Difference between revisions of "Customize items"

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By clicking any of the nine [[class]] portraits the player is taken directly to the loadout of the respective class. The four icons along the bottom – backpack, crafting, Mann Co. Catalog, and trading – will take the player to those submenus.
 
By clicking any of the nine [[class]] portraits the player is taken directly to the loadout of the respective class. The four icons along the bottom – backpack, crafting, Mann Co. Catalog, and trading – will take the player to those submenus.
  
=== Loadout ===
+
=== Loadout and Taunt slots ===
[[File:GUI Loadout.png|thumb|250px|An example of the loadout screen.]]
+
[[File:GUI Loadout.png|thumb|An example of the loadout screen.]]
 +
[[File:Unusual Loadout Slider.png|thumb|The [[Unusual]] slider bar]]
 
[[File:Old_medic_loadout.jpg|thumb|Old Loadout]]
 
[[File:Old_medic_loadout.jpg|thumb|Old Loadout]]
  
 +
The loadout menu enables the player to equip [[items]] and [[taunts]] for use with the nine classes.
  
The loadout menu enables the player to equip [[items]] for use with the nine classes.
+
The left of the loadout screen features the player's selections for [[Weapons#Primary|primary]], [[Weapons#Secondary|secondary]], and [[Weapons#Melee|melee]] weapons. The [[Spy]]'s menu screen positions the [[PDA]] slot (for Cloak watches) in the place of the secondary slot.  The Engineer and Spy loadout screens also include a fourth slot for the [[PDA|Construction PDA]] and [[Sapper]] (PDA) respectively. The right four slots consist of three cosmetic slots for [[hats]] or [[Miscellaneous items]], and one for [[action items]].
 +
Clicking the movie reel on the bottom allows you to switch to the taunt menu where you can equip any taunt you have in your inventory to a maximum of 8 at once. Pressing the box next to it will bring it back to the regular loadout. Pressing "G" while having one of the taunts equipped will bring you to a taunt HUD which allows you to select a taunt.
  
The left of the loadout screen features the player's selections for [[Weapons#Primary|primary]], [[Weapons#Secondary|secondary]], and [[Weapons#Melee|melee]] weapons. The [[Spy]]'s menu screen positions the [[PDA]] slot (for Cloak watches) in the place of the secondary slot. The right four slots consist of one for [[hats]], two for [[Miscellaneous items]], and one for [[action items]].
+
Mousing over any of the slots for equipped weapons will display the statistics and description pertaining to the item, in a similar format to the backpack. This information (and more) can also be seen at any time in the Mann Co. Catalog without having to own the item. At the bottom of menu, the player's net attributes from their equipped items are shown as an overview.
 
 
Mousing over any of slots for equipped weapons will display the statistics and description pertaining to the item, in a similar format to the backpack. This information (and more) can also be seen at any time in the Mann Co. Catalog without having to own the item. At the bottom of menu, the player's net attributes from their equipped items are shown as an overview.
 
  
 
When a player changes their loadout mid-game, any changes made to the current class's loadout will only take immediate effect if the player is in the spawn area. Otherwise, they will not take effect until the player either [[respawn]]s, or touches a resupply locker.
 
When a player changes their loadout mid-game, any changes made to the current class's loadout will only take immediate effect if the player is in the spawn area. Otherwise, they will not take effect until the player either [[respawn]]s, or touches a resupply locker.
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=== Backpack ===
 
=== Backpack ===
 
[[File:Backpack_case.png|44px|frameless|left]]
 
[[File:Backpack_case.png|44px|frameless|left]]
 +
 
{{Main|Backpack}}
 
{{Main|Backpack}}
  
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{{Main|Crafting}}  
 
{{Main|Crafting}}  
  
Crafting is the process that allows players to combine items they have in their backpacks in to new items. Through using specific [[blueprints|crafting blueprints]], more desired outcomes can be obtained, such as crafting a specific weapon through it's designated blueprint. It should be noted that not all items can be used as an ingredient, nor can all items be obtained as an outcome.
+
Crafting is the process that allows players to combine items they have in their backpacks in to new items. Through using specific crafting blueprints, more desired outcomes can be obtained, such as crafting a specific weapon through its designated blueprint. It should be noted that not all items can be used as an ingredient, nor can all items be obtained as an outcome.
 
