Difference between revisions of "User:SofiPandaRights/Custom Weapons"

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'''Battering Cannon'''
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'''Steel Slayer'''
 
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Revision as of 00:49, 21 January 2017

Yes. I like this new weapon.
The Heavy.

Custom Weapons 2, also known as Custom TF2 Weapons and CTF2W, is a SourceMod server plugin which adds additional weapons to Team Fortress 2. It was developed by MasterOfTheXP, and has last been updated on 01/15/17.

It is currently maintained by Crafting, Chdata, Chawlz, Orion and Theray070696.

Unlike Advanced Weaponiser, there is no loadout viewer nor a drop system because all weapons are available to the public.


Commands / Cvar

All players can equip custom weapons by saying !custom, !cus, or !c.

  • Admin commands
    • custom_addattribute <client> <slot> <"attribute name"> <"value"> <"plugin"> - Adds a custom attribute onto any weapon.
      • Want your melee weapon to ignite whoever it crits on? custom_addattribute @me 2 "crits ignite" "1" "basic-attributes"
  • Cvars
    • sm_customweapons_enable (1/0, def. 1) Enables the plugin, of course! Set to 0 to remove all active custom weapons.
    • sm_customweapons_onlyinspawn (1/0, def. 1) Only allow /custom to be used inside of a spawn room.
    • sm_customweapons_arena_time (def. 20) Time, in seconds, to allow /custom after spawning in Arena.
    • sm_customweapons_bots (def. 0.15) Percent chance, per slot, that bots will equip a random custom weapon.
    • sm_customweapons_menu (1/0, def. 1) Clients are allowed to say /custom to equip weapons manually. Set to 0 to disable manual weapon selection without disabling the entire plugin.
    • sm_customweapons_killwearablesondeath (1/0, def. 1) Removes custom weapon models when the user dies. Recommended unless bad things start happening.
    • sm_customweapons_sethealth (1/0, def. 1) When a custom weapon is equipped, the user's health will be set to their maximum.
    • sm_customweapons_onlyteam (def. 0) If non-zero, custom weapons can only be equipped by one team; 2 = RED, 3 = BLU.



How to make custom weapons

Creating a new custom weapon is plain easy. Simply duplicate a custom weapon's config file, and fill out its info with your own.

  • The weapon's name goes right at the top, in "quotes".
  • "classes" is the array of player classes the weapon should be available for; the number next to each class is the weapon slot (0 = Primary, 1 = Secondary, 2 = Melee)
  • "baseclass" is the classname of the weapon, without "tf_weapon_".
  • "baseindex" is the item index of the base weapon, see above classname link. If unsure, stick within the 0-30s.
  • If it uses ammo (i.e. most non-melee weapons) it should have "mag" and "ammo" keys with the intended starting ammo.
  • "logname" will be displayed in client consoles when a kill is made with the weapon. Not currently implemented.
  • "killicon", also not implemented yet, will be able to change the weapon's icon in the kill feed.
  • "description" is the stat list that players will see when selecting the weapon. \n = Newline. "\n \n" will skip an entire line.
  • "attributes"; the bread-n-butter. Each attribute has:
    • An identifier, to set what attribute it is. This will either be a case-sensitive name (Custom Weapons, TF2Attributes) or an attribute index (TF2Items).
    • "plugin": Who will provide the attribute's functionality?
      • For official Valve attributes, you'll usually want to use TF2Attributes, so put "tf2attributes". A select few attributes require "tf2attributes.int" instead.
      • If TF2Attributes doesn't work for said attribute (so far I've only seen "alt-fire is vampire" not work with TF2Att) then try "tf2items" instead, with the identifier being the number beside the attribute's name. (e.g. "move speed penalty" should instead be "54")
      • Or, of course, a custom attribute! In which case, "plugin" should be set to the name of the attributes plugin, minus ".smx". The starter pack includes "basic-attributes" and "custom-attributes".
    • And of course, a value. Most attributes are multipliers; with "damage bonus/penalty", "2.0" is double (+100%), and "0.5" is halved (-50%). With time-based attributes such as "Reload time increased/decreased", "0.5" is half time (good), whereas "2.0" makes it take twice as long (bad). And some attributes are simply "1.0 = on, 0.0 = off".
    • If you're unsure about values, check out a weapon that already has that attribute (Ctrl+F the official weapon's name in tf/scripts/items_game.txt, or just look at the custom weapon's config)



How to make custom attributes

To be able to make custom attributes, all you need to know are the basics of SourcePawn. That's it! (Also, you need customweaponstf.inc from the bottom of this post) Take a look at basic-attributes.sp in the Starter Weapons Pack; it's fairly simple, and has some comments here, there, and everywhere to explain things. Think of it as somewhat of a template for attributes plugins.

Q&A

How is this different from Advanced Weaponiser? You (who runs the game server) can change around the weapons in whatever ways you'd like. The weapons are always equippable, and not tied to any "master server". Also, this plugin isn't abandoned, private, or what have you.

I gave my custom weapon a model, can other players besides the user see it? Nope. The player will be able to see it in both first and third person, though.

<weapon name> is overpowered/underpowered! Fix it! No u! Change its stats, or disable it (after all, that's the point of this plugin!) and perhaps suggest a tweak to its stats once you've done so.

Was there a Custom Weapons 1? Yes. It was 100% hard coded, and terrible. Thankfully, it was private.

Why is it called "customweaponstf.smx"? I actually, for some reason, originally made this for CS:GO; as a proof of concept, and because bot matches were getting a bit stale with CS:GO's plain, realistic weapons. So, this is the "TF2 edition" of Custom Weapons.

