Customize items

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Revision as of 12:33, 22 December 2011 by Mr. Magoolachub (talk | contribs) (Loadout: Weapons is covered in items. Saying enables the player to equip hats, weapons, misc items, action items and weapons doesn't make sense.)
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Main article: Main menu
The customize items menu

The customize items menu is a section of the main menu UI in Team Fortress 2 that gives access to the loadout, backpack, crafting, Mann Co. Catalog, and trading sub-menu screens. The manage items menu also displays the player's personal statistics and high scores. The manage items menu can be accessed from its button on the main menu screen, however, the default key m (or the command open_charinfo_direct) will load the menu directly when inside a server.

Functions

By clicking any of the nine class portraits the player is taken directly to their loadout of the respective class. The four icons along the bottom – Backpack, Crafting, Mann Co. Catalog, and Trading – will take the player to those submenus.

Loadout

An example of the loadout screen.
Old Loadout


The loadout menu enables the player to equip items for use with the nine classes.

The left of the loadout screen features the player's selections for primary, secondary, and melee weapons. The Spy's menu screen positions the PDA slot (for Cloak watches) in the place of the secondary slot. The order that weapons take in their loadout slots is not always the same as when playing as that class, most notably the Demoman's primary and secondary slots are switched. The right four slots are for hats, two for Miscellaneous items, and action items.

Mousing over any of slots for equipped weapons will display the statistics and description pertaining to the item, in a similar format as the backpack. This information can be seen at any time in the Mann Co. Catalog. At the bottom of menu, the player's net attributes from their equipped items are shown as an overview.

When a player accesses the loadout mid-game, any changes made to the current class's loadout only take immediate effect when the player is in the spawn area. Otherwise, they do not take effect until the player either respawns, or touches a resupply locker.

Backpack

Backpack case.png
Main article: Backpack

The backpack is a player's personal inventory, allowing for storage for all in-game items. Items are kept in individual slots and can be viewed, moved or deleted from within the backpack interface. Items are displayed as pages, with each page displaying 50 items. The backpack can also be sorted by class, rarity, and type.

Crafting

Crafting anvil.png
Main article: Crafting

Crafting is the process that allows player's to combine items they have in their backpacks to create new items. Using crafting blueprints more desired outcomes can be obtained, such as to craft a specific weapon. It should be noted that not all items can be crafted.

Mann Co. Catalog

Catalog book.png
Main article: Mann Co. Catalog

The Mann Co. Catalog contains a listing of every item in the game allowing a quick lookup of item appearances, statistics and descriptions. It will also allow a quick link to the listing of an item in the Mann Co. Store if available additionally a link to the respective page on the Team Fortress Wiki (through the "Community Comments" button).

Trading

Trading parcel.png
Main article: Trading

The trading submenu will allow a player to exchange items with other players directly through Steam friends, current server players, or a Steam Community ID URL. However, this feature is disabled for all free to play players. They can receive items in a trade initiated by another player, but are unable to give any items in return.

Statistics

An example of the statistics screen.

The statistics tab opens up the best records and playtimes of the player. Statistics tracked includes:

Drop-down boxes will allow you to look at statistics for specific classes and to rank them as vertical bar charts. A random tip will also be displayed on this screen, a new one can be forced by clicking the "Next Tip" button. These statistics can be reset by the button on the right. Be aware that this will also erase progress in achievements with progress bars, but will not reset any unlocked achievements.

Update history

January 25, 2008 Patch
  • Removed the "Reset Stats" button from the Player Stats screen

March 20, 2008 Patch

  • Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels

April 29, 2008 Patch (Gold Rush Update)

  • Added Character Info and Loadout to the main menu
  • The backpack was introduced.

December 17, 2009 Patch (WAR! Update)

  • Added item crafting

April 28, 2010 Patch

  • Backpack changes
    • Moved Crafting button out to the root class/backpack selection panel.

June 10, 2010 Patch (Mac Update)

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] Added a second Misc. item slot in the loadout.

September 30, 2010 Patch (Mann-Conomy Update)

  • Added the Mann-Conomy.
  • Added the Mann Co. Store & Catalog.
  • Added Trading.
  • Added Item customization.
  • [Undocumented] The on-wearer attribute area was added to the loadout.

April 14, 2011 Patch (Hatless Update)

  • [Undocumented] Added option to hide duplicate items on loadout screen.
  • [Undocumented] Class models presented in the loadout screen are now static and do not play idle animations.

May 5, 2011 Patch (Replay Update)

  • Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen
  • Fixed the Kritzkrieg not drawing the correct model in the character loadout screen
  • [Undocumented] Idle animations restored to class loadout screens

October 13, 2011 Patch (Manniversary Update & Sale)

  • When selecting items from the loadout, weapons with different kill eater ranks will all show up.

October 17, 2011 Patch

  • Fixed a client crash when opening the loadout screen.

Bugs

A Soldier equipping two Mercenary badges at once.
  • The Demoman holds the Half-Zatoichi incorrectly in the Demoman loadout screen.
  • Some items will become semi-transparent or lit incorrectly when appearing in the loadout screen.
  • It is possible to break "The customize items menu" by pressing left mouse button on any menu object and move cursor in any direction while holding mouse button. This will cause menu screen to freeze.
  • If the player equips the same misc item in different misc slots of each preset, switching between the pages will un-equip the item unless it's in the same slot throughout.
  • If the 'Headwear' slot is empty, and you have a second page of hats, it will show the first hat on the second page as 'Equipped', even if it is not.

Demonstration

See also