   
 
   
 
=== Mann Co. Catalog ===
 
=== Mann Co. Catalog ===
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* Most [[kills]]
 
* Most [[kills]]
 
* Most [[assists]]
 
* Most [[assists]]
* Most captures ([[Control point (objective)|conrtol point]] or [[Payload]] cart push)
+
* Most captures ([[Control point (objective)|Control point]] or [[Payload]] cart push)
* Most defences (Control point or Payload cart stop)
+
* Most defenses (Control point or Payload cart stop)
 
* Most [[damage]]
 
* Most [[damage]]
* Most [[destruction]]
+
* Most [[Buildings#Destruction|destruction]]
 
* Most [[dominations]]
 
* Most [[dominations]]
 
* Longest life
 
* Longest life
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== Update history ==
 
== Update history ==
 
{{Update history|
 
{{Update history|
'''[[January 25, 2008 Patch]]'''
+
'''{{Patch name|1|25|2008}}'''
* Removed the "Reset Stats" button from the Player Stats screen
+
* Removed the "Reset Stats" button from the Player Stats screen.
  
'''[[March 20, 2008 Patch]]'''
+
'''{{Patch name|3|20|2008}}'''
* Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
+
* Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels.
  
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
+
'''{{Patch name|4|29|2008}}''' ([[Gold Rush Update]])
* Added Character Info and Loadout to the main menu
+
* Added Character Info and Loadout to the main menu.
 
* The backpack was introduced.
 
* The backpack was introduced.
  
'''[[December 17, 2009 Patch]]''' ([[WAR! Update]])
+
'''{{Patch name|4|20|2009}}'''
* Added item crafting
+
* Reworked the character loadout screens to support [[hats|future features]].
  
'''[[April 28, 2010 Patch]]'''
+
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
* Backpack changes
+
* Added item crafting.
 +
 
 +
'''{{Patch name|4|28|2010}}'''
 +
* Backpack changes
 
** Moved Crafting button out to the root class/backpack selection panel.
 
** Moved Crafting button out to the root class/backpack selection panel.
  
'''[[June 10, 2010 Patch]]''' ([[Mac Update]])
+
'''{{Patch name|6|10|2010}}''' ([[Mac Update]])
 
* Overhauled the [[main menu]], and added help to Loadout, [[Backpack]], and Crafting screens.
 
* Overhauled the [[main menu]], and added help to Loadout, [[Backpack]], and Crafting screens.
  
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
+
'''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
 
* {{Undocumented}} Added a second Misc. item slot in the loadout.
 
* {{Undocumented}} Added a second Misc. item slot in the loadout.
  
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
+
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 
* Added the Mann-Conomy.
 
* Added the Mann-Conomy.
 
* Added the Mann Co. Store & Catalog.
 
* Added the Mann Co. Store & Catalog.
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* {{Undocumented}} The on-wearer attribute area was added to the loadout.
 
* {{Undocumented}} The on-wearer attribute area was added to the loadout.
  
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
+
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
 
* {{Undocumented}} Added option to hide duplicate items on loadout screen.
 
* {{Undocumented}} Added option to hide duplicate items on loadout screen.
 
* {{Undocumented}} Class models presented in the loadout screen are now static and do not play idle animations.
 
* {{Undocumented}} Class models presented in the loadout screen are now static and do not play idle animations.
  
'''[[May 5, 2011 Patch]]''' ([[Replay Update]])
+
'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
* Fixed the [[Gloves of Running Urgently]] not using the correct skin in the character loadout screen
+
* Fixed the [[Gloves of Running Urgently]] not using the correct skin in the character loadout screen.
* Fixed the [[Kritzkrieg]] not drawing the correct model in the character loadout screen
+
* Fixed the [[Kritzkrieg]] not drawing the correct model in the character loadout screen.
* {{Undocumented}} Idle animations restored to class loadout screens
+
* {{Undocumented}} Idle animations restored to class loadout screens.
  
'''[[October 13, 2011 Patch]]''' ([[Manniversary Update & Sale]])
+
'''{{Patch name|10|13|2011}}''' ([[Manniversary Update & Sale]])
 
* When selecting items from the loadout, weapons with different kill eater ranks will all show up.
 
* When selecting items from the loadout, weapons with different kill eater ranks will all show up.
  
'''[[October 17, 2011 Patch]]'''
+
'''{{Patch name|10|17|2011}}'''
 
* Fixed a client crash when opening the loadout screen.
 