Installation

Your server needs both TF2Items and TF2Attributes loaded.

  • 1. Install customweaponstf.smx into your sourcemod/plugins/ directory.
  • 2. Install tf2items.randomizer.txt into your sourcemod/gamedata/ directory.
  • 3. Install whatever custom weapons/attributes/packs you'd like. You need at least one custom weapon for this to work, and most likely, that weapon will require an attributes plugin.
  • 4. sm plugins load customweaponstf, or sm plugins reload customweaponstf when you install more.
  • 5. Done!



List of weapons

Active weapons

The following weapons are currently available to be equipped.

Active Weapons
Class Weapon Authors Attributes/Notes
Leaderboard class scout.png
Scout
Babyfaceblaster.png

Primary
Boston Bulldog

Pictogram plus.png 20% life-leech, up to 200% overhealed health
Pictogram plus.png Overheal does not decay
Pictogram minus.png Unable to be overhealed, except by this weapon
Pictogram minus.png 10% less health from packs and healers
Pictogram minus.png 25 less max health on wearer
Pictogram minus.png +100% falloff damage penalty

Shortstop.png

Primary
Condiment Cannon

Pictogram plus.png On hit: applies hotsauce for 4 seconds (Mad Milk, Jarate, bleeding, and fire)
Pictogram minus.png 90% less base damage
Pictogram minus.png 75% less clip size
Pictogram minus.png 100% slower reload

Babyfaceblaster.png

Primary
Rage Scatter

Pictogram plus.png Weapon damage increases as health decreases, up to 50%
Pictogram plus.png Attacks pierce damage resistance effects and bonuses
Pictogram minus.png Weapon spread increases as health decreases, up to 100%
Pictogram minus.png Reload and fire rate decreases as health decreases, up to 25%
Pictogram minus.png No random critical hits
Pictogram minus.png Cannot be crit or mini-crit boosted

Back Scatter.png

Primary
Shotgun Scatter

Pictogram info.png  Hold fire to load up to 4 shots and release fire to unleash held shots instantly
Pictogram plus.png Each shot held increases the bullets per shot
Pictogram minus.png 100% slower reload speed
Pictogram minus.png 100% less accurate
Pictogram minus.png 78% less base damage

Babyfaceblaster.png

Primary
Solid Slugger

Pictogram plus.png On kill: Recharge all rechargeable weapons by 50%
Pictogram plus.png 34% bonus clip size
Pictogram minus.png 25% slower recharge rate on all rechargeable weapons on wearer
Pictogram minus.png 25% less damage

Flying Guillotine.png

Secondary
Six Point Shuriken

Pictogram plus.png On hit: Increases damage by +25%, up to +100%
Pictogram plus.png On hit with your melee: Refills 2 Shurikens, up to 10 can be held
Pictogram plus.png Mini-crits targets when fired at their back from close range
Pictogram plus.png Long distance hits will always mini-crit
Pictogram minus.png All bonus damage drains within 4 seconds if you haven't damaged a target within 6 seconds
Pictogram minus.png No access to primary weapon
Pictogram minus.png No random critical hits
Pictogram minus.png Only the last Shuriken will naturally recharge

Backpack Buck Turner All-Stars.png

Secondary
Super Sneakers

Pictogram plus.png 250% increased air control on wearer
Pictogram plus.png Deals 3x falling damage to the player you land on
Pictogram plus.png Jump height increases as the user becomes injured, up to 100%

Pistol.png

Secondary
Conventional

Pictogram plus.png No damage falloff
Pictogram plus.png No bullet spread
Pictogram minus.png You are marked for death while active, and for short period after switching weapons
Pictogram minus.png 50% less clip size
Pictogram minus.png 20% less damage

Frying Pan.png

Melee
Handymann

Pictogram plus.png All melee damage charges the Handiness meter, alt-fire (while active) to gain 80% sentry bullet damage resistance and 50% reduction in push force taken from damage or airblasts for 10 seconds
Pictogram plus.png You can switch away and keep the bonuses during the 10 seconds
Pictogram info.png This requires 280 melee damage dealt to charge
Pictogram minus.png 20% less damage

RED Atomizer.png

Melee
Slammer

Pictogram plus.png Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks
Pictogram plus.png On hit: stun airborne target for 5 seconds if the hit is below the belt
Pictogram plus.png Airborne enemies hit are slammed into the ground
Pictogram minus.png 100% slower fire rate
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Three-Rune Blade.png

Melee
Silent Slicer

Pictogram plus.png On kill: Gain a speed boost for 6 seconds
Pictogram plus.png Always critical hit from behind
Pictogram plus.png Silent killer: No death noise from kills
Pictogram minus.png No access to primary weapon
Pictogram minus.png No random critical hits
Pictogram minus.png 15% less base damage
Pictogram minus.png 50% less damage against enemies that have more than 50% health

Leaderboard class soldier.png
Soldier
Directhittransparent.png

Primary
Battering Cannon

Pictogram plus.png 25% bonus push force against both enemy players and the user
Pictogram minus.png 25% less projectile speed
Pictogram minus.png 15% less explosion radius

Beggar's Bazooka.png

Primary
Steel Slayer

Pictogram plus.png On hit: Gain 1 stack
Pictogram plus.png On kill: Gain 2 stacks
Pictogram plus.png 20% bonus max primary ammo on wearer
Pictogram info.png  Each stack grants 5% fire rate, 2.5% reload speed, 15% projectile speed, but loses 10% explosion radius
Pictogram info.png  These can stacked up to 10 times and start to decay 6 seconds without damaging or killing an enemy with a 3 second interval
Pictogram minus.png +50% falloff damage penalty
Pictogram minus.png 20% increased damage to self
Pictogram minus.png No random critical hits

