}+50% damage for each time an arrow bounces<br>
 
{{Pro}}Arrows penetrates all enemies<br>
 
{{Con}}+50% falloff damage (including mini-crits and critical hits<br>
 
{{Con}}Mini-crits on headshots<br>
 
|-
 
| align="center" | [[File: Didgeridoom.PNG|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Didgeridoom'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=261526199/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On scoped shots: Applies bleed and fire with the duration based on charge, up to 8 seconds<br>
 
{{Pro}}When activated: Scoped shots poisons enemies with the duration based on charge, up to 8 seconds<br>
 
{{Neutral}}Only bleed and fire damage fills the *Poison* meter and press Special-Attack to activate<br>
 
{{Neutral}}Poisoned enemies move 15% slower and reduces all Medic healing (along with bleed and fire)<br>
 
{{Con}}-99% direct damage on scoped shots<br>
 
{{Con}}-50% direct damage on non-scoped shots<br>
 
{{Con}}No headshots<br>
 
|
 
{{Pro}}On scoped shots: Applies bleed and fire with the duration based on charge, up to 16 seconds<br>
 
{{Pro}}When activated: Scoped shots poisons enemies with the duration based on charge, up to 16 seconds<br>
 
{{Neutral}}Only bleed and fire damage fills the *Poison* meter and press Special-Attack to activate<br>
 
{{Neutral}}Poisoned enemies move 30% slower and reduces all Medic healing (along with bleed and fire)<br>
 
{{Con}}-99% direct damage<br>
 
{{Con}}No headshots<br>
 
|-
 
| align="center" | [[File: High_Noon.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''High Noon'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=170701041/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}While scoped: Slowly fade to be almost fully transparent<br>
 
{{Pro}}Silent killer: No death noise from kills<br>
 
{{Pro}}On headshot: Your next shot will charge 40% faster<br>
 
{{Con}}On bodyshot: Your next shot will charge 10% slower<br>
 
{{Con}}On miss: Your next shot will charge 20% slower<br>
 
{{Con}}-10% damage<br>
 
|
 
{{Pro}}While scoped: Slowly fade to be nearly fully transparent<br>
 
{{Pro}}Silent killer: No death noise from kills<br>
 
{{Pro}}On headshot: Your next shot will charge 80% faster<br>
 
{{Con}}On bodyshot: Your next shot will charge 20% slower<br>
 
{{Con}}On miss: Your next shot will charge 40% slower<br>
 
{{Con}}-99% damage on body shots<br>
 
|-
 
| align="center" | [[File: Manncannon.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Manncannon'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=412389904/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On headshot: Deals 25% explosive damage to all nearby enemies in radius (225 hammer units)<br>
 
{{Pro}}On kill: Gain +100% charge rate for your next shot<br>
 
{{Con}}-20% damage<br>
 
|
 
{{Pro}}On headshot: Deals 50% explosive damage to all nearby enemies in a large radius (450 hammer units)<br>
 
{{Pro}}On kill: Gain +100% charge rate for your next shot<br>
 
{{Con}}-99% damage on body shots<br>
 
|-
 
| align="center" | [[File: Prototype_S_8.png|100px]]<br>
 
<small>[[Primary]]</small><br>
 
'''Prototype S-8'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=6681/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Damage combo system:<br>
 
* 1st hit: 75<br>
 
* 2nd hit: 100<br>
 
* 3rd hit: 125<br>
 
{{Pro}}Crits on headshots deals +25% damage<br>
 
{{Con}}+25% falloff damage (including mini-crits and critical hits)<br>
 
{{Con}}Unable to zoom<br>
 
{{Neutral}}Combo is reset on the 3rd hit<br>
 
|
 
{{Pro}}Damage combo system:<br>
 
* 1st hit: 75<br>
 
* 2nd hit: 100<br>
 
* 3rd hit: 125<br>
 
{{Pro}}Crits on headshots deals +250% damage<br>
 
{{Con}}+50% falloff damage (including mini-crits and critical hits)<br>
 
{{Con}}Unable to zoom<br>
 
{{Neutral}}Combo is reset on the 3rd hit<br>
 
|-
 
| align="center" | [[File: Stronghold_Steadfast.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Stronghold Steadfast'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=309245150/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}+15% damage for primary and melee weapons (Including debuffs you inflict on enemies)<br>
 
{{Pro}}+40% max primary ammo on wearer<br>
 
|
 
{{Pro}}+30% damage for primary and melee weapons (Including debuffs you inflict on enemies)<br>
 
{{Pro}}+80% max primary ammo on wearer<br>
 
|-
 
| align="center" | [[File: Urine_Trouble.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Urine Trouble'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=510852236/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}-25% damage taken from behind<br>
 
{{Pro}}When you take damage from behind, Jarate all nearby enemies for 3 seconds with a 10 second cooldown<br>
 
{{Pro}}On death: Cover all nearby enemies for 5 seconds with Jarate<br>
 
{{Pro}}When backstabbed: The Spy will be Jarated for 10 seconds<br>
 
|
 
{{Pro}}-50% damage taken from behind<br>
 
{{Pro}}When you take damage from behind, Jarate all nearby enemies for 6 seconds with a 5 second cooldown<br>
 
{{Pro}}On death: Cover all nearby enemies for 10 seconds with Jarate<br>
 
{{Pro}}When backstabbed: The Spy will be Jarated for 10 seconds<br>
 
|-
 
| align="center" | [[File: Brief Negotiator.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Brief Negotiator'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=270821104/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}+25% damage<br>
 
{{Pro}}+10% fire rate<br>
 
{{Pro}}On hit: 1 second speed boost<br>
 
{{Con}}50% less accurate<br>
 
{{Con}}75% of damage dealt with this weapon is delayed until the enemy is hit with your melee<br>
 
|
 
{{Pro}}+250% damage<br>
 
{{Pro}}+100% fire rate<br>
 
{{Pro}}On hit: 5 second speed boost<br>
 
{{Con}}500% less accurate<br>
 
{{Con}}90% of damage dealt with this weapon is delayed until the enemy is hit with your melee<br>
 
|-
 
| align="center" | [[File: Lil_Mate.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Lil' Mate'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=270536023/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Damage increases by +5% on hit, up to maximum +100%<br>
 