* Fixed a client crash when opening the loadout screen.
 +
 +
'''{{Patch name|03|22|2012}}'''
 +
* {{Undocumented}} Added [[PDA|Construction PDA]] slot and [[Sapper]] slot to the [[Engineer]]'s and [[Spy]]'s loadout screens, respectively.
 +
* {{Undocumented}} [[PDA|Construction Tool, Demolish Tool]], [[Disguise Kit]], and [[Sapper]] now appear in [[backpack]] when viewing stock items.
 +
 +
'''{{Patch name|11|16|2012}}'''
 +
* Fixed a crash in the class loadout panel for Mac users.
 +
 +
'''{{Patch name|6|6|2013}}'''
 +
* Fixed a client crash related to the hatless hats and the [[Customize items#Loadout|character loadout screen]].
 +
 +
'''{{Patch name|12|20|2013}}'''
 +
* "Head" and "Misc" slots for player loadouts have been converted to Cosmetic slots. All items that were previously Head- or Misc-slot-specific can now be equipped in any Cosmetic slot.
 +
 +
'''{{Patch name|2|11|2014}}'''
 +
* Fixed a case where players that are the target of a vote kick would not be banned from the server.
 +
 +
'''{{Patch name|3|5|2014}}'''
 +
* Fixed an infinite healing exploit related to loadout presets.
 
}}
 
}}
  
 
== Bugs ==
 
== Bugs ==
 
[[File:Double Mercenary.png|right|thumb|A Soldier equipping two [[Mercenary]] badges at once.]]
 
[[File:Double Mercenary.png|right|thumb|A Soldier equipping two [[Mercenary]] badges at once.]]
* The [[Demoman]] holds the [[Half-Zatoichi]] incorrectly in the Demoman loadout screen.
 
 
* Some items will become semi-transparent or lit incorrectly when appearing in the loadout screen.
 
* Some items will become semi-transparent or lit incorrectly when appearing in the loadout screen.
 
* It is possible to break "The customize items menu" by pressing the left mouse button on any menu object and moving the cursor in any direction while continuing to hold the mouse button. This will cause the menu screen to freeze.
 
* It is possible to break "The customize items menu" by pressing the left mouse button on any menu object and moving the cursor in any direction while continuing to hold the mouse button. This will cause the menu screen to freeze.
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* If the 'Headwear' slot is empty, and you have multiple pages of hats, it will show the first hat on any subsequent pages as 'Equipped', even though it is not.
 
* If the 'Headwear' slot is empty, and you have multiple pages of hats, it will show the first hat on any subsequent pages as 'Equipped', even though it is not.
 
* When playing on BLU team, your selected class may sometimes appear BLU on the loadout screen.
 
* When playing on BLU team, your selected class may sometimes appear BLU on the loadout screen.
 +
* Occasionally, cosmetic items may unequip themselves
  
 
== Demonstration ==
 
== Demonstration ==

Revision as of 18:39, 13 January 2015

Main article: Main menu
The customize items menu

The customize items menu is a section of the main menu UI in Team Fortress 2 that gives access to the loadout, backpack, crafting, Mann Co. Catalog, and trading sub-menus. The manage items menu also displays the player's personal statistics and high scores on the stats page. The manage items menu can be accessed from the "Items" button on the main menu screen, however, the default key m (or the command open_charinfo_direct) will load the menu directly when inside a server.

Functions

By clicking any of the nine class portraits the player is taken directly to the loadout of the respective class. The four icons along the bottom – backpack, crafting, Mann Co. Catalog, and trading – will take the player to those submenus.

Loadout and Taunt slots

An example of the loadout screen.
The Unusual slider bar
Old Loadout

The loadout menu enables the player to equip items and taunts for use with the nine classes.

The left of the loadout screen features the player's selections for primary, secondary, and melee weapons. The Spy's menu screen positions the PDA slot (for Cloak watches) in the place of the secondary slot. The Engineer and Spy loadout screens also include a fourth slot for the Construction PDA and Sapper (PDA) respectively. The right four slots consist of three cosmetic slots for hats or Miscellaneous items, and one for action items. Clicking the movie reel on the bottom allows you to switch to the taunt menu where you can equip any taunt you have in your inventory to a maximum of 8 at once. Pressing the box next to it will bring it back to the regular loadout. Pressing "G" while having one of the taunts equipped will bring you to a taunt HUD which allows you to select a taunt.

Mousing over any of the slots for equipped weapons will display the statistics and description pertaining to the item, in a similar format to the backpack. This information (and more) can also be seen at any time in the Mann Co. Catalog without having to own the item. At the bottom of menu, the player's net attributes from their equipped items are shown as an overview.

When a player changes their loadout mid-game, any changes made to the current class's loadout will only take immediate effect if the player is in the spawn area. Otherwise, they will not take effect until the player either respawns, or touches a resupply locker.