Backpack Battalion's Backup.png

Secondary
Busted Booster

Pictogram plus.png 10% bonus fire rate and reload speed for your primary weapon
Pictogram plus.png When used: The user and teammates are given a bonus +20% fire rate and reload speed with any weapons while within range for 12 seconds
Pictogram info.png  Requires 600 damage dealt to charge

Backpack Buff Banner.png

Secondary
Winter Warmth

Pictogram plus.png Immunity from all debuffs on wearer
Pictogram plus.png When used: All nearby allies gain immunity from all debuffs for 10 seconds
Pictogram plus.png When used: Heals the user 10 hp for every teammate that was in the radius
Pictogram info.png Requires 400 damage dealt to charge
Pictogram minus.png No banner duration

Backpack Concheror.png

Secondary
Gunner’s Goody Bag

Pictogram plus.png All damage dealt and taken charges the Berzerk meter, taunt to activate several buffs once at 100%
Pictogram info.png  This provides ONLY you with the Buff Banner, Battallion's Backup, and Concheror effects for 8 seconds
Pictogram info.png  This requires 750 damage dealt and/or taken to charge

Backpack Buff Banner.png

Secondary
Merasmus' Private Stash

Pictogram plus.png All damage dealt and taken charges the Berzerk meter, taunt to activate several buffs once at 100%
Pictogram info.png  This provides ONLY you with the Buff Banner, Battallion's Backup, and Concheror effects for 8 seconds
Pictogram info.png  This requires 750 damage dealt and/or taken to charge
Pictogram info.png  List of Positive/Neutral Effects:
Pictogram info.png  ÜberCharge
Pictogram info.png  Mini-Crits
Pictogram info.png  Small Defense Buff
Pictogram info.png  Full knock back/movement immunity
Pictogram info.png  Speed Boost
Pictogram info.png  Big Defense Buff
Pictogram info.png  Invisibility
Pictogram info.png  Minify Magic spell
Pictogram info.png  Self-Healing
Pictogram info.png  Big Head and Low Gravity
Pictogram info.png  Swim in the air
Pictogram info.png  Friendly Glow Outlines

RED Crossing Guard.png

Melee
Crowd Control

Pictogram plus.png On hit: target is launched into the air
Pictogram plus.png On hit: mark 1 target for death for 5 seconds
Pictogram plus.png On hit: mark 1 target for 5 seconds and take 10% more damage from them
Pictogram minus.png You cannot mark another target until the previous is no longer marked
Pictogram minus.png 50% less damage
Pictogram info.png  This weapon has a large melee range and deploys/holsters slower

Escape Plan.png

Melee
Pick.exe

Pictogram plus.png On hit: +10 health
Pictogram plus.png Fire rate increases as the user becomes injured, up to +75%
Pictogram minus.png 90% less healing from Medic sources
Pictogram minus.png 25% less base damage
Pictogram minus.png 25% less non-critical damage

Shovel IMG.png

Melee
Catacomb Cleanser

Pictogram plus.png On kill with any weapon OR assist kill: Enemy players killed drop cursed gibs that heals any player
Pictogram minus.png User cannot pick up ammo packs dropped by players
Pictogram minus.png 10% less max primary and secondary ammo on wearer

Paintrain.png

Melee
Grim Charger

Pictogram plus.png On kill with any weapon: Stores one speed boost, up to 5 speed boosts can be stored
Pictogram plus.png Alt-fire while active to activate the speed boost for 6 seconds
Pictogram info.png  This weapon has a large melee range and deploys/holsters slower
Pictogram minus.png 10% less movement speed on wearer

Leaderboard class pyro.png
Pyro
RedBackburnerTilt.png

Primary
Afterburner

Pictogram plus.png 50% bonus afterburn damage
Pictogram plus.png 20% longer afterburn duration
Pictogram minus.png 50% less direct flame damage
Pictogram info.png Extinguishing teammates restores 10 health, instead of 20

RedFlamethrowerTilt.png

Primary
Push Over

Pictogram plus.png Reflected projectiles are full crit instead of mini-crit
Pictogram plus.png Extinguishing teammates restores 100 health
Pictogram plus.png 25% reduced damage from ranged sources
Pictogram plus.png 100% bonus airblast push force
Pictogram minus.png Cannot primary attack
Pictogram minus.png 75% slower airblast speed
Pictogram minus.png 25% increased airblast vulnerability

Detonator RED.png

Secondary
Wreck-Ignition

Pictogram plus.png 100% mini-crit hit vs burning players
Pictogram plus.png Gain a speed boost on hit for 5 seconds
Pictogram minus.png Unable to flare jump
Pictogram minus.png 25% less damage

Shotgun IMG.png

Secondary
Sharp Shooter

Pictogram plus.png 40% faster switch speed to your melee from this weapon (Sharp Shooter in Melee slot required)
Pictogram plus.png Gain a speed boost for 5 seconds on kill
Pictogram plus.png On kill: 5 seconds of 50% bonus secondary fire speed
Pictogram plus.png On kill: 5 seconds of 25% bonus secondary reload speed
Pictogram plus.png On kill: 5 seconds of 50% bonus melee fire rate
Pictogram minus.png 25% less damage
Pictogram minus.png 33% less clip size