{{Pro}}Crits on headshots deals +100% damage<br>
 
{{Con}}Damage bonus decrease by 20% every second when no enemies have been hit for at least 5 seconds<br>
 
{{Con}}-25% base damage<br>
 
{{Con}}100% less accurate<br>
 
|
 
{{Pro}}Damage increases by +10% on hit, up to maximum +200%<br>
 
{{Pro}}Crits on headshots deals +100% damage<br>
 
{{Con}}Damage bonus decrease by 10% every second when no enemies have been hit for at least 10 seconds<br>
 
{{Con}}-50% base damage<br>
 
{{Con}}200% less accurate<br>
 
|-
 
| align="center" | [[File: Melf_Magic_Potion.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Melf’s Magic Potion'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=480957345/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Initial damage impact does 30 damage and enemies bleed for 5 seconds<br>
 
{{Pro}}+50% increase in recharge rate<br>
 
|
 
{{Pro}}Initial damage impact does 60 damage and enemies bleed for 10 seconds<br>
 
{{Pro}}+50% increase in recharge rate<br>
 
|-
 
| align="center" | [[File: Bushman_Butterfly.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Bushman’s Butterfly'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=272127965/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}This weapon deploys 25% faster<br>
 
{{Pro}}This weapon stores 1 guaranteed critical hit for every headshot kill you get with your primary, up to 35<br>
 
{{Con}}While this weapon is out, +20% damage taken from the front<br>
 
{{Con}}-25% damage<br>
 
|
 
{{Pro}}This weapon deploys 100% faster<br>
 
{{Pro}}This weapon stores 10 guaranteed critical hits for every headshot kill you get with your primary, up to 350<br>
 
{{Con}}While this weapon is out, +200% damage taken from the front<br>
 
{{Con}}-100% non-critical damage<br>
 
|-
 
| align="center" | [[File: Camper_Climber.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Camper's Climber'''
 
| align="center" |
 
[http://tf2.gamebanana.com/skins/91819/ Gamebanana Link]<br />
 
|
 
{{Pro}}Wearer never takes fall damage<br>
 
{{Pro}}Can climb walls by hitting them<br>
 
{{Con}}-60% fire rate<br>
 
|
 
{{Pro}}Wearer never takes fall damage<br>
 
{{Pro}}Can climb walls by hitting them<br>
 
{{Con}}-10% fire rate<br>
 
|-
 
| align="center" | [[File: Heat_Wave.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Heat Wave'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=309461075/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On hit: Gain +25% charge rate for your primary weapon<br>
 
{{Pro}}On kill: Gain +50% charge rate for your primary weapon<br>
 
{{Con}}On primary attack: Removes 25% of stored bonus charge rate<br>
 
{{Con}}While your primary weapon is out, +10% damage taken from the front<br>
 
{{Con}}-25% firing speed<br>
 
{{Neutral}}Gain up to +100% charge for rifles and up to +90% charge for bows<br>
 
|
 
{{Pro}}On hit: Gain +50% charge rate for your primary weapon<br>
 
{{Pro}}On kill: Gain +100% charge rate for your primary weapon<br>
 
{{Con}}On primary attack: Removes 12.5% of stored bonus charge rate<br>
 
{{Con}}While your primary weapon is out, +20% damage taken from the front<br>
 
{{Con}}-250% firing speed<br>
 
{{Neutral}}Gain up to +100% charge for rifles and up to +90% charge for bows<br>
 
|-
 
| align="center" | [[File: Hewer_Hatchet.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Hewer's Hatchet'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=387/ TF2 Workshop Link]<br />
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}Any overheal does not decay<br>
 
{{Pro}}On draw: +50 health<br>
 
{{Con}}On holster: -60 health<br>
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}Any overheal does not decay<br>
 
{{Pro}}On draw: +100 health<br>
 
{{Con}}On holster: -120 health<br>
 
|-
 
|}
 
 
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="5" class="header" | Spy Custom Weapons
 
|-
 
! class="header" width="7.5%" | Class
 
! class="header" width="7.5%" | Weapon
 
! class="header" width="15%" | Download Link
 
! class="header" width="35%" | Stats
 
! class="header" width="35%" | x10 Stats
 
|-
 
<!-- SPY HERE -->
 
| align="center" rowspan="9" | {{Icon class|class=Spy|link=Spy}}<br>[[Spy]]
 
| align="center" | [[File: Welrod.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Welrod'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=1089044454/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Mini-crits targets when fired at their back from close range<br>
 
{{Pro}}On kill with any weapon: Earn 2 stealths, up to 10 in total<br>
 
{{Pro}}On building destroyed: Earn 1 stealth, up to 10 in total<br>
 
{{Con}}20% bullet damage vulnerability while disguised<br>
 
{{Con}}-83% clip size<br>
 
{{Neutral}}Firing this weapon with *Stealth* allows you to remain disguised after firing<br>
 
|
 
{{Pro}}Crits whenever it would normally mini-crit <br>
 
{{Pro}}Mini-crits targets when fired at their back from close range<br>
 
{{Pro}}On kill with any weapon: Earn 20 stealths, up to 100 in total<br>
 
{{Pro}}On building destroyed: Earn 10 stealth, up to 100 in total<br>
 
{{Con}}200% bullet damage vulnerability while disguised<br>
 
{{Con}}-83% clip size<br>
 
{{Neutral}}Firing this weapon with *Stealth* allows you to remain disguised after firing<br>
 
|-
 
| align="center" | [[File: Tactical_Revolver.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Tactical Revolver'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=269037564/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On hit: Target is marked for death, slowed down by 15%, and is highlighted to make them be seen through walls for 7.5 seconds<br>
 
{{Con}}Fires tracer rounds<br>
 
{{Con}}-83% clip size<br>
 
{{Con}}Minimal damage<br>
 
{{Neutral}}You can have multiple targets<br>
 
|
 
{{Pro}}On hit: Target is marked for death, slowed down by 30%, and is highlighted to make them be seen through walls for 15 seconds<br>
 