Backpack

Backpack case.png
Main article: Backpack

The backpack is a player's personal inventory, allowing for storage for all in-game items. Items are kept in individual slots and can be viewed, moved, customized or deleted from within the backpack interface. The backpack is divided in to pages, with each page displaying 50 items. The backpack can be automatically sorted by quality, type, class or loadout slot.

Crafting

Crafting anvil.png
Main article: Crafting

Crafting is the process that allows players to combine items they have in their backpacks in to new items. Through using specific crafting blueprints, more desired outcomes can be obtained, such as crafting a specific weapon through its designated blueprint. It should be noted that not all items can be used as an ingredient, nor can all items be obtained as an outcome.

Mann Co. Catalog

Catalog book.png
Main article: Mann Co. Catalog

The Mann Co. Catalog contains a listing of (almost) every item in the game, allowing for a quick lookup of item appearances, statistics and descriptions. It will also displays a button leading to the listing of an item in the Mann Co. Store (if available), additionally a link to the item's page on the Team Fortress Wiki will be displayed.

Trading

Trading parcel.png
Main article: Trading

The trading submenu will allow a player to exchange items with other players directly through Steam friends, current server players, or a Steam Community URL. However, this feature is partially disabled for all free to play players; they can receive items in a trade initiated by another player, but are unable to give any items in return.

Statistics

An example of the statistics screen.

The statistics tab opens up the best records and playtimes of the player. Statistics tracked include:

Drop-down boxes will allow you to look at statistics for specific classes displayed as horizontal bar charts. A random tip will also be displayed on this screen, a new one can be forced by clicking the "Next Tip" button. These statistics can be reset by a button on the right (by doing this progress in locked achievements will be reset, but any unlocked achievements will not be reset).

Update history

January 25, 2008 Patch
  • Removed the "Reset Stats" button from the Player Stats screen.

March 20, 2008 Patch

  • Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels.

April 29, 2008 Patch (Gold Rush Update)

  • Added Character Info and Loadout to the main menu.
  • The backpack was introduced.

April 20, 2009 Patch

December 17, 2009 Patch (WAR! Update)

  • Added item crafting.

April 28, 2010 Patch

  • Backpack changes
    • Moved Crafting button out to the root class/backpack selection panel.

June 10, 2010 Patch (Mac Update)

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added a second Misc. item slot in the loadout.

September 30, 2010 Patch (Mann-Conomy Update)

  • Added the Mann-Conomy.
  • Added the Mann Co. Store & Catalog.
  • Added Trading.
  • Added Item customization.
  • [Undocumented] The on-wearer attribute area was added to the loadout.

April 14, 2011 Patch (Hatless Update)

  • [Undocumented] Added option to hide duplicate items on loadout screen.
  • [Undocumented] Class models presented in the loadout screen are now static and do not play idle animations.

May 5, 2011 Patch (Replay Update)

  • Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen.
  • Fixed the Kritzkrieg not drawing the correct model in the character loadout screen.
  • [Undocumented] Idle animations restored to class loadout screens.

October 13, 2011 Patch (Manniversary Update & Sale)

  • When selecting items from the loadout, weapons with different kill eater ranks will all show up.

October 17, 2011 Patch

  • Fixed a client crash when opening the loadout screen.

March 22, 2012 Patch

November 16, 2012 Patch

  • Fixed a crash in the class loadout panel for Mac users.

June 6, 2013 Patch

December 20, 2013 Patch

  • "Head" and "Misc" slots for player loadouts have been converted to Cosmetic slots. All items that were previously Head- or Misc-slot-specific can now be equipped in any Cosmetic slot.

February 11, 2014 Patch

  • Fixed a case where players that are the target of a vote kick would not be banned from the server.

March 5, 2014 Patch

  • Fixed an infinite healing exploit related to loadout presets.

Bugs

A Soldier equipping two Mercenary badges at once.
  • Some items will become semi-transparent or lit incorrectly when appearing in the loadout screen.
  • It is possible to break "The customize items menu" by pressing the left mouse button on any menu object and moving the cursor in any direction while continuing to hold the mouse button. This will cause the menu screen to freeze.
  • If a player equips the same misc item in different slots of each preset, switching between the pages will un-equip the item.
  • If the 'Headwear' slot is empty, and you have multiple pages of hats, it will show the first hat on any subsequent pages as 'Equipped', even though it is not.
  • When playing on BLU team, your selected class may sometimes appear BLU on the loadout screen.
  • Occasionally, cosmetic items may unequip themselves

Demonstration

See also