Axtinguisher.png

Melee
Psycho’s Axe

Pictogram info.png While active:
Pictogram plus.png All melee damage charges the Rampage meter, taunt to activate for 75% damage reduction, full knockback resistance, and speed boost for 10 seconds
Pictogram plus.png The less health you have, more meter charge on hit
Pictogram info.png This weapon has a large melee range and deploys/holsters slower
Pictogram minus.png During rampage: No capture rate, cannot switch away, and -25% melee damage
Pictogram minus.png While overhealed: Minimal charge for meter on hit
Pictogram minus.png No random critical hits
Pictogram minus.png -75% health from packs
Pictogram minus.png -25% health from healers

Axe IMG.png

Melee
Sharp Shooter

Pictogram plus.png 40% faster switch speed to your melee from this weapon (Sharp Shooter in secondary slot required)
Pictogram plus.png Gain a speed boost for 5 seconds on kill
Pictogram plus.png On kill: 5 seconds of 50% bonus secondary fire speed
Pictogram plus.png On kill: 5 seconds of 25% bonus secondary reload speed
Pictogram plus.png On kill: 5 seconds of 50% bonus melee fire rate
Pictogram minus.png 25% less damage
Pictogram minus.png 25% slower base fire rate

Leaderboard class demoman.png
Demoman
Iron Bomber.png

Primary
Drunkard’s Wrath

Pictogram plus.png 50% bonus clip size
Pictogram plus.png 15% bonus reload speed
Pictogram minus.png 25% less blast radius
Pictogram minus.png 25% less damage
Pictogram info.png Press your Special Attack key to switch between 2 modes
Pictogram info.png Mode 1: Default firing rate, projectile speed, and movement speed
Pictogram info.png Mode 2: 25% faster fire rate, 100% bonus projectile speed, and 25% less movement speed while active

LochnLoad.png

Primary
Ka-Boom Stick

Pictogram plus.png 50% bonus clip size
Pictogram plus.png Enemies are pulled towards the explosion
Pictogram plus.png 100% bonus explosion radius
Pictogram minus.png 50% less max primary ammo
Pictogram minus.png No random critical hits
Pictogram minus.png Launched bombs shatter on surfaces

LochnLoad.png

Primary
Number 13

Pictogram plus.png On hit: ignite target for up to 4 seconds
Pictogram plus.png 100% mini-crits vs burning players
Pictogram minus.png No random critical hits
Pictogram minus.png On hit self: ignite self for up to 4 seconds
Pictogram minus.png 25% less damage vs non-burning players
Pictogram minus.png 25% less explosion radius
Pictogram minus.png 66% less afterburn damage

YellowTarge.png

Secondary
Defense Push

Pictogram plus.png While charging: 75% damage resistance and full knockback resistance
Pictogram plus.png 40% melee damage resistance on wearer
Pictogram minus.png 25% decreased in charge recharge rate
Pictogram minus.png No turning control while charging

Splendid Screen.PNG

Secondary
Vanguard

Pictogram plus.png This shield blocks 15 damage from attacks that deal 50 damage or more
Pictogram plus.png This shield gives you and all nearby allies 10% lifesteal with any weapon
Pictogram plus.png On kill with any weapon: You gain a Bloodpact stack and each stack grants you 1 health regen per second
Pictogram info.png On death: You lose all Bloodpact stacks and heal all alive teammates based on the number of Bloodpact, regardless of distance. Stacks up to five times.

Sticky IMG.png

Secondary
Groundbreaker

Pictogram plus.png When a stickybomb explodes, it spawns 3 mini-bombs
Pictogram info.png Each mini-bomb splits the damage and explosion radius between the 3 mini-bombs
Pictogram minus.png 3 less default stickybombs out
Pictogram minus.png 15% less base damage
Pictogram minus.png 15% less explosion radius

Scottish Handshake.png

Melee
Berserker’s Brew

Pictogram plus.png When you pick up a health pack, you will receive 1 pint of Moonshine
Pictogram plus.png +5% damage and -10% fire rate per pint, up to 5 pints
Pictogram plus.png Taunting will restore 35 health, and removes 1 pint until back to near full health
Pictogram minus.png -50% health from packs on wearer

BottleScreen.png

Melee
Drunken Grail

Pictogram plus.png This weapon deploys and holsters 25% faster
Pictogram plus.png On hit: player will be disorientated for 2 seconds
Pictogram plus.png On hit: apply Jarate for 2 seconds
Pictogram minus.png On miss: hit yourself, Jarate yourself, and disorientate yourself for 2 seconds
Pictogram minus.png No random critical hits

RED Claidheamh Mòr.png

Melee
Landsknecht's Long-knife

Pictogram plus.png On kill: gain a 5 second speed boost
Pictogram plus.png Each kill increases your melee attack speed with a maximum of 3 kills, up to 50% fire rate bonus
Pictogram minus.png 15 less max health on wearer
Pictogram minus.png No random critical hits
Pictogram minus.png 15% less damage
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Eyelandertransparent.png

Melee
Highlander

Pictogram plus.png On kill: Store +1 head, with maximum of 4 heads
Pictogram plus.png When you reach 1/3 health, you will use one head and your health is fully restored
Pictogram minus.png When a stored head is used, you will be marked for death for 5 seconds, can't use another stored head, and you can't store new heads until you are not longer self-marked for death
Pictogram minus.png No random critical hits
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Leaderboard class heavy.png
Heavy
Tomislav.PNG