{{Con}}Fires tracer rounds<br>
 
{{Con}}-83% clip size<br>
 
{{Con}}Minimal damage<br>
 
{{Neutral}}You can have multiple targets<br>
 
|-
 
| align="center" | [[File: Victor_Ion.png|100px]]<br>
 
<small>[[Secondary]]</small><br>
 
'''Victor-Ion'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=229520384/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On backstab: Recovers 2 shots<br>
 
{{Pro}}No ammo spent on successful hits<br>
 
{{Pro}}Last shot is a guaranteed critical hit<br>
 
{{Con}}Only holds 10 shots<br>
 
{{Con}}-25% fire rate<br>
 
{{Con}}-25% damage<br>
 
{{Neutral}}Can only refill ammo at a resupply or with successful hits<br>
 
|
 
{{Pro}}On backstab: Recovers 10 shots<br>
 
{{Pro}}No ammo spent on successful hits<br>
 
{{Pro}}Last shot is a guaranteed critical hit<br>
 
{{Con}}Only holds 20 shots<br>
 
{{Con}}-50% fire rate<br>
 
{{Con}}-50% damage<br>
 
{{Neutral}}Can only refill ammo at a resupply or with successful hits<br>
 
|-
 
| align="center" | [[File: Infection.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Infection'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=99908102/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On backstab: Enemies in a radius is marked for death for 3 seconds<br>
 
{{Pro}}Instantly cloak after a backstab and infect the victim with a plague<br>
 
{{Pro}}Infected victims are marked for death and take damage for 12 seconds<br>
 
{{Pro}}Plague can be spread by touching a teammate<br>
 
{{Con}}Plague can be removed by a healing source, health kit, Medic, or by entering a respawn area<br>
 
{{Con}}Backstabs don't instantly kill<br>
 
|
 
{{Pro}}On backstab: Enemies in a radius is marked for death for 15 seconds<br>
 
{{Pro}}Instantly cloak after a backstab and infect the victim with a plague<br>
 
{{Pro}}Infected victims are marked for death and take damage for 60 seconds<br>
 
{{Pro}}Plague can be spread by touching a teammate<br>
 
{{Con}}Plague can be removed by a healing source, health kit, Medic, or by entering a respawn area<br>
 
{{Con}}Backstabs don't instantly kill<br>
 
|-
 
| align="center" | [[File: Secretive_Service.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Secretive Service'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=142151552/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On backstab kill: Gain +3% move speed, +6% cloaking speed, and +3% decloaking speed (up to 5 stacks)<br>
 
{{Con}}On backstab kill: +.25 sec longer cloak blink time (up to 5 stacks)<br>
 
{{Con}}-50% fire rate<br>
 
|
 
{{Pro}}On backstab kill: Gain +6% move speed, +12% cloaking speed, and +6% decloaking speed (up to 5 stacks)<br>
 
{{Con}}On backstab kill: +.25 sec longer cloak blink time (up to 5 stacks)<br>
 
{{Con}}-250% fire rate<br>
 
|-
 
| align="center" | [[File: Intermission.png|100px]]<br>
 
<small>[[Weapons|Building]]</small><br>
 
'''Intermission'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=168450095/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}+2 health regenerated per second for each active sapper<br>
 
{{Pro}}Restores a small amount of health when a sapped building is destroyed<br>
 
{{Con}}-40% Sapper damage<br>
 
{{Neutral}}User gains more health depending on the building type and what current level it was when destroyed<br>
 
|
 
{{Pro}}+10 health regenerated per second for each active sapper<br>
 
{{Pro}}Restores health when a sapped building is destroyed<br>
 
{{Con}}-100% Sapper damage<br>
 
{{Neutral}}User gains more health depending on the building type and what current level it was when destroyed<br>
 
|-
 
| align="center" | [[File: Shredder.png|100px]]<br>
 
<small>[[Weapons|Building]]</small><br>
 
'''Shredder'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=229508165/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}+60% damage against buildings<br>
 
{{Con}}The Engineer who built the building mini-crits 100% of the time on YOU for 4 seconds after sapping a building<br>
 
{{Con}}-50% Sapper health<br>
 
|
 
{{Pro}}+120% damage against buildings<br>
 
{{Con}}The Engineer who built the building mini-crits 100% of the time on YOU for 8 seconds after sapping a building<br>
 
{{Con}}-99% Sapper health<br>
 
|-
 
| align="center" | [[File:Cloak_and_Dagger.PNG|100px]]<br>
 
<small>[[Weapons|PDA 2]]</small><br>
 
'''Eternal Youth Maiden'''
 
| align="center" |
 
CURRENTLY CAN'T USE CUSTOM WATCH MODELS
 
|
 
{{Pro}}While cloaked: +5 health regenerated per second<br>
 
{{Pro}}While cloaked: No cloak blink when damaged or bumped<br>
 
{{Con}}While cloaked: -10% move speed, no natural cloak damage resistance, and no cloak meter from ammo boxes<br>
 
|
 
{{Pro}}While cloaked: +50 health regenerated per second<br>
 
{{Pro}}While cloaked: No cloak blink when damaged or bumped<br>
 
{{Con}}While cloaked: -100% move speed, no natural cloak damage resistance, and no cloak meter from ammo boxes<br>
 
|-
 
| align="center" | [[File:Cloak_and_Dagger.PNG|100px]]<br>
 
<small>[[Weapons|PDA 2]]</small><br>
 
'''Leap'''
 
| align="center" |
 
CURRENTLY CAN'T USE CUSTOM WATCH MODELS
 
|
 
{{Pro}}On use: Removes any negative debuff<br>
 
{{Pro}}On use if moving: User will leap in the air<br>
 
{{Pro}}On use if not moving: User will perform an extra jump<br>
 
{{Con}}On use: Removes current disguise<br>
 
{{Con}}No cloak meter from ammo sources<br>
 
{{Neutral}}On use: Wearer doesn't take fall damage, but reduces the amount of air control for the next 5 seconds<br>
 
{{Neutral}}8 second cooldown<br>
 
|
 
{{Pro}}On use: Removes any negative debuff<br>
 
{{Pro}}On use if moving: User will leap in the air<br>
 
{{Pro}}On use if not moving: User will perform an extra jump<br>
 
{{Con}}On use: Removes current disguise<br>
 
{{Con}}No cloak meter from ammo sources<br>
 
{{Neutral}}On use: Wearer doesn't take fall damage, but reduces the amount of air control for the next 5 seconds<br>
 
{{Neutral}}4 second cooldown<br>
 
|-
 
|}
 
 
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="5" class="header" | Multi-Class Custom Weapons
 
|-
 
! class="header" width="7.5%" | Class
 
! class="header" width="7.5%" | Weapon
 
! class="header" width="15%" | Download Link
 
! class="header" width="35%" | Stats
 
! class="header" width="35%" | x10 Stats
 
|-
 
| align="center" rowspan="2" | {{Icon class|class=Scout|link=Scout}}[[Scout]], {{Icon class|class=Soldier|link=Soldier}}[[Soldier]], {{Icon class|class=Pyro|link=Pyro}}[[Pyro]], {{Icon class|class=Demoman|link=Demoman}}[[Demoman]],  {{Icon class|class=Heavy|link=Heavy}}[[Heavy]], {{Icon class|class=Medic|link=Medic}}[[Medic]], {{Icon class|class=Sniper|link=Sniper}}[[Sniper]]
 
| align="center" | [[File: Action_Hale.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Action Hale'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=101038801/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}+37% melee range<br>
 
{{Pro}}+25% damage against the same class type<br>
 
{{Con}}-25% damage against other class types<br>
 
|
 
{{Pro}}+37% melee range<br>
 
{{Pro}}+100% damage against the same class type<br>
 
{{Con}}-100% damage against other class types<br>
 
|-
 
| align="center" | [[File: Merasmus_Staff.png|100px]]<br>
 
<small>[[Melee]]</small><br>
 
'''Merasmus’ Staff'''
 
| align="center" |
 
[http://gamebanana.com/skins/121576/ Gamebanana Link]<br />
 
|
 
{{Pro}}On kill: Gain a bumper car and the *Resistance* Mannpower powerup (including blocking backstabs) for 10 seconds<br>
 
{{Con}}While in a bumper car, user can only deal damage by bumping into enemies<br>
 
{{Con}}While active: -25% critical damage (Demoman ONLY)<br>
 
{{Con}}-10% fire rate<br>
 
{{Neutral}}Bumber car hits will always mini-crit on hit and crit hit if user is traveling fast enough<br>
 
|
 
{{Pro}}On kill: Gain a bumper car, *Strength* Mannpower powerup, and *Resistance* Mannpower powerup (including blocking backstabs) for 20 seconds<br>
 
{{Con}}While in a bumper car, user can only deal damage by bumping into enemies<br>
 
{{Con}}While active: -25% critical damage (Demoman ONLY)<br>
 
{{Con}}-100% fire rate<br>
 
{{Neutral}}Bumber car hits will always critical hit<br>
 
|-
 
| align="center" rowspan="2" | {{Icon class|class=Soldier|link=Soldier}}[[Soldier]], {{Icon class|class=Pyro|link=Pyro}}[[Pyro]], {{Icon class|class=Heavy|link=Heavy}}[[Heavy]] and {{Icon class|class=Engineer|link=Engineer}}[[Engineer]]
 
| align="center" | [[File: Defender.png|150px]]<br>
 
<small>[[Primary]] and [[Secondary]]</small> <br>
 
'''Defender'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=404944856/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}On hit: A percentage of victim's primary ammo (up to 25%), secondary ammo (up to 50%), metal (up to 10%), rage bar (up to 10%), cloak (up to 25%), and/or Medi Gun charge (up to 10%) are drained based on damage and current amounts<br>
 
{{Con}}-33% damage<br>
 
{{Con}}-33% clip size<br>
 
{{Con}}25% less accurate<br>
 
|
 
{{Pro}}On hit: A percentage of victim's primary ammo (up to 37.5%), secondary ammo (up to 75%), metal (up to 15%), rage bar (up to 15%), cloak (up to 37.5%), and/or Medi Gun charge (up to 15%) are drained based on damage and current amounts<br>
 
{{Con}}-66% damage<br>
 
{{Con}}-66% clip size<br>
 
{{Con}}125% less accurate<br>
 
|-
 
| align="center" | [[File: Raiding_Aid.png|150px]]<br>
 
<small>[[Primary]] and [[Secondary]]</small> <br>
 
'''Raiding Aid'''
 
| align="center" |
 
[http://steamcommunity.com/sharedfiles/filedetails/?id=117833569/ TF2 Workshop Link]<br />
 
|
 
{{Pro}}Damage dealt with other weapons reloads a shot for this weapon<br>
 
{{Pro}}On kill: Increase clip size by 1 shot, up to 4<br>
 
{{Con}}100% slower reload<br>
 
{{Con}}-50% base clip size<br>
 
{{Neutral}}Engineer requires 120 damage to reload a shot (15% sentry damage counts towards the total)<br>
 
{{Neutral}}Pyro requires 180 damage to reload a shot (Including afterburn damage)<br>
 
{{Neutral}}Heavy requires 150 damage to reload a shot<br>
 
{{Neutral}}Soldier requires 120 damage to reload a shot<br>
 
|
 
{{Pro}}Damage dealt with other weapons reloads a shot for this weapon<br>
 
{{Pro}}On kill: Increase clip size by 1 shot, up to 40<br>
 
{{Con}}100% slower reload<br>
 
{{Con}}-66% base clip size<br>
 
{{Neutral}}Engineer requires 60 damage to reload a shot (15% sentry damage counts towards the total)<br>
 
{{Neutral}}Pyro requires 90 damage to reload a shot (Including afterburn damage)<br>
 
{{Neutral}}Heavy requires 75 damage to reload a shot<br>
 
{{Neutral}}Soldier requires 60 damage to reload a shot<br>
 
|-
 
|}
 
 
 
=== Only available on the MvM servers ===
 
The following weapons were removed from the official servers, but now are only available to the supporters of CTF2W. Also, all Custom Weapons below do not have a custom model attached.
 