Primary
Heavy Artillery Minigun

Pictogram plus.png Bullets penetrate all enemies
Pictogram plus.png Damage dealt with this weapon generates rage, press the Special-Attack key to activate knockback
Pictogram plus.png While spun up, fire rate is increased every second, up to 50% in 15 seconds
Pictogram minus.png While spun up, damage vulnerability is increased every second, up to 25% in 15 seconds
Pictogram minus.png No random critical hits
Pictogram minus.png 50% less accurate

Brass Beast.png

Primary
Immobile Sentry Gun

Pictogram plus.png Full knockback resistance while spun up
Pictogram plus.png Immunity from all debuffs while spun up
Pictogram plus.png While spun up: Damage resistance increases whenever the user takes each type of damage, up to +50%
Pictogram minus.png Damage resistance is reset upon undeploying
Pictogram minus.png Unable to be overhealed on wearer
Pictogram minus.png No move speed while spun up
Pictogram minus.png No capture rate while spun up

Minigun IMG.png

Primary
Graphite Perisher

Pictogram plus.png On melee kill: Gain mini-crits for your Minigun for 5 seconds
Pictogram plus.png On secondary kill: Gain mini-crits for your Minigun for 3 seconds
Pictogram info.png The mini-crit timer starts when you spin up and can't be stacked
Pictogram plus.png 10% bonus critical and mini-crit damage for your minigun
Pictogram minus.png 25% less non-critical or non-mini-crit damage on your minigun
Pictogram minus.png 25% less max primary ammo on wearer

Natascha.png

Primary
Etakerina

Pictogram plus.png 10% faster spin up time
Pictogram plus.png On hit: Restores +1 HP
Pictogram info.png Alt-fire also attacks and restores additional 4 HP on hit
Pictogram minus.png Alt-fire attacking deals 50% less damage
Pictogram minus.png 10% less base damage

Shotgun IMG.png

Secondary
Full Throttle

Pictogram plus.png 10% bonus base movement speed on wearer
Pictogram plus.png On kill: increase movement speed on wearer, move as fast as a Scout after 5 kills
Pictogram minus.png On kill: -5% damage, up to -25% with 5 kills
Pictogram minus.png No access to primary weapon
Pictogram minus.png Wearer cannot carry the intelligence briefcase

Fists of Steel RED.png

Melee
Hydraulic Hammers

Pictogram plus.png On hit: knocks back the target
Pictogram plus.png On critical hit: 100% bonus knockback
Pictogram plus.png 25% faster fire rate
Pictogram minus.png 50% less damage
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Fists of Steel RED.png

Melee
Jaws of Steel

Pictogram info.png While active and wet:
Pictogram plus.png 25% bonus move speed
Pictogram plus.png 25% bonus damage
Pictogram plus.png 25% bonus attack speed
Pictogram info.png While active and not wet:
Pictogram minus.png 50% slower move speed
Pictogram minus.png 25% less damage
Pictogram minus.png 25% slower attack speed
Pictogram info.png While active:
Pictogram plus.png All melee damage charges the Shark meter, press your Reload key to gain the ability to swim in the air for 15 seconds
Pictogram minus.png User cannot switch away when *Shark* meter is active
Pictogram minus.png Wearer cannot carry the intelligence

RedKGB.png

Melee
Terminal Killocity

Pictogram info.png While active:
Pictogram plus.png 100% bonus jump height
Pictogram plus.png Semi air movement control
Pictogram minus.png Slower falling speed
Pictogram minus.png 25% less damage
Pictogram minus.png 25% less movement speed

Leaderboard class engineer.png
Engineer
Widowmaker.png

Primary
Defender

Pictogram plus.png On hit: reduce 25% of enemy's current offhand ammo supply for both primary and secondary weapons
Pictogram plus.png 100% mini-crit vs cloaked spies
Pictogram minus.png No random critical hits
Pictogram minus.png 25% slower reload
Pictogram minus.png 25% slower fire rate

RED Rescue Ranger.png

Primary
Hole Puncher

Pictogram plus.png On kill: +20 maximum metal and +5% bonus damage vs players, up to 10 times for both
Pictogram info.png Damage vs players is based on your current metal supply
Pictogram minus.png 50% less base damage vs players when out of metal
Pictogram minus.png 50% less clip size

RED Rescue Ranger.png

Primary
Frontal Lobe

Pictogram plus.png On hit friendly building: +20 upgrade
Pictogram plus.png On hit friendly building: +24 repair
Pictogram info.png Damage removes Sappers, requires 5 hits
Pictogram info.png 20 shots in the clip, but only holds 20 shots
Pictogram minus.png 75% slower fire rate
Pictogram minus.png 40% less damage
Pictogram minus.png Unable to upgrade friendly buildings unless at full health

Pistol.png

Secondary
Texan Heatmaker

Pictogram plus.png On hit: target is engulfed in flames at close range for 8 seconds
Pictogram plus.png 100% critical hit vs burning players at VERY close range
Pictogram minus.png No random critical hits
Pictogram minus.png 75% slower fire rate

Wrangler RED.png

Secondary
Signal Booster

Pictogram info.png While active:
Pictogram plus.png 100% bonus sentry damage
Pictogram minus.png 50% slower sentry firing speed
Pictogram minus.png 50% less sentry radius

Wrangler RED.png

Secondary
Sentry Jumper

Pictogram plus.png No self inflicted blast damage taken
Pictogram plus.png 25% higher sentry rocket jumps
Pictogram minus.png Wearer cannot carry the intelligence
Pictogram minus.png Cannot primary attack

Wrench IMG.png

Melee
Old Reliable

Pictogram info.png While active:
Pictogram plus.png Nearby enemy Spies are automatically decloaked and can't cloak
Pictogram plus.png One hit destroys any sapper
Pictogram plus.png 20% bonus repair rate
Pictogram minus.png 50% slower fire rate
Pictogram minus.png 20% slower upgrade rate