 
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="3" class="header" | Scout Custom Weapons
 
|-
 
! class="header" width="25%" | Class
 
! class="header" width="25%" | Weapon
 
! class="header" width="50%" | Stats
 
|-
 
<!-- SCOUT HERE -->
 
| align="center" rowspan="6" | {{Icon class|class=Scout|link=Scout}}<br>[[Scout]]
 
| align="center" | <small>[[Primary]]</small><br>
 
'''Hand Cannon'''
 
|
 
{{Pro}}+1000% bullets per shot<br>
 
{{Con}}-50% max primary ammo on wearer<br>
 
{{Con}}100% less accurate<br>
 
{{Con}}-50% reload speed<br>
 
{{Con}}-75% clip size<br>
 
{{Con}}-75% damage<br>
 
|-
 
| align="center" | <small>[[Primary]]</small><br>
 
'''Jump-Action Shotgun'''
 
|
 
{{Pro}}On hit: +2 extra jumps stored<br>
 
{{Pro}}On kill: +3 extra jumps stored<br>
 
{{Pro}}+250% air control on wearer<br>
 
{{Con}}-50% damage while user is in the air<br>
 
{{Con}}-25% jump height on wearer<br>
 
|-
 
| align="center" | <small>[[Primary]]</small><br>
 
'''Shotgun Bride'''
 
|
 
{{Neutral}}Hold fire to load up to 3 arrows and release fire to unleash the barrage<br>
 
{{Pro}}Arrow can headshot for +200% damage<br>
 
{{Pro}}+80% fire rate<br>
 
{{Con}}-20% reload speed<br>
 
{{Con}}Uses normal damage falloff and headshots are affected by damage falloff<br>
 
|-
 
| align="center" | <small>[[Secondary]]</small><br>
 
'''Pegasus' Wing (Wearable)'''
 
|
 
{{Pro}}+10% move speed on wearer<br>
 
{{Pro}}+20% jump height on wearer<br>
 
{{Con}}20% damage vulnerability on wearer<br>
 
|-
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Fan Support'''
 
|
 
{{Pro}}On hit: Mark up to 3 targets for 15 seconds each and take less damage from them<br>
 
{{Pro}}+25% overall weapon switching<br>
 
{{Con}}Minimal damage<br>
 
{{Neutral}}Each hit reduces damage taken by 25%, up to 50% with 2 hits<br>
 
|-
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Finicky Stick'''
 
|
 
{{Pro}}On hit: 20% chance to one-shot enemy<br>
 
{{Con}}-25% move speed while active<br>
 
{{Con}}-50% fire rate<br>
 
{{Con}}Minimal damage<br>
 
|-
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="3" class="header" | Soldier Custom Weapons
 
|-
 
! class="header" width="25%" | Class
 
! class="header" width="25%" | Weapon
 
! class="header" width="50%" | Stats
 
|-
 
<!-- SOLDIER HERE -->
 
| align="center" rowspan="5" | {{Icon class|class=Soldier|link=Soldier}}<br>[[Soldier]]
 
| align="center" | <small>[[Primary]]</small><br>
 
'''Danger Ranger'''
 
|
 
{{Pro}}+25% damage while explosive jumping<br>
 
{{Pro}}25% damage resistance while explosive jumping<br>
 
{{Con}}-50% damage while on the ground<br>
 
{{Con}}25% damage vulnerability while on the ground<br>
 
|-
 
| align="center" | <small>[[Primary]]</small><br>
 
'''L.A.W.'''
 
|
 
{{Pro}}Shoots 2 extra rockets per shot<br>
 
{{Con}}-66% damage<br>
 
{{Con}}-75% clip size<br>
 
{{Con}}-50% reload speed<br>
 
{{Con}}-66% projectile speed<br>
 
|-
 
| align="center" | <small>[[Secondary]]</small><br>
 
'''Long Fall Boots (Wearable)'''
 
|
 
{{Pro}}Wearer never takes fall damage<br>
 
{{Pro}}+500% increased air control on wearer<br>
 
|-
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Crowd Control'''
 
|
 
{{Pro}}This weapon deploys & holsters 25% faster<br>
 
{{Pro}}On hit: Target is launched straight up into the air and is marked for death for 4 seconds<br>
 
{{Con}}On hit: User is marked for death for 3 seconds<br>
 
{{Con}}-50% damage<br>
 
|-
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Pick.exe'''
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}Fire rate increases as the user becomes injured<br>
 
{{Con}}-90% less healing from Medic sources<br>
 
{{Con}}-25% base damage<br>
 
|-
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="3" class="header" | Pyro Custom Weapons
 
|-
 
! class="header" width="25%" | Class
 
! class="header" width="25%" | Weapon
 
! class="header" width="50%" | Stats
 
|-
 
<!-- PYRO HERE -->
 
| align="center" rowspan="3" | {{Icon class|class=Pyro|link=Pyro}}<br>[[Pyro]]
 
| align="center" | <small>[[Secondary]]</small><br>
 
'''Flare Jumper'''
 
|
 
{{Pro}}+200% self damage force<br>
 
{{Pro}}No self inflicted damage taken<br>
 
{{Pro}}+50% max secondary ammo on wearer<br>
 
{{Con}}Unable to carry the intelligence<br>
 
{{Con}}Unable to damage enemies<br>
 
|-
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Culling Blade'''
 
|
 
{{Pro}}Instantly kills an enemy who is below 10% of their max health<br>
 
{{Con}}-20% fire rate<br>
 
{{Con}}-50% damage<br>
 
|-
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Uncontainable Reaction'''
 
|
 
{{Neutral}}Damage combo system:<br>
 
* 1st hit: -30% damage<br>
 
* 2nd hit: -15% damage<br>
 
* 3rd hit: Base damage, plus ignites the victim<br>
 
{{Pro}}100% critical hits vs burning players from behind<br>
 
{{Pro}}100% mini-crits vs burning players from the front<br>
 
{{Neutral}}Combo is reset on the 3rd hit<br>
 
|-
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="3" class="header" | Demoman Custom Weapons
 
|-
 
! class="header" width="25%" | Class
 
! class="header" width="25%" | Weapon
 
! class="header" width="50%" | Stats
 
|-
 
<!-- DEMOMAN HERE -->
 
| align="center" rowspan="6" | {{Icon class|class=Demoman|link=Demoman}}<br>[[Demoman]]
 
| align="center" | <small>[[Primary]]</small><br>
 
'''Long Fall Boots (Wearable)'''
 
|
 
{{Pro}}Wearer never takes fall damage<br>
 
{{Pro}}+500% increased air control on wearer<br>
 
|-
 
| align="center" | <small>[[Secondary]]</small><br>
 
'''Modern Drunkfare'''
 
|
 
{{Pro}}On mini-crit or critical hit: Stuns the target for 3 seconds<br>
 
{{Pro}}Deals mini-crit hits while explosive jumping<br>
 
{{Pro}}+100% fire rate and +50% reload speed while explosive jumping<br>
 
{{Pro}}Instant charge rate<br>
 
{{Con}}Mini-crit or critical hits do minimal damage<br>
 
{{Con}}-4 max pipebombs out<br>
 
{{Con}}-50% clip size<br>
 
|-
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Bloody Axe'''
 
|
 
{{Pro}}+100% damage vs bleeding players<br>
 
{{Pro}}On hit: Bleed for 3 seconds<br>
 
{{Con}}-100% fire rate<br>
 
{{Con}}-25% damage vs non-bleeding players<br>
 
{{Neutral}}This weapon has a large melee range and deploys/holsters slower<br>
 
|-
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Brute Force'''
 
|
 
{{Pro}}On hit: Mark 1 target for 5 seconds and take 50% less damage from them<br>
 
{{Pro}}Each kill increases your melee damage by 10 damage, up to 5 kills<br>
 
{{Con}}20% damage vulnerability while active<br>
 
{{Neutral}}This weapon has a large melee range and deploys/holsters slower<br>
 
|-
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Eternal Sleeper'''
 
|
 
{{Pro}}100% critical hit against charging demoman<br>
 
{{Pro}}+37% melee range<br>
 
{{Pro}}+25% faster overall weapon switch<br>
 
{{Con}}-50% damage<br>
 
|-
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Jumpin Jehosaphat'''
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}Deals crits while explosive jumping<br>
 
{{Pro}}On explosive jump land: Automatically shield charge<br>
 
{{Pro}}Full turning control while charging<br>
 
{{Con}}-20% slower move speed on wearer<br>
 
{{Neutral}}This weapon has a large melee range and deploys/holsters slower<br>
 
|-
 
|}
 
 
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="3" class="header" | Heavy Custom Weapons
 
|-
 
! class="header" width="25%" | Class
 
! class="header" width="25%" | Weapon
 
! class="header" width="50%" | Stats
 
|-
 
<!-- HEAVY HERE -->
 
| align="center" rowspan="5" | {{Icon class|class=Heavy|link=Heavy}}<br>[[Heavy]]
 
| align="center" | <small>[[Primary]]</small><br>
 
'''Black Hole'''
 
|
 
{{Pro}}On hit: Sucks your enemies towards you<br>
 
{{Pro}}+300% bullets per shot<br>
 
{{Con}}-88% damage<br>
 
|-
 
| align="center" | <small>[[Primary]]</small><br>
 
'''Leviathan'''
 
|
 
{{Pro}}Bullets destroy rockets and grenades while in-flight<br>
 
{{Pro}}Bullets penetrate 1 additional enemy<br>
 
{{Con}}25% bullet damage vulnerability while active<br>
 
|-
 
| align="center" | <small>[[Primary]]</small><br>
 
'''Olga, the Killing Machine'''
 
|
 
{{Pro}}75% damage resistance when below 50% health and spun up<br>
 
{{Pro}}No bullet spread<br>
 
{{Pro}}+200% damage<br>
 
{{Con}}-500% fire rate<br>
 
{{Con}}-75% max primary ammo on wearer<br>
 
|-
 
| align="center" | <small>[[Primary]]</small><br>
 
'''Sufficient Factory'''
 
|
 
{{Pro}}On kill with any weapon: A small health pack is dropped<br>
 
{{Pro}}10 health regeneration per second<br>
 
{{Pro}}5% ammo regenerated every 5 seconds<br>
 
{{Con}}-100 max health on wearer<br>
 
{{Neutral}}Health regeneration is decreased if user has been recently damaged<br>
 
|-
 
| align="center" | <small>[[Secondary]]</small><br>
 
'''Mann Snack'''
 
|
 
{{Pro}}This weapon deploys & holsters 50% faster<br>
 
{{Pro}}+200% max misc ammo on wearer<br>
 
{{Con}}No health from packs on wearer<br>
 
{{Neutral}}Alt-fire: Share with a friend (Medium Health Kit)<br>
 
{{Neutral}}30 second recharge<br>
 
|-
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="3" class="header" | Engineer Custom Weapons
 
|-
 
! class="header" width="25%" | Class
 
! class="header" width="25%" | Weapon
 
! class="header" width="50%" | Stats
 
|-
 
<!-- ENGINEER HERE -->
 
| align="center" rowspan="7" | {{Icon class|class=Engineer|link=Engineer}}<br>[[Engineer]]
 
| align="center" | <small>[[Primary]]</small><br>
 
'''Bulldog'''
 
|
 
{{Pro}}100% mini-crit vs cloaked spies<br>
 
{{Pro}}Damage removes sappers<br>
 
{{Con}}-50% clip size<br>
 
|-
 
| align="center" | <small>[[Secondary]]</small><br>
 
'''Scrap Collector'''
 
|
 
{{Pro}}20 metal regenerated every 5 seconds on wearer<br>
 
{{Pro}}+25% metal from pickups and dispensers<br>
 
{{Pro}}+50% max metal on wearer<br>
 
{{Con}}Self mark for death when hauling buildings<br>
 
|-
 
| align="center" | <small>[[Secondary]]</small><br>
 
'''Southern Six Shooter'''
 
|
 
{{Pro}}Damage is based on current metal amount<br>
 
{{Con}}No metal from pickups or dispensers while active<br>
 
{{Con}}Minimal damage when out of metal<br>
 
{{Con}}-200% fire rate and reload speed<br>
 
{{Con}}Per shot: -25 metal<br>
 
{{Con}}-50% clip size<br>
 
|-
 
| align="center" | <small>[[Secondary]]</small><br>
 
'''Texan Heatmaker'''
 
|
 
{{Pro}}On hit: Target is engulfed in flames at close range for 8 seconds<br>
 
{{Pro}}100% critical hit vs burning players at VERY close range<br>
 
{{Con}}-200% reload speed<br>
 
{{Con}}-100% fire rate<br>
 
|-
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Heavy Artillery Wrench'''
 
|
 
{{Pro}}+50% sentry damage<br>
 
{{Con}}-25% sentry range<br>
 
{{Con}}-100% sentry fire rate<br>
 
|-
 
| align="center" | <small>[[PDA]]</small><br>
 
'''Brawn Over Brains'''
 
|
 
{{Pro}}+75 max health on wearer<br>
 
{{Con}}User cannot carry or destroy any buildings<br>
 
|-
 
| align="center" | <small>[[PDA]]</small><br>
 
'''Metal Shield'''
 
|
 
{{Neutral}}All damage taken is divided evenly between your metal supply and health<br>
 