Eureka Effect RED.png

Melee
Support Wrench

Pictogram info.png Press your reload key to choose to teleport to spawn or your exit teleporter
Pictogram plus.png 10% bonus movement speed when carrying buildings
Pictogram plus.png Teleporters can be used in both directions
Pictogram plus.png 300% faster building build rate
Pictogram plus.png +2500% Dispenser range
Pictogram minus.png No sentry damage

EngineerPDA.png

PDA
Brawn Over Brains PDA

Pictogram plus.png 50 bonus health on wearer
Pictogram minus.png Carry any buildings

EngineerPDA.png

PDA
Max Level PDA

Pictogram plus.png All buildings are level 3 when built
Pictogram minus.png 25% slower construction rate for all buildings
Pictogram minus.png 50% less max building health

EngineerPDA.png

PDA
Metal Shield PDA

Pictogram info.png 50% damage taken is removed from metal supply

Leaderboard class medic.png
Medic
Overdose RED.png

Primary
Maniac's Maschinenpistole

Pictogram plus.png On hit: +5% bonus Medi Gun healing rate
Pictogram plus.png This effect can stack up to 10 times, up to 50% bonus healing rate
Pictogram info.png The bonus healing rate will decay when healing teammates, but not when overhealing
Pictogram minus.png 25% slower fire rate
Pictogram minus.png 50% less clip size

RED Kritzkrieg.png

Secondary
Blitzstorm

Pictogram plus.png ÜberCharge rate increases as health decreases, up to 50%
Pictogram plus.png 10% ÜberCharge gained with an assist kill, including during ÜberCharge deployed to extend the duration
Pictogram info.png ÜberCharge provides all 3 banner effects for yourself and patient only

RED Medigun.png

Secondary
Booster Shot

Pictogram plus.png 50% bonus overheal
Pictogram plus.png 100% longer overheal time
Pictogram plus.png ÜberCharge duration increased by 2 seconds
Pictogram minus.png 25% less base heal rate
Pictogram info.png Übercharge increases overheal cap by 100%, overheal decay time by 100%, increased heal rate by 100%, and you can overheal yourself

RED Vaccinator.png

Secondary
Tank

Pictogram info.png While active:
Pictogram plus.png Damage resistance increases as the user becomes injured, up to 85%
Pictogram plus.png Healing teammates builds energy
Pictogram plus.png When charged, press your Special-Attack key to deploy a shield to block enemy projectiles and knockback on hit
Pictogram minus.png Move speed decreases as the user becomes injured, up to 20%
Pictogram minus.png 10% less base movement speed
Pictogram minus.png Übercharge stops at 99%

RED Medigun.png

Secondary
Chiropractor’s Chameleon

Pictogram info.png While active:
Pictogram plus.png You will slowly become almost fully transparent over 3 seconds
Pictogram plus.png While healing a patient: Your patient will become slightly transparent
Pictogram info.png After you take damage, the transparency is removed (including from your patient)
Pictogram plus.png If your patient takes damage, the transparency isn't removed
Pictogram minus.png No health from packs and healers
Pictogram info.png ÜberCharge: Grants invisibility to your patient and yourself

Bonesaw IMG.png

Melee
Hostitalian Revenge

Pictogram plus.png 100% critical hit vs the enemy who killed your healing target for the next 8 seconds
Pictogram plus.png 25% damage resistance from enemy who killed your healing target for the next 8 seconds
Pictogram minus.png 25% less damage

RED Überneedle.png

Melee
Sixth Sense

Pictogram info.png While active:
Pictogram plus.png Allows you to see teammates and their health through walls
Pictogram plus.png Alt-fire to use your ÜberCharge in 10% increments for a 3 second speed boost
Pictogram minus.png Cannot switch away from your melee weapon while speed boosted
Pictogram minus.png 25% slower fire rate

Solemn Vow.png

Melee
Oathbreaker

Pictogram plus.png On hit: +25% bonus ÜberCharge rate, up to 100%
Pictogram plus.png Deals up to 65 bonus damage based on your current ÜberCharge
Pictogram plus.png Deals up to 33 bonus damage based on enemy Medic's ÜberCharge
Pictogram minus.png One ÜberCharge stack is lost when uber is deployed
Pictogram minus.png On hit: -25% ÜberCharge
Pictogram minus.png No random critical hits

Leaderboard class sniper.png
Sniper
Sniper rifle.png

Primary
High Noon

Pictogram plus.png While scoped in: slowly fade to be almost fully transparent
Pictogram plus.png Silent killer: No death noise from kills
Pictogram plus.png On headshot: Your next shot will charge 50% faster
Pictogram info.png On bodyshot: Your next shot will charge at default speed
Pictogram minus.png On miss: Your next shot will charge 25% slower

Machina.png

Primary
Manncannon

Pictogram plus.png On headshot: deals 25% explosive damage to all nearby enemies
Pictogram minus.png 33% less maximum charge damage

Bazaar Bargain.PNG

Primary
Didgeridoom

Pictogram plus.png On scoped shot: Applies Mad Milk, Jarate, bleeding, and fire for 1 second
Pictogram plus.png The duration scales with rifle charge, up to 10 seconds
Pictogram minus.png No charge damage
Pictogram minus.png No headshots