{{Neutral}}Once out of metal, you will take all incoming damage until you have more metal<br>
 
|-
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="3" class="header" | Medic Custom Weapons
 
|-
 
! class="header" width="25%" | Class
 
! class="header" width="25%" | Weapon
 
! class="header" width="50%" | Stats
 
|-
 
<!-- MEDIC HERE -->
 
| align="center" rowspan="5" | {{Icon class|class=Medic|link=Medic}}<br>[[Medic]]
 
| align="center" | <small>[[Primary]]</small><br>
 
'''Exchange'''
 
|
 
{{Pro}}On hit: 2% UberCharge added<br>
 
{{Pro}}On kill: 6% UberCharge added<br>
 
{{Con}}On hit: -4 health<br>
 
{{Con}}On kill: -12 health<br>
 
{{Con}}-25% damage<br>
 
|-
 
| align="center" | <small>[[Primary]]</small><br>
 
'''Syringe Roller'''
 
|
 
{{Pro}}On hit: 100% chance to slow target<br>
 
{{Pro}}+100% clip size<br>
 
{{Con}}-50% damage<br>
 
{{Con}}-50% reload speed<br>
 
{{Con}}3 degrees random projectile deviation<br>
 
|-
 
| align="center" | <small>[[Secondary]]</small><br>
 
'''Speed Booster'''
 
|
 
{{Pro}}Alt-fire: Applies a healing effect to all nearby teammates, plus applies speed boost UberCharge while in use<br>
 
{{Pro}}+200% UberCharge rate<br>
 
{{Neutral}}UberCharge: User and patient gains a move speed boost and whoever is faster can drag the other player along by HOLDING their JUMP key<br>
 
|-
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Hostitalian Revenge'''
 
|
 
{{Pro}}Gain 25% damage resistance & 100% critical chance against the enemy who killed your patient for the next 8 seconds<br>
 
{{Pro}}Gain a speed boost when your patient dies for the next 8 seconds<br>
 
{{Con}}-25% damage<br>
 
{{Neutral}}The duration does carry over in-between enemy's life<br>
 
|-
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Real Overdose'''
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}+50 max health on wearer<br>
 
{{Pro}}+10 health regenerated per second on wearer<br>
 
{{Con}}-99% slower move speed on wearer<br>
 
{{Neutral}}Once switched away, you will have overheal<br>
 
|-
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="3" class="header" | Sniper Custom Weapons
 
|-
 
! class="header" width="25%" | Class
 
! class="header" width="25%" | Weapon
 
! class="header" width="50%" | Stats
 
|-
 
<!-- SNIPER HERE -->
 
| align="center" rowspan="5" | {{Icon class|class=Sniper|link=Sniper}}<br>[[Sniper]]
 
| align="center" | <small>[[Primary]]</small><br>
 
'''Outback Outlaw'''
 
|
 
{{Pro}}On hit: 10% chance to apply a negetive debuff to enemy<br>
 
{{Pro}}5% chance to oneshot the enemy<br>
 
{{Con}}No headshots<br>
 
{{Con}}-25% damage<br>
 
{{Con}}-25% damage against negative debuffed enemies<br>
 
{{Neutral}}Any effect that causes damage over time can tigger more effects<br>
 
|-
 
| align="center" | <small>[[Secondary]]</small><br>
 
'''Ol' Shelly (Wearable)'''
 
|
 
{{Pro}}-75% damage taken from behind<br>
 
{{Pro}}100 health lost on backstabs, instead of dying<br>
 
{{Con}}+25% damage taken from the front<br>
 
{{Con}}-10% move speed on wearer<br>
 
|-
 
| align="center" | <small>[[Secondary]]</small><br>
 
'''Aussie Possie Trap'''
 
|
 
{{Pro}}On hit: Apply jarate for 5 seconds<br>
 
{{Pro}}+50% explosion radius<br>
 
{{Con}}On self hit: Apply jarate to yourself for 5 seconds<br>
 
{{Con}}Minimal damage<br>
 
{{Con}}Only 2 bombs out<br>
 
{{Con}}Unable to explosive jump<br>
 
{{Neutral}}Can only detonate while active<br>
 
|-
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Killer Kujang'''
 
|
 
{{Pro}}-75% damage taken from melee sources while active<br>
 
{{Pro}}This weapon deploys & holsters 25% faster<br>
 
{{Con}}On miss: Hit yourself<br>
 
{{Con}}-25% damage<br>
 
|-
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Waved Farewell'''
 
|
 
{{Pro}}Always mini-crit hit from behind<br>
 
{{Pro}}On hit: Reveals cloaked spies<br>
 
{{Con}}-30% fire rate<br>
 
|-
 
|}
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="3" class="header" | Spy Custom Weapons
 
|-
 
! class="header" width="25%" | Class
 
! class="header" width="25%" | Weapon
 
! class="header" width="50%" | Stats
 
|-
 
<!-- SPY HERE -->
 
| align="center" rowspan="8" | {{Icon class|class=Spy|link=Spy}}<br>[[Spy]]
 
| align="center" | <small>[[Secondary]]</small><br>
 
'''Deadly Rose'''
 
|
 
{{Pro}}This weapon deploys 25% faster<br>
 
{{Pro}}On weapon draw: Deal mini-crits and gain a 50% accuracy bonus for 2 seconds<br>
 