SMG IMG.png

Secondary
Lil’ Mate

Pictogram plus.png While firing, fire rate is increased, up to 50% bonus fire rate
Pictogram minus.png Bonus fire rate is lost after reloading and/or switching weapons
Pictogram minus.png 25% slower base fire rate
Pictogram minus.png 100% slower reload

Cleaner's Carbine.png

Secondary
Little Bugger

Pictogram plus.png 20 damage on head-shots
Pictogram plus.png No bullet spread while crouching
Pictogram minus.png 100% increased bullet spread while not crouching
Pictogram minus.png 5 damage on body-shots
Pictogram minus.png No random critical hits

Razorback.png

Secondary
Urine Trouble

Pictogram plus.png When you take damage from behind, Jarate all nearby enemies for 3 seconds with a 10 second cooldown
Pictogram plus.png On death: cover all nearby enemies for 5 seconds with jarate
Pictogram plus.png When backstabbed: the Spy will be jarated for 10 seconds

Jarate.png

Secondary
Melf’s Magic Potion

Pictogram plus.png Initial damage impact does 25 damage and enemies are damaged for 10 seconds
Pictogram plus.png This can be used to extinguish fires and extinguishing teammates reduces cooldown by 10%
Pictogram plus.png +25% increase in recharge rate
Pictogram info.png This effect can only be removed by a medkit
Pictogram minus.png Deals 2 each damage tick during the 10 seconds

Bushwacka.png

Melee
Bushman’s Butterfly

Pictogram plus.png This weapon deploys & holsters 25% faster
Pictogram plus.png This weapon stores 1 guaranteed critical hit for every headshot kill you get with your primary, up to 35 crits
Pictogram minus.png No random critical hits
Pictogram minus.png 25% less damage

Kukri IMG.png

Melee
Heat Wave

Pictogram plus.png On hit: Gain 25% bonus charge rate for your primary weapon
Pictogram plus.png On kill: Gain 50% bonus charge rate for your primary weapon
Pictogram info.png Gain up to +100% charge for rifles and up to +90% charge for bows
Pictogram minus.png On primary attack: Removes 25% of stored bonus charge rate
Pictogram minus.png 20% slower move speed while aiming with your primary weapon
Pictogram minus.png 25% slower firing speed

Leaderboard class spy.png
Spy
Revolver IMG.png

Secondary
Duke

Pictogram plus.png On hit: gain speed boost for 3 seconds
Pictogram plus.png On kill: gain mini-crits for 3 seconds
Pictogram plus.png On kill: adds 25% cloak
Pictogram plus.png 75% bonus cloaking and decloaking speed
Pictogram minus.png No access to knife or disguise kit
Pictogram minus.png 1/2 sec longer cloak blink time

L'Étranger.png

Secondary
Turnabout

MasterOfTheXP (Original Weapon Stats)

Pictogram plus.png No ammo spent on successful hits
Pictogram plus.png Last shot is a guaranteed critical hit
Pictogram info.png Can only refill ammo at a resupply or with successful hits
Pictogram minus.png Only holds 15 shots
Pictogram minus.png No random critical hits
Pictogram minus.png 25% slower fire rate
Pictogram minus.png 25% less damage

Knife Weapon.png

Melee
Infection

Pictogram plus.png Instant cloak upon a backstab and infect the victim
Pictogram plus.png After 5 seconds, the victim is slowed by 25% and starts to lose 20% of their max health per second
Pictogram minus.png Infection can be removed by a healing supply, Medic, health kit, or resupply
Pictogram minus.png Backstabs do not instantly kill victims

Backpack Sharp Dresser.png

Melee
La Dettonaire

Pictogram plus.png On backstab: Plants a bomb on the target
Pictogram plus.png The first current active bomb arms in 4 seconds, with all other bombs with instant arm time
Pictogram plus.png Alt-fire activates all active bombs
Pictogram plus.png Detonated bombs will kill all planted targets and deals 60 explosive damage to nearby enemies
Pictogram minus.png You are also hurt by the explosive damage
Pictogram minus.png Only 3 bombs can be activated at once
Pictogram minus.png All bombs disappear on death, after 16 seconds, or when a bomb enters a respawn room
Pictogram minus.png Unable to cloak & decloak while a bomb is planted

Black Rose Mystery and True Love.png

Melee
Secretive Service

Pictogram info.png On backstab kill: Gain 4% bonus movement speed, 4% bonus cloaking and decloaking speed, but decreases 15% Sapper power (These effects can stack up to 5 times)
Pictogram plus.png On kill: 100% bonus melee range for 5 seconds
Pictogram minus.png 10% less movement speed on wearer
Pictogram minus.png 25% slower fire rate

Knife Weapon.png

Melee
Stealth Attack

Pictogram plus.png On backstab: remove 50% of victim's ammo supply for both weapons
Pictogram plus.png On backstab: removes 10% Medi Gun charge
Pictogram info.png You can attack while invisible, but you will instantly become visible after attacking
Pictogram minus.png Backstabs do minimal damage
Pictogram minus.png No direct damage

Sapper IMG.png

Building
Shredder

Pictogram plus.png 50% bonus damage against buildings
Pictogram minus.png The Engineer who built the building crits 100% of the time on YOU for 4 seconds after sapping a building
Pictogram minus.png 50% less Sapper health

Red-Tape Recorder.png

Building
Transmission

Pictogram plus.png 5 health regenerated per second for each active sapper
Pictogram plus.png 50% bonus Sapper health
Pictogram plus.png You can overheal yourself
Pictogram minus.png 25% less Sapper damage

Cloak and Dagger.PNG

PDA 2
Eternal Youth Maiden

Pictogram plus.png While cloaked: User has a 75% chance to dodge any damage when taken
Pictogram minus.png While cloaked: 10% less movement speed, no natural cloak damage resistance, and no cloak meter from ammo boxes
Pictogram minus.png Unable to cloak unless cloak meter is full

Invisibilitywatch.PNG

PDA 2
Stealth Cloak

Pictogram plus.png Receive a speed boost while cloaked
Pictogram plus.png 100% bonus jump height while cloaked
Pictogram info.png Unlimited cloak as long as you have health
Pictogram minus.png 5 health drained per second while cloaked

Leaderboard class soldier.pngSoldier, Leaderboard class pyro.pngPyro, Leaderboard class heavy.pngHeavy and Leaderboard class engineer.pngEngineer Shotgun IMG.png

Primary and Secondary
Raiding Aid

Pictogram plus.png On kill: Increase clip size by 1 shot, up to 8 shots in total can be held
Pictogram minus.png 50% less clip size
Pictogram minus.png 75% slower reload

Leaderboard class scout.pngScout, Leaderboard class soldier.pngSoldier, Leaderboard class pyro.pngPyro, Leaderboard class demoman.pngDemoman, Leaderboard class heavy.pngHeavy, Leaderboard class medic.pngMedic, Leaderboard class sniper.pngSniper Freedom Staff.png

Melee
Action Hale

Pictogram plus.png 25% bonus damage against the same class type
Pictogram minus.png 25% less damage against other class types
Pictogram info.png This weapon has a large melee range and deploys/holsters slower

Conscientious Objector.png

Melee
Merasmus’ Staff

Pictogram info.png On kill: gain a bumper car and Battalion's Backup effect for 15 seconds
Pictogram minus.png No random critical hits
Pictogram minus.png While active: no turning control while charging (Demoman only, shield required)

Frying Pan.png

Melee
Practitioner’s Promoter

Pictogram info.png While active:
Pictogram plus.png 25% bonus ubercharge rate for the Medic healing you
Pictogram minus.png Requires both patient and Medic to be outside of spawn room
Pictogram minus.png 75% less healing from Medic sources

TF2 crosshair orange.png
All Classes
RED Cozy Camper.png

Primary and Secondary
Survival Gear

Pictogram plus.png On kill with any weapon as any class except Engineer: Heals you for 15% of that enemy's maximum health, which can overheal
Pictogram plus.png On kill with any weapon as Engineer: Heals you for 10% of that enemy's maximum health, which can overheal
Pictogram plus.png 10% bonus max primary ammo for every class except Medic and Spy
Pictogram info.png Scout:
Pictogram plus.png  +25 bonus max health on wearer
Pictogram info.png Soldier:
Pictogram plus.png +20% bonus move speed on wearer
Pictogram info.png Heavy:
Pictogram plus.png +25% headshot damage resistance on wearer
Pictogram plus.png Only 200 health lost on backstabs
Pictogram info.png Engineer:
Pictogram plus.png +20 metal regenerated every 5 seconds on wearer
Pictogram info.png Medic:
Pictogram plus.png On kill with melee weapon: Heals you for 15% of that enemy's maximum health, you can overheal yourself
Pictogram plus.png When an enemy is killed near you: Heals you for 15% of that enemy's maximum health, which cannot overheal
Pictogram plus.png Passively regenerates 1/2% UberCharge per second
Pictogram info.png Sniper:
Pictogram plus.png +10% bonus damage for primary and melee weapons
Pictogram info.png Spy:
Pictogram plus.png -0.1 second less cloak blink time
Pictogram plus.png -10% bonus cloak meter from ammo boxes
Pictogram plus.png -10% bonus cloak regen rate and cloak duration


Development team

MasterOfTheXP - Author and Former Developer
Chdata - Main Developer
404 - Former Developer
Theray070696 - Creator of the Advanced Weaponiser 2 Attributes Pack, Main Developer
Nergal - Creator of the Nergalpak Attributes Pack
Orion™ - Creator of the Orion's Attributes Pack, More Advanced Weaponiser 2 Attributes Pack, and Dota 2 Attributes Pack, Main Developer
KarmaCharger - Team Fortress 2 Wiki Contributor and Weapon Demonstrator
Crafting - Main Developer and Steam Group Owner Chawlz - Main Developer


Update history

BETA 2 March 12, 2014
  • Added support for Arena
  • Added 9 natives for other plugins to use
  • Added 3 more cvars to configure the plugin
  • Added error message for when there are no custom weapons for the player's class
  • Added warning message to server console for when there are no custom weapons installed at all
  • Added simple output for typing "custom" into the server console
  • Added version cvar (whoops!)
  • "nobots" "1" may now be placed in weapon configs to prevent bots from equipping them
  • Fixed weapons that changed maximum health not having health updated upon equip
  • Fixed being able to equip weapons that players already had equipped
  • Released the WIP Weapons Pack! Contains a few unbalanced/unfinished weapons. Try 'em, and see if you can get them working/balanced!
  • Starter Weapons Pack
    • Hell-Sap
      • Increased damage bonus to 80% (up from 65%)
      • Decreased length of both effects (cooldown and rage) to 10 seconds (was 20 seconds)
  • HL2 Weapons
    • Annabelle
      • Reversed self-aimpunch (now recoils upwards instead of downwards)
  • Custom Attributes
    • Fixed the effects of "sapper causes rage" never ending (the user would take crits from the victim for the rest of the match)
    • "fires lasers" now accepts a value, which will set the base damage of the laser (formerly always 25)
    • Added missing documentation for a few attributes to the top of the .sp

External links