{{Con}}On weapon draw: Receive mini-crits for 2 seconds<br>
 
{{Con}}25% slower reload<br>
 
{{Con}}-66% clip size<br>
 
{{Neutral}}Switching away does not transfer either effects<br>
 
|-
 
| align="center" | <small>[[Secondary]]</small><br>
 
'''Fire Retardant Suit (Wearable)'''
 
|
 
{{Pro}}While on fire: User gains a speed boost<br>
 
{{Pro}}75% fire damage resistance on wearer<br>
 
|-
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Infection (Older Verison)'''
 
|
 
{{Pro}}Infection disables the victim after 5 seconds and the victim is killed after another 5 seconds<br>
 
{{Pro}}Does not remove disguise on a successful backstab<br>
 
{{Con}}Infection can be removed by a healing supply, Medic, health kit, or resupply (not including self-healing)<br>
 
{{Con}}Backstabs don't instantly kill<br>
 
|-
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Not-so Longsword'''
 
|
 
{{Pro}}On kill: +100% melee range for 8 seconds<br>
 
{{Con}}1 sec longer cloak blink time<br>
 
{{Con}}-50% fire rate<br>
 
|-
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Stab-n-Away'''
 
|
 
{{Pro}}Instant cloak upon a backstab<br>
 
{{Con}}+33 cloak drain rate<br>
 
|-
 
| align="center" | <small>[[Weapons|PDA 2]]</small><br>
 
'''Absorbed'''
 
|
 
{{Pro}}50% total damage reduction while cloaked<br>
 
{{Con}}20% damage vulnerability while uncloaked<br>
 
|-
 
| align="center" | <small>[[Weapons|PDA 2]]</small><br>
 
'''Plot Hook'''
 
|
 
{{Pro}}On cloak: Hooks you to a nearby wall or ceiling<br>
 
{{Pro}}On cloak: Removes any negative debuff<br>
 
{{Pro}}While cloaked: +6 health regenerated per second<br>
 
|-
 
| align="center" | <small>[[Weapons|PDA 2]]</small><br>
 
'''Stealth Cloak'''
 
|
 
{{Pro}}Receive a speed boost while cloaked<br>
 
{{Pro}}+100% jump height while cloaked<br>
 
{{Con}}5 health drained per second while cloaked<br>
 
{{Neutral}}Unlimited cloak as long as you have health<br>
 
|-
 
|}
 
 
 
{| class="wikitable grid collapsible autocollapse" width="100%"
 
! colspan="3" class="header" | Multi-Class Custom Weapons
 
|-
 
! class="header" width="25%" | Class
 
! class="header" width="25%" | Weapon
 
! class="header" width="50%" | Stats
 
|-
 
| align="center" rowspan="1" | {{Icon class|class=Scout|link=Scout}}[[Scout]], {{Icon class|class=Soldier|link=Soldier}}[[Soldier]], {{Icon class|class=Pyro|link=Pyro}}[[Pyro]], {{Icon class|class=Demoman|link=Demoman}}[[Demoman]],  {{Icon class|class=Heavy|link=Heavy}}[[Heavy]], {{Icon class|class=Medic|link=Medic}}[[Medic]], {{Icon class|class=Sniper|link=Sniper}}[[Sniper]]
 
| align="center" | <small>[[Melee]]</small><br>
 
'''Supply Chain'''
 
|
 
{{Neutral}}While active:<br>
 
{{Pro}}+25% UberCharge rate for the Medic healing you<br>
 
{{Con}}-90% healing from Medic healing<br>
 
{{Neutral}}This effect does NOT work in a respawn room and\nrequires yourself (and medic) to be outside of spawn<br>
 
|-
 
|}
 
 
 
== Custom Weapon Demonstration ==
 
{{youtube|3g9sEggvmbI}}
 
 
 
== Current Development Team ==
 
[http://steamcommunity.com/profiles/76561198043554063/ Chdata] - Main Plugin Developer<br />
 
[http://steamcommunity.com/profiles/76561198049994177/ Crafting] - Main Developer, YouTube, Steam Group, & Server Owner<br />
 
[http://steamcommunity.com/profiles/76561197994429962/ KarmaCharger] - Team Fortress 2 Wiki Contributor and Weapon Demonstrator<br />
 
[http://steamcommunity.com/profiles/76561197994668996/ Cool Porygon] - Custom Attribute Developer<br />
 
[http://steamcommunity.com/profiles/76561197993151595/ CHAWLZ] - Custom Attribute Developer<br />
 
 
 
== Former Development Members ==
 
[http://steamcommunity.com/profiles/76561198044020790/ MasterOfTheXP] - Original Author and Main Plugin Developer<br />
 
[http://steamcommunity.com/profiles/76561198040632740/ Theray070696] - Custom Attribute Developer & Main Plugin Developer<br />
 
[http://steamcommunity.com/profiles/76561198016621705/ 404] - Developer<br />
 
[http://steamcommunity.com/profiles/76561198076264543/ Deathreus] - Developer<br />
 
[http://steamcommunity.com/profiles/76561198045809708/ Orion™] - Custom Attribute Developer<br />
 
[http://steamcommunity.com/profiles/76561198156289896/ The655] - Custom Attribute Developer<br />
 
[http://steamcommunity.com/profiles/76561198034862698/ Nergal] - Custom Attribute Developer<br />
 
[http://steamcommunity.com/profiles/76561198076801138/ Agent Silver] - Custom Attribute Developer<br />
 
 
 
== Known Bugs ==
 
* The more custom weapons you equip, certain cosmetics will disappear from your player model. It only disappears only for you, but other players somewhat still see your cosmetics. Unusual effects don't disappear from your view.
 
 
 
== External links ==
 
* [https://forums.alliedmods.net/showthread.php?t=285258 Official AlliedMods Page]
 
* [http://steamcommunity.com/groups/ctf2w Official Steam Group]
 
* [http://www.youtube.com/cTF2wWeapons Official YouTube Channel]
 
* [https://discord.gg/E9TvMnV Official Discord Channel]
 
* [http://www.twitch.tv/custom_tf2_weapons Official Twitch Channel]
 
* [https://twitter.com/cTF2w Official Twitter]
 
 
 
{{ModNav}}
 

Latest revision as of 19:01, 4 November 2023